08-31-2006, 12:30 PM | #41 |
Re: Chaingun cannon
FEAR's shotgun is the best Shotgun ever imo...
But it wouldn't fit for Duke, so i guess the classic shotgun form Duke3D would be the best choice... That's my second favorite anyways...
__________________
A true genius does not need boundaries such as 'common sense' |
|
08-31-2006, 12:33 PM | #42 |
Re: Chaingun cannon
|
|
08-31-2006, 12:52 PM | #43 |
Re: Chaingun cannon
DNF 200X shotgun ftw...
Let's hope it won't be DNF 20XX though...
__________________
A true genius does not need boundaries such as 'common sense' |
|
08-31-2006, 03:41 PM | #44 |
Re: Chaingun cannon
Great news!! Can't wait to use it on the enemies in DNF!
__________________
Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
|
08-31-2006, 03:58 PM | #45 |
Re: Chaingun cannon
Would be cool if it was very powerfull, and worked like primary fire of the Autocannon form Prey... So that it would overheat from excessive use... (In Duke3D it was red-glowing too, but nothing more than that, it wasn't affected by that)
I think it would be cool...
__________________
A true genius does not need boundaries such as 'common sense' |
|
08-31-2006, 04:38 PM | #46 | |
Re: Chaingun cannon
Quote:
|
||
09-01-2006, 12:28 PM | #47 |
Re: Chaingun cannon
|
|
09-01-2006, 12:40 PM | #48 |
Re: Chaingun cannon
To quote BJ (Wolf3D) "...YEAH! "
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
09-01-2006, 03:53 PM | #49 |
Re: Chaingun cannon
|
|
09-01-2006, 03:55 PM | #50 |
|
Re: Chaingun cannon
Sweeeeeeeeeeeeet
|
09-01-2006, 04:11 PM | #51 |
Re: Chaingun cannon
Yay...
Damnit Denz, why didn't you also mention sounds, then he might have had answered that too... I think sounds are REALLY important... I know too many games that have really cool weapons, that just sounds weak and boring... Great sounds is reason enough for me to try out a particular weapon... [EDIT:] I came to think of the chaingun too... It sounded really cool in Duke3D... I wonder how different it'll be in DNF...
__________________
A true genius does not need boundaries such as 'common sense'
Last edited by Micki!; 09-01-2006 at 04:16 PM.
|
|
09-01-2006, 04:22 PM | #52 | |
Re: Chaingun cannon
Quote:
Hopefully this wonīt be the case with DNF, there are enough AAA titles with great looking weapons that sound like pea-guns Iīm really curious how detailed the weapons will be (how many polys ingame), UT 2007 seems to use 40000-50000 polygons for the weapons alone but itīs not known if those numbers are for the ingame models. |
||
09-01-2006, 04:25 PM | #53 |
Re: Chaingun cannon
jep Micki!, as i remember correctly the Doom3 weapons sounds are poor. Especially the shotgun! It sounds like a pistol to me
i think this was one reason because i quit playing the game at the half. OK, the otherall gameplay bored me after having played only 5 hours or so, to death. In games like Doom3 that live from it straight shooting, i guess good weapon sounds are even more important like e.g. in third person shooters. So i assume that good and strong weapon sounds are very important in the FPS-genre!
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi"
Last edited by JobivanHiob; 09-01-2006 at 04:35 PM.
|
|
09-01-2006, 04:35 PM | #54 |
Re: Chaingun cannon
I was actually going to mention Doom3's weapons too, but i didn't want it to sound like i didn't like the game...
I really like Doom3... Sure, no innovations, but some great graphics, but the amosphere is really cool... Having said that, i guess it's ok to mention the bad: the pistol, the machinegun, and the shotgun in Doom3 sounded awfull... The pistol was like "Peew, Peww", the machinegun like "Kwada-wada-wada" and the shotgun like: "PLUMP *click*" ... However, later, Trend Reznor release his soundpack, which GREATLY improved the sounds of Doom3... I enjoy the game ALOT more because of that... The weapons don't sound weak anymore, at all... I'm looknig forward to see what DNF's sounds will be like actually... All i hear is "interactivity, graphics, physics" etc... But raraly any mention of the sounds...
