03-23-2008, 09:43 PM | #241 |
Re: High Resolution Pack discussion thread.
i was looking at this picture and i have been wanting properly colored troopers for a long time i must have missed this hrp update can sum1 show me where i can get it? or a list of all hrp updates most recent would be nice but colored troopers is really what im interested in
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03-23-2008, 10:02 PM | #242 |
Re: High Resolution Pack discussion thread.
I was pretty sure there was mhz on CPU cores.
: \ |
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03-23-2008, 10:03 PM | #243 |
Re: High Resolution Pack discussion thread.
He said GPU. He is talking about his integrated graphics card. I confused it with a system title (that uses Intel boards) that I am familiar with at work/school
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03-24-2008, 06:32 AM | #244 | |
Re: High Resolution Pack discussion thread.
Quote:
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03-24-2008, 12:45 PM | #245 |
Re: High Resolution Pack discussion thread.
Just so you know what's coming up... The "humble" changelog of my current HRP Update Pack build - and we don't have April 1 yet, don't forget!
Code:
Update 3.8 / HRP SVN #202 (04-01-2008) -------------------------------------- > Added: - From SD_Duke: + Ice/frozen textures for most of the monsters, Duke and babes (in new subdir highres\sprites\ice) + highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash), 2390-2418 (scrap1-6), 2595 (SHOTSPARK1) - highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21), 634-637 (BOLT1, pal0/2/10), 1092 (REACTORSPARK), 1671-1679 (FORCERIPPLE), 4525-4528 (SIDEBOLT1, pal0/10) - highres\sprites\jibs: 2300 (OOZ) - highres\sprites\props: 633, 954, 4549 - highres\sprites\signs: 1000, 1001, 3421-3423, 4887 - highres\sprites\switches.def: detail textures for (almost) all switches - highres\sprites\switches: 142 (pal13) - highres\textures: 411, 726, 1099, 1144 (pal13/14), 5117 > Revisions: - highres\sprites\props: 489, 1060 (md3 update/fix), 1088/1096 (REACTOR) - highres\sprites\signs: 586, 777/778, 831 - highres\textures: 336-338 (pal2/21), 407-410, 454, 796, 979 (skin), 1136 |
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03-24-2008, 12:53 PM | #246 |
Re: High Resolution Pack discussion thread.
Hey, the shotspark includes the skin that was made by Roma Loom, right?
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03-24-2008, 12:54 PM | #247 |
Re: High Resolution Pack discussion thread.
Yeah. Updated skin is used in both HRP Update v3.8 and upcoming SD_Duke v1.2.4.
The transfer from the gore mod worked so well I actually consider stopping to use it... (Of course, many features would still be missing without it, e.g. painskins, bullet impact sounds, water ripples while swimming on water surfaces etc.)
Last edited by NightFright; 03-24-2008 at 01:00 PM.
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03-26-2008, 05:10 PM | #248 |
Re: High Resolution Pack discussion thread.
Why is 560 (MIRROR) on the to-do-list? If someone ever made it, it would only be viewable in mapster anyway.
Also, 1199 has already been made.
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Last edited by Radar1013; 03-26-2008 at 05:13 PM.
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03-27-2008, 08:32 AM | #249 |
Re: High Resolution Pack discussion thread.
Hunter_rus pointed that one out.
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03-28-2008, 03:52 PM | #250 |
Re: High Resolution Pack discussion thread.
Since 560 isn't that important anyway, mind as well take it off the To-Do List. Here you go.
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03-28-2008, 04:36 PM | #251 |
Re: High Resolution Pack discussion thread.
Ingenious! The coolest texture ever! But: Is that pink stuff in the middle supposed to be that way or should it be transparent? I am not sure since it's supposed to be a mirror tile...
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03-28-2008, 05:08 PM | #252 |
Re: High Resolution Pack discussion thread.
It's not supposed to be transparent. And yes, this texture most likely has the most quality out every single other texture in the whole pack.
Just kidding. people who have been putting lots of work into textures for the HRP, please do not take this offensively. Just kidding.
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Last edited by Radar1013; 03-28-2008 at 05:10 PM.
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03-28-2008, 05:29 PM | #253 |
Re: High Resolution Pack discussion thread.
