Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 03-23-2008, 09:43 PM   #241
king karl

king karl's Avatar
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by Hunter_rus View Post
Official maps don't have monsters with pal of 1. If you saw a blue monster, it was a monster with pal of 17 or 20(see the picture).
i was looking at this picture and i have been wanting properly colored troopers for a long time i must have missed this hrp update can sum1 show me where i can get it? or a list of all hrp updates most recent would be nice but colored troopers is really what im interested in
__________________
humanity is obselete
too easy to defeat
a new race must be complete
king karl is offline  
Old 03-23-2008, 10:02 PM   #242
PimpUigi

PimpUigi's Avatar
Re: High Resolution Pack discussion thread.
I was pretty sure there was mhz on CPU cores.

: \
PimpUigi is offline  
Old 03-23-2008, 10:03 PM   #243
Mr.Fibbles

Mr.Fibbles's Avatar
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by PimpUigi View Post
I was pretty sure there was mhz on CPU cores.

: \
He said GPU. He is talking about his integrated graphics card. I confused it with a system title (that uses Intel boards) that I am familiar with at work/school
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 03-24-2008, 06:32 AM   #244
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by king karl View Post
i was looking at this picture and i have been wanting properly colored troopers for a long time i must have missed this hrp update can sum1 show me where i can get it? or a list of all hrp updates most recent would be nice but colored troopers is really what im interested in
Just follow my signature link. Next HRP Update (v3.8) is scheduled for April 1. It will contain a lot more, file size will almost be 2x as large as v3.7.
NightFright is offline  
Old 03-24-2008, 12:45 PM   #245
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Just so you know what's coming up... The "humble" changelog of my current HRP Update Pack build - and we don't have April 1 yet, don't forget!

Code:
Update 3.8 / HRP SVN #202 (04-01-2008)
--------------------------------------
> Added:
     - From SD_Duke:
          + Ice/frozen textures for most of the monsters, Duke and babes 
            (in new subdir highres\sprites\ice)
          + highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash),
                                     2390-2418 (scrap1-6), 2595 (SHOTSPARK1)
     - highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21),
                                634-637 (BOLT1, pal0/2/10), 1092 (REACTORSPARK),
                                1671-1679 (FORCERIPPLE), 
                                4525-4528 (SIDEBOLT1, pal0/10)
     - highres\sprites\jibs: 2300 (OOZ)
     - highres\sprites\props: 633, 954, 4549
     - highres\sprites\signs: 1000, 1001, 3421-3423, 4887
     - highres\sprites\switches.def: detail textures for (almost) all switches
     - highres\sprites\switches: 142 (pal13)
     - highres\textures: 411, 726, 1099, 1144 (pal13/14), 5117
> Revisions:
     - highres\sprites\props: 489, 1060 (md3 update/fix), 1088/1096 (REACTOR)
     - highres\sprites\signs: 586, 777/778, 831
     - highres\textures: 336-338 (pal2/21), 407-410, 454, 796, 979 (skin), 1136
As you can see, we did a thorough SD_Duke migration, i.e. we moved everything over to HRP what was possible. You will HAVE to use HRP Update from now on when you want frozen enemies, for these will be removed from SD_Duke. All other migrated stuff will remain in the mod until we release next full HRP.
NightFright is offline  
Old 03-24-2008, 12:53 PM   #246
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Hey, the shotspark includes the skin that was made by Roma Loom, right?
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 03-24-2008, 12:54 PM   #247
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Yeah. Updated skin is used in both HRP Update v3.8 and upcoming SD_Duke v1.2.4.
The transfer from the gore mod worked so well I actually consider stopping to use it... (Of course, many features would still be missing without it, e.g. painskins, bullet impact sounds, water ripples while swimming on water surfaces etc.)
Last edited by NightFright; 03-24-2008 at 01:00 PM.
NightFright is offline  
Old 03-26-2008, 05:10 PM   #248
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Why is 560 (MIRROR) on the to-do-list? If someone ever made it, it would only be viewable in mapster anyway.

