11-10-2005, 01:57 PM | #41 | ||
Re: My map\'s screenshots
Quote:
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11-11-2005, 05:09 PM | #42 |
Re: My map\'s screenshots
You know, you could just use the PrintScreen button and Paste it in paint for extremely better quality.
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11-11-2005, 05:13 PM | #43 | |
Re: My map\'s screenshots
Quote:
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11-11-2005, 05:19 PM | #44 |
Re: My map\'s screenshots
here's the back area that I showed before in the other se36 thread. Is the texturing better this time?
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11-13-2005, 07:15 AM | #45 |
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Re: My map\'s screenshots
the floor and ceiling textures of that bar is the same as the floor and ceiling textures of the room itself. weird
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01-18-2006, 09:22 PM | #46 |
Re: My map\'s screenshots
Yeah, imagine you have a table where you eat dinner and its made of the floor's ceramic lol, whats made of wood, make it wood, whats made of metal make it metal, etc |
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01-18-2006, 09:39 PM | #47 |
Re: My map\'s screenshots
Yeah you should change it...Post a wip! I wanno see your map
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01-20-2006, 03:19 AM | #48 |
Re: My map\'s screenshots
I want to see it finished, come on! |
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01-21-2006, 01:06 PM | #49 | |
Re: My map\'s screenshots
Quote:
I also made a vehicle you can enter because the roof is made of sprites.
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01-21-2006, 04:05 PM | #50 | ||
Re: My map\'s screenshots
Quote:
Way to go |
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02-05-2006, 08:07 PM | #51 |
Re: My map\'s screenshots
I - WANT - THE - MAP |
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03-24-2006, 05:21 PM | #52 |
Re: My map\'s screenshots
Here are some more shots. The level is now at 98kb.
http://home.att.net/~dukenuke/DUKE0000.JPG http://home.att.net/~dukenuke/DUKE0001.JPG http://home.att.net/~dukenuke/DUKE0002.JPG http://home.att.net/~dukenuke/DUKE0003.JPG
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03-25-2006, 06:52 AM | #53 |
Re: My map's screenshots
Hard to tell anything about the map, those screenshots are pretty small for my liking.
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03-25-2006, 08:04 AM | #54 |
Re: My map's screenshots
Here they are enlarged.
http://home.att.net/~dukenuke/DUKE0000.GIF http://home.att.net/~dukenuke/DUKE0001.GIF http://home.att.net/~dukenuke/DUKE0002.GIF http://home.att.net/~dukenuke/DUKE0003.GIF
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03-28-2006, 08:32 PM | #55 |
Re: My map's screenshots
Just had a very violent and bloody Dukematch in my level with bots.
It was very cool. I like how the aliens re-spawn, it makes it really intense.
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03-29-2006, 08:53 PM | #56 |
Re: My map's screenshots
Hey could you post more screens of your map?
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03-30-2006, 09:20 PM | #57 |
Re: My map's screenshots
Here are some more shots.
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03-30-2006, 09:26 PM | #58 |
Re: My map's screenshots
More-
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03-30-2006, 09:33 PM | #59 |
Re: My map's screenshots
Even More-
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03-30-2006, 09:37 PM | #60 |
Re: My map's screenshots
I'll change the texturing on the benches in the locker room. Also, I need to finish adding detail to the parking lot.
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04-02-2006, 07:29 PM | #61 |
Re: My map's screenshots
Cool Cool nice work
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04-03-2006, 06:37 PM | #62 |
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Re: My map's screenshots
Its looking pretty good. But.. here are some suggestions
DETAILS!! Add some sprites here and there. Work on youre texturing a little. Some stuff looks really weird and unrealistic. Also try making things more realistic, height and distance wise. Some things look kind of weird. |
04-03-2006, 08:46 PM | #63 |
Re: My map's screenshots
Thanks oak man and GodBlitZor. I'm adding detail and yes, some of the texturing is strange. It should be fixed soon though.
