02-02-2004, 05:04 PM | #41 |
Re: People Join In --- \"The Blade mod\"
Idea for the mod name Blade/Punisher Blood and Bullets
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02-02-2004, 05:06 PM | #42 |
Re: People Join In --- \"The Blade mod\"
also big fan of both need help with fleshing out story e mail me
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02-02-2004, 06:52 PM | #43 |
Re: People Join In --- \"The Blade mod\"
Do you have any character models?
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02-03-2004, 04:17 AM | #44 |
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Re: People Join In --- \"The Blade mod\"
I'd name it Daywalker if it was my decision.....
just a suggestion. |
02-04-2004, 01:15 AM | #45 |
Re: People Join In --- \"The Blade mod\"
@ Akari, Supafly & Aztec :
Thanx for the kind support of you guys. Cd have been happier if you guys had contributed in the mod. No offense though. @ Joonas : Ya I was really thinking of sending you a PM before I gave my last post. You snatched the word of my mouth. Will you be in this team as a ParticleFX-er ? @ Anti Matter, Krusty & Ghast : The name "Unrelentless" is very good but a bit off-topic and still a bit uncatchy."Blade/Punisher Blood and Bullets" seems very long too. Can we have it named only "Blood and Bullets" ? . " Daywalker" is okay but not like Blood & Bullets.Lastly majority wins. So what all you other guys think? @ Uisor : Still not a single character coz we arent using characters from the old mod. But we are workin on it. Anyway its time for me to post all of the level list:- BLADE SCENES(FROM THE MOVIES) TO BE CONVERTED INTO LEVELS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ 001. INTRO_A:- -------------- Hospital Scene.(full cutscene).(from Part 1). 002. INTRO_B:- -------------- Blade Intro.(edited version).(full cutscene).(from Part 2). 003. LEVEL_01:- --------------- The Discotheque level.(from Part 1). 004. LEVEL_02:- --------------- Hospital Scene_2.(to kill the vampire & resque the doctor"girl")-(from Part 1). 005. LEVEL_03:- -------------- Hotel in the City.(to find the room of the girl & save her from the vampire cop)-(from Part 1). 005. LEVEL_04_A:- ----------------- Chase the car of the Vampire Cop to find Frost.(from Part 1).---(optional). 006. LEVEL_04_B:- ----------------- Fight Sequence in the Chinese Bar & interogate the Vampire Cop.(from Part 1). 007. LEVEL_04_C:- --------------- Go through the fridge, interogate the "Record Keeper" to find clues to reach Frost.Then the followed fight sequence.(from Part 1). 008. LEVEL_04_D:- ----------------- You are unarmed. Dodge yourself and find a way to escape the hellhole(that place) when Whistler takes a badass visit and tries to resque you. Get a ticket-free train ride and you are off..(from Part 1). 009. LEVEL_05:- --------------- The building where Frost lives (to intrude it & save the girl).(from Part 1). 010. LEVEL_06_A:- ----------------- Temple of Eternal Nightmare.(Play this level as "Karen" and fight the Zombie-kinda Vampires and find a way to escape the ditch).(A small level).Resquing Blade would be shown through a cutscene.(from Part 1). 011. LEVEL_06_B:- ----------------- The end of Frost.(After being resqued by Karen and recharging himself from the blood of her, he gets ready to set this frosty thing out of the scene. ////////// Here starts Blade 2 /////////////////// 012. INTRO_C:- -------------- A cutscene(not present in the movies) showing Blade going back to his Den and not finding Whistler.He becomes sure that he was taken by the vampires. Then it is shown that 2 years has past. An introduction of Nomac through a cutscene will then follow..(from Part 2). Then Blade is shown going to search for Whistler.(The whole level is a small non-interactive level).(from Part 2). 013. LEVEL_07_A:- ----------------- The Alley.(The very first fight sequence in the movie. Get the fatty to take you to Whistler).(from Part 2). 014. LEVEL_07_B:- ----------------- The place where Whistler was slept.(Intrude the place and get Whistler).(from Part 2). The level has a very short cutscene at the end showing Whistler being brought to Blade's den & also introduced to the mechanic(I dont know his name). 015. LEVEL_08:- --------------- Intruder Alert.(Two dangerous Vampire Ninja has intruded in the very sweet home of Blade.Fight 'em).(from Part 2). 016. LEVEL_09:- --------------- The House Of Pain.(Look out for that new kinda breed that threats the future of both man & vampires).(from Part 2). This is the first level having NPC's(the other fighter vampires with all new skins). This is also the first level showing the new AI's of the Reapers(that new-kinda breed). 017. LEVEL_10:- --------------- You want me so bad, Blade(The solo fight of Blade with Nomac).(from Part 2). 018. LEVEL_11:- --------------- The Sewer.(Try to find the rest of em).(Again NPC).(from Part 2). 019. LEVEL_12:- --------------- The Blood Pool(You're trapped & Whistler once agains saves you but the vampires are still alive).(from Part 2). 020. LEVEL_13:- --------------- Deserve to Die(Who deserves to die that's the big question as Blade fights the last battle with Nomac).(from Part 2). Thats it and Thats it with Blade.I hope Venom Fang is gonna punch some real good Punisher stuff inside it. Good luck Venom Fang.Later on all of us are gonna write the script a bit descriptively
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02-04-2004, 01:27 AM | #46 |
Re: People Join In --- \"The Blade mod\"
Anyway which punisher do you guys want to be modelled? "A" or "B" ?
