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Old 09-03-2005, 05:49 AM   #41
TerminX

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Re: Swp v2.0
Quote:
ProAsm said:
Yes, if you have the Atomic addition you will never notice the problem.
V1.3d had a problems with .Grp files so TC's had all their files unziped into the main folder, and with most files the same name, you could only play one TC at a time.
The Game.con was different and 1.3 did not work with Atomic although the other way around was ok.
3dRealms should have made the Atomic addition a FREE update and Duke would have lived a lot longer.
Why would the Atomic Edition (do I need to correct this again a third time in the future, or will twice be enough?) be free? It was a commercial expansion pack which added another 40% of game content -- I get the 40% figure by taking into account that it added 11 maps, whereas the original game had 28 -- 11 is ~40% of 28. The figure goes up to 50% if you consider that the first 6 levels are available free.

So tell me, just why would an extra 50% of the game be given away free when it can be (and was) easily sold? Makes absolutely no sense. I do think the Plutonium Pak should be free now, after all of these years, to people who bought 1.3D (just as you can patch the original version of Doom to include the 4th episode found in The Ultimate Doom for free now) but it would've been simply idiotic and commercially suicidal to give it away for free off the bat. I'm sure that if I worked for half a year after release on an extra 50% of a commercial game I did I'd want some money for the effort rather than just giving it away for free too.
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Old 09-03-2005, 06:46 AM   #42
Phayzon

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Re: Swp v2.0
Agreed.
Doom owners can update to Ultimate Doom and Doom wasnt sold in stores after that, just Ultimate
SO. Duke3D owners should be able to freely update to Atomic (By use of ppak) and after that point, 1.3d isnt sold anymore in stores, just 1.4/5.
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Old 09-03-2005, 06:58 AM   #43
ProAsm

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Re: Swp v2.0
Well then its the Plutonium pack, another mass confusion which they created.
Thats what should be free, to upgrade people who already have 1.3d
Which ever way, EVERYONE today should have a Duke3d.grp file that is approx 44 megs, a 155k Game.con and 44k User.con, so whatever patch is needed to get it here should be free else we going to experience the same chaos as before.
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Old 09-03-2005, 07:10 AM   #44
TerminX

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Re: Swp v2.0
Uh, the 1.5 CONs are GPL -- they're free. It's simply the data such as the maps and extra art and sounds that isn't.
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Old 09-03-2005, 07:46 AM   #45
ProAsm

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Re: Swp v2.0
Is there perhaps not a way we can approach 3dR on this matter.
I dont mind making a patch program that can do the job.
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Old 09-03-2005, 10:18 AM   #46
hitman71

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Re: Swp v2.0
i think the point trying to be made is the plutonium pack broke many tc's with a dodgy con. People payed for that. Then Atomic comes out and people have to buy that as well to fix stuff.

Somewhere along the lines there should have been a free patch to a fixed up 1.5 (game content excluded). Then atomic would still need to be bought to be played, but at least you'd all have a working 1.5 con etc.

Thats what i can gather from the above posts anyway. I never bought or owned any DN games at the time so fogive me if i'm wrong.
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Old 09-03-2005, 11:12 AM   #47
Phayzon

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Re: Swp v2.0
There IS a patch for 1.4->1.5
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"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
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Old 09-03-2005, 12:24 PM   #48
ProAsm

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Re: Swp v2.0
Basically all we need is a patch which excludes the 4th Episode and all its maps.
We just need the art, sound and stuff plus the Game.con and User.con files.
Many of the TC's use the new art and Game.con file and this is where the 1.3d guys lost out.
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Old 09-03-2005, 04:18 PM   #49
ProAsm

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Re: Swp v2.0
Quote:
@PROASM
Are you working on a similar project for Duke Nukem 3D.
PlayDuke?
Its all there on my site now - go check it out.
http://www.proasm.com

Quote:
Yeah, and the wolf2duke i have is 4eps long, not 1 level.
Can you give me a url to this or can I give you a password to upload it onto my PC ?

Quote:
v. 2.0 doesn't work under win98se.
v. 1.7 worked, when i used it with the content of Swp98.zip in the directory.
but that doesn't help with 2.0.
Can you please make a win98 compatibility package for 2.0?

