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Old 03-27-2009, 09:17 AM   #1
soulmate

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Dukematch: corpses stay
Hi,
I remember playing Doom-Matches with my buddy back in the day, and what I found was cool was that dead bodies wouldn't disappear there, so that after a while the whole map was paved with corpses

Is there a way to enable this in dukematches also?
It's okay if dead bodies get blown up and the gibs disappear, but I want shot bodies to remain on the map.

thx in advance!
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Old 03-27-2009, 09:27 AM   #2
Parkar

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Re: Dukematch: corpses stay
Should be rather easy to do with a con mod.
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Old 03-27-2009, 11:53 AM   #3
DeeperThought

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Re: Dukematch: corpses stay
Open GAME.CON with a text editor and find this state:

Code:
state handle_dead_dukes
  fall
  ifmove 0   // 1st time initializiation...
  {
    ifrnd 128
      cstat 4
    else
      cstat 0
    move DUKENOTMOVING
  }
  ifsquished
  {
    sound SQUISHED
    state random_ooz
    killit
  }
  else
    ifcount 1024
      ifpdistg 4096
        killit
  else
  {
    strength 0
    ifhitweapon
      ifwasweapon RADIUSEXPLOSION
    {
      state standard_jibs
      killit
    }
  }
ends
Now change it to this (you just comment out the lines that cause the body to disappear):

Code:
state handle_dead_dukes
  fall
  ifmove 0   // 1st time initializiation...
  {
    ifrnd 128
      cstat 4
    else
      cstat 0
    move DUKENOTMOVING
  }
  ifsquished
  {
    sound SQUISHED
    state random_ooz
    killit
  }
//  else
//    ifcount 1024
//      ifpdistg 4096
//        killit
  else
  {
    strength 0
    ifhitweapon
      ifwasweapon RADIUSEXPLOSION
    {
      state standard_jibs
      killit
    }
  }
ends
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Old 03-27-2009, 02:22 PM   #4
soulmate

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Re: Dukematch: corpses stay
Thanks DeeperThought,

it worked just fine :-) !
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