Also, 1199 has already been made.
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 03-26-2008 at 05:13 PM.
Radar1013 is offline  
Old 03-27-2008, 08:32 AM   #249
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Hunter_rus pointed that one out.
NightFright is offline  
Old 03-28-2008, 03:52 PM   #250
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Since 560 isn't that important anyway, mind as well take it off the To-Do List. Here you go.

__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 03-28-2008, 04:36 PM   #251
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Ingenious! The coolest texture ever! But: Is that pink stuff in the middle supposed to be that way or should it be transparent? I am not sure since it's supposed to be a mirror tile...
NightFright is offline  
Old 03-28-2008, 05:08 PM   #252
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
It's not supposed to be transparent. And yes, this texture most likely has the most quality out every single other texture in the whole pack.

Just kidding. people who have been putting lots of work into textures for the HRP, please do not take this offensively. Just kidding.
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 03-28-2008 at 05:10 PM.
Radar1013 is offline  
Old 03-28-2008, 05:29 PM   #253
Mr.Fibbles

Mr.Fibbles's Avatar
Re: High Resolution Pack discussion thread.
Actually, the texture is (supposed to be) transparent.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 03-28-2008, 05:55 PM   #254
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Oh, heh. The reason i made it not transparent was because the only time i ever saw it was as a texture. When it's a sprite, it's transparent. Here's the version that should be used.

__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 03-28-2008 at 06:00 PM.
Radar1013 is offline  
Old 03-28-2008, 10:04 PM   #255
The Commander

The Commander's Avatar
Re: High Resolution Pack discussion thread.
Yes, it would be very anoying (to mappers) if it wasnt transparent for reason I wont go into here.
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 03-31-2008, 02:52 PM   #256
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Oh man! HRP v3.8 will be released tommorrow!! Ohmygoshomygoshohmygoshohmygosh*FAINTS*
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 03-31-2008, 05:03 PM   #257
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Following new files are available on my site now:

+ HRP Update v3.8
+ Maphacks Reloaded v3.8
+ SD_Duke v1.2.4
+ XXX-Pack v1.11

Sorry 56k users, but HRP Update grew to over 27 megs, I could not prevent it. Too many changes and additions this time!

Important: Some effects like explosions will require you to use *UPCOMING* EDuke32 snapshot expected for April 1 or a little later. Until then, distortions may occur.
NightFright is offline  
Old 03-31-2008, 05:07 PM   #258
The Commander

The Commander's Avatar
Re: High Resolution Pack discussion thread.
heh, link not ready for me yet.
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 03-31-2008, 05:09 PM   #259
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
It should be. I also just added Thundik81's mirrors.
NightFright is offline  
Old 03-31-2008, 05:10 PM   #260
The Commander

The Commander's Avatar
Re: High Resolution Pack discussion thread.
Yeah, that gives me some french? error as well. guess have to wait a little while

EDIT: its working now
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 03-31-2008, 05:27 PM   #261
Mr.Fibbles

Mr.Fibbles's Avatar
Re: High Resolution Pack discussion thread.
If this is some sick April Fools joke and I end up with nothing, I will be upset.
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 03-31-2008 at 05:52 PM. Reason: nevermind
Mr.Fibbles is offline  
Old 03-31-2008, 07:55 PM   #262
Lightning Hunter

Lightning Hunter's Avatar
Re: High Resolution Pack discussion thread.
Nice release.

I sure wish the Painskins would be merged with the HRP Update pack as well. I use Duke Plus - which has everything I am looking for except the awesome Painskins.
Lightning Hunter is offline  
Old 04-01-2008, 05:37 AM   #263
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
We can only add stuff to HRP which does not require con modifications. I doubt painskins can be done without those. This SD_Duke migration we just performed is probably the maximum possible, you won't see any more of the mod in standard HRP.