Actually, the texture is (supposed to be) transparent.
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03-28-2008, 05:55 PM | #254 |
Re: High Resolution Pack discussion thread.
Oh, heh. The reason i made it not transparent was because the only time i ever saw it was as a texture. When it's a sprite, it's transparent. Here's the version that should be used.
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Last edited by Radar1013; 03-28-2008 at 06:00 PM.
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03-28-2008, 10:04 PM | #255 |
Re: High Resolution Pack discussion thread.
Yes, it would be very anoying (to mappers) if it wasnt transparent for reason I wont go into here.
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03-31-2008, 02:52 PM | #256 |
Re: High Resolution Pack discussion thread.
Oh man! HRP v3.8 will be released tommorrow!! Ohmygoshomygoshohmygoshohmygosh*FAINTS*
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03-31-2008, 05:03 PM | #257 |
Re: High Resolution Pack discussion thread.
Following new files are available on my site now:
+ HRP Update v3.8 + Maphacks Reloaded v3.8 + SD_Duke v1.2.4 + XXX-Pack v1.11 Sorry 56k users, but HRP Update grew to over 27 megs, I could not prevent it. Too many changes and additions this time! Important: Some effects like explosions will require you to use *UPCOMING* EDuke32 snapshot expected for April 1 or a little later. Until then, distortions may occur. |
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03-31-2008, 05:07 PM | #258 |
Re: High Resolution Pack discussion thread.
heh, link not ready for me yet.
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03-31-2008, 05:09 PM | #259 |
Re: High Resolution Pack discussion thread.
It should be. I also just added Thundik81's mirrors.
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03-31-2008, 05:10 PM | #260 |
Re: High Resolution Pack discussion thread.
Yeah, that gives me some french? error as well. guess have to wait a little while
EDIT: its working now
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03-31-2008, 05:27 PM | #261 |
Re: High Resolution Pack discussion thread.
If this is some sick April Fools joke and I end up with nothing, I will be upset.
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Last edited by Mr.Fibbles; 03-31-2008 at 05:52 PM.
Reason: nevermind
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03-31-2008, 07:55 PM | #262 |
Re: High Resolution Pack discussion thread.
Nice release.
I sure wish the Painskins would be merged with the HRP Update pack as well. I use Duke Plus - which has everything I am looking for except the awesome Painskins. |
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04-01-2008, 05:37 AM | #263 |
Re: High Resolution Pack discussion thread.
We can only add stuff to HRP which does not require con modifications. I doubt painskins can be done without those. This SD_Duke migration we just performed is probably the maximum possible, you won't see any more of the mod in standard HRP.
At least, it isn't an April's fool. It's for real! The high activity regarding HRP contributions during the last two weeks made it impossible for me to work on a new DukeDC HRP release in the meantime. I hope I can finish that one by May. |
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04-01-2008, 04:31 PM | #264 |
Re: High Resolution Pack discussion thread.
Oh wow, i love how you put "You requested them, you got them!" about putting the detail textures on the switches on your site!
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04-01-2008, 08:27 PM | #265 |
Re: High Resolution Pack discussion thread.
