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#41 | |||
Re: Duke Theft Auto
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#42 |
Re: Duke Theft Auto
I was watching it at office (without sound
![]() I loved GTA (the very first), please hurry with your mod :P And, please make it multiplayer capable, and again if you need help (multiplayer coding related) ask me ^^ I know that not many people play duke3d online, but I do, at least when I "play" it and not testing something :P |
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#43 | |
Re: Duke Theft Auto
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the less bugs we will have and then we will have a better game ![]()
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kicking ass and chewing bubble gum,hell yes ! |
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#44 |
Re: Duke Theft Auto
This will be the basic layout of the first map,
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#45 |
Re: Duke Theft Auto
looks good. We can walk up to the roof of the buildings, right?
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OFFICIAL HRP Nitpicker! |
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#46 |
Re: Duke Theft Auto
IIRC, you can't. You shouldn't be doing it at all, unless a mission involves entering a building and then requiring you to go to the rooftop of a building... Which I don't think it is possible
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#47 |
Re: Duke Theft Auto
Well, you could in the original game and that's why i'm asking.
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OFFICIAL HRP Nitpicker! |
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#48 |
Re: Duke Theft Auto
Some roofs/buildings yes. But not all, if I let the player get to the roof of the highest building the frame rate would drop to like 10 FPS...
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#49 |
Re: Duke Theft Auto
not on every machine :P
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#50 |
Re: Duke Theft Auto
I get 20-25 FPS looking over my whole map, and I have a decent rig.
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#51 |
Re: Duke Theft Auto
My impressionable self cannot wait to play and learn how to jack people's cars because without playing this I could not figure out how. XD
Yeah, I'm glad you cannot go into every building THANK YOU The Commander. ^_^ My PC would not be able to take that. lol. GTA and Manhunt 2 |
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#52 |
Re: Duke Theft Auto
Just about done with this map I think, just need to add the traffic routes and edit some roof textures ect
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#53 |
Re: Duke Theft Auto
Ooh really cool, the twin Towers are really cool. *munches some freedom fries*
That pistol is looking really badass too. |
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#54 |
Re: Duke Theft Auto
I think for "obvious" reasons we better not call them that, I wasn't to sure if I wanted to include them but then I thought I would as some sort of tribute. I will do as R* does and refer to them as something else. Maybe the "Liberty Towers" ?
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#55 | |
Re: Duke Theft Auto
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Well, lol, if you really want to be a double tribute you could call them the Tolkein Towers. XD Then you could Reference Lord of the Rings and 9/11. |
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#56 | |
Re: Duke Theft Auto
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What I really need that I am still been hunting for ages is a City looking skybox, Its like none exist. I did manage to find one but it was set at night time and that was no good. ![]()
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#57 |
Re: Duke Theft Auto
Its looking good
![]() BTW are there possibly glitches where you can get out the map ?
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Last edited by themaniacboy; 09-15-2008 at 12:26 PM.
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#58 |
Re: Duke Theft Auto
commander, are you going to change the respawn code? I mean the "resetplayer" command would reset the whole level in single player, unless you dont run fake multiplayer. Already solved that problem? ^^
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#59 |
Re: Duke Theft Auto
Im getting there,
Consider this download an ALPHA only. What I want to know is how many people are going to have trouble running this mod. I dont want to know about things like, Oh the cars do this that ect. I allready know these things. Im wanting to know about performance issues. http://rapidshare.com/files/14567092...lpha1.rar.html Basic installation setup. Extract "DTA_Alpha1.rar" to a New directory and place a copy of "DUKE3D.GRP" in this folder and run "DTA.bat" I have included my own duke3d.cfg file with the video and key settings that are nessacery to run this mod as it should you might have to delete this if it wont run. If you can't run Duke and the HRP on the highest settings possible you wont have any luck with this. If you are seeing white boxes at the start this means that you dont have your "High Res Texture Quality" on full. EDIT: The only map available is Liberty City from the Episode screen select. TAB is horn/special effect Pageup is Map Use Key is to enter cars, Only Police, Ambulance and red Corvette are usable at the moment. Press crouch to get out of car. EDIT II: This version contains all the texures, so if any one wanted to make a map or something then they are more then welcome to.
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Last edited by The Commander; 09-16-2008 at 08:32 AM.
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#60 |
Re: Duke Theft Auto
I may have one or two in one of my game programming books, any particular size?