__________________
A true genius does not need boundaries such as 'common sense' |
|
09-01-2006, 05:21 PM | #55 |
Re: Chaingun cannon
|
|
09-01-2006, 07:00 PM | #56 |
|
Re: Chaingun cannon
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait!
Last edited by Mongorian; 09-01-2006 at 08:18 PM.
|
09-01-2006, 07:19 PM | #57 |
Re: Chaingun cannon
Cool ! It really does sound like the weapons will be great in DNF.
And we already know that the freezer, pipe bombs, shrinker, and even the ripper chaingun will be back too, so that's at least 5 of the awesome Duke 3D weapons carried over!
__________________
Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
|
09-01-2006, 08:05 PM | #58 |
Re: Chaingun cannon
duke should be made able to shoot down a helicopter and ripp the chaingun straight off
__________________
The Makron Lives My top upcomin games: Duke Nukem Forever, Prey 2, F.E.A.R. 2, Bioshock, S.T.A.L.K.E.R., ET QUAKE WARS, Painkiller 2, Serious Sam 3, Unreal Tournament 3 Young one it is time for you to learn of the dark arts, The dark art of CAMPING!!! PS. Pig Cops are Dumb F*cks |
|
09-01-2006, 08:35 PM | #59 |
Re: Chaingun cannon
GUYS! Dont blow our 3rd wish, let me do it!
I want DNF to be released next week.
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
09-01-2006, 10:37 PM | #60 |
Chaingun looks?
I hope the design for the "cannon" is better looking than the DN3D one. I always thought it looked far too wide.
I loved the design of the shotgun from the 2001 screenshots.. and I loved the evil-dead style chainsaw. Perhaps the shrink-ray gun has changed its looks back to a more classic Duke aesthetic as well? |
|
09-01-2006, 10:42 PM | #61 |
Re: Chaingun cannon
Awesome, I can't wait to rip apart an octobrain with it
__________________
Smoker incapacitated Telee |
|
09-01-2006, 11:09 PM | #62 |
Re: Chaingun cannon
|
|
09-01-2006, 11:29 PM | #63 | |
Re: Chaingun looks?
Quote:
- No. We took that out ages ago. When we basically re-started we decided not to bring that back. (q) GB |
||
09-01-2006, 11:33 PM | #64 |
Re: Chaingun cannon
Well Put George. I know I would. Most of the time when an fps tries to innovate with its weapons you end up with really convoluted designs that are more annoying than fun. Plus, Duke is a student of the old school! Shotguns, rocket launchers, chainguns and phat gangsta handguns is what we want a red singlet wearing bleach boy to weild. I'm glad to hear that out old favorites are returning. Sure we want to see new stuff, but we also want the old ones. If it's not broken don't fix it.
|
|
09-01-2006, 11:35 PM | #65 |
Re: Chaingun cannon
Though, you could always make this cliched weapons to look and feel original. Devastator for example is a version of rocket launcher, but it feels like something different and because of that kinda original.
|
|
09-02-2006, 12:17 AM | #66 |
|
Re: Chaingun cannon
|
09-02-2006, 12:37 AM | #67 |
Re: Chaingun cannon
^^ Devastator (double barrelled) was among the best looking of all DN3D weapons. If there's a weapon to reconvert without changing the look, it's that one.
I knew about the shotgun. It was too cool not to bring back. They've had it in the '99 screenies and the 2001 video. Going back to the chaingun, I'm guessing there's no assault rifle. Makes sense with no alt-firing grenade launcher(the pipebomb fills that requirement in every way). So what are they wrapping the flag/bandana on? Duke's first-person viewable arm?
__________________
"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
|
09-02-2006, 01:32 AM | #68 |
Re: Chaingun cannon
George, i hope you agree that the Ripper must sound like every bullet is the apocalypse, even if it has a high rate of fire or if it's a small weapon, it must sound really powerful!! .
|
|
09-02-2006, 01:34 AM | #69 |
Re: Chaingun cannon
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.
