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Old 08-31-2006, 12:30 PM   #41
Micki!

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Re: Chaingun cannon
FEAR's shotgun is the best Shotgun ever imo...
But it wouldn't fit for Duke, so i guess the classic shotgun form Duke3D would be the best choice... That's my second favorite anyways...
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Old 08-31-2006, 12:33 PM   #42
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Re: Chaingun cannon
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Originally Posted by Denz View Post
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.
DNF 2001 shotgun FTW
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Old 08-31-2006, 12:52 PM   #43
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Re: Chaingun cannon
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Originally Posted by SyntaxN View Post
DNF 2001 shotgun FTW
DNF 200X shotgun ftw...

Let's hope it won't be DNF 20XX though...
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Old 08-31-2006, 03:41 PM   #44
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite
Great news!! Can't wait to use it on the enemies in DNF!
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Old 08-31-2006, 03:58 PM   #45
Micki!

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Re: Chaingun cannon
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Originally Posted by ultra tree 85! View Post
Great news!! Can't wait to use it on the enemies in DNF!
Would be cool if it was very powerfull, and worked like primary fire of the Autocannon form Prey... So that it would overheat from excessive use... (In Duke3D it was red-glowing too, but nothing more than that, it wasn't affected by that)

I think it would be cool...
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Old 08-31-2006, 04:38 PM   #46
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Originally Posted by Micki! View Post
Would be cool if it was very powerfull, and worked like primary fire of the Autocannon form Prey... So that it would overheat from excessive use... (In Duke3D it was red-glowing too, but nothing more than that, it wasn't affected by that)

I think it would be cool...
It shouldn't be too powerful though. For example the shotgun in Doom 3 was too powerful. I always killed the beasts with one headshot from 1m.
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Old 09-01-2006, 12:28 PM   #47
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Re: Chaingun cannon
Quote:
Originally Posted by Denz View Post
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.
Yes, the vertical grip ruled!
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Old 09-01-2006, 12:40 PM   #48
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite
To quote BJ (Wolf3D) "...YEAH! "
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Old 09-01-2006, 03:53 PM   #49
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Re: Chaingun cannon
Quote:
Originally Posted by Denz View Post
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.
*Poof*, done.

This is easy.
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Old 09-01-2006, 03:55 PM   #50
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Re: Chaingun cannon
Sweeeeeeeeeeeeet
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Old 09-01-2006, 04:11 PM   #51
Micki!

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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
*Poof*, done.

This is easy.
Yay...


Damnit Denz, why didn't you also mention sounds, then he might have had answered that too...

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon...

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...
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Old 09-01-2006, 04:22 PM   #52
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Re: Chaingun cannon
Quote:
Originally Posted by Micki! View Post
Yay...


Damnit Denz, why didn't you also mention sounds, then he might have had answered that too...

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon...

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...
Agreed on the sound part, 99% of the games have weak weapon sounds
Hopefully this wonīt be the case with DNF, there are enough AAA titles with great looking weapons that sound like pea-guns
Iīm really curious how detailed the weapons will be (how many polys ingame), UT 2007 seems to use 40000-50000 polygons for the weapons alone but itīs not known if those numbers are for the ingame models.
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Old 09-01-2006, 04:25 PM   #53
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Re: Chaingun cannon
jep Micki!, as i remember correctly the Doom3 weapons sounds are poor. Especially the shotgun! It sounds like a pistol to me
i think this was one reason because i quit playing the game at the half. OK, the otherall gameplay bored me after having played only 5 hours or so, to death.
In games like Doom3 that live from it straight shooting, i guess good weapon sounds are even more important like e.g. in third person shooters. So i assume that good and strong weapon sounds are very important in the FPS-genre!
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Old 09-01-2006, 04:35 PM   #54
Micki!

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Re: Chaingun cannon
I was actually going to mention Doom3's weapons too, but i didn't want it to sound like i didn't like the game...
I really like Doom3... Sure, no innovations, but some great graphics, but the amosphere is really cool...

Having said that, i guess it's ok to mention the bad:
the pistol, the machinegun, and the shotgun in Doom3 sounded awfull...
The pistol was like "Peew, Peww", the machinegun like "Kwada-wada-wada" and the shotgun like: "PLUMP *click*" ...

However, later, Trend Reznor release his soundpack, which GREATLY improved the sounds of Doom3... I enjoy the game ALOT more because of that... The weapons don't sound weak anymore, at all...

I'm looknig forward to see what DNF's sounds will be like actually... All i hear is "interactivity, graphics, physics" etc... But raraly any mention of the sounds...
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Old 09-01-2006, 05:21 PM   #55
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
*Poof*, done.

