06-25-2010, 08:41 PM | #81 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Not far from the truth. I'm actually on my 4th to this day
I used to replace them with new ones from Walmart by switching the serial number stickers and telling customer service that I had never opened the boxes (had to be really careful peeling off stickers). It worked each time. I got full refunds and new Xbox's. That's what Microsoft gets for trying to jip me 3 times in a row.
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Last edited by WarThrash; 06-25-2010 at 08:44 PM.
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06-26-2010, 12:35 AM | #82 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Committing fraud, were you?
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06-26-2010, 01:36 AM | #83 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Microsoft sure doesn't mind doing it
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Last edited by WarThrash; 06-26-2010 at 01:50 AM.
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06-26-2010, 04:35 AM | #84 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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06-26-2010, 05:16 AM | #85 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
The type "S" was my 13th.
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06-26-2010, 05:16 PM | #86 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
That's messed up. Seems like every XBox owner I know has had at least 4 or 5 go bad.
There's a group called the PIRGs (Public Interest Research Group) , they do surveys and studies on behalf of US consumers. The PIRGs are responsible for some of the most sensible recalls and warning labels on problem products. They have also been known to research console makers for price fixing that has resulted in predatory and unfair practice towards smaller distributors who would like to offer price breaks but would suffer consequence by the manufacturer for selling too cheap. I think they should survey XBox owners and publish the average number of replacements they've had to get. Might be a fun console, but it's definitely in the realm of a lemon product. |
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06-26-2010, 06:17 PM | #88 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
to get back on Manhattan Project:
Is there going to be (or is there already?) a walkthrough that specifies where all the Nukes are? I keep missing like one or two every level. Also it'd be nice to know where all the secret areas are.
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06-26-2010, 06:17 PM | #89 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
I had loads of problems with my Playstation 2.
Yeah they had a watch dog problem, it's a type of consumer rights TV show. They showed the PS3 and Xbox360 had some problems. If you move the Xbox360 when it's on it causes a serious malfunction. Back on topic, I noticed with Manhattan project, when reviewers review old games they always compare them to new releases, no way.
Last edited by fast-1; 06-26-2010 at 06:20 PM.
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06-26-2010, 06:58 PM | #90 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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06-26-2010, 07:22 PM | #91 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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06-26-2010, 07:30 PM | #92 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
type "S" happens
hehe ---------- Post added at 09:24 PM ---------- Previous post was at 09:22 PM ---------- on topic, what the hell is up with those irritating flying robot camera bombs? Seriously, in some places you don't even see them coming. ---------- Post added at 09:30 PM ---------- Previous post was at 09:24 PM ---------- Quote:
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06-26-2010, 08:29 PM | #93 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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06-27-2010, 12:17 PM | #94 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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That guy was way off base with that review. DNMP was a kickass title - everything a AAA Duke game should have - Action, Attitude and . . . oh yeah . . Availability. |
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06-28-2010, 05:59 AM | #95 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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EDIT: I find it sorta weird that there's still only one review for it, like no-one wants to talk about Duke anymore
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Last edited by BubbleZ; 06-28-2010 at 06:01 AM.
Reason: staying on-topic
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06-29-2010, 09:21 AM | #96 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Most live titles don't get reviews.
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06-29-2010, 02:03 PM | #97 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Gamespot usually reviews them. They recently did DOOM 2 and they also did Duke 3D but they got nothing for MP at the moment
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06-29-2010, 11:34 PM | #98 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
While we're on the topic of reviews, I did one myself. Overall I think it was a solid port but the faked widescreen and lack of extras is a bit disappointing. At least the Duke3D XBLA port had bonus content and a timeline/rewind feature. All you get with DNMP is two T-shirt avatars, one gamerpic, and a bunch of uncreative achievements.
---------- Post added at 10:34 PM ---------- Previous post was at 10:32 PM ---------- Looks faked to me. Felt cropped and the HUD is stretched.
