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Old 05-22-2005, 03:58 AM   #41
Reckless
Re: Questions for George and the Crew
Quote:
SyntaxN said:
uhm, wow, thx George
It´s getting closer and closer....and my GF6800Ultra will work with DNF
He didn't exactly say that did he Besides you've got one of the fastest cards out there what the hell makes you think it wouldn't run [to some degree]? A newer/faster/more feature ridden piece of tech would always be 'better' for bragging rights!

I reckon all the excitement over Prey (looks cool BTW) has loosened the pressure on 3DR and DNF information. Great to see your post George!
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Old 05-22-2005, 04:14 AM   #42
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Re: Questions for George and the Crew
Quote:
avatar_58 said:
Battlelords??? Where's cerberus? His dream has become reality!
yeah, where is Cerberus? I'd expect him to be here immediately, but he isn't, weird stuff
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Old 05-22-2005, 04:17 AM   #43
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Re: Questions for George and the Crew
Quote:
He didn't exactly say that did he Besides you've got one of the fastest cards out there what the hell makes you think it wouldn't run [to some degree]? A newer/faster/more feature ridden piece of tech would always be 'better' for bragging rights!

Yeah, he didn´t say that, but I don´t think that they will produce DNF without testing (playing) it some times!
We don´t know how advanced the graphic is, possibly a 6800U will be the minimum when it gets released! (I really don´t think so, but it´s 3dr, everything is possible )
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Old 05-22-2005, 04:36 AM   #44
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Re: Questions for George and the Crew
I wonder why Nacho didn't ask if there is a rideable mule in the game or not, he would have answered that one and many people are wondering that.
and thanks nacho for asking about the battlelord good luck with rogue threat

but isn't 15 enemies too few?
even if there are 20 in the final game, then you have the more than one bosses, so around 17 kinds of enemies, I'm afraid it will be fighting the same enemy over and over again.
like in serious sam.

I'm happy about the more than one boss though.

I only hope there will be a devastator, George? come on, I spread prey, look here how excited most of them are:

http://www.hlfallout.net/forums/inde...pic=38073&st=0

is there a devastator (yes/no answer, no cryptic answer ) and can you also say "yes" or "no" if there is a battlelord in DNF, instead of it would be a popular choice to bring back thanks
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Old 05-22-2005, 05:09 AM   #45
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Re: Questions for George and the Crew
I don't really think this 'Yoggs' dude likes Prey very much...

But all they others we're pretty damn impressed...
Good job Cerberus_e

[Edit:] Thanks for answering his questions George...
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Old 05-22-2005, 05:43 AM   #46
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Re: Questions for George and the Crew
Quote:
Cerberus_e said:

but isn't 15 enemies too few?
even if there are 20 in the final game, then you have the more than one bosses, so around 17 kinds of enemies, I'm afraid it will be fighting the same enemy over and over again.
like in serious sam.


sometimes I don't understand, why people can't think about what George said and what he didn't say.

">>5) Aproximetly how many types of enemies are there?

15 or so, and working on more."

Think about what a " *types* of enemy" coul mean?!
A type means nothing else than for example a "pic cop" as one type as an enemy. So, it could be possible to have complete different categories of this one type of a "pic cop" ...and so on. And then you have the second "type of enemy" and as well again different categories of this second typ of enemy...

possible?
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Old 05-22-2005, 06:44 AM   #47
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Re: Questions for George and the Crew
of course I thought about that, but that doesn't matter, it's if George thought about that or not
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Old 05-22-2005, 07:06 AM   #48
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Re: Questions for George and the Crew
Quote:
Cerberus_e said:but isn't 15 enemies too few?
even if there are 20 in the final game, then you have the more than one bosses, so around 17 kinds of enemies, I'm afraid it will be fighting the same enemy over and over again.
Think about how many there were in Duke 3d. I swear it wasn't more than 20, yet it didn't bother me one bit. It's all in the level design and what the monsters actually do. Serious Sam gets boring because the monsters just spawn out of thin air every now and then. In Duke3d, they go to the bathroom and watch porn

That's what I call interesting enemies
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Old 05-22-2005, 09:44 AM   #49
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Re: Questions for George and the Crew
Thanks for the answers
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Old 05-22-2005, 11:34 PM   #50
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Re: Questions for George and the Crew
George kicks ass.
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Old 05-22-2005, 11:38 PM   #51
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Re: Questions for George and the Crew
Whoever is the delivery boy for Domino's that delivers to 3D Realms, must of placed slipped in something to make George talk.

Only joking George, I, like everyone else greatly appreciate the input.
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Old 05-23-2005, 12:23 AM   #52
Lengis
 
Re: Questions for George and the Crew
Quote:
>>8) Is there a Battlelord in this game?

He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
But what about the devastator?

We need to kill him with it
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Old 05-23-2005, 12:29 AM   #53
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Re: Questions for George and the Crew
Quote:
>>8) Is there a Battlelord in this game?

