Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Prey
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 06-23-2006, 12:41 PM   #41
avatar_58

avatar_58's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by George Broussard
I guess Portals, Gravity Flipping, Wall Walk, Death Walk and Spirit Walk weren't enough? I'm sorry to hear that
Naw, just better graphics....
avatar_58 is offline  
Old 06-23-2006, 12:42 PM   #42
SuperSaiyan4
Re: Character modelling is rubbish!
Quote:
Originally Posted by George Broussard
I guess Portals, Gravity Flipping, Wall Walk, Death Walk and Spirit Walk weren't enough? I'm sorry to hear that
Haha am sorry please see my other post ^

Can you confirm something please? Does this game last longer than the average 8-10hrs of most fps games?
SuperSaiyan4 is offline  
Old 06-23-2006, 12:42 PM   #43
Denz

Denz's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by SuperSaiyan4
There is no excuse for 'not enough time to go back' if all the developers had that kind of attitude then forget it your not getting my money.

You never worked on the game industry. You don't know such things can be important.
__________________
crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
Denz is offline  
Old 06-23-2006, 12:44 PM   #44
SuperSaiyan4
Re: Character modelling is rubbish!
Quote:
Originally Posted by Denz
You never worked on the game industry. You don't know such things can be important.
Am I asking for too much I mean Oblivion and ghost recon :AW not to mention PDZ characters look superb
SuperSaiyan4 is offline  
Old 06-23-2006, 12:47 PM   #45
Denz

Denz's Avatar
Re: Character modelling is rubbish!
Yes! But they did not had to make the monsters like the centurion or the hound or the mutate.

GRAW don't have hounds.
__________________
crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
Denz is offline  
Old 06-23-2006, 12:55 PM   #46
soulburner
Re: Character modelling is rubbish!
I think the artists could work more on Jen's (?) model, but I understand the internal limitations and lack of time.

Take a look at Alyx from Half-Life 2, especially Episode One - she is the best looking game character ever. She moves realistically and doesn't suffer from low-poly. You may hate HL2, but you will admit the models look great in that game

We don't see Jen too often, at least in the demo, so it's not too bothering

ps - first post, yay
soulburner is offline  
Old 06-23-2006, 12:56 PM   #47
SuperSaiyan4
Re: Character modelling is rubbish!
Quote:
Originally Posted by soulburner
I think the artists could work more on Jen's (?) model, but I understand the internal limitations and lack of time.

Take a look at Alyx from Half-Life 2, especially Episode One - she is the best looking game character ever. She moves realistically and doesn't suffer from low-poly. You may hate HL2, but you will admit the models look great in that game

We don't see Jen too often, at least in the demo, so it's not too bothering

ps - first post, yay
Yes Half Life 2 character models are very good, meh I can live with how Prey is haha oh well just wanted to get it off my chest as it was rather annoying seeing the way she looked.
SuperSaiyan4 is offline  
Old 06-23-2006, 12:58 PM   #48
schuubars
Re: Character modelling is rubbish!
On the same side you can say that the terrain textures are really washy in Oblivion(distance).

I say it again don't compare different Games, as example GRAW is a different beast, the models of your mates have to look very good because you see them trough the entire Game nonstop, the enemys have not much detail because you see them mostly from distance. ect. ect.

I mean i agree with you that Jen could need some more work because she is one of the main actors besides the player self, but it won't kill the gameplay, and with a bit imagination she looks pretty with some flaws as everone has in RL.

Quote:
Originally Posted by SuperSaiyan4
Am I asking for too much I mean Oblivion and ghost recon :AW not to mention PDZ characters look superb
schuubars is offline  
Old 06-23-2006, 12:59 PM   #49
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by Denz
You will seriously let a stupid hand stop you from buying this game?
Gotta have something to bitch about, eh?
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
Old 06-23-2006, 12:59 PM   #50
Denz

Denz's Avatar
Re: Character modelling is rubbish!
****ing shit Prey is all abount ****ing aliens not human like other games.


http://media.xbox360.ign.com/media/7...g_3565683.html

http://media.xbox360.ign.com/media/7...g_3565672.html
__________________
crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
Denz is offline  
Old 06-23-2006, 01:08 PM   #51
FireFly

FireFly's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by SuperSaiyan4
5yrs+ in the making?
Development with the Doom 3 engine started in late 2001. The art style was finalised in 2003.