Funduke, I'm working on it.
When you run 2.0 does it complain about it cannot find some file, if so I need to know what files it is looking for.
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Old 09-03-2005, 07:27 PM   #50
Phayzon

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Re: Swp v2.0
havnt a clue where I got it. I think id have to upload it myself.
EDIT: Nevermind, googled it http://web.telia.com/~u73900304/wolf2duke/
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Old 09-03-2005, 08:12 PM   #51
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Quote:
v. 2.0 doesn't work under win98se.
v. 1.7 worked, when i used it with the content of Swp98.zip in the directory.
but that doesn't help with 2.0.
Can you please make a win98 compatibility package for 2.0?

Funduke, I'm working on it.
When you run 2.0 does it complain about it cannot find some file, if so I need to know what files it is looking for.
Hello ProAsm!

The error message is in the attachment.
Sorry, it's german.

-----------

About something different:

I downloaded some of the Duke3d-TC's, that you have made compatible with JonoF's Port.
It's nice, that you have done this, but i have some serious suggestions because respect of authorship:

Include the original textfiles.

Include information about what exactly the changes are, that you have done on the original.

Include information, from where the original can be downloaded.

Include information, to what location the modified version has been initially uploaded (your homepage).

Include your name and email as well as those of the original author.

Use for the uploaded zip-file a filename, that is different from the zip files name, in what the original has been distributed (to avoid confusions).

Use a template to include all information about the tc.
For example this:
http://rtcm.thecomitatus.com/temp/BUILDGameTemplate.txt
That makes sure, that you don't miss any important and/or useful information.


Greetings
Funduke
Attached Images
File Type: png 940200-swperror.png (5.0 KB, 11 views)
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Old 09-04-2005, 01:20 AM   #52
ProAsm

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Re: Swp v2.0
Firstly regarding the Swp20.
I booted an old Win98 PC here and got the same errors.
I tried every trick in the book to get it to compile for Win98 but failed every time.
It would seem the new code is no longer Win98 compatible.
I have called on JonoF for help on this one.

Regarding the TC's
1. The changes I made is adding the necessary TCName.def file where necessary so that the TC will display the extra graphics. Its for this reason that you need my Duke3dw as JonoF's current Duke3d will not work and you will not get the TC's required graphics.
2. Regarding text documentation.
I do not have any text files for any of the TC's except maybe a few.
If I had them I would have added them.
The CD where I had all these files stored since 1998 is not reading anymore and on there I can see all the text files in a seperate folder but cannot retrieve them or read them.
3. Regarding original download urls... you have to be joking... www.off_my_cd_I_made_in_1998.nowbroke

To be very honest, if I have to go through all the trouble you ask, I'd rather dump the whole lot.
I just added them to my site for the conveince of the Duke community as I dont think you going to find many of these TC's anywhere else
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Old 09-04-2005, 02:34 AM   #53
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
3. Regarding original download urls... you have to be joking... www.off_my_cd_I_made_in_1998.nowbroke

ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/
http://www.google.com

http://www.altavista.com/web/adv

http://indexes.totalconversions.com/duke3d/rel-a-h.html

Greetings
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Old 09-04-2005, 05:09 AM   #54
hitman71

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Re: Swp v2.0
heh - now find me an equally good selection of maps and tc's for shadow warrior (on a DIFF page please)
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Old 09-04-2005, 08:11 AM   #55
Just_Jim
Re: Swp v2.0
The amount of work ProAsm has put into PlayDuke and PlayWang is greatly appreciated. What seems like quite a while ago ProAsm posted a screen shot of PlayDuke and what would have been a very large download.

I asked him to attenuate the interface without realizing what was entailed in doing so. ProAsma sliced off a chunk of his collection and I downloaded PlayDuke v2.2. Since then I have found an enormous amount of TCs (many of which are mirrored in the links above) that work with PlayDuke and jfDuke3D_fixed after some time spent reconfiguring, reGRPing and reZIPping.

