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Old 03-22-2008, 11:04 AM   #1
M210

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Lightbulb Blood TC for EDuke32
The help is necessary to me!!! I wish to make by own strength Blood TC for EDuke32. Who can and wants, help me to make an exact copy of all weapons from Blood by means of Con-scripts and all interface (the menu, etc.) with all textures and resources I can provide, if it will be necessary
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Old 03-22-2008, 03:04 PM   #2
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Re: Blood TC for EDuke32
What for?
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Old 03-22-2008, 04:31 PM   #3
M210

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Re: Blood TC for EDuke32
TC for Duke Nukem =)

Can be not absolutely clear I am expressed since I from Russia =) And I simply wish to alter Duke3d that it has been as much as possible approached to atmosphere Blood
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Old 03-23-2008, 07:18 AM   #4
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Re: Blood TC for EDuke32
GO FOR IT! i loved the way all the weapons in blood worked. especialy the motion sensor dynamyte
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Old 03-23-2008, 08:08 AM   #5
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
TC for Duke Nukem =)

Can be not absolutely clear I am expressed since I from Russia =) And I simply wish to alter Duke3d that it has been as much as possible approached to atmosphere Blood
I bet that you won't find any coder who would put that huge amount of work for something totally not creative.
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Old 03-23-2008, 12:57 PM   #6
M210

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Re: Blood TC for EDuke32
I already have found some coders. Especially I ask that somebody on has made on one weapon. Somebody, make to me even Pitchfork
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Old 03-23-2008, 02:30 PM   #7
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Re: Blood TC for EDuke32
http://www.doomwadstation.com/psyren/blood/
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Old 03-24-2008, 02:19 PM   #8
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Re: Blood TC for EDuke32
if you can do .con work i can do art
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Old 03-24-2008, 02:51 PM   #9
M210

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Re: Blood TC for EDuke32
In that that all and business, that at me already is all necessary structures and for realization addon it is necessary to alter the weapon and the interface by means of con code, and I practically do not know it((
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Old 03-24-2008, 02:58 PM   #10
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Re: Blood TC for EDuke32
Quote:
Originally Posted by pooch_skrew View Post
That one is not nearly as good as the doom 2 conversion.


Personally I see little point in this. Blood works just fine on Dosbox.
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Old 03-24-2008, 03:03 PM   #11
M210

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Re: Blood TC for EDuke32
It is correct, but game on a network will be better to work on port, than through the emulator =)
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Old 03-25-2008, 12:45 AM   #12
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Re: Blood TC for EDuke32
Ah another Dukonnector user who plays Blood online?

Yes, an EDuke32 mod would be great for that purpose!
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Old 03-25-2008, 10:38 AM   #13
Altered Reality

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Re: Blood TC for EDuke32
Quote:
Originally Posted by pooch_skrew View Post
That's so NOT Blood.
Where are the slopes, the voxels, the sectors over sectors? Oh, right, Doom 2 supports nothing of the sort

And they are also ripping textures off Duke Nukem 3D!!!
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Old 03-25-2008, 11:13 AM   #14
M210

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Re: Blood TC for EDuke32
I have already started to be engaged in the project this screenshot speaks what to carry out it really! But assistants are necessary to me!!! Who all the same will help me?
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Old 03-25-2008, 01:09 PM   #15
KaiHanshen
Re: Blood TC for EDuke32
Keep up working on the TC, it can be better than Doorhedge's work.
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Old 03-25-2008, 02:41 PM   #16
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Re: Blood TC for EDuke32
Glowing red pixels
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Old 03-25-2008, 02:47 PM   #17
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Re: Blood TC for EDuke32
Yeah, the blood really stands out.
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Old 03-25-2008, 03:08 PM   #18
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Re: Blood TC for EDuke32
That's why it's called Blood LOL


ba-dum-pish

now I'll let myself out thank you
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Old 03-25-2008, 03:20 PM   #19
M210

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Re: Blood TC for EDuke32
Well I shall lower brightness of the blood, and I meanwhile do not point attention to convertings of maps, have made the first map for presentation
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Old 03-25-2008, 04:14 PM   #20
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
Well I shall lower brightness of the blood, and I meanwhile do not point attention to convertings of maps, have made the first map for presentation
Don't you do that!
I got the game Blood from my cousin (the same guy who borrowed me his copy of Duke Nukem) and it's awesome, the bright blood is way too cool to be deleted!
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Old 03-25-2008, 04:24 PM   #21
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Re: Blood TC for EDuke32
Blood should look real. Not glow bright red from across the room.
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Old 03-25-2008, 04:38 PM   #22
Tea Monster

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Re: Blood TC for EDuke32
Erm, guys, there is a Quake Source Port version out there. It uses the Dark Places engine which is just a few notches down from the Doom III engine.

Not meaning to put BUILD down, but aren't you guys barking up the wrong tree?
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Old 03-25-2008, 04:41 PM   #23
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Re: Blood TC for EDuke32
Are you referring to Transfusion?
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Old 03-25-2008, 04:45 PM   #24
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Re: Blood TC for EDuke32
Quote:
Originally Posted by Damien_Azreal View Post
Blood should look real. Not glow bright red from across the room.
Surely that depends entirely on what look you're going for? I wouldn't know, but perhaps they're going for an unreal feel (not the game). If so, balls to realism. Balls, I say! No one should be afraid to take things to the surreal if ever they want to.
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Old 03-25-2008, 04:53 PM   #25
Tea Monster

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Re: Blood TC for EDuke32
Quote:
Originally Posted by Damien_Azreal View Post
Are you referring to Transfusion?
Hell yeah!