Quote:
I thought the Xbox 360 experience and the new array of graphics cards is moving on?
They are and Prey incorporates a wide array of next-gen shader techniques; it's just that you're fixated on a single visual issue.

Quote:
Cant believe that there are graphics cards out there like the 7950 and a games console like the Xbox 360 and we get lumbered with games that dont even use the power that these products offer.
You're talking about one single aspect of the game's visuals. I think the fact that Venom had to spend many months optimising the 360 version so it ran at 30 FPS, even writing assembly code where necessary and spreading the workload over 3 cores, indicates that they are fully taking advantage of the console's power.

Quote:
If devs want to be lazy and say they cant be bothered to go back and just touch up the game then why should we prices based on lazy devs?
From the moment a game starts development, every team member is fully engaged, and every hour of every working day is spent trying to contribute something to the game. Laziness doesn't come into it because a team member will always be working on something. All you can accuse Human Head of is mis-prioritising their resources.

However, you don't know where else the artists were needed or what the consequences of having to redo all the character models would have been.
__________________
"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it"

John Carmack
FireFly is offline  
Old 06-23-2006, 01:13 PM   #52
schuubars
Re: Character modelling is rubbish!
Mostly a perfect Game, but that's impossible. =) (not me *g*)
Quote:
what the hell do you people want?
schuubars is offline  
Old 06-23-2006, 03:49 PM   #53
Vic Mackey

Vic Mackey's Avatar
Re: Character modelling is rubbish!
I honestly cant believe someone complains about the hands. I still dont see anything wrong with them or the character models (except for Jen's ears). I think some people just like to bitch and moan.
Vic Mackey is offline  
Old 06-23-2006, 03:55 PM   #54
InAction

InAction's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by Vic Mackey
I think some people just like to bitch and moan.
Something I think people should think about more is to fix their stupid nicknames before whining on low-poly hands. The nicknames are totally dorky or lack proper thought behind it.

I'm not directing this at you Vic. I think the rest can guess whom I'm directing it at.
InAction is offline  
Old 06-23-2006, 06:09 PM   #55
Chaos Marine

Chaos Marine's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by ADM
Not everyone judges a game based on how a models fingers look like.

In my experience in dealing with console owners, if the game looks good enough for them, it'll give them a hard on. PC gamers tend to look more towards gameplay and fun though. Probably why PC games tend be superior to console games.

And no, I'm not trying to flame bait
__________________
Games I'm looking forward to:

1.) Supreme Commander
2.) Prey
3.) Unreal Tournament 2007
Chaos Marine is offline  
Old 06-23-2006, 06:23 PM   #56
Nessus

Nessus's Avatar
Re: Character modelling is rubbish!
To me the characters are pretty good, Doom 3 engine has poly limitations, whaddya gonna do? The Jen character could look a lot better though, she does look kinda elfish.
__________________
"Times are bad. Children no longer obey their parents, and everyone is writing a book." Marcus Tullius Cicero (106-43 BC)
Nessus is offline  
Old 06-23-2006, 06:25 PM   #57
avatar_58

avatar_58's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by Chaos Marine
And no, I'm not trying to flame bait
How can you say that after your post?
avatar_58 is offline  
Old 06-23-2006, 06:37 PM   #58
DavoX

DavoX's Avatar
Re: Character modelling is rubbish!
The models don't stop the game from being great tho.
DavoX is offline  
Old 06-23-2006, 06:51 PM   #59
ercdevious
Guest
Re: Character modelling is rubbish!
The graphics are still exceptionally good, and the game actually runs very well on the computers that most PC gamers have.. Not all of us have all our bills taken care of and are able to buy quad SLI.. I really dont know what more can ask for.. You can hand a kid a free lunch and hell still find something to bitch about it.
Go play fear forever if you dont like it, for me i got tired of killing the same people over and over in the black jumpsuits..
 