Thanks
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Old 09-04-2005, 09:31 AM   #56
hitman71

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Re: Swp v2.0
Same goes for the repacking and hosting of many SW TC's and the SWP and PlayWang tools. All appreciated

Whens he gonna add multiplayer and fix the polymost issues though hehe, oh and complete the highres pack single handed... lol.
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Old 09-04-2005, 10:20 AM   #57
ProAsm

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Re: Swp v2.0
LOL, I think everytime JF sees an email from me he must scream and run away

Anyways Funduke, I have managed to get you a Swp21 working with Win98 and will release it together with Swp21 later this week.
I'm just currently working on a version that will do both with a lot of help from JF and we are almost there
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Old 09-04-2005, 02:22 PM   #58
ProAsm

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Re: Swp v2.0
Quote:
Include the original textfiles.
There you go Funduke, I met you 20% of the way
http://www.proasm.com
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Old 09-04-2005, 03:34 PM   #59
djimd
Re: Swp v2.0
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.
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Old 09-04-2005, 03:55 PM   #60
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Quote:
Include the original textfiles.
There you go Funduke, I met you 20% of the way
http://www.proasm.com
WOW!
That's nice.
I did some search in the meantime:

ADGGame
http://www.proasm.com/files/dntcs/AdgGame.zip
Original:
ADG Episode
http://www.bur.st/~duke3d/showtext.c...isodes/adg.txt


MYSTIQUE Ages in time
http://www.proasm.com/files/dntcs/AgesTime.zip
Original:
Mystique: Ages in Time
ftp://ftp.sunet.se/pub/pc/games/3dre...ique/agestime/


Army of Death
http://www.proasm.com/files/dntcs/ArmyDeth.zip
Original:
Duke Nukem vs. the Army of Death
http://www.bur.st/~duke3d/showtext.c...odes/death.txt

Arrival
http://www.proasm.com/files/dntcs/Arrival.zip
?

American Assault
http://www.proasm.com/files/dntcs/Assault.zip
Original:
American Assault - Total Conversion 1.4/1.5
ftp://ftp.sunet.se/pub/pc/games/3dre...c/amerassault/


Black Plaque Foods
http://www.proasm.com/files/dntcs/Bpf.zip
original:
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje
(linked from here:
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje )

BNW
http://www.proasm.com/files/dntcs/Bnw.zip
Original:
Brave New World
http://www.bur.st/~duke3d/showtext.c...isodes/bnw.txt


Burnt
http://www.proasm.com/files/dntcs/Burnt.zip
Original:
??? Burnt2 Addon ??? (I'm not sure, if this is the same, haven't downloaded it. Someone has to check it)
http://www.bur.st/~duke3d/showtext.c...des/burnt2.txt


C and C
http://www.proasm.com/files/dntcs/Candc.zip
Original:
Command and Conquer Episode
http://www.bur.st/~duke3d/showtext.c...odes/candc.txt


Duke meets DooM
http://www.proasm.com/files/dntcs/Doomduke.zip
Original:
Duke Meets Doom
ftp://ftp.sunet.se/pub/pc/games/3dre...uke3d/tc/doom/


Duke25C
http://www.proasm.com/files/dntcs/Duke25c.zip
Original:
25th Century Duke
ftp://ftp.sunet.se/pub/pc/games/3dre...e3d/tc/25thcd/


Duke969
http://www.proasm.com/files/dntcs/Duke969.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3dre...-e/duke969.txt
ftp://ftp.sunet.se/pub/pc/games/3dre...-e/duke969.zip
ftp://ftp.sunet.se/pub/pc/games/3dre...e/duke969a.txt
ftp://ftp.sunet.se/pub/pc/games/3dre...e/duke969a.zip


DukeCity
http://www.proasm.com/files/dntcs/Dukecity.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/dukecity/


DukeLand
http://www.proasm.com/files/dntcs/Dukeland.zip
Original:
DUKELAND Mini-episode
ftp://ftp.sunet.se/pub/pc/games/3dre...e3d/tc/disney/


Duke it out in Newyork
http://www.proasm.com/files/dntcs/Dukeny.zip
Original:
Duke it out in New York
http://www.bur.st/~duke3d/showtext.c...des/dioiny.txt


Dukerminator
http://www.proasm.com/files/dntcs/Duketerm.zip
Original:
Dukerminator 3D
http://www.bur.st/~duke3d/showtext.c...des/duket2.txt


GRUNE - Realm of Grune
http://www.proasm.com/files/dntcs/Grune.zip
Original:
The Realms of Grune
ftp://ftp.sunet.se/pub/pc/games/3dre...uke3d/tc/grune


Haunting
http://www.proasm.com/files/dntcs/Haunting.zip
?