At least, it isn't an April's fool. It's for real!

The high activity regarding HRP contributions during the last two weeks made it impossible for me to work on a new DukeDC HRP release in the meantime. I hope I can finish that one by May.
NightFright is offline  
Old 04-01-2008, 04:31 PM   #264
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Oh wow, i love how you put "You requested them, you got them!" about putting the detail textures on the switches on your site!
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 04-01-2008, 08:27 PM   #265
king karl

king karl's Avatar
Re: High Resolution Pack discussion thread.
not sure whats wrong here but i know part of it is effecting size of bulletholes
Code:
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:114.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:122.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:138.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line highres/sprites/effects.def:165.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:409.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:410.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:411.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:412.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:413.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:414.
Error on line sd_duke.def:415.
Error on line sd_duke.def:415.
Error on line sd_duke.def:415.
Error on line sd_duke.def:415.
Error on line sd_duke.def:415.
Error on line sd_duke.def:415.
Error on line sd_duke.def:416.
Error on line sd_duke.def:416.
Error on line sd_duke.def:416.
Error on line sd_duke.def:416.
Error on line sd_duke.def:416.
Error on line sd_duke.def:416.
Error on line sd_duke.def:419.
Error on line sd_duke.def:419.
Error on line sd_duke.def:419.
Error on line sd_duke.def:419.
Error on line sd_duke.def:419.
Error on line sd_duke.def:419.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:435.
Error on line sd_duke.def:451.
Error on line sd_duke.def:451.
Error on line sd_duke.def:451.
Error on line sd_duke.def:451.
Error on line sd_duke.def:451.
Error on line sd_duke.def:451.
Error on line sd_duke.def:452.
Error on line sd_duke.def:452.
Error on line sd_duke.def:452.
Error on line sd_duke.def:452.
Error on line sd_duke.def:452.
Error on line sd_duke.def:452.
Error on line sd_duke.def:453.
Error on line sd_duke.def:453.
Error on line sd_duke.def:453.
Error on line sd_duke.def:453.
Error on line sd_duke.def:453.
Error on line sd_duke.def:453.
Error on line sd_duke.def:454.
Error on line sd_duke.def:454.
Error on line sd_duke.def:454.
Error on line sd_duke.def:454.
Error on line sd_duke.def:454.
Error on line sd_duke.def:454.
Error on line sd_duke.def:455.
Error on line sd_duke.def:455.
Error on line sd_duke.def:455.
Error on line sd_duke.def:455.
Error on line sd_duke.def:455.
Error on line sd_duke.def:455.
Error on line sd_duke.def:456.
Error on line sd_duke.def:456.
Error on line sd_duke.def:456.
Error on line sd_duke.def:456.
Error on line sd_duke.def:456.
Error on line sd_duke.def:456.
Error on line sd_duke.def:457.
Error on line sd_duke.def:457.
Error on line sd_duke.def:457.
Error on line sd_duke.def:457.
Error on line sd_duke.def:457.
Error on line sd_duke.def:457.
Error on line sd_duke.def:458.
Error on line sd_duke.def:458.
Error on line sd_duke.def:458.
Error on line sd_duke.def:458.
Error on line sd_duke.def:458.
Error on line sd_duke.def:458.
Error on line sd_duke.def:459.
Error on line sd_duke.def:459.
Error on line sd_duke.def:459.
Error on line sd_duke.def:459.
Error on line sd_duke.def:459.
Error on line sd_duke.def:459.
Error on line sd_duke.def:460.
Error on line sd_duke.def:460.
Error on line sd_duke.def:460.
Error on line sd_duke.def:460.
Error on line sd_duke.def:460.
Error on line sd_duke.def:460.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:472.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:480.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:493.
Error on line sd_duke.def:514.
Error on line sd_duke.def:514.
Error on line sd_duke.def:514.
Error on line sd_duke.def:514.
Error on line sd_duke.def:514.
Error on line sd_duke.def:514.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:517.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:540.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:562.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:566.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
Error on line sd_duke.def:572.
__________________
humanity is obselete
too easy to defeat
a new race must be complete
king karl is offline  
Old 04-01-2008, 09:52 PM   #266
Mr.Fibbles