He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
You know, this is just made my day.

We love you GB, thanks for answering
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Old 05-23-2005, 04:34 AM   #54
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Re: Questions for George and the Crew
Quote:
Lengis said:
Quote:
>>8) Is there a Battlelord in this game?

He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
But what about the devastator?

We need to kill him with it
I agree.
though if there is a similar dual mounted fast rocket firing weapon I'll be happy.
dual mounted fast rocket firing is the definition of devastator, so it's the same
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Old 05-23-2005, 04:59 AM   #55
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Re: Questions for George and the Crew
Quote:
Cerberus_e said:
but isn't 15 enemies too few?
15 is a lot for a game. I doubt there are a lot of games that have more.
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Old 05-23-2005, 05:13 AM   #56
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Re: Questions for George and the Crew
Quote:
Vexed said:
Quote:
Cerberus_e said:
but isn't 15 enemies too few?
15 is a lot for a game. I doubt there are a lot of games that have more.
I agree, I even believe that doom 3 and HL2 only have 10 or so.

15 is enough, but if they want to add more, all the better.
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Old 05-23-2005, 06:03 AM   #57
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Re: Questions for George and the Crew
Quote:
Micki! said:
Hey Kaiser...
I'm not refering to any of the stuff you just wrote above...

... But, WTF ARE YOU DOING HERE??! Were'nt you supposed to stay away for about 8 months, before showing up again..?!
link?
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Old 05-23-2005, 06:28 AM   #58
Ivan
Re: Questions for George and the Crew
Quote:
someguy2435 said:
Quote:
Micki! said:
Hey Kaiser...
I'm not refering to any of the stuff you just wrote above...

... But, WTF ARE YOU DOING HERE??! Were'nt you supposed to stay away for about 8 months, before showing up again..?!
link?
That?
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Old 05-23-2005, 10:08 AM   #59
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Re: Questions for George and the Crew
Quote:
hell-angel said:
I even believe that doom 3 and HL2 only have 10 or so.
Both Doom 3 and Half-Life 2 have around 20 enemies. Doom 3 has the most, I believe, including the bosses.

IMO, DNF should have at least 20, not including bosses.
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Old 05-23-2005, 10:41 AM   #60
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Re: Questions for George and the Crew
Quote:
Beelze said:
IMO, DNF should have at least 20, not including bosses.
well said
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Old 05-23-2005, 10:44 AM   #61
Lengis
 
Re: Questions for George and the Crew
The more, the better \o/
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Old 05-23-2005, 10:54 AM   #62
Vexed
Re: Questions for George and the Crew
Quote:
hell-angel said:
I agree, I even believe that doom 3 and HL2 only have 10 or so.

Seemed like one. Doom3 had fireballguy and HL2 had gasmaskhelmetguy.
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Old 05-23-2005, 11:59 AM   #63
Micki!

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Re: Questions for George and the Crew
Quote:
Cerberus_e said:
Quote:
Beelze said:
IMO, DNF should have at least 20, not including bosses.
well said
The funny thing is that we want more enemies, just to reduce a even bigger amount by killing them...
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Old 05-23-2005, 12:01 PM   #64
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Re: Questions for George and the Crew
Highly appreciate your posting more often George, I ain't gonna speculate anything from it though.. I know better than that

Just glad, that's all
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Old 05-23-2005, 12:55 PM   #65
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Re: Questions for George and the Crew
Quote:
George Broussard said:
>>13) Can you give an example of how interactive DNF can be or is?

Very. You can play with everything.
Even with Duke's Enormous tool?
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Old 05-23-2005, 01:03 PM   #66
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Re: Questions for George and the Crew
*shudder*
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Old 05-23-2005, 02:22 PM   #67
Zaarin
Re: Questions for George and the Crew
Quote:
George Broussard said:
Answers!

Heck, there should be a new SW film out every three months so we would have our answers.

Thanks for the answers, George!


And special thanks to Nacho for asking them!
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Old 05-23-2005, 03:28 PM   #68
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Re: Questions for George and the Crew
Very nice, when I started reading I was sure this was going to get a lock...

but I was wrong

3DR should have a "Click here to donate a pizza" on their website, that would be funny.
Like if you click it, they would get $0.05 and after clicking for 100 times they can order 1 pizza.

btw. George was really nice answering those questions.
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Old 05-23-2005, 04:47 PM   #69
Vexed
Re: Questions for George and the Crew
Quote:
Beelze said:

Both Doom 3 and Half-Life 2 have around 20 enemies.
1) Combine Soldier
2) Combine whitersoldierguy
3) Headcrab
4) black headcrab
5) Zombie
6) Fun packzombie (zombie with several crabs on him)
7) Fast zombie
8) Strider
9) Gyrocopterthing
10) Magnetic rollerballthing (if you wanna count it)
11) Bugthing
12) Bigger bugthing
13) Flying blade things
14) Barnacle
.. More than I thought.