This is easy.
What about the RPG ?
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Old 09-01-2006, 07:00 PM   #56
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Re: Chaingun cannon
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait!
Last edited by Mongorian; 09-01-2006 at 08:18 PM.
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Old 09-01-2006, 07:19 PM   #57
ultra tree 85!

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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
*Poof*, done.

This is easy.
Cool ! It really does sound like the weapons will be great in DNF.
And we already know that the freezer, pipe bombs, shrinker, and even the ripper chaingun will be back too, so that's at least 5 of the awesome Duke 3D weapons carried over!
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Old 09-01-2006, 08:05 PM   #58
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Re: Chaingun cannon
duke should be made able to shoot down a helicopter and ripp the chaingun straight off
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Old 09-01-2006, 08:35 PM   #59
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
*Poof*, done.

This is easy.
GUYS! Dont blow our 3rd wish, let me do it!

I want DNF to be released next week.
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Old 09-01-2006, 10:37 PM   #60
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Chaingun looks?
I hope the design for the "cannon" is better looking than the DN3D one. I always thought it looked far too wide.

I loved the design of the shotgun from the 2001 screenshots.. and I loved the evil-dead style chainsaw.

Perhaps the shrink-ray gun has changed its looks back to a more classic Duke aesthetic as well?
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Old 09-01-2006, 10:42 PM   #61
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Re: Chaingun cannon
Awesome, I can't wait to rip apart an octobrain with it
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Old 09-01-2006, 11:09 PM   #62
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Re: Chaingun cannon
Quote:
Originally Posted by Mongorian View Post
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait!
Yet, if they weren't there, people would complain about that, too
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Old 09-01-2006, 11:29 PM   #63
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Re: Chaingun looks?
Quote:
Originally Posted by Reaper View Post
I loved the design of the shotgun from the 2001 screenshots.. and I loved the evil-dead style chainsaw.
- Will the Chainsaw from the Evil Dead movie still be in?
- No. We took that out ages ago. When we basically re-started we decided not to bring that back. (q) GB
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Old 09-01-2006, 11:33 PM   #64
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
Yet, if they weren't there, people would complain about that, too
Well Put George. I know I would. Most of the time when an fps tries to innovate with its weapons you end up with really convoluted designs that are more annoying than fun. Plus, Duke is a student of the old school! Shotguns, rocket launchers, chainguns and phat gangsta handguns is what we want a red singlet wearing bleach boy to weild. I'm glad to hear that out old favorites are returning. Sure we want to see new stuff, but we also want the old ones. If it's not broken don't fix it.
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Old 09-01-2006, 11:35 PM   #65
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
Yet, if they weren't there, people would complain about that, too
Though, you could always make this cliched weapons to look and feel original. Devastator for example is a version of rocket launcher, but it feels like something different and because of that kinda original.
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Old 09-02-2006, 12:17 AM   #66
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Re: Chaingun cannon
Quote:
Originally Posted by Mongorian View Post
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait!
what the hell DO you expect.... exactly??
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Old 09-02-2006, 12:37 AM   #67
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Re: Chaingun cannon
^^ Devastator (double barrelled) was among the best looking of all DN3D weapons. If there's a weapon to reconvert without changing the look, it's that one.

I knew about the shotgun. It was too cool not to bring back. They've had it in the '99 screenies and the 2001 video.

Going back to the chaingun, I'm guessing there's no assault rifle. Makes sense with no alt-firing grenade launcher(the pipebomb fills that requirement in every way). So what are they wrapping the flag/bandana on? Duke's first-person viewable arm?
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Old 09-02-2006, 01:32 AM   #68
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Re: Chaingun cannon
George, i hope you agree that the Ripper must sound like every bullet is the apocalypse, even if it has a high rate of fire or if it's a small weapon, it must sound really powerful!! .
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Old 09-02-2006, 01:34 AM   #69
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Re: Chaingun cannon
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.
Last edited by Stormfox; 09-02-2006 at 01:35 AM. Reason: put embarassed smiley in accidentaly
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Old 09-02-2006, 02:35 AM   #70
Micki!

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Re: Chaingun cannon
Quote:
Originally Posted by Stormfox View Post
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.
i think it's better to compare it like the machingun-sniper thingy weapon from Prey, and the Autocannon...

They were both really good in certain occations...

I didn't like the machinegun from Quake2... As soon as i got a chaingun, i only used that, because it was faster and more powerfull...
Quake4 was better in this regard... They had a nailgun and a machinegun... and both were also great on certain occations...