Haunting 2
http://www.proasm.com/files/dntcs/Haunt2pp.zip
?

Homeward
http://www.proasm.com/files/dntcs/Homeward.zip
original (?):
http://ftp.sunet.se/pub/pc/games/3dr...j/homeward.zip
http://ftp.sunet.se/pub/pc/games/3dr...j/homeward.txt


Industrial Complex
http://www.proasm.com/files/dntcs/Ice.zip
Original:
Industrial Complex Episode
http://www.bur.st/~duke3d/showtext.c...isodes/ice.txt


Jediquest
http://www.proasm.com/files/dntcs/Jeditc.zip
Original:
A Jedi's Quest TC
ftp://ftp.sunet.se/pub/pc/games/3dre...tc/jedisquest/

Layre
http://www.proasm.com/files/dntcs/Layre.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3dre...ke3d/tc/layre/


Leo Hotel
http://www.proasm.com/files/dntcs/Leohotel.zip
?

LostDuke
http://www.proasm.com/files/dntcs/Lostduke.zip
original:
The Lost Duke Episodes 2.0
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/lostduke/


MERC
http://www.proasm.com/files/dntcs/Merc.zip
Original:
MERC:Fatal Reality!
ftp://ftp.sunet.se/pub/pc/games/3dre...uke3d/tc/merc/
There is also Part two of that tc:
Merc 2
ftp://ftp.sunet.se/pub/pc/games/3dre...ke3d/tc/merc2/

Mission Impossible
http://www.proasm.com/files/dntcs/Mitc.zip
original:
http://www.fortunecity.com/skyscrape...35/index2.html


Monkey Shines
http://www.proasm.com/files/dntcs/Mshines.zip
Original:
http://www.edgefiles.com/files/1285.html
Hehe


MSSP v3
http://www.proasm.com/files/dntcs/Mssp3.zip
MSSP Addon
http://www.bur.st/~duke3d/showtext.c...sodes/mssp.txt


The Nuclear Pack
http://www.proasm.com/files/dntcs/Nuclear.zip
original:
Nuclear Pack v1.0
http://rtcm.thecomitatus.com/knowled...er/nuclear.zip
(linked from
http://rtcm.thecomitatus.com/knowled...d-addons-user/

Office
http://www.proasm.com/files/dntcs/Office.zip
Original:
http://www.edgefiles.com/files/1287.html



Penthouse Paradise
http://www.proasm.com/files/dntcs/Penthous.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3dre...t/penthous.txt
ftp://ftp.sunet.se/pub/pc/games/3dre...t/penthous.zip


PLATOON
http://www.proasm.com/files/dntcs/Platoon.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3dre...3d/tc/platoon/


Predator
http://www.proasm.com/files/dntcs/Predator.zip
Original:
PREDATOR TC: FUTURE WAR
ftp://ftp.sunet.se/pub/pc/games/3dre...e3d/tc/predtc/


Redrum
http://www.proasm.com/files/dntcs/Redrum.zip
Original:
Redrum: The Shining II
ftp://ftp.sunet.se/pub/pc/games/3dre...e3d/tc/redrum/


ROBOTECH
http://www.proasm.com/files/dntcs/Robotech.zip
Original:
Robotech TC
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/robotech/


ReTurn
http://www.proasm.com/files/dntcs/Return.zip
Original:
THE RETURN
ftp://ftp.sunet.se/pub/pc/games/3dre...e3d/tc/return/


Shock System
http://www.proasm.com/files/dntcs/Shocksys.zip
Original:
http://www.ttlg.com/ss1/archive/other.htm


Secrets of the Acropolis
http://www.proasm.com/files/dntcs/Sota.zip
Original:
Secrets Of The Acropolis v1.0
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/infinity/


Starship Troopers
http://www.proasm.com/files/dntcs/Sst.zip
Original:
STARSHIP TROOPERS TC
ftp://ftp.sunet.se/pub/pc/games/3dre...rshiptroopers/


Final Confrontation
http://www.proasm.com/files/dntcs/Tfc.zip
Original:
THE FINAL CONFRONTATION
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/tfc/