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02-04-2004, 02:50 AM | #47 |
Re: People Join In --- \"The Blade mod\"
Name Suggestions -
"The Blade/Punisher Complex" or maybe... "Bloodhunt"!? Just a few suggestion, I like the idea of the mod so far!! |
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02-04-2004, 03:17 AM | #48 |
Re: People Join In --- \"The Blade mod\"
a looks like he has a bald spot so i say b.
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02-04-2004, 03:56 AM | #49 |
Re: People Join In --- \"The Blade mod\"
Sayantan, I'll lend a hand if needed. I've got both blade movies to act as reference material, so if I can contribute with any models and such let me know.BTW I prefer punisher A to be honest
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02-04-2004, 07:05 AM | #50 | |
Re: People Join In --- \"The Blade mod\"
Quote:
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02-04-2004, 08:13 AM | #51 |
Re: People Join In --- \"The Blade mod\"
Sure, I hope I can find some time... :P
Anyway, what kind of particles would you need?
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02-04-2004, 02:20 PM | #52 |
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Re: People Join In --- \"The Blade mod\"
Punisher "A" has always been my favorite style, since I always liked the dramatized features of comic book characters, but the second one looks like it might fit a little better if you're aiming for "realism" on some level.
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02-05-2004, 02:29 AM | #53 |
Re: People Join In --- \"The Blade mod\"
A bit of update for the Hospital.
Many more minor details are left like the main OT lights, many small OT equipments like saline bottles, blood bottles, many tubes, etc are still missing. Also lastly another lighting correction(actually perfection) is necessary.
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02-05-2004, 03:10 AM | #54 |
Re: People Join In --- \"The Blade mod\"
@ Black Lillith :
"The Blade/Punisher Complex" is a bit complicated indeed (no offense) but hey I do like the name "BloodHunt". Its real cool man. @ The System, Aztec & Cronos : "A" is a comic version whereas "B" is a realistic version. There's also another version of Punisher(comic type) which looks ugly-er(more dangerous) and has a thick nose which adds excelently to its features. I was thinking about making a combination of "A" & "B". The face wd be a comic-ed version of "B" whereas the body would be( has to be) like "A". But also the textures wd be neither too realistic nor too comic type. I think you guys understood what I'm trying to say. The bottom line is the modeling of the face wd be like "B" and so wd be the textures.It cd be a bit comic-ed also. And the body will be like of "A" with realistic textures. @ Aztec : I will indeed need your help Aztec coz there are lots of models to be made. And its gonna be a big lesson for us guys coz all the models wd be quite different. I have a class mate(my graphics class mate) who's also gonna make many of the charcter models. We might share our work so it comes down easily.Thanks for your contribution. @ Jay : Hey gr8 work buddy. Though you still need a bit of "detailing". Keep up the good work man. @ Joonas : Actually I can tell you right now but let there be a proper script for us to work upon. I'll also make a document for only the first version(as I said all the levels wd be divided among versions). Please bear a bit with us and thanx a lot for giving us guys a hand. @ For others : This mod is going to be a mod "By The MP2 Community" & "For The MP2 Community". Ofcourse that doesn't mean you won't get credit to the amount you contributed to the mod. I'm gonna make a detailed credit list as of who did exactly what for the mod so everybody gets what he/she deserves .
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02-05-2004, 03:22 AM | #55 |
Re: People Join In --- \"The Blade mod\"
I like that hospital bed!
The flat items painted on the cabinets? That's how parts of the hospital looked on my PC, but I thought it was my graphic card and there was really glass in front? Anyhoo, I would set them back a bit and added shootable glass, not breakable? SOF2 had flat oranges in crates, really broke the immersion!
