10-28-2010, 04:04 AM | #1 |
Is there a WinROTT SVN Repository?
I was just wondering if there was a publicly accessible SVN repository for WinROTT in the style of DRD Team's Doom SVN site? I've had a look around and found nothing so I presume the answer's no. However, I thought I'd ask as it took a fair wee while for me to come across this slightly 'hidden' forum, so you never know...
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10-28-2010, 11:43 AM | #2 |
Re: Is there a WinROTT SVN Repository?
Myself and birger don't change the source code often enough to require
a svn setup on the web site, we don't work on winrottgl on a regular basis, there will be a flurry of activity for say a month, and then well back off from development work for awhile, the chances of a svn site for winrott/winrottgl being setup is slim at best. |
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10-28-2010, 03:40 PM | #3 |
Re: Is there a WinROTT SVN Repository?
Ah well, at least I'm not missing something.
So, do you just wait for inspiration to strike or is it just a case of real life getting in the way? Sorry if that's a personal question - I'm just curious on the methods of development and evolution of WinROTT.
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10-28-2010, 03:57 PM | #4 |
Re: Is there a WinROTT SVN Repository?
We usually wait until there's enough bugs being reported or if either of us has a
idea like a feature being added or changed. |
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11-02-2010, 11:03 AM | #5 |
Re: Is there a WinROTT SVN Repository?
Thanks for sharing. I wasn't sure if my nosiness would offend as Birger seems to be quite reclusive!
Can I ask if there's any work being done with regards to the potential of voxel support. I know you said before it was a little more complicated than at first thought? Please ignore this if you'd rather not say! It's my nose getting in the way again!
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11-02-2010, 08:46 PM | #6 |
Re: Is there a WinROTT SVN Repository?
This is from a earlier post regarding voxel support:
-------------------------------------------------------------------------- jbailey's Avatar Re: ROTT voxel pack I just received this reply from birger: --------------------------------------- I am not sure if the engine is suited for voxels, since I know almost nothing about voxels. So I will have to examine the problem somewhat closer before giving my opinion. ---------------------------------------- I was afraid of this, I know virtually nothing about voxel programming, and birgers' situation isn't any better, it might still be possible to get winrottgl to support voxels, but I can't give a time frame as to when this would happen, considering everything, someone who is already familiar with voxel programming would probably be a better choice for this feature then either myself or birger. __________________ ---------------------------------------------------------- |
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