Can't think of more than that. Anyone wanna help me out?

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Old 05-23-2005, 05:09 PM   #70
Parkar

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Re: Questions for George and the Crew
(fast zombie)headcrab
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Old 05-23-2005, 05:28 PM   #71
John

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Re: Questions for George and the Crew
Are the enemies in DNF going to be the same but just slightly different? (a la HL2 )
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Old 05-23-2005, 05:33 PM   #72
Viper Knight
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Re: Questions for George and the Crew
Quote:
George Broussard said:
>>9) Are there any Cameo's?
Not sure what you mean by cameo.

A guest appearance by a character such as Lo Wang or Max Payne.

Quote:
George Broussard said:
>>10) Who does Joe play the voice of?
Nobody.

 
Old 05-23-2005, 05:41 PM   #73
laffer
 

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Re: Questions for George and the Crew
Doom 3 enemies :
Zombies (in different shapes)
Zombie soldiers (a few variations of them)
Imps (!!)
Lost Souls
Cacodemons
Demons
Baron of Hell (or are they Hell Knights?)
Small annoying spider thingies (are there 2 versions of those?)
Babies
Mancubuses (sp?)
Those guys with extendable arms (also a minigun version of them)
Archvile
Chaingun zombies (they freak me out)
Revenants

Hmmm... I only count 14, did I leave any of them out? Of course, if I counted every version of every enemy as a seperate enemy (like that guy did with HL2), I'd get some more.
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Old 05-23-2005, 09:05 PM   #74
big fat lazy

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Re: Questions for George and the Crew
Far Cry had a lot of enemies:
Soldier
monkey-like trigen
bigger monkey-like trigen
human-like trigen with guns
big human-like trigen with rocket launcher
ummmmmm
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Old 05-24-2005, 12:26 AM   #75
hell-angel
 

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Re: Questions for George and the Crew
Quote:
Micki! said:
Quote:
Cerberus_e said:
Quote:
Beelze said:
IMO, DNF should have at least 20, not including bosses.
well said
The funny thing is that we want more enemies, just to reduce a even bigger amount by killing them...
Yeah, got to love it. That's why I like serious sam, http://forums.3drealms.com/ubbthreads/im...ns/devilish.gif
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Old 05-24-2005, 12:41 AM   #76
Beelze

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Re: Questions for George and the Crew
Half-Life 2 enemies
18, including certain vehicles. I suppose you could count the Scanner as an enemy, as it can blind you. If so, then 19.

Doom 3 enemies
22, including the bosses and the Tick.
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Old 05-24-2005, 04:54 AM   #77
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Re: Questions for George and the Crew
and people complained about always the same enemy in doom 3, and there were 22+variants on zombies and +Z-secs
so DNF with his 15 enemies is even worse than HL2, which was even more repititive in terms of enemies than doom 3.

I changed my thoughts no, 20 isn't enough anymore, I want 35, that's not too much if you recycle every enemy from Duke3D and some from the sidescrollers including manhattan project

of course duke3D's main villain has to be back in DNF!
it's not the battlelord, nor is it the queen, cycloid emperor, overlord or assault (fat) commander.
...it's the turret!
that was really the main villain, I would be disappointed if there is no whole story about him in DNF, the turret wants to take over Earth! fantastic!
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Old 05-24-2005, 05:09 AM   #78
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Re: Questions for George and the Crew
It's not a question of the sheer number of enemies, but how they're used. Far Cry only had like 5 or 6 basic enemy types.
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Old 05-24-2005, 06:35 AM   #79
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Re: Questions for George and the Crew
Quote:
Beelze said:
Half-Life 2 enemies
18, including certain vehicles. I suppose you could count the Scanner as an enemy, as it can blind you. If so, then 19.

Doom 3 enemies
22, including the bosses and the Tick.
I didn't like a few of Half-life2s enemies. For me they were partial even boring. And again and again the "combines". The enemies of Half-life1 were more interesting, especially because you have to fight there against "real" soldiers from the army with faces! Not like in Half-life2 against some masked anonymities and without any interesting aliens...

For Doom3 I can't comment anything because I didn't finish the game.... simple tooooo boring uiui.

I think, if you have some real interesting enemies in DNF 15 could be enough. But they have realy be to be interesting and with special characters and behaviors.
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Old 05-24-2005, 07:56 AM   #80
colmtourque
Re: Questions for George and the Crew
1) thinks its funny that people mocked nacho and then george answered. FACE!!!

2) "You can play with everything"....what about underwear....Kaizer....aw never mind...'all to easy'

3) Isn't the real question on enemies not the number but how many SPECEFIC enemies there are. I think one of the cool things about Duke was the different look of the enemies and all, most games now just have different variations on the same things (in some cases works like in farcry and in other boring like in HL2), Duke was like a zoo (heck remember that level).

My 2 cents and I'll take my change
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