Mr.Fibbles's Avatar
Re: High Resolution Pack discussion thread.
Those are some odd line numbers. . . in fact, they don't really make sense.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 04-02-2008, 02:09 AM   #267
Dinga
Re: High Resolution Pack discussion thread.
Updating to the latest snapshot (20080401) solves this error. Nightfright mentioned that the latest update requires this latest snapshot. Had same issue until I updated.
Dinga is offline  
Old 04-02-2008, 03:43 AM   #268
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Latest HRP Update and SD_Duke will still run with older snapshots, but you will see glitches and those error log messages. Hunter_rus used new "setuptilerange" instead of "dummytilerange" to make those ugly black tiles disappear in 8-bit mode.
Using latest EDuke32 snapshot is always recommended, anyway.
NightFright is offline  
Old 04-03-2008, 02:44 PM   #269
hwlester
Guest
Re: High Resolution Pack discussion thread.
Is anyone else having problems with mirrors being blank with the 3.8 HRP Update? I installed the latest snapshot of eduke32, the 3.8 HRP Update and the maphacks all from 4/1/08, and now when I stand in front of a mirror, I see black instead of a reflection. I've observed this in the bathroom and backstage in the theater in level 1, in the bathrooms in the video shop and near the pool table in level 2, and I assume anywhere else where there's a mirror will be the same.

If I shoot the mirror, I still get the plywood texture behind it, but just no reflection. I have removed the HRP update (leaving eduke32 and the maphacks at the 4/1 version) and I see the reflections again.

Is anyone else seeing this?
 
Old 04-03-2008, 03:19 PM   #270
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
I think it's because of #560 we added with latest HRP Update. It's probably best to remove it again, it is not visible, just marks a tile as being a mirror.

Should have tested this before release. Sorry. I will upload a new version with this being fixed, it's too important.
NightFright is offline  
Old 04-03-2008, 03:33 PM   #271
ilovefoxes
Re: High Resolution Pack discussion thread.
Something I was looking at, palfrom still affect entire screen, including menu and status bar. Both ports, n64 and Total Meltdown have fixed this since they doesn't work with pallete limitation.

Like glowing, there could be a def command to remove tint effects in specific tiles*.

*That works only in images draw onscreen, not in sprites, since menu images, most notable letters, are used in maps. (I don't know if it is possibly to note that.
ilovefoxes is offline  
Old 04-03-2008, 03:54 PM   #272
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by hwlester View Post
Is anyone else having problems with mirrors being blank with the 3.8 HRP Update? I installed the latest snapshot of eduke32, the 3.8 HRP Update and the maphacks all from 4/1/08, and now when I stand in front of a mirror, I see black instead of a reflection. I've observed this in the bathroom and backstage in the theater in level 1, in the bathrooms in the video shop and near the pool table in level 2, and I assume anywhere else where there's a mirror will be the same.

If I shoot the mirror, I still get the plywood texture behind it, but just no reflection. I have removed the HRP update (leaving eduke32 and the maphacks at the 4/1 version) and I see the reflections again.

Is anyone else seeing this?
I'm not.
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 04-03-2008, 03:59 PM   #273
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
HRP Update v3.8a is available. Texture #560 has been removed, so mirrors should work properly. I have also added all stuff released in the few days since v3.8 was released, including the late #979 full model refresh by Roma Loom.

Also note there are new maphacks available, modifying E3L5 and E3L8.
NightFright is offline  
Old 04-03-2008, 05:03 PM   #274
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Cool!
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 04-09-2008, 03:18 PM   #275
Hunter_rus

Hunter_rus's Avatar
Re: High Resolution Pack discussion thread.
I just noticed that hardly any model has a detail texture. So I'm suggesting to use more detail textures on models.

