Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 03-05-2009, 03:22 AM   #1121
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Based on texture 5117 by Vasilinka (just couple of tweaks done by me):

__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-05-2009 at 01:59 PM.
Piterplus is offline  
Old 03-05-2009, 03:29 AM   #1122
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
nice work piter!
alandog is offline  
Old 03-05-2009, 04:48 AM   #1123
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Hey cool, one of the few missing Ep.2 textures!
NightFright is offline  
Old 03-05-2009, 08:59 AM   #1124
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Lets push on episode 4 a little.

How it looks in game:



Textures 5110-5115:






__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-06-2009 at 02:56 AM.
Piterplus is offline  
Old 03-05-2009, 09:03 AM   #1125
chicken

chicken's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Whoa...
chicken is offline  
Old 03-05-2009, 09:06 AM   #1126
ilovefoxes
Re: Enhancing Duke's Spritely Apearance part 3
I liked these ones, good atmosphere.
ilovefoxes is offline  
Old 03-05-2009, 09:44 AM   #1127
Plagman

Plagman's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Wow, these look awesome. Please tell me you didn't paint them yourself.
__________________
EDuke32 - "The corrupt doctrine of terror has begun."
Plagman is offline  
Old 03-05-2009, 09:45 AM   #1128
The Commander

The Commander's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Bump mapping please.
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 03-05-2009, 10:30 AM   #1129
Tea Monster

Tea Monster's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
EDuke32 dosen't support bump mapping.



They look pretty sweet Piterplus!
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 03-05-2009, 11:16 AM   #1130
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Thanks,
here is one more (this time useless, since it is not used in game) texture, maybe somebody will use it in custom map:

__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 03-05-2009, 12:15 PM   #1131
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
excellent work piter, do it again please
alandog is offline  
Old 03-05-2009, 12:26 PM   #1132
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Geez, there are days when TM just pulls stuff like this off. *LOL* And boy, I love these days.
NightFright is offline  
Old 03-05-2009, 06:23 PM   #1133
The Commander

The Commander's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Tea Monster View Post
EDuke32 dosen't support bump mapping.



They look pretty sweet Piterplus!
I know, it was a poor joke on my end...
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 03-05-2009, 07:07 PM   #1134
Sobek

Sobek's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by The Commander View Post
I know, it was a poor joke on my end...
A joke it may be, but damned if we wouldn't all like it

Fantastic textures Piterplus... They look purty.
Sobek is offline  
Old 03-06-2009, 06:13 AM   #1135
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
One more texture from ep.4, sand:

__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 03-06-2009, 07:06 AM   #1136
chicken

chicken's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Piterplus View Post
Thanks,
here is one more (this time useless, since it is not used in game) texture, maybe somebody will use it in custom map:

It looks a little bit like cut out of paper.
Could you make the bent parts a little more 3d?
chicken is offline  
Old 03-06-2009, 07:09 AM   #1137
Puritan

Puritan's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Hats off for you, Piterplus.
The "underwater" tex looks almost real.
__________________
Hail to the king, baby !:

http://dukerepository.com/
Puritan is offline  
Old 03-06-2009, 07:54 AM   #1138
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by chicken View Post
It looks a little bit like cut out of paper.
Could you make the bent parts a little more 3d?
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-06-2009 at 07:59 AM.
Piterplus is offline  
Old 03-06-2009, 09:29 AM   #1139
proud2bbritish
Re: Enhancing Duke's Spritely Apearance part 3
That looks more 3D to me
proud2bbritish is offline  
Old 03-06-2009, 11:05 AM   #1140
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
a major improvement, piter, and good work on the sand too
alandog is offline  
Old 03-06-2009, 12:00 PM   #1141
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Thanks, alandog (and everyone), feel free (thogether with FlackenWS) to edit mine textures, or create new ones too.
If needed, I'll provide psd files (of course, like everyone, involved in project).
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-06-2009 at 12:11 PM.
Piterplus is offline  
Old 03-06-2009, 01:02 PM   #1142
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
sounds like a goodbye, I hope you won't leave us alone
alandog is offline  
Old 03-06-2009, 02:06 PM   #1143
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
No way.
I remember, TerminX once claimed to leave, because of real life....
And still he with us...
(but also I'm glad he throwed away his old avatar )
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-07-2009 at 04:34 AM.
Piterplus is offline  
Old 03-06-2009, 03:41 PM   #1144
chicken

chicken's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
The new one's great. Good job, Piter!
chicken is offline  
Old 03-07-2009, 06:05 AM   #1145
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 03-07-2009, 07:18 AM   #1146
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Really nice! Very true to original tile! #1138 was listed under "optional textures" for ep.1 in the todo-list, although it is also a regular ep.2 texture.
Last edited by NightFright; 03-07-2009 at 07:31 AM.
NightFright is offline  
Old 03-07-2009, 07:59 AM   #1147
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Improved version:

