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#281 |
Re: Enhancing Duke's Spritely Apearance part 3
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#282 |
Re: Enhancing Duke's Spritely Apearance part 3
Is it just me, or does one arm look a lot bigger than the other?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#283 |
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My New Hi-Res 4125 and 4126:
1.) 4125 ![]() 1.) 4126 ![]() Enjoy! ![]() **4125 updated
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I don't speak English. PROMT is my translator
Last edited by Alexander Filippov; 10-26-2007 at 07:03 PM.
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#284 |
Re: Enhancing Duke's Spritely Apearance part 3
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#285 |
Re: Enhancing Duke's Spritely Apearance part 3
makes my tile look like crap. anyway, nice tiles alex
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#286 |
Re: Enhancing Duke's Spritely Apearance part 3
Much much better Alex. Absolutely perfect.
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-Brad Newsom President/Founder http://www.vigilantec.com/ http://www.westernshinobi.com/ |
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#287 |
Re: Enhancing Duke's Spritely Apearance part 3
Great work, Alexander
![]() Makes me want to re-create something as well ![]()
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#288 |
Re: Enhancing Duke's Spritely Apearance part 3
Agree with all. Slow motion looks impressive.
Just want to notice that you can make his biceps more "rounded". |
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#289 |
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4126 Updated:
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I don't speak English. PROMT is my translator |
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#290 |
Re: Enhancing Duke's Spritely Apearance part 3
What did you change? I skipped between the two with irfanview and saw no difference.
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"if we fill survival with particles then we can compete with modern games" - James |
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#291 |
Re: Enhancing Duke's Spritely Apearance part 3
These are very small changes...
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I don't speak English. PROMT is my translator |
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#292 |
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^^^^^ 4125-4126 Smooth Updated ^^^^^
Enjoy! ![]()
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I don't speak English. PROMT is my translator |
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#293 |
Re: Enhancing Duke's Spritely Apearance part 3
Very great work Alexander Filippov!!
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#294 |
Re: Enhancing Duke's Spritely Apearance part 3
I agree. It couldn't have been done better. BTW these are also included in latest HRP Update Pack v3.4, even if they only show up in the Ep.4 "Pigsty" level.
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#295 |
Re: Enhancing Duke's Spritely Apearance part 3
It's been a long time since i contributed to the HRP, so here goes tile 4470:
![]() In-game shot: ![]()
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#296 |
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I don't speak English. PROMT is my translator |
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#297 |
Re: Enhancing Duke's Spritely Apearance part 3
Great work, gt.
And the issue with the Duke screen is known - basically the same as with many other screens. |
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#298 |
Re: Enhancing Duke's Spritely Apearance part 3
[QUOTE=NightFright;612557]Great work, gt.[QUOTE]
Yes, I agree. Nice work! |
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#299 |
Re: Enhancing Duke's Spritely Apearance part 3
Shrink ray (1646-1649,1656-1659)
The zipfile has no compression and maintains the HRP structure including def, so it should work if you just put it into your AUTOLOAD folder in your EDuke32 dir. Go get it here In-game action shot: ![]()
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#300 |
Re: Enhancing Duke's Spritely Apearance part 3
No connection can be made to the stupid download server for the shrink ray. Know when they solve the problem? Or can it be uploaded to another upload service?
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#301 |
Re: Enhancing Duke's Spritely Apearance part 3
At GT1750: Unfortunately the link you have provided does not allow me to download the compressed files. Can you perhaps host in an alternative way or pm me?
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#302 |
Re: Enhancing Duke's Spritely Apearance part 3
Alternative DL link for the shrink ray:
http://www.filefactory.com/file/fe1f7b/ Hope it works this time
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#303 |
Re: Enhancing Duke's Spritely Apearance part 3
At long last something else we can remove from the Ep.1 todo list. Nice work again.
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#304 |
Re: Enhancing Duke's Spritely Apearance part 3
How do I make alternate palettes(red skin, blue skin) in GIMP?
I'm no artist and haven't used such editors with frills. But I need to know this because I want to be sure the palmaps will work properly and I will be able to adjust theirs tint. Spoiler: |
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#305 |
Re: Enhancing Duke's Spritely Apearance part 3
Tile #0658 and #0659 were made by GodBlitZor and they can be found on the first page of the "Enhancing Duke's Spritely Appearance part 2" thread. The reason i'm posting this is becuase these tiles were already made and they are not in the HRP.
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#306 |
Re: Enhancing Duke's Spritely Apearance part 3
I don't know how to do that in Gimp. I actually looked around for you for some online tuts and I couldn't find anything on it!
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Tea Monster's web portfolio |
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#307 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
I included two palmaps for trooper. Check out the "highres" folder. You can check them ingame in the "examples\pals.map" map. Also study the rendering which is under the spoiler above. You can use gradient instead of solid colors. I made the palmaps via GIMP but they aren't accurate because I was selecting things by my shaking hands and didn't see the alpha layer(I saw only a tiny preview in the layer window). I'm not complaining. My idea is, they should be redone. Anyway I don't need GIMP in the near future. Don't worry about this.
Last edited by Hunter_rus; 11-30-2007 at 04:23 PM.
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#308 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Now got a highres/sprites/projectiles directory in autoload and a projectiles.def in the sprites this sprites directory. I still get the old shrink ray though. |
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#309 |
Re: Enhancing Duke's Spritely Apearance part 3
Hey, 3D Master. Why don't you just download the HRP Update pack off of hrpupdate.duke4.net
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#310 |
Re: Enhancing Duke's Spritely Apearance part 3
Because it doesn't contain the shrinkray yet?
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#311 |
Re: Enhancing Duke's Spritely Apearance part 3
Yes, it does. Was added with last v3.5 update.
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#312 |
Re: Enhancing Duke's Spritely Apearance part 3
#0665 by my wife:
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#313 |
Re: Enhancing Duke's Spritely Apearance part 3
Your contribution is a nice new addition! Nice work... again! You got a talented wife!
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#314 |
Re: Enhancing Duke's Spritely Apearance part 3
Yes! I've always noticed that this texture was still lowres in the game when the HRP used to work in my computer. It really stood out. And now it's done!
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#315 |
Re: Enhancing Duke's Spritely Apearance part 3
Agree with above comments, nice work!
Thanks |
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#316 |
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Re: Enhancing Duke's Spritely Apearance part 3
Hey, Roma, your wife likes that bloody stuff, eh?
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#317 |
Re: Enhancing Duke's Spritely Apearance part 3
Wow, very nice texture again!
Your wife really has talent! |
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#318 |
Re: Enhancing Duke's Spritely Apearance part 3
I want a wife, too! Does anyone know where I can buy one?
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#319 |
Re: Enhancing Duke's Spritely Apearance part 3
^Mail order bride from Russia? In Soviet Russia, wife buy you.
Looks nice Mrs. Roma.
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http://thaunandshad.com |
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#320 |
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Re: Enhancing Duke's Spritely Apearance part 3
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Tags |
retexturing, sprites |
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