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#41 | |
Re: Character modelling is rubbish!
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#42 | |
Re: Character modelling is rubbish!
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Can you confirm something please? Does this game last longer than the average 8-10hrs of most fps games? |
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#43 | |
Re: Character modelling is rubbish!
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You never worked on the game industry. You don't know such things can be important.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#44 | |
Re: Character modelling is rubbish!
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#45 |
Re: Character modelling is rubbish!
Yes! But they did not had to make the monsters like the centurion or the hound or the mutate.
GRAW don't have hounds. ![]()
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#46 |
Re: Character modelling is rubbish!
I think the artists could work more on Jen's (?) model, but I understand the internal limitations and lack of time.
Take a look at Alyx from Half-Life 2, especially Episode One - she is the best looking game character ever. She moves realistically and doesn't suffer from low-poly. You may hate HL2, but you will admit the models look great in that game ![]() We don't see Jen too often, at least in the demo, so it's not too bothering ![]() ps - first post, yay ![]() |
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#47 | |
Re: Character modelling is rubbish!
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#48 | |
Re: Character modelling is rubbish!
On the same side you can say that the terrain textures are really washy in Oblivion(distance).
I say it again don't compare different Games, as example GRAW is a different beast, the models of your mates have to look very good because you see them trough the entire Game nonstop, the enemys have not much detail because you see them mostly from distance. ect. ect. I mean i agree with you that Jen could need some more work because she is one of the main actors besides the player self, but it won't kill the gameplay, and with a bit imagination she looks pretty with some flaws as everone has in RL. ![]() Quote:
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#49 | |
3D Realms Staff
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Re: Character modelling is rubbish!
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#50 |
Re: Character modelling is rubbish!
****ing shit Prey is all abount ****ing aliens not human like other games.
http://media.xbox360.ign.com/media/7...g_3565683.html http://media.xbox360.ign.com/media/7...g_3565672.html
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#51 | ||||
Re: Character modelling is rubbish!
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However, you don't know where else the artists were needed or what the consequences of having to redo all the character models would have been.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#52 | |
Re: Character modelling is rubbish!
Mostly a perfect Game, but that's impossible. =) (not me *g*)
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#53 |
Re: Character modelling is rubbish!
I honestly cant believe someone complains about the hands. I still dont see anything wrong with them or the character models (except for Jen's ears). I think some people just like to bitch and moan.
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#54 | |
Re: Character modelling is rubbish!
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I'm not directing this at you Vic. I think the rest can guess whom I'm directing it at. ![]() |
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#55 | |
Re: Character modelling is rubbish!
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In my experience in dealing with console owners, if the game looks good enough for them, it'll give them a hard on. PC gamers tend to look more towards gameplay and fun though. Probably why PC games tend be superior to console games. And no, I'm not trying to flame bait ![]()
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Games I'm looking forward to: 1.) Supreme Commander 2.) Prey 3.) Unreal Tournament 2007 |
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#56 |
Re: Character modelling is rubbish!
To me the characters are pretty good, Doom 3 engine has poly limitations, whaddya gonna do? The Jen character could look a lot better though, she does look kinda elfish.
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"Times are bad. Children no longer obey their parents, and everyone is writing a book." Marcus Tullius Cicero (106-43 BC) |
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#57 | |
Re: Character modelling is rubbish!
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#58 |
Re: Character modelling is rubbish!
The models don't stop the game from being great tho.
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#59 |
Guest
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Re: Character modelling is rubbish!
The graphics are still exceptionally good, and the game actually runs very well on the computers that most PC gamers have.. Not all of us have all our bills taken care of and are able to buy quad SLI.. I really dont know what more can ask for.. You can hand a kid a free lunch and hell still find something to bitch about it.
Go play fear forever if you dont like it, for me i got tired of killing the same people over and over in the black jumpsuits.. |
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#60 |
Re: Character modelling is rubbish!
Modeling heads and hands have to be the hardest part of modeling a humanoid figure. Seriously, how many of the people complaining have ever tried to model a humanoid figure?
Getting the proportions right, keeping the poly count reasonable, rigging it so the animations flow well: it isn't an easy task. Also, once the models are done the time spent to edit them, after the UV map and the animations are in could be enough to delay the game quite a bit. I haven't played it yet, I am downloading the demo, but the hands on models isn't going to bother me, even if a character looks "elvish" will not stop me from enjoying the game for its gameplay that will revolutionize gaming.
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http://thaunandshad.com |
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#61 | |
Re: Character modelling is rubbish!
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Dude, we had good fingers and hands modelled back with the dreamcast, I have to agree that the models are really bad. |
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#62 |
Re: Character modelling is rubbish!
From a modellers perspective:
Each finger is about 26+ poly's at the minimum, 8 per segment and 3 segments, with 2 at the end That comes up to 26*10=260 additional poly's, not that much I'll admit but it could be enough to bring you over the top of the poly limit which would mean reducing the polys (probably larger ones too) elswhere in the model, like places you are more likely to notice (face, torso, arms, legs) Each of those polys needs to be UV mapped, spread out on an image to be skinned, along with the other 4000~8000(?) polys on a 512~1028(?) png(?) file that is already setup to the original model with the "block" hands. Also those vertices need to be rigged to additional bones added to make the animations. That also means the animations are more complex etc. As the poly count goes up and the animation size goes up, the total file size of the individual model go up and therefore the load times go up and the total space required goes up. If you are talking about a single model, well that is not much, maybe a few hours of work and at most a meg of space and a few seconds of loading. But there is not just one model to be done. As the quality of the model goes up the number of polys in each finger rises by figures of 2 (sub surfacing), ie instead of 8 polys per segment you now have 16 and so on. So all you people complaining that the models suck don't have to buy the game if you want higher quality models which come with longer load times and higher specs, that just makes it easier for me to find a copy. @metal boss: yes there are many games with modelled fingers but do they have portal technology like Prey? or maybe as many shaders, polys etc on screen at the same time? probably not while running at the same speed on similar specs.