__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-07-2009 at 08:04 AM.
Piterplus is offline  
Old 03-07-2009, 09:11 AM   #1148
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
better, but it was good even before
alandog is offline  
Old 03-07-2009, 09:20 AM   #1149
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Here's a Mapster32 E2L4 screenshot of both revised #1137 (ceiling) and new #1138 (floor). Very nice!
Attached Images
File Type: jpg e2l4.jpg (132.8 KB, 104 views)
NightFright is offline  
Old 03-15-2009, 10:17 PM   #1150
Tea Monster

Tea Monster's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Here is 2921 in png and in action. I'm working on the other 2 tiles on the ship. The head will probably have to wait a while.

I've compressed the png as an 8-bit png from PS. Let me know if it looks OK in game. If not, I'll post the full color one, or use that compression tool you guys mentioned earlier.
Attached Images
File Type: png 2921.png (107.1 KB, 37 views)
File Type: jpg pirate.jpg (50.1 KB, 63 views)
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 03-16-2009, 03:54 AM   #1151
Piterplus

Piterplus's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Nice done, Tea Monster.
Couple of notes:
1. Balusters on the upper part of the ship (and they are obviously ship's balusters) should be more round and have classic look (thin neck and thick bottom).
2. Of course you know it yourself, but just in case I'll remind that lower part of 2920 should be tilable to 2921.
3. Wood color of the cannon port and rest of the ship do not match (It may be part of your design, if so, don't pay attention to this note).
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Last edited by Piterplus; 03-16-2009 at 10:59 AM.
Piterplus is offline  
Old 03-16-2009, 07:12 AM   #1152
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Whoever said he would have 1600x1200 version of current #2492 (HRP intro screen). Please, gimme.
NightFright is offline  
Old 03-16-2009, 08:11 AM   #1153
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Oh, sorry. I'll get that to you today.
Hendricks266 is offline  
Old 03-16-2009, 01:20 PM   #1154
Tea Monster

Tea Monster's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Here is 2920 and 2921 - the pirate ship textures. I've fixed the balustrades.
Attached Images
File Type: png 2921.png (110.4 KB, 27 views)
File Type: png 2920.png (28.4 KB, 25 views)
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 03-16-2009, 01:41 PM   #1155
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
good work, tea! thank you!
alandog is offline  
Old 03-16-2009, 06:20 PM   #1156
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
2492.7z

Includes normal HRP + DC.
Hendricks266 is offline  
Old 03-16-2009, 06:22 PM   #1157
NightFright

NightFright's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Finally! Excellent! Thanks a lot, pal!
NightFright is offline  
Old 03-16-2009, 09:01 PM   #1158
marked

marked's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Tile 128 has been on the list for a long time. It had been re-done before so I'm assuming we were not happy with it?

Here is my attempt using a higher resolution. It is used in so many places in different levels. In many it is mis-aligned and in others it looks fine.

EDIT: I noticed something happened during the save process leaving some square artifacts in the white lense parts. I corrected the problem and re-saved the tile without optimising this time. The one you see here is the corrected version.
Attached Images
File Type: png 128.png (122.6 KB, 35 views)
Last edited by marked; 03-16-2009 at 09:47 PM.
marked is offline  
Old 03-17-2009, 01:12 AM   #1159
TerminX

TerminX's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
Haven't really been following this thread too closely... lots of talent there, Piterplus and Tea Monster.
TerminX is offline  
Old 03-17-2009, 03:58 AM   #1160
alandog

alandog's Avatar
Re: Enhancing Duke's Spritely Apearance part 3
marked, I found your texture better than the existent one, no suggestion this time

welcome back terminx!
alandog is offline  
 

Bookmarks

Tags
retexturing, sprites


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:08 PM.

Page generated in 0.14410901 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.