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#41 |
Re: DukeKart
Maybe the Atomic Health should act like the star (invincibility and ability to ram others) and the armor can just be a protectant against one hit?
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Smoker incapacitated Telee |
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#42 |
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Re: DukeKart
Yeah, also I have an idea for the Octabrain:
He should drive some sort of classic ufo type thing, like this ![]() Also if you want to implement special abilities for certain players, he could "fly" above people, but his "weakness" is that he is slow. |
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#43 |
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Re: DukeKart
hahahahaha! Yeah! That's good idea. I would but him inside and make that round upper thing transparent
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#44 |
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Re: DukeKart
I was thinking to just have to top dome removed and have his head popping out. (Since transparency is an issue in Classic Mode)
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#45 |
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Here's my take on your idea...
![]() I went with a three wheel design, and added a spoiler to the back. I hadn't done any of the other view points yet, though.
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#46 |
Re: DukeKart
I think the kart should be a little bit bigger in relation to the Octabrain.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#47 |
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You know, it originally was bigger. But, I decided to reduce the size a bit to make it look more Kart-ish. I suppose I could adjust the size of the base a bit.
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#48 |
Re: DukeKart
I love the idea of having sort of a cartoony look with the karts. Wacky Wheels style.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#49 |
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Re: DukeKart
"Wacky Dukes"
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#50 |
Re: DukeKart
HAHA! THATS AWESOME
![]() btw: i liked speedtrax racing for d3d except for the crappy means of acceleration (too fast) |
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#51 |
Re: DukeKart
That loos Awesome Kev..!
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A true genius does not need boundaries such as 'common sense' |
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#52 |
Re: DukeKart
Man this project sounds all kinds of awsome..
And those are definatly nice sprites Kev..
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Quote: "In an infinite universe where reality is interpreted through our continuously fluxuating perception, providing absolute definitive proof of anything becomes a little more than speculation based on random data." My Youtube Page-My Website(Not updated yet)-My Other Blog |
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#53 |
Re: DukeKart
What kind of graphics will the tiles be? Will they be normal Duke or a cartoony look like Fakir3D?
Looks pretty cool, Kev.
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Smoker incapacitated Telee |
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#54 |
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Re: DukeKart
I like it Kev! I think he should "slop" down into it more though. Other than that, its pretty sweet!
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#55 |
Re: DukeKart
Maps could be really detailed (shops, boulevards) since it's all in a close and small place, right?
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#56 |
Re: DukeKart
why not make a highly dense 2gb small map?
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#57 |
Re: DukeKart
Level ideas:
Last edited by Rellik66; 04-19-2007 at 11:52 AM.
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#58 | |
Re: DukeKart
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#59 |
Re: DukeKart
I wish I had the time.... I would love to.
It sucks having a full time job and very little free time, thats why I haven't been very active on the HRP of late. |
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#60 |
Re: DukeKart
I'd love to make a map... Unfortunately I don't want to make any promises
![]() I'll probably end up making a user map for it.
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Smoker incapacitated Telee |
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#61 | |
Re: DukeKart
Quote:
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"if we fill survival with particles then we can compete with modern games" - James |
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#62 |
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Finished Octobrain Kart... I changed the car body a bit to make it look more like a UFO.
![]() ![]() ![]() Well, I do use the originals as references, but I do not trace over top of them. I draw each frame by hand while zoomed in, and keep the original sprite right beside it as a reference. I also use the layers to flip between the different frames that I drew, in order to keep them looking consistent (or about as consistent as I can get them).
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#63 |
Re: DukeKart
Kev, mate, you ROCK! I really hope this project gets some level designers because I'd play it!!!
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#64 |
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Re: DukeKart
Holy crap! That octabrain looks KEWL!
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#65 |
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Re: DukeKart
Not how I envisioned....its better! I love your style Kev!
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#66 |
Re: DukeKart
Lol Awesome
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"Mark it ZERO!" |
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#67 |
Re: DukeKart
Awsome work Kev!
So that you don't feel your work is in vain, there are a couple more screen shots on my page now showing off your pigcop and your octabrain. Progress has hit a few snags, but I have ideas as to how to work them out, if they don't work I'll be asking questions ![]() other then all that, I just dont seem to have much to say |
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#68 |
Re: DukeKart
Can't wait to see the liztroop
![]() Awesome work Kev!
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Smoker incapacitated Telee |
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#69 |
Re: DukeKart
Awesome Kev..!
The Octabrain being one of my favorite enemies, makes this even more awesome ![]() I had an Idea for the Battlelord..! sort of like Bowser from MarioKart 64, just a bit bigger... The character that is... the kart should remain standard size...makes his appearance a little more exaggerated, as the big guy he is... The kart being a sort of rover, with big spikey wheels... and two/four tubes on the back where alot of smoke comes out...
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A true genius does not need boundaries such as 'common sense'
Last edited by Micki!; 04-21-2007 at 01:54 AM.
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#70 |
Re: DukeKart
How about the Octa Avenger as a secret character?
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#71 |
Re: DukeKart
It should be driving a boot with roller-skates beneath it ![]()
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A true genius does not need boundaries such as 'common sense' |
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#72 |
Re: DukeKart
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#73 |
Re: DukeKart
I can at least hope to see this character appear in a mod...
Won't Duke be in too..? ![]()
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A true genius does not need boundaries such as 'common sense' |
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#74 | |
Re: DukeKart
Quote:
Also kev, that art's some serious pwnage.
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Ow my foot :'( |
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#75 |
Re: DukeKart
The octabrain looks a bit too "fat" when compared to the original - But it still looks good
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traB pu kcip |
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#76 |
Re: DukeKart
This is totally rad!
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#77 |
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Re: DukeKart
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#78 | |
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Next, Duke on a Deliverator to complete the trinity please. ![]()
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#79 |
Re: DukeKart
You should be able to play this as a DNF minigame!
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Last edited by C. M. Dratz; 04-22-2007 at 08:54 PM.
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#80 |
Re: DukeKart
wow, this looks really cool !
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