So, if there is a assault rifle of some kind in DNF, i want it stil to be usable, even after getting the Ripper...
Like i said befoer, making the Ripper overheat might make it more of a choice to use it in battle or not... And maybe it's not near as accurate as the assault rifle... But extremely powerfull in medium ranges...
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Old 09-02-2006, 03:03 AM   #71
Kalki

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Re: Chaingun cannon
Quote:
Originally Posted by DavoX View Post
George, i hope you agree that the Ripper must sound like every bullet is the apocalypse, even if it has a high rate of fire or if it's a small weapon, it must sound really powerful!! .
I agree for contextual reasons. The weapon's sounds in DN3D made it appear silenced, giving the impression of stealth, which combined with forced-crouch sneaking around in air ducts may be misleading. George wants this to be an in-your-face shooter. I don't think he wants people crouch-crawling behind enemies and shooting them.
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Old 09-02-2006, 04:19 AM   #72
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Re: Chaingun cannon
Oh come on George, you're being too generous. In the end, we could want the whole game!
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Old 09-02-2006, 04:34 AM   #73
SyntaxN

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Re: Chaingun cannon
Quote:
Originally Posted by Stormfox View Post
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.
There was one in the 2001 version (m4 type of gun?), this would be the weapon for precise shooting while the ripper is the choice for mass murdering
Didnīt George already said that an assault rifle wonīt be in though

Quote:
Originally Posted by Kalki View Post
I agree for contextual reasons. The weapon's sounds in DN3D made it appear silenced, giving the impression of stealth, which combined with forced-crouch sneaking around in air ducts may be misleading. George wants this to be an in-your-face shooter. I don't think he wants people crouch-crawling behind enemies and shooting them.
In the beginning I believed the weapon *is* silenced, it really sounds like that.
There is no chaingun in any game that feels like a chaingun should imo, mainly through the lacking visual feedback and the sound. Come on let us wreck the environment with it
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Old 09-02-2006, 05:15 AM   #74
Micki!

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Re: Chaingun cannon
Quote:
Originally Posted by SyntaxN View Post
Didnīt George already said that an assault rifle wonīt be in though
I remember he said, that rifles won't be in, because Duke doesn't Snipe...
Don't remember anything about assaultrifle though...
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Old 09-02-2006, 06:06 AM   #75
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Re: Chaingun cannon
George, at one point you said you had about 15 weapons (if I remember correctly) virtually finished and ready for shipping, but you and the team wanted to explore some more "whacky ideas".
Did you already add some to Duke`s whacky arsenal ?
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Old 09-02-2006, 06:59 AM   #76
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Re: Chaingun cannon
Ah precious shotgun.

DNF is gonna have to have work hard though if it wants to steal the crown off F.E.A.R.'s shotgun, that thing made the game for me.
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Old 09-02-2006, 07:29 AM   #77
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Re: Chaingun cannon
I think if the Devastator has been included, the design would probably have to have been altered. The reason I say that is due to the full body awareness - what would happen if you tried to use a keypad or whatever, while you have a gun attached to each arm? Of course, they could simply have the guns lowered out of sight for the animation, to keep things fast, I suppose. That's enough pointless speculation for me, I think.
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Old 09-02-2006, 08:43 AM   #78
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Re: Chaingun cannon
Quote:
Originally Posted by Micki! View Post
I didn't like the machinegun from Quake2... As soon as i got a chaingun, i only used that, because it was faster and more powerfull...

[...]

So, if there is a assault rifle of some kind in DNF, i want it stil to be usable, even after getting the Ripper...
I guess, you just need two bullet types for two weapons. Q2 have one for machinegun and chaingun. So you almost always used latter one.
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Old 09-02-2006, 09:32 AM   #79
Denz

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Re: Chaingun cannon
Quote:
Originally Posted by Micki! View Post
Yay...


Damnit Denz, why didn't you also mention sounds, then he might have had answered that too...

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon...

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...
Yeah, i like killing bosses with shootgun. The sound is satisfying. I also took DN3D shootgun sound and put it in Shadow warrior. This change the weapon radically, except its power. Much better.
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Old 09-02-2006, 10:01 AM   #80
Micki!

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Re: Chaingun cannon
Quote:
Originally Posted by ReadOnly View Post
I guess, you just need two bullet types for two weapons. Q2 have one for machinegun and chaingun. So you almost always used latter one.
That could do it...

Because if there was two different kins of amoo for each weapon, then i could always use the weaker machinegun as a reserve, to save ammo...

Unfortunately that's not the case...

But still, there should be another reason than this for the player to use one weapon over another...
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