Notes:
  • If a model needs several different detail textures, it should have several surfaces so each surface can have its own detail texture. It may be a problem for existing models as it is said to be difficult to change them.
  • If a model has transparent skins, it may become opaque(like the fence). The next EDuke32 won't have this bug.
  • Models don't have to have a detail texture. If it doesn't fit, let them alone.

Here are some examples.
Code:
// Fan Sprite (407)
model "highres/sprites/props/0407_fansprite.md2" {
   scale 1.56 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
   frame { name "spinn00" tile0 407 tile1 410 }
}

// Toilet (569)
model "highres/sprites/props/0569_toilet.md2" {
   scale 1.1 shade 0
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
   frame { frame "idle" tile 569 }
}

// Stall (571)
model "highres/sprites/props/0571_stall.md2" {
   scale 1.5 shade 2
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
   frame { name "1" tile 571 }
}

// Fence (913)
model "highres/sprites/props/0913_fence.md3" {
   scale 20 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/textures/0913.png" }
   frame { name "Frame0" tile 913 }
}

You can enable/disable detailmapping with R/F keys, using the "bind" command. See the attachment.
Attached Files
File Type: zip autoexec.cfg.zip (360 Bytes, 1 views)
Hunter_rus is offline  
Old 04-09-2008, 06:34 PM   #276
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
I SO agree Hunter_Rus. i might try to post some deflines with detail applied that can be added to the HRP.

But if we start putting detail textures on models, we might need to make certain detail maps for the certain model.

EDIT: Allright, i'll finish the rest later, but here's what i got so far. Also, the scrap parts might need to be put into SD_Duke too.

Code:
// Scrap parts (2390-2418)

   // Scrap1 (2390-2398)
   model "highres/sprites/effects/2390_scrap1.md3" {
      scale 4 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2390_scrap1.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2390 tile1 2398 }
   }

   // Scrap2 (2400-2403)
   model "highres/sprites/effects/2400_scrap2.md3" {
      scale 7 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2400_scrap2.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2400 tile1 2403 }
   }

   // Scrap3 (2404-2407)
   model "highres/sprites/effects/2404_scrap3.md3" {
      scale 7 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2404_scrap3.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2404 tile1 2407 }
   }

   // Scrap4 (2408-2411)
   model "highres/sprites/effects/2408_scrap4.md3" {
      scale 7 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2408_scrap4.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2408 tile1 2411 }
   }

   // Scrap5 (2412-2415)
   model "highres/sprites/effects/2412_scrap5.md3" {
      scale 7 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2412_scrap5.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2412 tile1 2415 }
   }

   // Scrap6 (2416-2418)
   model "highres/sprites/effects/2412_scrap5.md3" {
      scale 7 shade 3
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/effects/2416_scrap6.png" }
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
      frame { name "FRAME2" tile0 2416 tile1 2418 }
   }

   // Robot mouse (4407) 
   model "highres/sprites/characters/4407_robotmouse.md3" { 
      scale 1 shade 10 
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
      anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
      frame { name "Frame0" tile 4407 }
   }


// Drone (1880)
model "highres/sprites/monsters/1880_drone.md3" {
   scale 8 shade 1
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/monsters/1880_drone.png" }
   glow { file "highres/sprites/monsters/1880_drone_g.png" }
   anim { frame0 "idle" frame1 "idle" fps 1 flags 0 }
   frame { name "idle" tile0 1880 tile1 1886 }
}


// Gun Turret (2350)
model "highres/sprites/monsters/2350_gunturret.md2" { 
   scale 12 shade 4
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" }
   glow { file "highres/sprites/monsters/2350_gunturret_g.png" }
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
   frame { name "idle01" tile0 2360 tile1 2364 }
   anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 }
   frame { name "sright01" tile0 2355 tile1 2359 }
   anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 }
   frame { name "sleft01" tile0 2350 tile1 2354 }
}