not sure whats wrong here but i know part of it is effecting size of bulletholes
Code:
Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:114. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:122. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:138. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line highres/sprites/effects.def:165. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:409. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:410. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:411. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:412. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:413. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:414. Error on line sd_duke.def:415. Error on line sd_duke.def:415. Error on line sd_duke.def:415. Error on line sd_duke.def:415. Error on line sd_duke.def:415. Error on line sd_duke.def:415. Error on line sd_duke.def:416. Error on line sd_duke.def:416. Error on line sd_duke.def:416. Error on line sd_duke.def:416. Error on line sd_duke.def:416. Error on line sd_duke.def:416. Error on line sd_duke.def:419. Error on line sd_duke.def:419. Error on line sd_duke.def:419. Error on line sd_duke.def:419. Error on line sd_duke.def:419. Error on line sd_duke.def:419. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:435. Error on line sd_duke.def:451. Error on line sd_duke.def:451. Error on line sd_duke.def:451. Error on line sd_duke.def:451. Error on line sd_duke.def:451. Error on line sd_duke.def:451. Error on line sd_duke.def:452. Error on line sd_duke.def:452. Error on line sd_duke.def:452. Error on line sd_duke.def:452. Error on line sd_duke.def:452. Error on line sd_duke.def:452. Error on line sd_duke.def:453. Error on line sd_duke.def:453. Error on line sd_duke.def:453. Error on line sd_duke.def:453. Error on line sd_duke.def:453. Error on line sd_duke.def:453. Error on line sd_duke.def:454. Error on line sd_duke.def:454. Error on line sd_duke.def:454. Error on line sd_duke.def:454. Error on line sd_duke.def:454. Error on line sd_duke.def:454. Error on line sd_duke.def:455. Error on line sd_duke.def:455. Error on line sd_duke.def:455. Error on line sd_duke.def:455. Error on line sd_duke.def:455. Error on line sd_duke.def:455. Error on line sd_duke.def:456. Error on line sd_duke.def:456. Error on line sd_duke.def:456. Error on line sd_duke.def:456. Error on line sd_duke.def:456. Error on line sd_duke.def:456. Error on line sd_duke.def:457. Error on line sd_duke.def:457. Error on line sd_duke.def:457. Error on line sd_duke.def:457. Error on line sd_duke.def:457. Error on line sd_duke.def:457. Error on line sd_duke.def:458. Error on line sd_duke.def:458. Error on line sd_duke.def:458. Error on line sd_duke.def:458. Error on line sd_duke.def:458. Error on line sd_duke.def:458. Error on line sd_duke.def:459. Error on line sd_duke.def:459. Error on line sd_duke.def:459. Error on line sd_duke.def:459. Error on line sd_duke.def:459. Error on line sd_duke.def:459. Error on line sd_duke.def:460. Error on line sd_duke.def:460. Error on line sd_duke.def:460. Error on line sd_duke.def:460. Error on line sd_duke.def:460. Error on line sd_duke.def:460. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:472. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:480. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:493. Error on line sd_duke.def:514. Error on line sd_duke.def:514. Error on line sd_duke.def:514. Error on line sd_duke.def:514. Error on line sd_duke.def:514. Error on line sd_duke.def:514. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:517. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:540. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:562. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:566. Error on line sd_duke.def:572. Error on line sd_duke.def:572. Error on line sd_duke.def:572. Error on line sd_duke.def:572. Error on line sd_duke.def:572. Error on line sd_duke.def:572. Error on line sd_duke.def:572.
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04-01-2008, 09:52 PM | #266 |
Re: High Resolution Pack discussion thread.
Those are some odd line numbers. . . in fact, they don't really make sense.
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04-02-2008, 02:09 AM | #267 |
Re: High Resolution Pack discussion thread.
Updating to the latest snapshot (20080401) solves this error. Nightfright mentioned that the latest update requires this latest snapshot. Had same issue until I updated.
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04-02-2008, 03:43 AM | #268 |
Re: High Resolution Pack discussion thread.
Latest HRP Update and SD_Duke will still run with older snapshots, but you will see glitches and those error log messages. Hunter_rus used new "setuptilerange" instead of "dummytilerange" to make those ugly black tiles disappear in 8-bit mode.
Using latest EDuke32 snapshot is always recommended, anyway. |
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04-03-2008, 02:44 PM | #269 |
Guest
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Re: High Resolution Pack discussion thread.
Is anyone else having problems with mirrors being blank with the 3.8 HRP Update? I installed the latest snapshot of eduke32, the 3.8 HRP Update and the maphacks all from 4/1/08, and now when I stand in front of a mirror, I see black instead of a reflection. I've observed this in the bathroom and backstage in the theater in level 1, in the bathrooms in the video shop and near the pool table in level 2, and I assume anywhere else where there's a mirror will be the same.
If I shoot the mirror, I still get the plywood texture behind it, but just no reflection. I have removed the HRP update (leaving eduke32 and the maphacks at the 4/1 version) and I see the reflections again. Is anyone else seeing this? |
04-03-2008, 03:19 PM | #270 |
Re: High Resolution Pack discussion thread.
I think it's because of #560 we added with latest HRP Update. It's probably best to remove it again, it is not visible, just marks a tile as being a mirror.
