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#81 |
Re: The Portal Wrench!
try this modification of the script:
http://gtr.quakedev.com/weapon_wrench.script aligns on walls and its possible to add portals far away. sadly, portals dont work too close to walls, so a boxtrace was neccessary. trace doesnt go through portals. edit: point trace and exact distance to wall added.
Last edited by TTK-Bandit; 07-30-2006 at 09:02 PM.
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#82 |
Re: The Portal Wrench!
That's really awesome! Imagine the abbilities you get for making puzzles! Great job
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#83 |
Re: The Portal Wrench!
Dudes, is it possible to get a movie on Youtube, for instance, with this new version, please ?
(I haven't tried the full version of Prey yet, 'cause my computer is dead ![]() ![]() |
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#84 |
Re: The Portal Wrench!
code updated to work better with ceilings.. ceilings are kinda buggy, as you need much space over the portal so you can spawn in.
@movie: sorry, no time.. maybe someone else here can do it. |
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#85 |
Re: The Portal Wrench!
Good stuff guys.
![]() I've basically been waiting to get the full version of the game before going really far with my particular version of the mod. I have the full version now, and made it so you only have to select "Portal Wrench" in the Mods menu to run it. I think someone else mentioned this previously in the thread. I'll upload it after I get some sleep. And while I'm here, do arrays exist in Doom3 engine scripting, like C's array[index]? If so, how do you declare them in a script? I want to make more changes to my version of the mod, but need arrays to do it. |
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#86 |
Re: The Portal Wrench!
http://files.filefront.com/PortalWre.../fileinfo.html
No real changes from the original version in the topic, except it's more friendly towards the full version. All you need to do is extract it to your Prey folder. NOT your base folder, but your Prey folder, so it looks like "Prey\Portal Wrench\" after it's extracted. Then you can just run Prey normally and select "Portal Wrench" from the Mods menu. |
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#87 |
Guest
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10000 views... i'm not the only one. we should get this ported for multiplayer. as of now, it's a server-side mod that only works for the server, basically. however, a created portal still works for the clients (they just don't have the ability to create them themselves, or see which ones are already open). any chance this could be changed? i honestly believe it could step this game up to be one of the best mutliplayer fps's on the market. people are trying to think of brilliant new mod ideas to raise the potential prey... but the portal wrench is nearly complete, and there is nothing else like it. any objections?
it's still fun in multiplayer the way it is, but it'd be nice if the clients could at least see the portals... or, for a slight change in game-play, the portal wrench could be a unique drop in the game that allows only the carrier to create the portals, and no one else. then, upon dying, the player holding the wrench would drop it, and the fragger could claim it as his/her own. using this style of play, the other players would have no real need to "see" the existing portal(s). it'd add more of an edge to carrying the tool. "where'd he go?" "i'm behind you!" just some ideas... i'd even be willing to do some of the work, if i understood more on how the portal wrench mod was created. |
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#88 |
Re: The Portal Wrench!
Hi guys,
I'm new to these forums but I have been following this thread with great interest and recently started modifying the portal wrench myself. What I want to achieve is multiple fire modes: - Fire mode 1-5 is making linking portals - Fire mode 6-10 is making mirroring portals - Fire mode 11 is the normal fire (as you need this in the first wel SP levels) - Fire mode 12 is a 'delete all portals' function I also want to add a HUD element which shows the currently selected fire mode, but so far I have been unable to do so. I'm glad to say though that the fire mode system itself works fine. Unfortunately in the progress I apparently borked the linking portal function. I don't know how I did it, and attempts to get it working again have been futile so far. Maybe one of you can check my script out and tell me what I have done wrong. If you're too lazy to check in-game, using the linking portal mode will create two mirroring (!?) portals on the same place. According to the function that should be impossible, but it happens anyway ![]() Cheers, Aistina
Last edited by Aistina; 08-22-2006 at 07:31 AM.
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#89 |
Re: The Portal Wrench!
Whoa, I fixed it. Of course it turns out that I was simply
doing something very stupid. In the function that created the linking portals I had no wait command so when you clicked once the function would simply be executed twice, resulting in two portals at the same place. So I fixed a few other minor things, and here it is for all of you to enjoy ![]() Please let me know what you think. Cheers, Aistina
Last edited by Aistina; 08-22-2006 at 07:31 AM.