Old 06-23-2006, 06:57 PM   #60
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Character modelling is rubbish!
Modeling heads and hands have to be the hardest part of modeling a humanoid figure. Seriously, how many of the people complaining have ever tried to model a humanoid figure?
Getting the proportions right, keeping the poly count reasonable, rigging it so the animations flow well: it isn't an easy task. Also, once the models are done the time spent to edit them, after the UV map and the animations are in could be enough to delay the game quite a bit.
I haven't played it yet, I am downloading the demo, but the hands on models isn't going to bother me, even if a character looks "elvish" will not stop me from enjoying the game for its gameplay that will revolutionize gaming.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 06-23-2006, 07:28 PM   #61
Metal Boss

Metal Boss's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by Mr.Fibbles
Modeling heads and hands have to be the hardest part of modeling a humanoid figure. Seriously, how many of the people complaining have ever tried to model a humanoid figure?
Getting the proportions right, keeping the poly count reasonable, rigging it so the animations flow well: it isn't an easy task. Also, once the models are done the time spent to edit them, after the UV map and the animations are in could be enough to delay the game quite a bit.
I haven't played it yet, I am downloading the demo, but the hands on models isn't going to bother me, even if a character looks "elvish" will not stop me from enjoying the game for its gameplay that will revolutionize gaming.

Dude, we had good fingers and hands modelled back with the dreamcast, I have to agree that the models are really bad.
Metal Boss is offline  
Old 06-23-2006, 08:21 PM   #62
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Character modelling is rubbish!
From a modellers perspective:
Each finger is about 26+ poly's at the minimum, 8 per segment and 3 segments, with 2 at the end
That comes up to 26*10=260 additional poly's, not that much I'll admit but it could be enough to bring you over the top of the poly limit which would mean reducing the polys (probably larger ones too) elswhere in the model, like places you are more likely to notice (face, torso, arms, legs)
Each of those polys needs to be UV mapped, spread out on an image to be skinned, along with the other 4000~8000(?) polys on a 512~1028(?) png(?) file that is already setup to the original model with the "block" hands. Also those vertices need to be rigged to additional bones added to make the animations. That also means the animations are more complex etc.
As the poly count goes up and the animation size goes up, the total file size of the individual model go up and therefore the load times go up and the total space required goes up. If you are talking about a single model, well that is not much, maybe a few hours of work and at most a meg of space and a few seconds of loading. But there is not just one model to be done.
As the quality of the model goes up the number of polys in each finger rises by figures of 2 (sub surfacing), ie instead of 8 polys per segment you now have 16 and so on.
So all you people complaining that the models suck don't have to buy the game if you want higher quality models which come with longer load times and higher specs, that just makes it easier for me to find a copy.
@metal boss:
yes there are many games with modelled fingers but do they have portal technology like Prey? or maybe as many shaders, polys etc on screen at the same time? probably not while running at the same speed on similar specs.
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 06-23-2006 at 08:25 PM.
Mr.Fibbles is offline  
Old 06-23-2006, 08:36 PM   #63
schuubars
Re: Character modelling is rubbish!
Not to mention the increase of needed calculations for the shadows..but someone mentioned this before.
schuubars is offline  
Old 06-23-2006, 08:40 PM   #64
Travis

Travis's Avatar
Re: Character modelling is rubbish!
I agree that the hands are a bit blocky and Jen is a bit elfish but it doesn't detract from the game whatsoever
Travis is offline  
Old 06-23-2006, 11:48 PM   #65
DavoX