Should have tested this before release. Sorry. I will upload a new version with this being fixed, it's too important. |
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04-03-2008, 03:33 PM | #271 |
Re: High Resolution Pack discussion thread.
Something I was looking at, palfrom still affect entire screen, including menu and status bar. Both ports, n64 and Total Meltdown have fixed this since they doesn't work with pallete limitation.
Like glowing, there could be a def command to remove tint effects in specific tiles*. *That works only in images draw onscreen, not in sprites, since menu images, most notable letters, are used in maps. (I don't know if it is possibly to note that. |
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04-03-2008, 03:54 PM | #272 | |
Re: High Resolution Pack discussion thread.
Quote:
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04-03-2008, 03:59 PM | #273 |
Re: High Resolution Pack discussion thread.
HRP Update v3.8a is available. Texture #560 has been removed, so mirrors should work properly. I have also added all stuff released in the few days since v3.8 was released, including the late #979 full model refresh by Roma Loom.
Also note there are new maphacks available, modifying E3L5 and E3L8. |
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04-03-2008, 05:03 PM | #274 |
Re: High Resolution Pack discussion thread.
Cool!
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04-09-2008, 03:18 PM | #275 |
Re: High Resolution Pack discussion thread.
I just noticed that hardly any model has a detail texture. So I'm suggesting to use more detail textures on models.
Notes:
Here are some examples. Code:
// Fan Sprite (407) model "highres/sprites/props/0407_fansprite.md2" { scale 1.56 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0407_fansprite.png" } anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 } frame { name "spinn00" tile0 407 tile1 410 } } // Toilet (569) model "highres/sprites/props/0569_toilet.md2" { scale 1.1 shade 0 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0569_toilet.png" } frame { frame "idle" tile 569 } } // Stall (571) model "highres/sprites/props/0571_stall.md2" { scale 1.5 shade 2 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0571_stall.png" } frame { name "1" tile 571 } } // Fence (913) model "highres/sprites/props/0913_fence.md3" { scale 20 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/textures/0913.png" } frame { name "Frame0" tile 913 } } You can enable/disable detailmapping with R/F keys, using the "bind" command. See the attachment. |
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04-09-2008, 06:34 PM | #276 |
Re: High Resolution Pack discussion thread.
I SO agree Hunter_Rus. i might try to post some deflines with detail applied that can be added to the HRP.
But if we start putting detail textures on models, we might need to make certain detail maps for the certain model. EDIT: Allright, i'll finish the rest later, but here's what i got so far. Also, the scrap parts might need to be put into SD_Duke too. Code:
// Scrap parts (2390-2418) // Scrap1 (2390-2398) model "highres/sprites/effects/2390_scrap1.md3" { scale 4 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2390_scrap1.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2390 tile1 2398 } } // Scrap2 (2400-2403) model "highres/sprites/effects/2400_scrap2.md3" { scale 7 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2400_scrap2.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2400 tile1 2403 } } // Scrap3 (2404-2407) model "highres/sprites/effects/2404_scrap3.md3" { scale 7 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2404_scrap3.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2404 tile1 2407 } } // Scrap4 (2408-2411) model "highres/sprites/effects/2408_scrap4.md3" { scale 7 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2408_scrap4.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2408 tile1 2411 } } // Scrap5 (2412-2415) model "highres/sprites/effects/2412_scrap5.md3" { scale 7 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2412_scrap5.