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#90 | |
Re: The Portal Wrench!
Quote:
EDIT: links broken...
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#91 |
Re: The Portal Wrench!
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#92 | |
Re: The Portal Wrench!
Quote:
![]() EDIT: i think its nice but do have some criticism: 1. could you make it some more user friendly, because my finger hurts from cycling through the different modes. 2. could you plz make it so that i can select the mod from ingame instead of having a different startup. for the rest, i like this alot!
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Last edited by lauwie0; 08-22-2006 at 10:10 AM.
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#93 |
Re: The Portal Wrench!
edited post above, had to bumb, because it doesnt show up as a new respond
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#94 |
Re: The Portal Wrench!
1. Do you have any suggestions on how I would do that? I can't think think of any way to change the weapon fire mode...
2. If you tell me how... :/ |
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#95 |
Re: The Portal Wrench!
http://rapidshare.de/files/30629284/arr.avi.html lol, took 6 portals to do that. I'll work on the script now, so I can add some "portal-ish cursor" or whatever, will report if I can do something.
http://rapidshare.de/files/30643871/wrenchv0.24b.zip Here is a small temporary feature, I'll make it so that it decreases its size when you walk away from the target, and change color according to portal number, and disable it when both of the portals are active, so it can look more "realistic". (Then instead of the debugcircle you could also use a texture or sumshin, never tried it yet. You can see this script as a "template" >_>) Edit2: http://rapidshare.de/files/30687484/wrenchv0.32b.zip Ok so the circle goes blue when you are going to place the first portal, red when you want to place the second, and disappears when both portals are open. It also changes size according to the distance and stuff, but the size is not as accurate. Rawr. //All credits go to everyone who worked on this mod, I love the wrench.
Last edited by Hergonan; 08-25-2006 at 03:52 AM.
Reason: v0.32b
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#96 |
Re: The Portal Wrench!
pst. Please don't use rapidshare. Horrible service which doesn't work on many ISPs without paying them money (including this one)
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#97 |
Re: The Portal Wrench!
Ok from now on, I'll use some kind of paste-website or whatever :P
http://www.nomorepasting.com/paste.p...7&noLineNums=1 Here it is! |
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#98 | |
Re: The Portal Wrench!
Quote:
Srry, im not a modder/mapper and dont know anything about how to make something like this. Im a tester ![]()
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#99 |
Guest
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Re: The Portal Wrench!
hi im new to this forum and i got the game i tryed the mod exstacted the read me and the prey modded and the wepon wrench script then selected prey modded but it didnt work oh and i made the script folder for the files
Y doesnt it work |
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#100 | |
Re: The Portal Wrench!
Quote:
the reason it doesn't work in the mod menu (ingame in prey) is because you probably had a download link that lead to an (in)complete version of the portal wrench. You must know there are more then 1 mods that are called the portal wrench but basicly do the same. This is the one that I use and basicly made by the guy that was the first with this mod. this one does work in your mod menu. Portal wrench: http://prey.filefront.com/file/The_Portal_Wrench;67203 If you want another version to work, im sure you can find tutorials somewhere on how to run. Hope this helps -Lauwie0
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#101 |
Re: The Portal Wrench!
Heh, I was bored, so I worked on the script a bit more :P
Left button creates first portal, right button creates second portal... Realtime preview-feature added (or whatever you call it :P) At the first time, if there aren't any portals made by you, the created portal will mirror itself. Also it's a bit... faster :P Video of it in action Just extract the weapon_wrench.script into your Program Files/Prey/base/script/ directory. All credits go to anyone who worked on this script... (Original wrench makers as well as Snoopjedi, deltaphc, TTK-Bandit, Aistina, and others) Nomorepasting link Spreadit link Filefactory link Rapidshare link ---------- EDIT: Quick bugfix, thanks to niklz for reporting, and TTK-Bandit again, as I looked at his script for the ceiling fix! ---------- EDIT2: Ok.. made a few more changes, now left-click makes a blue portal, right-click makes a red... Nomorepasting link, save the paste as weapon_wrench.script in your prey/base/script directory. Next: ability to make a blue portal through a red, and a red through a blue. Like in Narbacular Drop.
Last edited by Hergonan; 12-31-2006 at 04:45 PM.
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#102 |
Re: The Portal Wrench!