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04-03-2006, 09:20 PM | #64 |
Re: My map's screenshots
yeah you need to retexture some things
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04-10-2006, 03:03 PM | #65 |
Re: My map's screenshots
More screenshots-
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04-10-2006, 03:23 PM | #66 |
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Re: My map's screenshots
Its getting better. But still, remember, REALISM.
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06-09-2006, 03:00 AM | #67 |
Re: My map's screenshots
It's gettin' better and better
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10-01-2006, 11:57 AM | #68 |
Re: My map's screenshots
Thanks.
Here are some more recent shots-
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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10-01-2006, 07:13 PM | #69 |
Re: My map's screenshots
In the second shot there is a wall in the back with the blue sky texture, is it meant to be that way or do you not know how to make a wall parallax sky?
PS stiiiiillllll look forward to playing it
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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10-02-2006, 03:11 AM | #70 |
Re: My map's screenshots
To make it even better. Put some trash in streets.
Try do more details. |
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10-03-2006, 12:22 PM | #71 |
Re: My map's screenshots
To elaborate on what oak man said, making a wall appear non exsistant under a paralex sky is a great skill to aquire in mapping with both build and mapster.
It is also easy as pie, basicaly what you do is create a thin sector just inside the wall you would prefer to not apear and you parallex the ceiling of this new sector and drag it down to ground level. Make sure both sectors have the same sky texture. The way I do it is not by making this new sector independent of the wall you wish to block, but by making it adjacent to the wall you wish to block. I do it like that because it keeps the wall count down, athough I do believe it would work if you use an isolated sector as well. |
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10-03-2006, 01:27 PM | #72 |
Re: My map's screenshots
Well, I'd like to make the wall a parallax sky, but when I started the map, I used the city skybox. I'd like to change the skybox used by the whole level to the blue one, but as far as I know, there's no way to do that without corrupting the skybox completely. So, I can't parallax any of the blue sky areas.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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10-03-2006, 03:21 PM | #73 |
Re: My map's screenshots
Ohhh, I see. You can use multiple sinlge frame sky textures in the same map but if any sky texture you use is composed of more than one frame then no. I get ya, Such as the city texture your using. I think the way around that would be to rid of all the multiframe sky textures, but I dont ever remember needing to do this myself but at the least its worth a try.
There is another alternative but it would require the use of editart. People have gone as far as to do there own sky textures in editart, Multiframe sky textures are most difficult because you have to match the frame pattern of an exsisting multiframe sky textures from 3d realms, for the seems to blend properly. Single frame sky textures are a breeze if you have a good photo editing program to work with. |
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10-03-2006, 03:48 PM | #74 |
Re: My map's screenshots
^^
yeah I like making my own single frame skies
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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10-08-2006, 07:14 PM | #75 |
Re: My map's screenshots
Thanks for the advice. I'll think about doing my own sky texture, because getting rid of all the textures that I don't want never worked for me when I tried it before.
Here are some screens of a bathroom that I added in, a secret area in a ventilation duct, and a fish tank.
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10-08-2006, 07:16 PM | #76 |
Re: My map's screenshots
Here are the others-
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10-09-2006, 04:22 AM | #77 |
Re: My map's screenshots
Doesn't look too bad - Although in the first pic the vents need to be darker as there is no lightsource. Also I'd change that white texture with the orange-ish stripe in the middle to something else
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10-09-2006, 07:33 AM | #78 |
Re: My map's screenshots
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10-09-2006, 08:08 AM | #79 |
Re: My map's screenshots
Very nice - although I'd recommend using glass for that fish tank rather than a force field.
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10-09-2006, 10:39 AM | #80 |
Re: My map's screenshots
Sorry about that, but only one of the places in the shots is actually a secret area. There are lots more secret places. Some of them are easy to find, and some have no clues and you just have to be lucky to find them.
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