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02-05-2004, 03:31 AM | #56 |
Re: People Join In --- \"The Blade mod\"
Actually I didn't go out to detail the cupboard coz since it wd have the cutscene only, and there wd be motion blurs also.Maybe I'll give that thing to you as a prefab and you might modify it as a fully functionable cupboard as it wd also be needed coz there's another hospital level where Blade wd be fighting.
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02-05-2004, 03:46 AM | #57 |
Re: People Join In --- \"The Blade mod\"
I'll add it to my list! *G*
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02-05-2004, 09:39 AM | #58 |
Re: People Join In --- \"The Blade mod\"
Well i started from scratch and re-did the gun and added a lot more detail, I also found the proper skin for it on the web, however neither pictures of the gun are completely side on so i couldnt get the skins to wrap neatly around the gun there will be someone out there who is really good at it, anyway take a looksy
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02-05-2004, 10:20 AM | #59 |
Re: People Join In --- \"The Blade mod\"
hey, i have a bit of modding exprience (modelling, animating) and i would like to be part of this. Sayantan, i used to speak to you a while ago on msn, but havent spoken to you for a while. (add me at [email protected], just incase u have me added on my old address)
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02-06-2004, 06:01 AM | #60 |
Re: People Join In --- \"The Blade mod\"
Oh yeah and my guns only 727 polys too so it could work very nicley in the mod if you guys wanna use it?
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02-07-2004, 12:39 AM | #61 |
Re: People Join In --- \"The Blade mod\"
@ Jay :
Great going buddy. You are really improving before our own f***in eyes.......LOL. @ For others : The team is becoming really big and since most of you are a bit new so its been difficult for me to remember the names and what they are intending to contribute in this mod.Lets do one thing which wd be quite easy I guess. Below, I'm writing the names uptill now I remember and you just :- 1> Copy the whole content and paste it on a new reply. 2> Add your name and what u are contributing with it. 3> Post it. Easy isn't it. So the names goes on the next post.
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02-07-2004, 05:35 AM | #62 |
Re: People Join In --- \"The Blade mod\"
I'd still like to know what kind of particle effects are needed...
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02-07-2004, 08:46 AM | #63 |
Re: People Join In --- \"The Blade mod\"
MEMBERS OF THIS MOD:-
~~~~~~~~~~~~~~~~ 1> Sayantan Biswas(AKA Satan). ----------- Level Designs, Concept arts, modelings(optional), Cinematics, Cinematic animations, Skining, Level textures, Story. 2> Aztec ------------- Character models, Character textures (optional). 3> Joonas ------------ Particle Effects. ------------Please fill the rest and add your own so its easier to understand the number of members and the sharing of the work.------------------------
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02-08-2004, 12:06 PM | #64 |
Re: People Join In --- \"The Blade mod\"
holy crap.. a full mod just picked up like this? O_O
That's incredible! Great job! ..I can provide moral support -Juan
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02-08-2004, 12:11 PM | #65 |
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Re: People Join In --- \"The Blade mod\"
when is it gonna be released
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02-08-2004, 11:52 PM | #66 |
Re: People Join In --- \"The Blade mod\"
@ trunksonline :
Thanx for ur support. Keep ur eyes open for the updates. I dont think you wd be dissapointed. @ Faaawn : Its gonna be released when it's done.
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02-09-2004, 12:13 AM | #67 |
Re: People Join In --- \"The Blade mod\"
Update:-
THE MEMBERS OF THIS MOD UPTILL NOW:- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1> Sayantan Biswas (AKA Satan) ------ Concept arts, Level design, Skins, Level textures,Cinematic animations, Story, Modelling (optional). 2> Aztec -------- Character models, Character textures(optional). 3> Venom Fang --------- Story, Concept arts, Mapping(optional), Graphic Novel arts, Level concepts. 4> Ghast ------------ Detail objects for levels (prefabs). 5> Jay007 ------------ Character animations, Weapon models. 6> Cozo ------------ Story, Cinematic creation concepts. 7> Noodlez --------- Weapon models. 8> SupaFly --------- (I don't know he might be gone). 9> Joonas ---------- Particle Effects. 10> Krusty --------- (I even forgot if he's in or not). 11> Higginson ---------Modeling, Animation(as he said, I'm still not specific about his work though). ---------Please update this list so the members cd be recognised in a manageable way -------------------- Anyway I'm waiting for Venom Fang for the first section of the modified stories. Then we'll start makin the concept sketches.
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02-09-2004, 08:11 AM | #68 |
Re: People Join In --- \"The Blade mod\"
I don't really know if I could be much assistance, but I'd like to help out on this.. maybe I could assist you in the story making, I love hat stuff, plus I know a lot about vampires and weapons as well..
just an option, in case you need some more people.... edit: I could help out with some music and sfx as well.. |
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02-09-2004, 08:13 AM | #69 |
Re: People Join In --- \"The Blade mod\"
I leave right now if you don't tell me what kinf od particle do you require.