Dawn of Thrawn
http://www.proasm.com/files/dntcs/Thrawn1.zip
original:
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje
(linked from
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje

The GATE
http://www.proasm.com/files/dntcs/TheGate.zip
Original:
The Gate
ftp://ftp.sunet.se/pub/pc/games/3dre...3d/tc/thegate/


TIME TC
http://www.proasm.com/files/dntcs/Time11.zip
Original:
TIME v 1.1
ftp://ftp.sunet.se/pub/pc/games/3dre...uke3d/tc/time/

Total Apocalypse
http://www.proasm.com/files/dntcs/Totalapc.zip
Original:
Total Apocalypse
http://www.bur.st/~duke3d/showtext.c...es/totalap.txt


Total Infiltration
http://www.proasm.com/files/dntcs/Totalinf.zip
Original:
Total Infiltration
http://www.bur.st/~duke3d/showtext.c...s/totalinf.txt


Urban Chaos
http://www.proasm.com/files/dntcs/Uchaos.zip
original:
http://www.bur.st/~duke3d/cgi-bin/ma...gi?Urban_Chaos


Vermin
http://www.proasm.com/files/dntcs/Vermin.zip
Original:
Vermin Clearance
http://www.bur.st/~duke3d/showtext.c...des/vermin.txt


Victimized
http://www.proasm.com/files/dntcs/Victim.zip
original:
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje
(linked from
http://landhell.fpp.pl/duke/index.ph...&DIR=konwersje


Wolf-2-Duke
http://www.proasm.com/files/dntcs/W2d.zip
Original:
WOLF2DUKE
ftp://ftp.sunet.se/pub/pc/games/3dre.../tc/wolf2duke/


WGRealms
http://www.proasm.com/files/dntcs/Wgrealms.zip
original:
http://www.geocities.com/wgrealms/


WhiteHouse Strike
http://www.proasm.com/files/dntcs/Whthouse.zip
Original:
WHITEHOUSE STRIKE!
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/whthouse/


Xartech
http://www.proasm.com/files/dntcs/Xartech.zip
Original:
http://rtcm.thecomitatus.com/knowled...er/xartech.zip
(linked from here:
http://rtcm.thecomitatus.com/knowled...d-addons-user/ )

Xmas-Duke
http://www.proasm.com/files/dntcs/Xmasduke.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3dre...z/xmasduke.zip

Zerohour
http://www.proasm.com/files/dntcs/Zerohour.zip
Original:
"Duke, it's ZeroHour"
ftp://ftp.sunet.se/pub/pc/games/3dre...d/tc/zerohour/

That might be the missing 80 percent.


Thank you again!

Greetings
Funduke
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Old 09-04-2005, 04:10 PM   #61
Psykomanius

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Re: Swp v2.0
OMG Funduke !!!
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Old 09-04-2005, 04:21 PM   #62
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:Anyways Funduke, I have managed to get you a Swp21 working with Win98 and will release it together with Swp21 later this week.
That's nice!
Thank you!
I can't wait to try it!

Greetings
Funduke
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Old 09-04-2005, 05:26 PM   #63
Funduke

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Re: Swp v2.0
Hi ProAsm!

Because of the textfiles on your homepage, i have been able to find download URL's to the four missing TC's:

Arrival
http://www.proasm.com/files/dntcs/Arrival.zip
Original:
http://ftp.se.kde.org/pub/games/PC/3...-e/arrival.zip
http://ftp.se.kde.org/pub/games/PC/3...-e/arrival.txt


Haunting
http://www.proasm.com/files/dntcs/Haunting.zip
and
Haunting 2
http://www.proasm.com/files/dntcs/Haunt2pp.zip
Are avaiable together in one single zip-file, called haunting.zip.
Original:
http://files.filefront.com/2986865
--> If Firefox and opera do not download
(they didn't, when i tried it), try it with
MS Internet Explorer.

Leo Hotel
http://www.proasm.com/files/dntcs/Leohotel.zip
Original:
http://files.filefront.com/2986869
(Again: Use MSIE!)



Greetings
Funduke
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Old 09-04-2005, 06:07 PM   #64
hitman71

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Re: Swp v2.0
Quote:
djimd said:
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.
Precaching of what ? And if it hits duke is it gonna hit sw too ?