Last edited by Stormfox; 09-02-2006 at 01:35 AM.
Reason: put embarassed smiley in accidentaly
|
|
09-02-2006, 02:35 AM | #70 | |
Re: Chaingun cannon
Quote:
They were both really good in certain occations... I didn't like the machinegun from Quake2... As soon as i got a chaingun, i only used that, because it was faster and more powerfull... Quake4 was better in this regard... They had a nailgun and a machinegun... and both were also great on certain occations... So, if there is a assault rifle of some kind in DNF, i want it stil to be usable, even after getting the Ripper... Like i said befoer, making the Ripper overheat might make it more of a choice to use it in battle or not... And maybe it's not near as accurate as the assault rifle... But extremely powerfull in medium ranges...
__________________
A true genius does not need boundaries such as 'common sense' |
||
09-02-2006, 03:03 AM | #71 |
Re: Chaingun cannon
I agree for contextual reasons. The weapon's sounds in DN3D made it appear silenced, giving the impression of stealth, which combined with forced-crouch sneaking around in air ducts may be misleading. George wants this to be an in-your-face shooter. I don't think he wants people crouch-crawling behind enemies and shooting them.
__________________
"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
|
09-02-2006, 04:19 AM | #72 |
|
Re: Chaingun cannon
Oh come on George, you're being too generous. In the end, we could want the whole game!
|
09-02-2006, 04:34 AM | #73 | ||
Re: Chaingun cannon
Quote:
Didnīt George already said that an assault rifle wonīt be in though Quote:
There is no chaingun in any game that feels like a chaingun should imo, mainly through the lacking visual feedback and the sound. Come on let us wreck the environment with it |
|||
09-02-2006, 05:15 AM | #74 | |
Re: Chaingun cannon
Quote:
Don't remember anything about assaultrifle though...
__________________
A true genius does not need boundaries such as 'common sense' |
||
09-02-2006, 06:06 AM | #75 |
Re: Chaingun cannon
George, at one point you said you had about 15 weapons (if I remember correctly) virtually finished and ready for shipping, but you and the team wanted to explore some more "whacky ideas".
Did you already add some to Duke`s whacky arsenal ?
__________________
---- Do Not Flog dead mules ---- |
|
09-02-2006, 06:59 AM | #76 |
Re: Chaingun cannon
Ah precious shotgun.
DNF is gonna have to have work hard though if it wants to steal the crown off F.E.A.R.'s shotgun, that thing made the game for me.
__________________
"I'd like to begin by saying **** Lance Armstrong" MOON PRINCESS POWER! |
|
09-02-2006, 07:29 AM | #77 |
Re: Chaingun cannon
I think if the Devastator has been included, the design would probably have to have been altered. The reason I say that is due to the full body awareness - what would happen if you tried to use a keypad or whatever, while you have a gun attached to each arm? Of course, they could simply have the guns lowered out of sight for the animation, to keep things fast, I suppose. That's enough pointless speculation for me, I think.
__________________
Suddenly the restaurant seems far away, hushed, the noise distant, a meaningless hum, compared to this card, and we all hear Price's words: "Raised lettering, pale nimbus white..." |
|
09-02-2006, 08:43 AM | #78 |
Re: Chaingun cannon
I guess, you just need two bullet types for two weapons. Q2 have one for machinegun and chaingun. So you almost always used latter one.
|
|
09-02-2006, 09:32 AM | #79 | |
Re: Chaingun cannon
Quote:
__________________
crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
||
09-02-2006, 10:01 AM | #80 | |
Re: Chaingun cannon
Quote:
Because if there was two different kins of amoo for each weapon, then i could always use the weaker machinegun as a reserve, to save ammo... Unfortunately that's not the case... But still, there should be another reason than this for the player to use one weapon over another...
__________________
A true genius does not need boundaries such as 'common sense' |
||
Bookmarks |
Tags |
duke nukem forever, weapons |
|
|