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06-30-2010, 12:31 PM | #99 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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HD Widescreen was never a resolution for the original game so putting those thin black bars on top/bottom is perfectly fine considering what 3DR had to work with. You forget that there is no actual development team at 3DR, but rather 3 guys who did this port themselves.
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06-30-2010, 09:37 PM | #100 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Yatta,
I don't believe the widescreen was faked. If you have an HD tv you should see more left/right of the screen than you did on a pc. The HUD art might have been stretched, I don't recall that. I do recall that we specifically supported 16:9 aspect ratio. Extras? what extras? the rewind system wasn't 1) suitable, codewise, for DNMP and 2) DNMP had a nice checkpoint system in there already that was pretty modern. There wasn't much more to add to the game. As it was we added rumble to the controller and die more the things like Time Trial mode than we had to. We didn't think that the concept gallery in Duke 3D was that big a hit, so we left it out. re: Achievements...they were kept easy on purpose. It's a $10 XBLA game. How much effort should be required to get 200/200? IMO, simply finishing the game and dedicating 7-8 hours to it should be enough effort |
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06-30-2010, 10:23 PM | #101 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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http://img36.imageshack.us/gal.php?g=tcbeast.gif Do you still have this stuff? |
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07-01-2010, 12:05 AM | #102 | ||||
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Thanks for the response.
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P.S. I updated my review to include a mention of the rumble, Time Trial, and support for 16:9.
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Last edited by Yatta; 07-01-2010 at 12:23 AM.
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07-01-2010, 02:26 AM | #103 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
yea concept art was something I enjoyed from Duke 3D as well. I assumed there was none at hand, but if there really is it'd be interesting to see. Not gonna break any legs over it, but having some is always nice.
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Last edited by WarThrash; 07-01-2010 at 06:32 AM.
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07-01-2010, 05:12 AM | #104 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
I enjoyed the art that came with 360 version of Duke3d. Still remember getting a shock while browsing it
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07-01-2010, 07:18 AM | #105 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
I do remember seeing some few pieces of DN:MP concept art, but if there was more than that, i'd have loved to see it ..!
Seeing what the game artists had in mind, and just generally what the games original foundations look like are some of the coolest extras i know of... It's one of the reasons why i go for a games Collectors Editions for a game in the first place, just to check the selected concept art for the game... Prey had some pretty sweet stuff, weapons and enemy designs that gradually changed over time until the final version that was used in the game, it gives you so much more of an insight-view, of how the game shaped up until it ended up looking like it does in the end... Especially removed characters, locations or previous model designs are interesting to look at, more so if there are notes tagged along with them... I love game art, i'd love to see more of that from any Duke game to be honest, to see how well the developers captured the essence of the character and style, or how far off they were, before they set things right later on... Cool stuff like that are treats for fans...
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Last edited by Micki!; 07-02-2010 at 05:37 AM.
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07-01-2010, 08:53 AM | #106 | |
Administrator
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Re: Duke Nukem Manhattan Project on XBLA June 23rd
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I was on that page EVERY day during the last couple weeks of testing. It had been years since I did it all and there was not any way for me to remember where all the nukes were. Of course I only finished with ALL the nukes one time. |
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07-01-2010, 11:53 PM | #107 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
On the chance that George come back to this thread, is there any particular reason this isn't on Playstation Network? It's not really a big deal but I just prefer sidescrollers on the PS. Was it just programming difficulties or what? I don't really know anything about how game ports are done, but from what I hear it's a bit more difficult to do on the Playstation.
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07-02-2010, 12:00 AM | #108 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Nobody gives a f*ck about PSN. Even Croteam said games on PSN isn't worth it.
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07-02-2010, 01:34 AM | #109 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Wrong, you are.
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07-02-2010, 09:27 AM | #110 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Anyone ever beat that extra boss thing? Was it even real or was it just fake? I've seen a video of someone getting to it but never beating it... wanted to know if their was something special after it.
