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#81 | ||
Re: little model
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example: Code:
definetexture 1234 4 0 0 -1 -1 path1 definetexture 1234 2 0 0 -1 -1 path2 Code:
texture 1234 { pal 4 { file "path1" } } texture 1234 { pal 2 { file "path2" } } Code:
texture 1234 { pal 2 { file "path2" } pal 4 { file "path1" } }
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#82 |
Re: little model
Too bad General Faliure didn't released this model:
http://upl.silentwhisper.net/uplfold...load5/1336.jpg |
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#83 | |
Re: little model
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#84 | |
Re: little model
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(leet, for slow people |
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#85 | |
Re: little model
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yea a dame shame about General Faliure's models
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#86 | ||
Re: little model
Quote:
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#87 |
Re: little model
ok ill sit and wait for that then
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#88 |
Guest
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Re: little model
Ok, this isn't my first model, but it's the first model I've tried to finish and skin and export and get ingame. It's only something little and I dumbed it down a lot to make it easier (because I suck at UV Mapping) so it isn't great and needs replacing or at least reskinning. (and I think the straw needs to be lengthened although it's preety much the same height as the original. It probably was higher on one of my earlier versions :P)
Cup: (4548_foodobject19) EDIT: 60 vertices 62 faces |
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#89 |
Re: little model
looks good to me
what is the poly count.? Things like this take time and practice, after a few models that you have to skin with UV Map it becomes a lot easier. I have re-skinned/re-UV Mapped the same model on my HD so many times it is not funny but each time it gets easier to skin it and now I even have 2 skins, one for head and one for body, both with lots of room.
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http://thaunandshad.com |
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#90 |
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Re: little model
Yeah I must have remodelled and reskinned this at least four times because I kept screwing up :P That's why I made it so simple, so it wouldn't take long to redo. And it did get easier
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#91 | |
Re: little model
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#92 |
Re: little model
Great job... now let model the holl set
And if you have time you could model a little cube for this one I made a couple of week ago ![]()
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#93 |
Re: little model
I like it.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#94 |
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Re: little model
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#95 |
Guest
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Little Lamp
This is my next. It looks more like a little stool than a lamp ingame >< I'm just not so good at the skinning...
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#96 |
Re: little model
Deffinitely better.
And a good start on the lamp too. Don't worry if you're not as good at skinning - there are plenty of others here who can help out
__________________
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#97 |
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Re: little model
I've just realised why my skins look so bleugh. All they are is solid colour + filter :\ They need details. But I'll fix it later, because I havn't had a good nights sleep in a couple of weeks, and last night, I didn't sleep at all, which may explain this lack of artistic ability atm ><
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#98 | |
Re: Little Lamp
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#99 | ||
Re: Little Lamp
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#100 | |||
Re: Little Lamp
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It seems the green top is designed like a octagonal green lamp shade and not like the bankers lamp that I posted above. I can't really tell because of the angle though. |
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#101 | |
Re: little model
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But couple of things. The polycount is very important aspect in game models. Yours isn't THAT bad by 104 polygons. But did you know how much the polycount was? You shouldd check it before exporting any model. In this case could easily be 60 polygons and not loose siginificant detail. I don't think you should add separate polygons for the lid, since it's very small model anyway, and nobody will notice/care if it's modeled. Also you need to add some polygons to the top of the straw, since now it's see-trough. Remember that polygons are visible only from other side, and "transparent" from the other. I also think you should learn skinning on this model before moving to next model. It really isn't that difficult, and simply covering it by "I suck at skinning" is an excuse. Finish this one good, before moving to next project. The idea is, that you simply try to maximize the space you are USING of the skin file, and minimize the amount of stretching. There are plenty of skinning tutorials on the net, that you can probably find with google. Also remember that you most likely only want very tine skin for the bottom of mug, since it will hardly ever show. Instead, scale the other parts up. Basically in Blender the UV-editor works exactly like the "mesh editor" so it won't hurt to learn either of those, since if you just stick to primitie shapes, you will run out of stuff to model very fast... |
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#102 | ||
Re: little model
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Foodobject 10 model, skin made by L2theKing: http://members.lycos.co.uk/piterplus...539_napkin.zip Quote:
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#103 | |
Re: little model
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#104 | |
Re: little model
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#105 |
Re: little model
http://www.AlgorithMan.de/Duke3D/hrps/4539_napkin.hrp
http://www.AlgorithMan.de/Duke3D/hrp...odObject19.hrp
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#106 |
Re: little model
Couple more of bloody sushiplates:
http://members.lycos.co.uk/piterplus..._792_hands.zip (head will follow, I want to made it with bloody eye rolling animation |
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#107 |
Re: little model
Nice job with the hands!!!
Can't wait to se your demoniack head! And thank you for your work on my "napkin box" skin!!!
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#108 | |
Re: little model
Quote:
http://www.AlgorithMan.de/Duke3D/hrp..._792_hands.hrp
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#109 |
762 definitions
Be careful... in the frame part of your 762 definition, you introduced the "0xxx" tilenumber problem again:
frame { name "FRAME1" tile0 0769 tile1 0769 } -> Better make it frame { name "FRAME1" tile0 769 tile1 769 } |
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#110 |
Guest
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Foodobject19 Revised
Ok, I took all your advice, and I made it simpler, and changed the skin. The lid isn't modelled anymore, it's only 8 around instead of 12, and now it's 28 verts and 44 faces. I decided to use the theme from the dukeburger bag thing on the skin. Anyway here's foodobject19 revised
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#111 |
Re: Foodobject19 Revised
I think I prefer the previous skin...
But good job for the remodeling
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#112 |
Re: Foodobject19 Revised
I'm keeping the original skin as well.
Edit: Then again, the new model breaks the old skin, so I'll use the new one for now. |
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#113 |
Guest
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Re: Foodobject19 Revised
I know the colour scheme is yuk >< I can remake old skin but then it won't really go with anything. It's easy to do
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#114 | |
Re: 762 definitions
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#115 | |
Re: little model
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The Embryion jar had a few problems with the way the normals were facing. It was constructed with a model embryo in a model jar and I wonder if that would have had some problems with the transparency bug. Apart from that it just needed the normals flipping and UV mapping/skinning. It looks good. Not sure on the hand on a plate (is that the one Piterplus just issued?). Hellbound did an 'eye gib' model. I uvmapped that and sent it back to him for skinning and animation. I didn't see it in the forums. I think it may have wound up in the gore pack.
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#116 |
Re: little model
No , I didn't know of existence of already done hand model.
Question to all - who knows what kind of banner is 4603 (used in e4l6 together with american flag on one pole)? |
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#117 | |
Re: Foodobject19 Revised
Quote:
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Tea Monster's web portfolio |
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#118 |
Re: little model
4603 is the State flag of the State of California. It has a bear facing left and a red star (on an American state flag!?!?!?) in the upper left hand corner on a white background.
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#119 |
Re: little model
Thanks, I'll use yours , if it legal (I think it is
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#120 |
Re: flags
Here they are:
http://members.lycos.co.uk/piterplus...03_banners.zip Made with the help of soft body feature in Blender. Those who wants to make their own skins, may visit this site there is plenty of national flags: http://freevse.narod.ru/flagi/flagj/page_01.htm |
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