// Pistol (21)
model "highres/sprites/pickups/0021_pistol.md2" { 
   scale 1.4 shade 1
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0021_pistol.jpg" }
   frame { name "FRAME01" tile 21 }
}

// Chaingun (22)
model "highres/sprites/pickups/0022_chaingun.md3" {
   scale 1
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
   frame { name "idle" tile 22 }
}

// RPG (23)
model "highres/sprites/pickups/0023_rpg.md3" { 
   scale 0.75 shade 4
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
   frame { name "Frame 1" tile 23 }
}

// Freezer (24)
model "highres/sprites/pickups/0024_freezer.md2" {
   scale 1 shade 8
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
   frame { name "Frame 1" tile 24 }

// Pipe Bomb (26)
model "highres/sprites/pickups/0026_pipebomb.md2" {
   scale 20 shade 2
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
   frame { name "sf_hbomb01" tile 26 }
}

// Trip Bomb (27)
model "highres/sprites/pickups/0027_tripbomb.md2" { 
   scale 1.4 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
   frame { name "frame1" tile 27 }
}

// Shotgun (28)
model "highres/sprites/pickups/0028_shotgun.md3" {
   scale 1.25 shade 2 zadd 10
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" }
   frame { name "Frame 0" tile 28 }
}

// Devastator (29)
model "highres/sprites/pickups/0029_devastator.md3" {
   scale 2 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
   frame { name "Frame 0" tile 29 }
}

// Pistol Ammo (40)
model "highres/sprites/pickups/0040_pistolammo.md2" {
   scale 2 shade 4
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
   frame { name "idle" tile 40 }
}

// Chaingun Ammo (41)
model "highres/sprites/pickups/0041_chaingunammo.md2" {
   scale 4 shade 2
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
   frame { name "sf_bammo01" tile 41 }
}

// Devastator Ammo (42)
model "highres/sprites/pickups/0042_devistatorammo.md2" {
   scale 4 shade 2
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" }
   frame { name "sf_devammo01" tile 42 }
}

// RPG ammo (44)
model "highres/sprites/pickups/0044_rpgammo.md2" {
   scale 5 shade 2
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" }
   frame { name "sf_rpgammo01" tile 44 }
}

// Expander Ammo (45)
model "highres/sprites/pickups/0045_expander_ammo.md3" {
   scale 1
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/firstperson/2554_expander.png" }
   frame { name "Frame0" tile 45 }
}

// Pipe Bomb Box (47)
model "highres/sprites/pickups/0047_pipebombbox.md2" {
   scale 5 shade 2
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
   frame { name "sf_hpbammo01" tile 47 }
}

// Health Bottle (52)
model "highres/sprites/pickups/0052_healthbottle.md3" {
   scale 1 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
   frame { name "FRAME1" tile 52 }
}

// Armor (54)
model "highres/sprites/pickups/0054_armor.md2" {
   scale 2 shade 2
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
   frame { name "frame1" tile 54 }
}

// Jetpack (57)
model "highres/sprites/pickups/0057_jetpack.md3" {
   scale 1.5 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
   frame { name "FRAME1" tile 57 }
}

// Nightvision Goggles (59)
model "highres/sprites/pickups/0059_nightvison.md2" {
   scale 0.9 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
   frame { name "frame01" tile 59 }
}
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 04-10-2008 at 02:03 PM.
Radar1013 is offline  
Old 04-09-2008, 07:24 PM   #277
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
Continued

Code:
// Door Shock (160)
model "highres/sprites/props/0160_doorshock.md2" {
   scale 5 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
   frame { name "idle" tile 160 }
}

// Fan Sprite (407)
model "highres/sprites/props/0407_fansprite.md2" {
   scale 1.56 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
   frame { name "spinn00" tile0 407 tile1 410 }
}

