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Old 08-03-2006, 05:13 PM   #41
Sang

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Re: Deleting walls...
I just checked your shots fiercedeity9 - I won't bother commenting the 2D shots, but as for the 3D shots:

Number 1)
Too empty and the textures don't look all that good. Add some more things - It seems like a reception, so a little fountain and some plants might look good in it. Also give it a more inviting look (receptions usually don't look all that metallic and dirty) - I suggest getting some white textures in there might help it a bit.

Number 2)
Where's the lightsource? The vents are too bright. Also I see there's a little vent maze part there - be sure to give the player scuba gear before they enter that pool.
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Old 08-07-2006, 09:47 AM   #42
fiercedeity9

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Re: Deleting walls...
I'm back from my holiday..

@ Sang:

1) I haven't finished this map really. I've just started. All I'm doing at the moment is creating some rooms for me to work in. Trust me, when I release the proper map things will look much better.

2) I save shading till the end. And there is Scuba Gear at the entrance to the underwater section. Wouldn't want Duke to suffocate would we.

Thanks for the comments I'll bear them in mind when I'm mapping.

@ The Commander:

I didn't know that, cheers.
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Old 08-07-2006, 10:29 AM   #43
Telee

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Re: Deleting walls...
Always try to re-load when you have to delete sectors. Sometimes, deleting walls and sectors can corrupt the map (which happened to mine, but I had a backup so everything was fine).
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Last edited by Telee; 08-07-2006 at 10:29 AM. Reason: typos
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Old 08-07-2006, 04:40 PM   #44
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Thumbs down Re: Deleting walls...
Quote:
Originally Posted by Telee View Post
Sometimes, deleting walls and sectors can corrupt the map.
Oh god I hate it when that happends

yeah you should really save often too, build sometimes likes to crash
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Old 08-08-2006, 12:45 AM   #45
fiercedeity9

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Re: Deleting walls...
Mapster's Autosave feature has saved my arse quite a few times.
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Old 08-08-2006, 12:58 AM   #46
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Re: Deleting walls...
Quote:
Originally Posted by fiercedeity9 View Post
Ok, If you're that desperate.. Give me a minute. Keep In mind It's no where near finished. The story behind It is that Pig Cops have decided to take over the EDF and Duke has to stop them. After being thrown into a Maze by Aliens at the end of the third episode (I decided to start at the last episode) Duke gets mad and wants revenge. After escaping the Maze and demolishing the EDF base, Duke has to fight through the city until the showdown with the big boss.

The Base Overview

1.



2.



The Base Reception



The Base Underwater

No need to be self-conscious about your first work, especially since thats miles ahead of my first map. You should have seen that thing, it was the definition of 'wierd'.

For some reason playing Duke3D lately makes me want to get back into mapping.....I was always terrible at it though. I mean I understand how it worked and what tags did what, but my designs were an aquired taste if you will...
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Old 08-08-2006, 01:23 AM   #47
fiercedeity9

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Re: Deleting walls...
I'm beginning to enjoy mapping as a small hobby.. Don't think I'd want to spend hours a day doing it though. Oh and this is my second map. I didn't release my first one. The map FAQ I read says the first one's are usually crappy. It will be released as a level in Episode 3 though.
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Old 08-09-2006, 01:16 PM   #48
oak man

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Re: Deleting walls...
Quote:
Originally Posted by fiercedeity9 View Post
Mapster's Autosave feature has saved my arse quite a few times.
Yeah I love the auto save, but when it crashes and closes its just heart breaking
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Old 08-10-2006, 01:27 AM   #49
fiercedeity9

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Re: Deleting walls...
It's evil. I nearly finished my first underwater thing and it crashed.. I had to start again but I made it better. For some reason, when I try jumping in to my first pool of water, I die. I thought it was maybe because the sectors aren't the same shape/size but they look the same to me.
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Old 08-10-2006, 01:33 AM   #50
Ding Bat

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Re: Deleting walls...
Is your SE7 sprite in the exact same position as the above water and on the floor?
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Old 08-10-2006, 01:54 AM   #51
fiercedeity9

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Re: Deleting walls...
I'll 'ave a look.