DavoX's Avatar
Re: Character modelling is rubbish!
And for people bitching about the models in a bad way, they must remember that the modellers not only make the characters,enemies, guns and stuff but they also model most of the props found in the levels.
DavoX is offline  
Old 06-23-2006, 11:50 PM   #66
Yatta

Yatta's Avatar
Re: Character modelling is rubbish!
I've been dissatisfied with the character models since I saw the first screenshots last year. Fortunately, the rest of the visuals in the game overshadow the aged models. You also get a good performance boost, too.
Yatta is offline  
Old 06-23-2006, 11:52 PM   #67
Metal Boss

Metal Boss's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by DavoX
And for people bitching about the models in a bad way, they must remember that the modellers not only make the characters,enemies, guns and stuff but they also model most of the props found in the levels.

You mean the 3 physics-enabled boxes, or shiney balls that you encounter two or 3 times?
Metal Boss is offline  
Old 06-24-2006, 12:44 AM   #68
m4dmax

m4dmax's Avatar
Re: Character modelling is rubbish!
well after playing through the demo agian im gonna say that the hands arent square meshes and maybe you just got your settings on a lower settting or somthing. I turned no clip on in the demo and got in close and the fingers are all seperate, look the same as the do in quake4 or doom3 characters. As for Tommy's GF having big ears...well no one is perfect and im sure one of you have a pretty big facial deformity or somthing your not proud of. I think the models look pretty solid, except for possibly the "hider" the guy who blows the supports at the beginning. I saw some mesh stretching when he first climbed up on the ledge at first of demo and Grandfather up close, his forehead wrinkles look like bitmap images layed on his forehead. Other than that the characters are pretty solid and look detailed pretty well. No clip around in the demo and look at the enemies (they wont attack while you are no clipped) the detail on them is just as good if not better than doom 3 or quake. Also take it into a graphic design standpoint.... Those who created the characters are on a polygonal limit...maybe 7000 polygons a character? maybe less, idk what the doom 3 engine supports but that really isnt alot for a huge amount of detail. So unless they made a high-res model with 100k+ polygons, then took the highres displacement maps and put them on a lower poly count model suited for gameplay I truthfully wouldnt expect a superb amount of detail. I should probably stop typing now since most of the ppl here wont even get what im talking about at this point
Last edited by m4dmax; 06-24-2006 at 12:51 AM.
m4dmax is offline  
Old 06-24-2006, 12:48 AM   #69
Steve

Steve's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by SuperSaiyan4
Yes Half Life 2 character models are very good, meh I can live with how Prey is haha oh well just wanted to get it off my chest as it was rather annoying seeing the way she looked.
Yeah, that annoyed me a bit aswell. But... the gameplay is ****ing great.
Steve is offline  
Old 06-24-2006, 02:08 AM   #70
SuperSaiyan4
Re: Character modelling is rubbish!
I am getting a bit better idea now on limitations on depending on the engine is that right? In terms of how many polys can be used?

Does the Doom 3 engine character modelling have a low set poly count but the environments are set on high? So the Doom 3 engine as said was heavily tuned for Prey means the environments and weapons and enemies is what you see say 90% of time the time heavily tweaked and the characters have taken a slight decrease for performance reasons?

If its performance reasons I suppose developers weren't aware of the potential the 360 has in its capabilities? I must say its still early days for the developers to get grips with the 360 and I am sure perhaps if there is a PREY 2 it will unbelievable

I suppose it makes sense like I said already before no point in making something look visually outstanding if your not really gonna see it all the time, its just the one time you do see it it can make you cringe a little.

Anyhow will wait for the game I will be definently getting it however am after the LE version which I will never get cos am in Europe
SuperSaiyan4 is offline  
Old 06-24-2006, 02:33 AM   #71
KiaM

KiaM's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by SuperSaiyan4

Can the devs explain the lazyness in why the character modelling is soo poor?

lazyness?

