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#81 |
Re: Duke Theft Auto
because we are greedy
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#82 |
Re: Duke Theft Auto
Ha, ill release another version when you release another version of Duke Army, hows that sound?
J/K
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#83 |
Re: Duke Theft Auto
i dont believe that you could hold back dta that long :P
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#84 |
Re: Duke Theft Auto
I'll probley be releaseing versions of DTA II based on GTA II by the time you make another release of Duke Army, lol
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#85 |
Re: Duke Theft Auto
who knows
![]() today is my last working day, then im officially a student again (more free time :P ) |
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#86 |
Re: Duke Theft Auto
Make me a map then, lol
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#87 | |
Re: Duke Theft Auto
Quote:
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kicking ass and chewing bubble gum,hell yes ! |
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#88 |
Re: Duke Theft Auto
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Last edited by The Commander; 10-02-2008 at 10:26 PM.
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#89 |
Re: Duke Theft Auto
Coming along really nicely, having all the additional traffic makes such a huge impact on atmosphere... Seems so much more like a lively city in that video.
Also, you've got &fmt=8 on the end of your link there, I think you wanted &fmt=18 for the HQ stream, right? *edit* Sexy new train, I like I like ![]()
Last edited by Sobek; 10-02-2008 at 10:48 PM.
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#90 |
Re: Duke Theft Auto
Woops, my bad. Thanks
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#91 |
Re: Duke Theft Auto
Looks really cool Commander good job!
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#92 |
Re: Duke Theft Auto
Amazing! Nice work The Commander sweet new GTA stuff.
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#93 |
Re: Duke Theft Auto
impressive for a 12 year old engine.
The one kid's comments on the video made me cry on the inside, btw.
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#94 |
Re: Duke Theft Auto
It's like a dream come true man
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#95 | |
Re: Duke Theft Auto
Quote:
![]() Remember that there is the Alpha you can download and try. But im not giving any surport for that release. ![]() It is mainly there for people to make/create maps if they wish to do so. Also, if any one thinks they can make a GTA map feel free to do so and paste it so other people can look and try it out. Remember to use the mapster.bat file to make the maps and that all the textures are included. ![]()
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Last edited by The Commander; 10-04-2008 at 03:34 AM.
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#96 | |
Re: Duke Theft Auto
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kicking ass and chewing bubble gum,hell yes ! |
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#97 | |
Re: Duke Theft Auto
Quote:
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Last edited by The Commander; 10-05-2008 at 07:21 AM.
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#98 |
Re: Duke Theft Auto
I'm 24, classics like Abadox and Splatter House 2 are all I have left in my grandpa age of video games...
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#99 |
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Re: Duke Theft Auto
Hey, Commie, I really like this stuff. I was a big fan of GTA1. It'll be perfect if only you'll manage to make vehicles turning left or right realistically, not just jump 90degrees. And second thing (much more tricky to code) - to use pitch and roll commands to allign vehicles to slopes.
And can't wait to see pedestarians out there, hehe ![]() Keep up, don't **** it up, how we almost all did with almost all mods. |
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#100 | |
Re: Duke Theft Auto
Quote:
![]() There is a couple already there but they are porly coded so far. We? Almost all mods? What you talking about?
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#101 |
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Re: Duke Theft Auto
If you didn't say it cynically, well, I can point a looot of unfinished mods, including mine. The only person I actually know here who starts and finishes is DeeperThought. Och, let's not forget about Zombie Crysis team, but that was a small simple mod... we can't say the same about Decay
![]() Always when I see that someone is starting to make a TC, I know that probably it will never be finished if it's too ambitious. |
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#102 |
Re: Duke Theft Auto
lol, and basicly all that is needed in my mod is the code. Oh and maps to be made (but they are very simple) because all the textures,music,sound,models are already their.
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#103 |
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Re: Duke Theft Auto
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#104 |
Re: Duke Theft Auto
That comes under code in my books. I think? lol
Any how, heres my homage to TX for Eduke32. This car wont be easy to find and has to be secrectly unlocked. ![]() ![]() ![]()
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Last edited by The Commander; 10-07-2008 at 11:15 AM.
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#105 |
Re: Duke Theft Auto
Sweet.
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#106 |
Re: Duke Theft Auto
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#107 |
Re: Duke Theft Auto
MISSIONS!!! lol
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#108 |
Re: Duke Theft Auto
Heck, if I had said what I wanted to say I would be banned by now
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#109 | |
Re: Duke Theft Auto
Quote:
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#110 |
Re: Duke Theft Auto
I wanted to put here 10 lines of the most rude words to express my admiration for your latest update
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#111 |
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Re: Duke Theft Auto
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#112 | |
Re: Duke Theft Auto
Quote:
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#113 |
Re: Duke Theft Auto
Suggestion: Add some patternless dirts to the road textures. If you have played motor racer I, you know what I mean. (It makes the driving feeling better. When driving, the patternless dirts become some streamline smooth patterns)
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#114 |
Re: Duke Theft Auto
No, I dont have any idea what you mean.
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#115 |
Re: Duke Theft Auto
Look at the ground of this image, when the driving speed increase, the dirt pattern will become some streamline smooth pattern, and can FEEL the speed.
http://classicshooters.com/ClassicSh...motoracer2.png I really miss the feeling. |
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#116 |
Re: Duke Theft Auto
Uhhh, Thats just really bad texturing or the game cant keep up with the speed to draw the textures correctly.
Any how. It wont be added.
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#117 |
Re: Duke Theft Auto
Streamline traces
http://pro.corbis.com/images/CB02042...642107C3188%7D |
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#118 |
Re: Duke Theft Auto
It is an old game so no blur of texture. It doesn't matter. What I want to describe is the above.
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#119 |
Re: Duke Theft Auto
HA, If that could be added to Duke id like to see someone try.
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#120 |
Re: Duke Theft Auto
I have to say this is looking pretty kick ass
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Bookmarks |
Tags |
duke theft auto, eduke32 mod |
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