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Last edited by Mr.Fibbles; 06-23-2006 at 08:25 PM.
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#63 |
Re: Character modelling is rubbish!
Not to mention the increase of needed calculations for the shadows..but someone mentioned this before.
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#64 |
Re: Character modelling is rubbish!
I agree that the hands are a bit blocky and Jen is a bit elfish but it doesn't detract from the game whatsoever
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#65 |
Re: Character modelling is rubbish!
And for people bitching about the models in a bad way, they must remember that the modellers not only make the characters,enemies, guns and stuff but they also model most of the props found in the levels.
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#66 |
Re: Character modelling is rubbish!
I've been dissatisfied with the character models since I saw the first screenshots last year. Fortunately, the rest of the visuals in the game overshadow the aged models. You also get a good performance boost, too.
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#67 | |
Re: Character modelling is rubbish!
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You mean the 3 physics-enabled boxes, or shiney balls that you encounter two or 3 times? |
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#68 |
Re: Character modelling is rubbish!
well after playing through the demo agian im gonna say that the hands arent square meshes and maybe you just got your settings on a lower settting or somthing. I turned no clip on in the demo and got in close and the fingers are all seperate, look the same as the do in quake4 or doom3 characters. As for Tommy's GF having big ears...well no one is perfect and im sure one of you have a pretty big facial deformity or somthing your not proud of. I think the models look pretty solid, except for possibly the "hider" the guy who blows the supports at the beginning. I saw some mesh stretching when he first climbed up on the ledge at first of demo and Grandfather up close, his forehead wrinkles look like bitmap images layed on his forehead. Other than that the characters are pretty solid and look detailed pretty well. No clip around in the demo and look at the enemies (they wont attack while you are no clipped) the detail on them is just as good if not better than doom 3 or quake. Also take it into a graphic design standpoint.... Those who created the characters are on a polygonal limit...maybe 7000 polygons a character? maybe less, idk what the doom 3 engine supports but that really isnt alot for a huge amount of detail. So unless they made a high-res model with 100k+ polygons, then took the highres displacement maps and put them on a lower poly count model suited for gameplay I truthfully wouldnt expect a superb amount of detail. I should probably stop typing now since most of the ppl here wont even get what im talking about at this point
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Last edited by m4dmax; 06-24-2006 at 12:51 AM.
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#69 | |
Re: Character modelling is rubbish!
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#70 |
Re: Character modelling is rubbish!
I am getting a bit better idea now on limitations on depending on the engine is that right? In terms of how many polys can be used?
Does the Doom 3 engine character modelling have a low set poly count but the environments are set on high? So the Doom 3 engine as said was heavily tuned for Prey means the environments and weapons and enemies is what you see say 90% of time the time heavily tweaked and the characters have taken a slight decrease for performance reasons? If its performance reasons I suppose developers weren't aware of the potential the 360 has in its capabilities? I must say its still early days for the developers to get grips with the 360 and I am sure perhaps if there is a PREY 2 it will unbelievable ![]() I suppose it makes sense like I said already before no point in making something look visually outstanding if your not really gonna see it all the time, its just the one time you do see it it can make you cringe a little. Anyhow will wait for the game I will be definently getting it however am after the LE version which I will never get cos am in Europe ![]() |
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#71 | |
Re: Character modelling is rubbish!
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![]() Rather a insulting assumption... |
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#72 | |
Re: Character modelling is rubbish!
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#73 |
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Re: Character modelling is rubbish!
Even if Prey's models were completely done an entire year ago, they are still bad compared to HL2's, which was released in 2004. We, of course, don't know exactly when the models in HL2 were locked.
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#74 |
Re: Character modelling is rubbish!
I didn't like the human models to much, but who cares really? You see like what maybe one or two human crazy's running around. I was more interested in the alien models and the ones I've seen so far kick ass...
The video's Ive seen show some of the bigger bosses, and I thought they looked insane. Easily comparible to whats out there right now. |
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#75 |
Re: Character modelling is rubbish!
I´m sick of this thread. Whenever i look at my hands i have to think about how stupid this is. I´m going to play the demo once more and blast some heads of.
![]() "Don´t judge a game by it´s hand models" - Albert Einstein ![]()
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#76 |
Re: Character modelling is rubbish!
Whatever the human look like, the aliens are sexy:
http://media.xbox360.ign.com/media/7...g_3565671.html http://media.xbox360.ign.com/media/7...g_3565676.html http://media.xbox360.ign.com/media/7...g_3565675.html http://media.xbox360.ign.com/media/7...g_3383748.html http://media.xbox360.ign.com/media/7...g_2974939.html http://media.xbox360.ign.com/media/7...g_3372124.html http://media.xbox360.ign.com/media/7...g_2959699.html
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#77 |
Re: Character modelling is rubbish!
I personally thought the models looked great . . . besides gameplay>graphics.
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#78 | |
Re: Character modelling is rubbish!
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#79 | |
Re: Character modelling is rubbish!
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#80 | |
Re: Character modelling is rubbish!
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