EDIT: They're in the same place now. When I jump in to the pool the 'Squish' sound plays and the message comes on screen.
Last edited by fiercedeity9; 08-10-2006 at 02:19 AM.
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Old 08-11-2006, 12:55 AM   #52
Ding Bat

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Re: Deleting walls...
Without seeing the map, i can't tell you whats wrong.
There has to be a difference between the two!
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Old 08-11-2006, 01:01 AM   #53
fiercedeity9

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Re: Deleting walls...
I think I've solved the problem, I changed the shape and moved the SE's. When I get close to the pool now, Duke crouches. Is there any reason for this? (It's in an open area)

PS. I was so stupid on the first page.. Thanks for the answers guys.
Last edited by fiercedeity9; 08-11-2006 at 01:13 AM.
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Old 08-14-2006, 01:02 AM   #54
Ding Bat

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Re: Deleting walls...
Quote:
Originally Posted by fiercedeity9 View Post
I think I've solved the problem, I changed the shape and moved the SE's. When I get close to the pool now, Duke crouches. Is there any reason for this? (It's in an open area)
You sure the cieling isn't low, below 21 clicks.
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Old 08-14-2006, 01:31 PM   #55
fiercedeity9

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Re: Deleting walls...
2...1...Clicks.... Damn. Thank you. How can I contruct a fountain? Will I have to make it out of sprites? When i used sectors, the floor went all glitchy.
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Old 08-16-2006, 02:22 AM   #56
Ding Bat

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Re: Deleting walls...
Quote:
Originally Posted by fiercedeity9 View Post
2...1...Clicks.... Damn. Thank you. How can I contruct a fountain? Will I have to make it out of sprites? When i used sectors, the floor went all glitchy.
Use tile 921 "Toiletwater for the fountain.
I don't know what you mean, "glitchy", but maybe your using a floor tile number that is blank by mistake.?
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Old 08-16-2006, 12:35 PM   #57
fiercedeity9

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Re: Deleting walls...
The normal floor over laps the fountains water.
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Old 08-18-2006, 12:18 AM   #58
oak man

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Re: Deleting walls...
screen? Im a visual person. then maybe I can help
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Old 08-18-2006, 07:05 AM   #59
fiercedeity9

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Re: Deleting walls...
No can do my map screwed its self up. &*^%&*^... The whole maps crapped up. Sectors are cleary divided but It still says it's the same sector as everywhere else. Screw this.
Last edited by fiercedeity9; 08-18-2006 at 07:18 AM.
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Old 08-19-2006, 12:13 AM   #60
Ding Bat

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Re: Deleting walls...
Well don't give up, it takes time to learn all or at least some of the ins and outs of the build program, or should i say build and or mapster32.
Try again BOY!
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Old 08-19-2006, 10:24 AM   #61
fiercedeity9

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Re: Deleting walls...
Meh. I'll try.
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Old 08-19-2006, 10:44 PM   #62
oak man

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Re: Deleting walls...
yes listen to MR. Bat
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Old 08-23-2006, 09:37 AM   #63
NetNessie

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Re: Deleting walls...
Don't mean to post in a non-constructive way, but the diagrams I uploaded where replaced by anime by ImageShack!

So, no one freak out if they don't understand what anime has to do with sector\wall removing, not my fault.
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Old 06-05-2010, 10:54 AM   #64
fiercedeity9

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Re: Deleting walls...
Good God, I just read through this thread again. Now I remember why I gave up on mapping! The map files corrupted and I lost them, oh joy. I had grand ideas for this episode but my skills really weren't up to scratch. Been playing some D3D recently so maybe I'll get into it again even though I've forgotten basically everything!

I like how I didn't understand sectors. I messed around with the Source SDK a bit back then so apparently my mind was still working with brushes. :P
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Old 06-05-2010, 11:24 AM   #65
Loke

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Re: Deleting walls...
Give this tutorial a look; it explains all you need to know and what to do in order to make your own map.
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Old 06-05-2010, 06:41 PM   #66
The Commander

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Re: Deleting walls...
Quote:
Originally Posted by fiercedeity9 View Post
I like how I didn't understand sectors. I messed around with the Source SDK a bit back then so apparently my mind was still working with brushes. :P
I suppose you could think of a Duke map as one big brush and you are just carving out your brushes/sectors.
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