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2412 tile1 2415 } } // Scrap6 (2416-2418) model "highres/sprites/effects/2412_scrap5.md3" { scale 7 shade 3 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/effects/2416_scrap6.png" } anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } frame { name "FRAME2" tile0 2416 tile1 2418 } } // Robot mouse (4407) model "highres/sprites/characters/4407_robotmouse.md3" { scale 1 shade 10 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" } anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 } frame { name "Frame0" tile 4407 } } // Drone (1880) model "highres/sprites/monsters/1880_drone.md3" { scale 8 shade 1 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/monsters/1880_drone.png" } glow { file "highres/sprites/monsters/1880_drone_g.png" } anim { frame0 "idle" frame1 "idle" fps 1 flags 0 } frame { name "idle" tile0 1880 tile1 1886 } } // Gun Turret (2350) model "highres/sprites/monsters/2350_gunturret.md2" { scale 12 shade 4 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" } glow { file "highres/sprites/monsters/2350_gunturret_g.png" } anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 } frame { name "idle01" tile0 2360 tile1 2364 } anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 } frame { name "sright01" tile0 2355 tile1 2359 } anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 } frame { name "sleft01" tile0 2350 tile1 2354 } } // Pistol (21) model "highres/sprites/pickups/0021_pistol.md2" { scale 1.4 shade 1 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0021_pistol.jpg" } frame { name "FRAME01" tile 21 } } // Chaingun (22) model "highres/sprites/pickups/0022_chaingun.md3" { scale 1 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" } frame { name "idle" tile 22 } } // RPG (23) model "highres/sprites/pickups/0023_rpg.md3" { scale 0.75 shade 4 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" } frame { name "Frame 1" tile 23 } } // Freezer (24) model "highres/sprites/pickups/0024_freezer.md2" { scale 1 shade 8 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" } frame { name "Frame 1" tile 24 } // Pipe Bomb (26) model "highres/sprites/pickups/0026_pipebomb.md2" { scale 20 shade 2 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" } frame { name "sf_hbomb01" tile 26 } } // Trip Bomb (27) model "highres/sprites/pickups/0027_tripbomb.md2" { scale 1.4 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" } glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" } anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 } frame { name "frame1" tile 27 } } // Shotgun (28) model "highres/sprites/pickups/0028_shotgun.md3" { scale 1.25 shade 2 zadd 10 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" } frame { name "Frame 0" tile 28 } } // Devastator (29) model "highres/sprites/pickups/0029_devastator.md3" { scale 2 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" } frame { name "Frame 0" tile 29 } } // Pistol Ammo (40) model "highres/sprites/pickups/0040_pistolammo.md2" { scale 2 shade 4 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" } frame { name "idle" tile 40 } } // Chaingun Ammo (41) model "highres/sprites/pickups/0041_chaingunammo.md2" { scale 4 shade 2 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" } frame { name "sf_bammo01" tile 41 } } // Devastator Ammo (42) model "highres/sprites/pickups/0042_devistatorammo.md2" { scale 4 shade 2 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" } frame { name "sf_devammo01" tile 42 } } // RPG ammo (44) model "highres/sprites/pickups/0044_rpgammo.md2" { scale 5 shade 2 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" } frame { name "sf_rpgammo01" tile 44 } } // Expander Ammo (45) model "highres/sprites/pickups/0045_expander_ammo.md3" { scale 1 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/firstperson/2554_expander.png" } frame { name "Frame0" tile 45 } } // Pipe Bomb Box (47) model "highres/sprites/pickups/0047_pipebombbox.md2" { scale 5 shade 2 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" } frame { name "sf_hpbammo01" tile 47 } } // Health Bottle (52) model "highres/sprites/pickups/0052_healthbottle.md3" { scale 1 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" } frame { name "FRAME1" tile 52 } } // Armor (54) model "highres/sprites/pickups/0054_armor.md2" { scale 2 shade 2 detail { file "highres/detail/fabric.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/pickups/0054_armor.png" } frame { name "frame1" tile 54 } } // Jetpack (57) model "highres/sprites/pickups/0057_jetpack.md3" { scale 1.5 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" } frame { name "FRAME1" tile 57 } } // Nightvision Goggles (59) model "highres/sprites/pickups/0059_nightvison.md2" { scale 0.9 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" } detail { file "highres/detail/metal.png" detailscale 0.3 } glow { file "highres/sprites/pickups/0059_nightvison_g.png" } frame { name "frame01" tile 59 } }
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OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 04-10-2008 at 02:03 PM.
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04-09-2008, 07:24 PM | #277 |
Re: High Resolution Pack discussion thread.
