04-18-2009, 10:42 AM | #681 | |
Re: SD_Duke v. 1.00 !!!
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04-18-2009, 11:10 AM | #682 |
Re: SD_Duke v. 1.00 !!!
I'm familiar with SD_Duke and in fact a lot of stuff in DP was copied from that mod with permission.
Well, here is an example of what the gore looks like in Duke Plus: http://deeperthought.dukertcm.com/dp/dpgore.wmv It's a little different from the currently released version. I'm sure it leaves room for improvement, but it's not at all helpful to say that the other gore is better without saying why. I want to make it better. DP is the mod included with the HRP now, so let's try to make it the best it can be.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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04-18-2009, 12:03 PM | #683 |
Re: SD_Duke v. 1.00 !!!
Deeper Thought, do not get me wrong, I love both of your mods. They are both great deal of fun and I follow their development nearly every day, here on the forum. I am not saying that your gore style is inferior. What I am saying is that next to DUKE3D with EDUKE32 and the HRP with improved MUSIC, SD_DUKE is the only mod that I consider vital for my personal enjoyment of the game. Why? Because it is very compact (8 MB) and it provides exactly these effects that I love to see in this game: excessive gore and excellent blood splatter with great addition of jibs and special effects such as variety of shooting holes, wall marks and falling dust, that are really looking great in game - to me. The only visual drawback that I have with SD_DUKE is the representation of fire, which is far better done in DUKE PLUS. I really wish that Hellbound and Dr. Kill could return and continue to improve and complete SD_DUKE with the best visual effects, gathered in one small and compact zip file.
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Last edited by Another Duke Fan; 04-18-2009 at 12:14 PM.
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04-18-2009, 12:59 PM | #684 |
Re: SD_Duke v. 1.00 !!!
Hey Another Duke Fan didn't you forgot to put the sd_duke.grp in the zip file? Because he can't show the highres damage textures and such. Everything is like a green alien tile from Duke3d itself. I checked everything, but can't figure out what I am doing wrong. And then I remembered that there was a sd_duke.grp, if my mind is not wrong.
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04-18-2009, 01:05 PM | #685 |
Re: SD_Duke v. 1.00 !!!
Damn! I am really sorry for this. Here it is: http://rapidshare.com/files/222935563/SD_DUKE.GRP.html
__________________________________________________ _________________________________ BTW, you should not put the SD_DUKE.GRP in the SD_DUKE.ZIP file. Put both files in your DUKE3D directory and play with batch as follows: EDUKE32.EXE /gDUKE3D_HRP.ZIP /gSD_DUKE.ZIP /gSD_DUKE.GRP Hope it will work now. Enjoy!
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Last edited by Another Duke Fan; 04-18-2009 at 01:20 PM.
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04-18-2009, 02:19 PM | #686 | |
Re: SD_Duke v. 1.00 !!!
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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04-18-2009, 04:00 PM | #687 | |
Re: SD_Duke v. 1.00 !!!
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04-19-2009, 03:04 AM | #688 |
Re: SD_Duke v. 1.00 !!!
And I was asking to DP about more gore effects from SD_Duke lol
I hope the new version correct the texture bug (Aliens was textured)
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Chicken's Work Fan. |
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04-19-2009, 03:14 AM | #689 |
Re: SD_Duke v. 1.00 !!!
I'm not sure what you mean. Most of the texturing problems when using EDuke32 are due to missing art files or a bad texture cache.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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04-19-2009, 03:21 AM | #690 |
Re: SD_Duke v. 1.00 !!!
I the low or middle HRP quality, the mosnters have an 2D texture on them, but this prob isn't in full quality. I have to wait 15 minutes before download GRP, and I'll told you if this error is already in (After deleting again texture files in DP and HRP folders...).
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Chicken's Work Fan. |
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04-19-2009, 08:27 AM | #691 |
Re: SD_Duke v. 1.00 !!!
I too wish they would finish the fire...I also miss the Duke3D smoke effect when you shoot stuff, rather than this over elaborate dust stuff.
I haven't used the latest version of DP, but I remember the brass models and pipe bomb shrapnel stay to be superior of the last DP I used. But like I said, I need to try the newest version of DP. |
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04-21-2009, 10:55 AM | #692 |
Re: SD_Duke v. 1.00 !!!
SD_Duke don't bug, the few elements of body that run away are blanck, it's the only bug, not important.
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Chicken's Work Fan. |
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04-21-2009, 10:58 AM | #693 |
Re: SD_Duke v. 1.00 !!!
What the hell does this mean? Body's that run away?
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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04-21-2009, 11:04 AM | #694 |
Re: SD_Duke v. 1.00 !!!
I mean when I fire on aliens there is blood HD and white things that go away from alien ^^""
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Chicken's Work Fan. |
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04-21-2009, 11:16 AM | #695 |
Re: SD_Duke v. 1.00 !!!
@Mateos, SD_Duke needs Hires Texture quality to max.
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04-21-2009, 11:23 AM | #696 |
Re: SD_Duke v. 1.00 !!!
I have heard a few people complain about little white sprites flying off of monsters when you shoot them, but I have never seen this myself and none of my closer associates have had the problem.
This strongly suggests that it is not a bug in the mod, but rather something that is getting f*cked up on some computers because of missing or outdated files, a video driver issue, or who knows what else.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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04-24-2009, 09:46 AM | #698 |
Re: SD_Duke v. 1.00 !!!
You have a great videocard ^^", mine is too little to support fully the max HRP quality...
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Chicken's Work Fan. |
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04-24-2009, 10:07 AM | #699 |
Re: SD_Duke v. 1.00 !!!
Then why complain if your using outdated hardware?
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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04-24-2009, 09:02 PM | #700 |
Re: SD_Duke v. 1.00 !!!
Is SD_Duke still being developed? I thought that it was discontinued in favour of DukePlus.
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04-24-2009, 10:00 PM | #701 |
Re: SD_Duke v. 1.00 !!!
The last version of SD_Duke is 1.2.4. Although DukePlus 1.99 has almost all of SD_Duke's effects, there some differences. For example there are differences in the blood effects, and a few others that already mentioned in previous posts.
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04-25-2009, 03:20 AM | #702 |
Re: SD_Duke v. 1.00 !!!
Can someone post a link to a copy of SD_Duke v 1.2.4? I've looked it up but the latest version I can find is v1.00
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04-25-2009, 04:08 AM | #703 |
Re: SD_Duke v. 1.00 !!!
SD_Duke 1.2.4
http://www.rapidspread.com/file.jsp?id=fva7efodwm http://sharebee.com/cbd9bf29 http://www.uploadjockey.com/download...duke_1.2.4.rar Usage: eduke32 /gsd_duke.grp /gsd_duke.zip
Last edited by supergoofy; 04-25-2009 at 04:15 AM.
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04-26-2009, 01:00 AM | #704 |
Re: SD_Duke v. 1.00 !!!
I have the original auto-extractor, that set the GRP in autoload/duke3d.grp, I can up it if needed.
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Chicken's Work Fan. |
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04-26-2009, 03:19 AM | #705 |
Re: SD_Duke v. 1.00 !!!
I tried it out on hollywood hollocaust and the blood effects do seem slightly better (don't ask me why, I don't know) but its definitely something I can live without if I'm using DukePlus.
When was the last SD_Duke update released anyway? |
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Tags |
blood, eduke32, eduke32 mod, effects, enhancement, gore |
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