Hmmmm, (Rubs chin thoughtfully in an exaggerated stage manner) spend lots of time developing models and textures for a BUILD port with only the most basic 3D support or spend lots of time developing models and textures for an engine that features normal maps and dynamic lighting?
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Old 03-25-2008, 06:19 PM   #26
Hudson

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Re: Blood TC for EDuke32
Transfusion has done absolute shit since it was announced as qBlood. They've only released crippled MP versions.

I say anyone who wants to make a true port of Blood, my hat is off to you.
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Old 03-25-2008, 11:09 PM   #27
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Re: Blood TC for EDuke32
I agree with Hud.

I loved Transfusions original idea, but they've since stalled. Releasing a "functioning" multiplayer portion... but nothing for single player. And honestly, Blood in it's original build 2D goodness looks better than transfusion.

So... I would prefer a port like what M210 is doing.
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Old 03-26-2008, 02:46 AM   #28
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
Well I shall lower brightness of the blood, and I meanwhile do not point attention to convertings of maps, have made the first map for presentation
As long as you don't do anything silly like, share the copyrighted art and sounds along with the distribution.
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Old 03-26-2008, 11:11 AM   #29
Hudson

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Re: Blood TC for EDuke32
Monolith has already given permission to everyone to use all the art, sound, and other assets from Blood.

I've talked with them about this on numerous occasions.
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Old 03-26-2008, 12:42 PM   #30
leilei
Re: Blood TC for EDuke32
Quote:
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Monolith has already given permission to everyone to use all the art, sound, and other assets from Blood.
I thought they only granted the Transfusion project that?

Also, who is "them"?

and finally, why waste your time re-implementing blood on a different codebase of build for 'the multiplayer' when you can just play it through dosbox's ipxnet udp emulation? It's like everyone wants to stamp their name on Blood or so and be the king of Blood. I really find that stupid.
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Old 03-26-2008, 12:45 PM   #31
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Re: Blood TC for EDuke32
leilei - Don't worry, Hudson has contacts. We even have a permission to use Postal sounds in Decay
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Old 03-26-2008, 02:30 PM   #32
The Commander

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Re: Blood TC for EDuke32
Quote:
Originally Posted by Hudson View Post
Monolith has already given permission to everyone to use all the art, sound, and other assets from Blood.

I've talked with them about this on numerous occasions.
Is that because they lost the source code? heh
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Old 03-26-2008, 03:15 PM   #33
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Re: Blood TC for EDuke32
What is a TC anyway
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Old 03-26-2008, 03:16 PM   #34
Mangetsu
Re: Blood TC for EDuke32
Quote:
Originally Posted by Dimebog View Post
As long as you don't do anything silly like, share the copyrighted art and sounds along with the distribution.
Quote:
Originally Posted by Hudson View Post
Monolith has already given permission to everyone to use all the art, sound, and other assets from Blood.

I've talked with them about this on numerous occasions.
PWNED & BITCH SLAPP'D.
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Old 03-26-2008, 03:58 PM   #35
Hudson

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Re: Blood TC for EDuke32
Quote:
Originally Posted by Hellbound View Post
leilei - Don't worry, Hudson has contacts. We even have a permission to use Postal sounds in Decay
Indeed.

Quote:
Originally Posted by jagguar20 View Post
What is a TC anyway
Total Conversion. Just a fancy way of saying "mod"

Quote:
Originally Posted by The Commander View Post
Is that because they lost the source code? heh
They love Blood and don't mind at all if people use their assets to recreate it. They've told me several times they wished they could create another one.
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Old 03-27-2008, 02:48 AM   #36
Dimebog

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Re: Blood TC for EDuke32
So 'they' really said that they don't mind if anyone ripps off the content from their games? Did 'they' release the content under GPL or just announced it or something? Because.... That's pretty big news and the whole of BLOOD community didn't hear about it. I just heard about it from you.

P.S. Didn't you guys know that they have given permission to everyone to use all the art, sound, and other assets from Duke3D? Yeah. It's true my man, I got some serious connections. It's funny how hursh the staff gets when someone mentions their IP on the forums, but noone cares to protect the IP of other companies.
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Old 03-27-2008, 04:36 AM   #37
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Re: Blood TC for EDuke32
I believe Hudson has contacts and I think you're trying to hide your envy behind sarcasms

But hey, official blessing from Monolith would be nice.
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Old 03-27-2008, 04:46 AM   #38
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Re: Blood TC for EDuke32
Are any of the original blood team still even working at monolith?
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Old 03-27-2008, 05:56 AM   #39
0815Jack
Re: Blood TC for EDuke32
even if the new owners of monolith have lost the source code....

i believe that some programmers of blood have a private copy of that code maybe not digitally, but as print out
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Old 03-27-2008, 06:12 AM   #40
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Re: Blood TC for EDuke32
I think that using the Build engine for this is silly. If you have the rights to the assets, and you are going to re-make models for sprites, then use the best engine that you can get your hands on. Otherwise, you are porting the game to the same platform.
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