Continued
Code:
// Door Shock (160) model "highres/sprites/props/0160_doorshock.md2" { scale 5 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0160_doorshock.png" } frame { name "idle" tile 160 } } // Fan Sprite (407) model "highres/sprites/props/0407_fansprite.md2" { scale 1.56 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0407_fansprite.png" } anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 } frame { name "spinn00" tile0 407 tile1 410 } } // Fan Sprite Broke (411) model "highres/sprites/props/0411_fanspritebroke.md2" { scale 1.56 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0407_fansprite.png" } frame { name "idle" tile 411 } } // Radar Dish (479) model "highres/sprites/props/0479_radardish.md3" { scale 5.3 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0479_radardish.png" } frame { name "Frame0" tile 479 } } // Satellite #3 (516) model "highres/sprites/props/0516_satellite.md3" { scale 1.8 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0516_satellite.png" } frame { name "Frame0" tile 516 } } // Tube (536) model "highres/sprites/props/0536_tube.md2" { scale 1.9 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0536_tube.jpg" } frame { name "idle" tile 536 } } // Tube (537) model "highres/sprites/props/0537_tube.md2" { scale 1.9 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0536_tube.jpg" } frame { name "idle" tile 537 } } // Wallspeaker (543) model "highres/sprites/props/0543_wallspeaker.md3" { scale 2 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" } frame { name "FRAME1" tile 543 } } // Iron Bar (544) model "highres/sprites/props/0544_ironbar.md3" { scale 1 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0544_ironbar.png" } frame { name "FRAME1" tile 544 } } // Chair 1 (556) model "highres/sprites/props/0556_chair1.md2" { scale 2 shade 2 detail { file "highres/detail/fabric.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0556_chair1.png" } frame { name "kreslo" tile0 556 tile1 557 } } // Broken Chair (559) model "highres/sprites/props/0559_brokenchair.md2" { scale 2 shade 2 detail { file "highres/detail/fabric.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0556_chair1.png" } frame { name "kreslo" tile 559 } } // Toilet (569) model "highres/sprites/props/0569_toilet.md2" { scale 1.1 shade 0 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0569_toilet.png" } frame { frame "idle" tile 569 } } // Stall (571) model "highres/sprites/props/0571_stall.md2" { scale 1.5 shade 2 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0571_stall.png" } frame { name "1" tile 571 } } // Stall Broke (573) model "highres/sprites/props/0573_stallbroke.md2" { scale 1.5 shade 2 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0571_stall.png" } frame { name "1" tile 573 } } // Grate 1 (595) model "highres/sprites/props/0595_grate1.md2" { scale 1.56 shade 4 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0595_grate1.png" } frame { name "idle" tile 595 } } // Broken Grate 1 (596) model "highres/sprites/props/0596_bgrate1.md2" { scale 1.56 shade 4 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0595_grate1.png" } frame { name "idle" tile 596 } } // Antenna (607) model "highres/sprites/props/0607_antenna.md3" { scale 1 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0607_antenna.png" } anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 } frame { name "Frame0" tile 607 } } // Toilet Broke (615) model "highres/sprites/props/0615_toiletbroke.md2" { scale 1.1 shade 0 detail { file "highres/detail/dirt2.png" detailscale 0.1 } skin { pal 0 file "highres/sprites/props/0569_toilet.png" } frame { name "broken" tile 615 } } // Vacuum (669) model "highres/sprites/props/0669_vacuum.md3" { scale 1 shade 5 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } frame { name "Frame0" tile 669 } } // Scale (678) model "highres/sprites/props/0678_scale.md3" { scale 1 shade 0 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0678_scale.png" } frame { name "Frame0" tile 678 } } // Movie camera (686) model "highres/sprites/props/0686_moviecamera.md3" { scale 1.9 shade 10 detail { file "highres/detail/metal.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } frame { name "Frame0" tile 686 } }
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OFFICIAL HRP Nitpicker! |
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04-10-2008, 12:12 PM | #278 |
Re: High Resolution Pack discussion thread.
Just make a comprehensive FULL list and send it to me. It's easier for me rather than to have to puzzle all relevant messages together.
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04-10-2008, 02:01 PM | #279 |
Re: High Resolution Pack discussion thread.
What do you mean by "conprehensive"?
Well whatever, my next post in this thread will have ALL the models in the game that look good with detail textures with detail textures.
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OFFICIAL HRP Nitpicker! |
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04-10-2008, 04:02 PM | #280 |
Re: High Resolution Pack discussion thread.
"Comprehensive" basically means the same as "full".
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Bookmarks |
Tags |
high resolution pack, hrp |
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