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#1 |
Dukematch: corpses stay
Hi,
I remember playing Doom-Matches with my buddy back in the day, and what I found was cool was that dead bodies wouldn't disappear there, so that after a while the whole map was paved with corpses ![]() Is there a way to enable this in dukematches also? It's okay if dead bodies get blown up and the gibs disappear, but I want shot bodies to remain on the map. thx in advance!
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#2 |
Re: Dukematch: corpses stay
Should be rather easy to do with a con mod.
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#3 |
Re: Dukematch: corpses stay
Open GAME.CON with a text editor and find this state:
Code:
state handle_dead_dukes fall ifmove 0 // 1st time initializiation... { ifrnd 128 cstat 4 else cstat 0 move DUKENOTMOVING } ifsquished { sound SQUISHED state random_ooz killit } else ifcount 1024 ifpdistg 4096 killit else { strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { state standard_jibs killit } } ends Code:
state handle_dead_dukes fall ifmove 0 // 1st time initializiation... { ifrnd 128 cstat 4 else cstat 0 move DUKENOTMOVING } ifsquished { sound SQUISHED state random_ooz killit } // else // ifcount 1024 // ifpdistg 4096 // killit else { strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { state standard_jibs killit } } ends
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#4 |
Re: Dukematch: corpses stay
Thanks DeeperThought,
it worked just fine :-) !
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