// Fan Sprite Broke (411)
model "highres/sprites/props/0411_fanspritebroke.md2" {
   scale 1.56 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
   frame { name "idle" tile 411 }
}

// Radar Dish (479)
model "highres/sprites/props/0479_radardish.md3" {
   scale 5.3 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
   frame { name "Frame0" tile 479 }
}

// Satellite #3 (516)
model "highres/sprites/props/0516_satellite.md3" {
   scale 1.8 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
   frame { name "Frame0" tile 516 }
}

// Tube (536)
model "highres/sprites/props/0536_tube.md2" {
   scale 1.9 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
   frame { name "idle" tile 536 }
}

// Tube (537)
model "highres/sprites/props/0537_tube.md2" {
   scale 1.9 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
   frame { name "idle" tile 537 }
}

// Wallspeaker (543)
model "highres/sprites/props/0543_wallspeaker.md3" {
   scale 2 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
   frame { name "FRAME1" tile 543 }
}

// Iron Bar (544)
model "highres/sprites/props/0544_ironbar.md3" {
   scale 1 shade 0
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
   frame { name "FRAME1" tile 544 }
}

// Chair 1 (556)
model "highres/sprites/props/0556_chair1.md2" {
   scale 2 shade 2
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
   frame { name "kreslo" tile0 556 tile1 557 }
}

// Broken Chair (559)
model "highres/sprites/props/0559_brokenchair.md2" {
   scale 2 shade 2
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
   frame { name "kreslo" tile 559 }
}

// Toilet (569)
model "highres/sprites/props/0569_toilet.md2" {
   scale 1.1 shade 0
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
   frame { frame "idle" tile 569 }
}

// Stall (571)
model "highres/sprites/props/0571_stall.md2" {
   scale 1.5 shade 2
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
   frame { name "1" tile 571 }
}

// Stall Broke (573)
model "highres/sprites/props/0573_stallbroke.md2" {
   scale 1.5 shade 2
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
   frame { name "1" tile 573 }
}

// Grate 1 (595)
model "highres/sprites/props/0595_grate1.md2" {
   scale 1.56 shade 4
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
   frame { name "idle" tile 595 }
}

// Broken Grate 1 (596)
model "highres/sprites/props/0596_bgrate1.md2" {
   scale 1.56 shade 4
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
   frame { name "idle" tile 596 }
}

// Antenna (607) 
model "highres/sprites/props/0607_antenna.md3" { 
   scale 1 shade 0 
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
   frame { name "Frame0" tile 607 }
}

// Toilet Broke (615)
model "highres/sprites/props/0615_toiletbroke.md2" {
   scale 1.1 shade 0
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
   frame { name "broken" tile 615 }
}

// Vacuum (669)
model "highres/sprites/props/0669_vacuum.md3" { 
   scale 1 shade 5 
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
   frame { name "Frame0" tile 669 }
}

// Scale (678)
model "highres/sprites/props/0678_scale.md3" { 
   scale 1 shade 0 
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
   frame { name "Frame0" tile 678 }
}

// Movie camera (686)
model "highres/sprites/props/0686_moviecamera.md3" { 
   scale 1.9 shade 10 
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
   frame { name "Frame0" tile 686 }
}
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 04-10-2008, 12:12 PM   #278
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
Just make a comprehensive FULL list and send it to me. It's easier for me rather than to have to puzzle all relevant messages together.
NightFright is offline  
Old 04-10-2008, 02:01 PM   #279
Radar1013

Radar1013's Avatar
Re: High Resolution Pack discussion thread.
What do you mean by "conprehensive"?

Well whatever, my next post in this thread will have ALL the models in the game that look good with detail textures with detail textures.
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 04-10-2008, 04:02 PM   #280
NightFright

NightFright's Avatar
Re: High Resolution Pack discussion thread.
"Comprehensive" basically means the same as "full".
NightFright is offline  
 

Bookmarks

Tags
high resolution pack, hrp


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:01 PM.

Page generated in 0.19219708 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.