This is one of the best thing that ever hapenned in Prey modding. I hope you'll continue to expand this mod on this.
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#103 |
Re: The Portal Wrench!
Does this work for Prey on Steam? (cause I'm getting an error of Prey needing to shut down).
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#104 |
Re: The Portal Wrench!
Well I don't know, didn't test it with steam... What error do you get? Can you PM me the screenshot & details of the error?
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#105 |
Re: The Portal Wrench!
Will do. Probably won't be able to do it till monday, but I'll sure pass the info on after that.
__________________
"If there's ANYTHING larger than my EGO I want it shot and killed right now" - Zaphod Beeblebrox This Public Service Announcement brought to you by: "The People Who Have NO Idea What's Going On" (TPWHNOIWGON) We thank you for ignoring it. |
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#106 |
Re: The Portal Wrench!
i'm having some real problems with this. the link in the first post did not wwork, and it has taken me some time to find a download that worked. then, when i loaded it up, i recieved this error message:
Error: file script/weapon_wrench.script, line 22: expected ';', found '[' what can i do to fix this? what is going on? |
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#107 |
Re: The Portal Wrench!
I think you are using a non-functional version of the wrench. Download a later release, and it should be fixed.
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#108 |
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Re: The Portal Wrench!
[QUOTE=Delta;341515
To install, make a folder named "script" (w/o quotes) inside your 'base' folder, then extract the .zip into there. Double-click the "[B]Prey Modded[/B]" shortcut to start it. [QUOTE] ? I downloaded it from your site and it did not come whith a Prey Modded shortcut. Lol nevermind i got it working...
Last edited by GravitySwitch; 02-01-2007 at 03:45 AM.
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#109 |
Re: The Portal Wrench!
I really dont get the prey moded thing. I know in the menu there is a mod buton but I dont see the mod.
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#110 |
Re: The Portal Wrench!
Current version:
Youtube link. Tell me what you think. If there is enough demand I will release it here! I'm going to keep working on it until it gets close to perfect. It's a great way to kill time :P |
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#111 |
Re: The Portal Wrench!
Oh my... that is gorgeous work!
I'd like to know if it influiences the perfomance anyhow.
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#113 |
Re: The Portal Wrench!
Has anyone thought of making some maps based on this mod? Something similar to Narbacular Drop, Portal or the Portal mod for Gmod9 on HL2?
I might look into it and try to develop a basic level to test people with it.
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#114 |
Re: The Portal Wrench!
I was working on a few maps that would try to be as close to Portal as possible, but then I had other stuff to work on...
So yeah maybe you can do something, and attract portal-lovers! :P |
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#115 |
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Hergonan, how exactly do you install the lastest release you posted (2 posts ago)? I tried but I can't get it to work.
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#116 |
Re: The Portal Wrench!
Extract it to the install of the Portal Wrench you already had...if you didn't already have it, go find the latest version and download it.
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Duke's a super hero. He can do things mortal men cannot. -George Broussard |
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#117 |
Re: The Portal Wrench!
Unrar the file into your Prey/base/ folder
So autoexec.cfg will be in your base/ folder and maps and script folders will be in your base folder as well. |
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#118 |
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Finally I got the mod working but I have one minor problem.
Everytime I try to restart your map after dying it says Error: maps\testing.map Line 4: map redeclared (something like that) ![]() It also has a bunch of warning messages in the console when I start the game and it says something about a map failing to load. |
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#119 |
Re: The Portal Wrench!
Hunter1942: Yeah there seems to be a few problems with that testing map.
Well now I'm working on a new map which will be as close to Portal as possible, but it will also include some original features like wallwalking or gravity flipping, spirit walking or... well the others should be surprises. Here's a preview (it will take a few minutes to get approved by YouTube): http://www.youtube.com/watch?v=ZcwXlwewzus Note: All of the portals are controlled by the map, until you get to the mouse icon. Until you get to the point where you can see the mouse icon you cannot create or control any portals. After the mouse icon I press mouse1 to create the blue portal which will allow me to pass through to get to the red portal which was already placed by the map. Man, I love Prey. Edit: Oh, also the new version of the wrench disables falling damage.
Last edited by Hergonan; 04-22-2007 at 07:31 AM.
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#120 |
Re: The Portal Wrench!
Niceee! It's lookin' good.
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