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#61 |
Re: Duke Theft Auto
Also forgot to mention that this version contains all the texures, so if any one wanted to make a map or something then they are more then welcome to.
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#62 | |
Re: Duke Theft Auto
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kicking ass and chewing bubble gum,hell yes ! |
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#63 |
Re: Duke Theft Auto
Its an Alpha, no where near a proper release.
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#64 |
Re: Duke Theft Auto
nevermind, there are still many bugs in this release but thats why this is an alpha
![]() i see an good TC for Duke Nukem BTW can there be more people/cars etc ?
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kicking ass and chewing bubble gum,hell yes !
Last edited by themaniacboy; 09-16-2008 at 12:39 PM.
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#65 |
Re: Duke Theft Auto
Yes, im going to upload a small con fix plus newer map to prove that.
The con fixes a major problem that the cars cant be destroyed and fixes some waypoint bugs.
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#66 | |
Re: Duke Theft Auto
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but those are things you gotta worry later about ![]()
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kicking ass and chewing bubble gum,hell yes ! |
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#67 |
Re: Duke Theft Auto
Well like he said it's an unfinished Alpha that he released. You could write down and post all the glitches and bugs so he can try to recreate and fix them.
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#68 | |
Re: Duke Theft Auto
Quote:
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#69 |
Guest
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Re: Duke Theft Auto
It runs ok on my rig, sometimes when I turn it's sluggish though.
I've got a P4 2.6ghz 1gb ram GF FX 5900XT, so I guess I should be happy with the performance. Maybe it's the car models, how many polys does each car model have? |
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#70 |
Re: Duke Theft Auto
Your rig isnt that much diff from mine,
P4 2.66 Ghz 1280 MB Ram (I do have more) Radeon X1650 Pro Generaly the second run of the game is more smoother if you have the texchaching enabled. About the poly count, im not sure on numbers but they shouldnt be that low, maybe the cop car or ambulance has the highest.
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#71 | |
Re: Duke Theft Auto
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BTW i got no performance issues at all
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kicking ass and chewing bubble gum,hell yes ! |
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#72 |
Re: Duke Theft Auto
well it loads but everything is all black for some reason, not white as you were saying. idk if it's my comp or if i did something wrong while installing it
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Define sanity. |
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#73 | |
Re: Duke Theft Auto
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Follow my install directions carefully as well. Extract "DTA_Alpha1.rar" to a New directory and place a copy of "DUKE3D.GRP" in this folder and run "DTA.bat" I have included my own duke3d.cfg file with the video and key settings that are nessacery to run this mod as it should you might have to delete this if it wont run. If you can't run Duke and the HRP on the highest settings possible you wont have any luck with this. If you are seeing white boxes at the start this means that you dont have your "High Res Texture Quality" on full.
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#74 | |
Re: Duke Theft Auto
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if so, when ?
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kicking ass and chewing bubble gum,hell yes ! |
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#75 |
Re: Duke Theft Auto
Oh right, I didn't pay attention when trying to use it. my computer can handle the hrp just fine with no problems. It has with all Edukes up until the latest snapshot (so I'm stuck with the older versions. Guess I can't catch up yet), and unlike the other ones it forces me to play in 8-bit even if I try every option possible (game menu, launcher menu, setup menu). I'm not quite sure why it forces that upon my computer when before it's had little to no problems doing anything with hrp.
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Define sanity.
Last edited by CycoAbyss; 09-19-2008 at 05:11 PM.
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#76 |
Re: Duke Theft Auto
seems strange to me, the thing is to figure out if its a DTA related problem or Eduke32. Since you say any other mod works out nicely, it only could be DTA related, but I have absolutely no idea what could cause it
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#77 | |
Re: Duke Theft Auto
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[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma) |
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#78 |
Re: Duke Theft Auto
There will be many easter eggs just like the GTA games are full of them mainly the newer ones though, but mine will be based mainly on Duke related things, well you will see what I mean. But a mech might be a little over the top...
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#79 |
Re: Duke Theft Auto
any progress yet ?
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kicking ass and chewing bubble gum,hell yes ! |
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#80 |
Re: Duke Theft Auto
Just because im not posting something everyday doesn't mean nothing is happing. Why spend all my time updating websites/fourms with info when it can be better spent working on my mod?
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duke theft auto, eduke32 mod |
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