On the subject of concept art, I am ALWAYS fascninated on cut content when it comes to video games, pretty much the creative process in general. I loved Uncharted for this reason, so much behind the scenes stuff it blows me away. It would be cool if we saw any of it, if it does exist |
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07-02-2010, 10:49 AM | #111 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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http://www.marshalls-art.com/pages/p...reattures7.htm
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07-02-2010, 12:46 PM | #112 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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Last edited by KO Gilligan; 07-02-2010 at 12:49 PM.
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07-02-2010, 01:28 PM | #113 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Don't take any notice of Yatta George, you made the right choice about achivments.
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07-02-2010, 07:36 PM | #114 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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In my opinion, achievements are supposed to be fun and creative. Why only reward the player for something they'd do ANYWAY (IE passing levels) instead of making it a little more interesting (ex. kill 3 pig cops with one pipebomb)?
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07-03-2010, 08:38 AM | #115 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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07-03-2010, 10:16 AM | #116 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
Not much to brag of to be honest...
I personally also think that achievements should be there to motivate players to perform special cool tasks... I mean anyone can perform a simple task as beating a game... And i agree that it's nice to get points as a reward for that alone... But i always saw the ideas behind achievements as a challenge for players, a creative gameplay hint, added by the developers for the player to do something cool that they otherwise may not have thought of, and additionally rewarding them for trying it... And it's also a great reason to replay levels or the entire game, just to beat these certain achievements... I understand that the reason behind it ending up like it is of course, George himself explained it earlier... That doesn't change the obvious fact that it would be great to have some challenging achievements, and give them more of a reason to replay the game and actually try performing something cool that's worth bragging of, as DukeSnuke puts it... But yeah, it's not like that, they had a reason for it, and it's acceptable, of course, but that doesn't change that fact (i'm repeating myself) that it would STILL be nice to have had it differently... Guess i'm saying there's always room to improve things, but there's not always an opportunity for it... It's still a valid thing to bring up and discuss, i think...
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07-04-2010, 05:37 AM | #117 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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I never read ign,gamespot,gametrailers .... it's equivalent of fox news and cnn. On the other hand, how much did it sell until now?
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Last edited by RuskiSnajper.; 07-04-2010 at 06:05 AM.
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07-04-2010, 09:00 AM | #118 | |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
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07-05-2010, 07:29 AM | #119 |
Re: Duke Nukem Manhattan Project on XBLA June 23rd
The there isn't much to brag about then, is it..?
Bragging rights come from doing things that were challenging but were achieved anyhow... Hell, anyone can come by and say they beat the game, it's part of playing the game in the first place isn't it..? Might as well put achievements in there to have other things to try out while you're at it... You're heading for a goal afterall, which is to beat the game, there's nothing wrong with adding few tasks in between and rewarding you from beating them as well... The hypothetical examples that were made don't necessarily have to be what i had in mind, it could be anything simple... Something ridiculously silly even... Kill a cockroach by stepping on it, or kill one by using 8 pipebombs for an overkill... That's not hard, that's silly, but it's possible... Makes the player try and do things he wouldn't necessarily have thought of while attempting to beat the game... While were at it, jumping on an enemy till they die would be a neat achievement too, it's possible, try it... Even beating a certain kind of boss within a certain amount of time, that's a neat challenge, a realistic amount of time of course... I think that's better than just beating them as such... Done is done of course, it's not like they'll change it, and they had a reason too, but that doesn't change how i think achievements should be used in games, that's just my personal opinion of course, some may agree and others disagree, that's a pretty common thing on the internet, now isn't it..? It's not like we need to change each others minds for the greater good or something, it's just a goddamn opinion in the end...
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07-05-2010, 01:30 PM | #120 | |
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Re: Duke Nukem Manhattan Project on XBLA June 23rd
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The publisher, Digital Devolver, made the call not to put the Serious Sam HD games on the PSN. They didn't feel that it would bring in the funding needed to pay for a PS3 port. Croteam even encouraged the fans to show their desire for the game on PS3.
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