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02-09-2004, 08:35 AM | #70 |
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Re: People Join In --- \"The Blade mod\"
Sayantan can I be in? I have no experience what so ever
Can I stand for the music or something... |
02-09-2004, 09:50 AM | #71 |
Re: People Join In --- \"The Blade mod\"
@ Joonas :
About the particle FX u wd have to do :- 1> A more bloody "blood" particle.(I want this really dirty). 2> After killing the vampires, they burn out into fumes. U wd have to do that particle. 3> The blood sprinklers( as shown in the first Discotheque in Blade 1). @ Black Lillith & Faaawn : Okay I dont think I need anymore story-teller coz then the feel wd be a bit of a mixture and thats what I dont want. Thats even the reason I dont push some of my stupid ideas in Fang's stories.Please dont mind for it. Anyway both of you cd be responsible for the music and sound FX. Ur job??......... thinking and collecting some of the coolest music and sound effects wd be your job. Can u guys do voice acting? Then I might use you guys for some of the vampire voice . Mail me at "[email protected]". Thats it for now. Anyway I had an excelent chat with Ghast, Aztec & Venom Fang today morning together. We discussed about the to do's and not to do's about the idea of the mod. It seemed like its quite hard to push in Punisher inside Blade stories from the Original Motion Picture. So we are not using the typical movie stories. I mean we are making a new story of our own. But the mod idea thought lastly was awesome and I can assure that there are very rare mod ideas like that in the scene. Fang also told me that he's makin the concepts for a new Punisher or maybe somethin else. So keep ur eyes open as someday u might see a nice concpt art of the characters. We still have to Brainstorm a little bit for the levels and all. There's a chance I might have to dump the Hospital but I wdn't try to push my hospital in to spoil the feel of the mod. Lets see what comes up.
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02-09-2004, 11:53 AM | #72 |
Re: People Join In --- \"The Blade mod\"
Of course in any collaborative there will always be disagreement, so write your story, if it makes for interesting and unique levels/gameplay that is suited to the MP2 engine, you'll get offers *G*
One particle effect, a bullet that leaves a fire trail sounded fresh to me. Fountains of blood MP2 already can do. I don't think the hospital scene needs to be abandoned. As a collaborative effort I think the game designers (level builders) should have priority, and the story tellers write graphic novels to bridge, otherwise the development cycle will be years, unless there is already a story arc bible somewhere *LOL*
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02-09-2004, 12:06 PM | #73 |
Re: People Join In --- \"The Blade mod\"
that'd be pretty damn awesome, I highly doubt that I'm your man for voiceacting.. but hey, with a mic. (yes, my first priority) and some "practicing", I should be able to pull it off hehe.. aboutthe music, I'd be more than happy to I'll add you to my msn right away!
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02-09-2004, 12:21 PM | #74 | |
Re: People Join In --- \"The Blade mod\"
Quote:
Do you have MSN Messenger? EDIT: The sprinkler is just about done now. EDIT2: I PMmed you the blood sprinkler effect. Comment it and give me suggestions now. EDIT3: Too many emoticons.
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02-10-2004, 09:22 AM | #75 |
Re: People Join In --- \"The Blade mod\"
@ Joonas :
Hey man u r fast man. I like fast people and emoticons too. I'll see that particle tonight and send you the comment tomorrow. I do have MSN . Thats "[email protected]" .
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02-10-2004, 10:48 AM | #76 |
Re: People Join In --- \"The Blade mod\"
I'm updating the effect while I'm writing this...
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02-11-2004, 01:08 AM | #77 |
Re: People Join In --- \"The Blade mod\"
@ Joonas :
Hmmmm.....Comments............:- 1> If the degree by which it's spreading is 100%, can you bring it down to something like 85% ? 2> Can you make each of the particle thiner? 3> Lastly(optional), Can you make the color a bit Blackish?
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02-11-2004, 07:35 AM | #78 | |
Re: People Join In --- \"The Blade mod\"
Quote:
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02-17-2004, 05:50 AM | #79 |
Re: People Join In --- \"The Blade mod\"
hey sayantan, did you get my email with the animation vid attached?
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02-17-2004, 06:01 AM | #80 |
Re: People Join In --- \"The Blade mod\"
Yes I did. Actually the problem is that I forget too much. Anyway the animation u sent me was quite good except that it lacked a bit of weigh. But u will surely improve within a very short period of time. I already told you that you are in. Observe the Kung Fu 3 animations in Milkshape. Those are some of the best known manually-done kung-fu animations I had yet seen in any modifications.
Lastly
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