Rather a insulting assumption...
KiaM is offline  
Old 06-24-2006, 02:35 AM   #72
SuperSaiyan4
Re: Character modelling is rubbish!
Quote:
Originally Posted by KiaM
lazyness?

Rather a insulting assumption...
Instead of quoting what was said many years ago why dont you read further after clear explanations were given and oh my now better understanding with now in writing MY APOLOGIES TO HUMAN HEAD!
SuperSaiyan4 is offline  
Old 06-24-2006, 03:12 AM   #73
0marTheZealot
 
Re: Character modelling is rubbish!
Even if Prey's models were completely done an entire year ago, they are still bad compared to HL2's, which was released in 2004. We, of course, don't know exactly when the models in HL2 were locked.
0marTheZealot is offline  
Old 06-24-2006, 03:15 AM   #74
CD Racing ZX6R

CD Racing ZX6R's Avatar
Re: Character modelling is rubbish!
I didn't like the human models to much, but who cares really? You see like what maybe one or two human crazy's running around. I was more interested in the alien models and the ones I've seen so far kick ass...

The video's Ive seen show some of the bigger bosses, and I thought they looked insane. Easily comparible to whats out there right now.
CD Racing ZX6R is offline  
Old 06-24-2006, 05:08 AM   #75
hiob

hiob's Avatar
Re: Character modelling is rubbish!
I´m sick of this thread. Whenever i look at my hands i have to think about how stupid this is. I´m going to play the demo once more and blast some heads of.
"Don´t judge a game by it´s hand models" - Albert Einstein
__________________
:3
hiob is offline  
Old 06-24-2006, 05:43 AM   #76
Denz

Denz's Avatar
Re: Character modelling is rubbish!
Whatever the human look like, the aliens are sexy:

http://media.xbox360.ign.com/media/7...g_3565671.html

http://media.xbox360.ign.com/media/7...g_3565676.html

http://media.xbox360.ign.com/media/7...g_3565675.html

http://media.xbox360.ign.com/media/7...g_3383748.html

http://media.xbox360.ign.com/media/7...g_2974939.html

http://media.xbox360.ign.com/media/7...g_3372124.html

http://media.xbox360.ign.com/media/7...g_2959699.html
__________________
crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
Denz is offline  
Old 06-24-2006, 04:27 PM   #77
lastrite

lastrite's Avatar
Re: Character modelling is rubbish!
I personally thought the models looked great . . . besides gameplay>graphics.
lastrite is offline  
Old 06-24-2006, 04:29 PM   #78
wildcatchimp2

wildcatchimp2's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by schuubars
Easier to create the uvmap for baking(connected fingers), to rig, to animate...just speculating...But comparing Prey to Oblivion is just the wrong...imo if you talk about Jen, hmm well she could look better..some fine tuning.
What does IMO mean, I hear it to much on the xbox forums
wildcatchimp2 is offline  
Old 06-24-2006, 04:30 PM   #79
Yatta

Yatta's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by wildcatchimp2
What does IMO mean, I hear it to much on the xbox forums
In my opinion.
Yatta is offline  
Old 06-24-2006, 05:32 PM   #80
jet jaguar 2.0

jet jaguar 2.0's Avatar
Re: Character modelling is rubbish!
Quote:
Originally Posted by CD Racing ZX6R
I didn't like the human models to much, but who cares really? You see like what maybe one or two human crazy's running around. I was more interested in the alien models and the ones I've seen so far kick ass...

The video's Ive seen show some of the bigger bosses, and I thought they looked insane. Easily comparible to whats out there right now.
Exactly! I noticed early on that the human models didn't quite measure up to the alien models but it certainly wasn't so bad as to pull me out of the game and say'Ewww! What horrible human models!'. The portals, the miniworlds, the gravity walkways, the spirit walking, and whatever else HH has yet to show more than makes up for some average human models.
jet jaguar 2.0 is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:13 PM.

Page generated in 0.13821101 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.