Precaching of sounds and textures would be awesome. No more ingame stutters and i think much higher res textures could be used.
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Old 09-04-2005, 06:59 PM   #65
Funduke

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Re: Swp v2.0
Hello ProAsm.

You wrote in response to the description by djimd, how to make the SST-TC working with JonoF's port:

Quote:
ProAsm said:
SST needs some other stuff also.

I plan to try his way to do it on my own. But can you tell me, what was missing in his description?

Thanks in advance,

Greetings
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Old 09-05-2005, 05:32 AM   #66
Parkar

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Re: Swp v2.0
Quote:
hitman71 said:
Quote:
djimd said:
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.
Precaching of what ? And if it hits duke is it gonna hit sw too ?

Precaching of sounds and textures would be awesome. No more ingame stutters and i think much higher res textures could be used.
Precaching of textures and models. It removes all the ingame lag when entering areas with new art.
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Old 09-05-2005, 07:48 AM   #67
hitman71

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Re: Swp v2.0
excellent. i hope its slotted into the sw port too as the new ninja model causes big stutters when turning a corner to face a few of them... Stutters and random crashes are the 2 biggest probs right now for the casual player. Add in a multiplayer option with these fixes and i'll be in wangbang heaven on a nightly basis
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Old 09-05-2005, 12:12 PM   #68
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Re: Swp v2.0
Yeah the Precaching has been done in Duke which is very nice.
Its a bit of a pain in the butt to sit and wait for this at the start of each map, but the wait is well worth it as your whole game changes to what it was before, as Parkar says, those big outdoor surprises are no longer a problem.

Parkar, I see you are a very talented guy with your efforts on Duke which I consider damn excellent.
How about doing some models for Sw here, I'm sure everyone would really appreciate it.

Funduke, thanks for those links, I'll check them out asap and get the text files updated.
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Old 09-05-2005, 12:24 PM   #69
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Re: Swp v2.0
Agreed about Parkars models. Those weapons are cool for duke. Barrels and other bits too...

I think there are many people that have contributed to the duke hrp that could also contribute to the sw one. If only their interest in sw was as high ? Surely some of them love both games ?
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Old 09-05-2005, 12:58 PM   #70
ProAsm

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Re: Swp v2.0
Funduke, in reply to your question regarding SST, I see there are no extra textures so it does not need anything else.
I thought I had added a SST.def but I see I did not.
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Old 09-05-2005, 02:05 PM   #71
Parkar

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Re: Swp v2.0
Quote:
ProAsm said:
Yeah the Precaching has been done in Duke which is very nice.
Its a bit of a pain in the butt to sit and wait for this at the start of each map, but the wait is well worth it as your whole game changes to what it was before, as Parkar says, those big outdoor surprises are no longer a problem.

Parkar, I see you are a very talented guy with your efforts on Duke which I consider damn excellent.
How about doing some models for Sw here, I'm sure everyone would really appreciate it.

Funduke, thanks for those links, I'll check them out asap and get the text files updated.
I am eager to do some sw models but I am forceing myself to make sure duke is completly remodeled first. I'll bug Esslan(my brother) some more since he is literaly asking me to remind him to do sw modeling. he is working on the training doll right now but it is going slow.
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Old 09-05-2005, 02:57 PM   #72
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Funduke, in reply to your question regarding SST, I see there are no extra textures so it does not need anything else.
I thought I had added a SST.def but I see I did not.
Thank you for the info.

I will try it.

Greetings
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Old 09-07-2005, 02:17 PM   #73
ProAsm

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Re: Swp v2.0
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com
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Old 09-07-2005, 03:03 PM   #74
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com
Thank you.

I will try it tomorrow.
I'm not at home right now.

Greetings
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Old 09-08-2005, 12:35 PM   #75
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com
I tried it and it works!
I extracted the content of Swp21.zip into a directory with a working installment of the latest jfsw version and encountered no problems when launching Swp.exe under Windows 98SE.

So there is apparently no need anymore for the extra Swp21-98.zip.

By the way: the status bar is coooooool!

Greetings and many thanks
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Old 09-08-2005, 12:47 PM   #76
ProAsm

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Re: Swp v2.0
Quote:
So there is apparently no need anymore for the extra Swp21-98.zip.
Now that is good news.
Must be something wrong with my Win98 installstion as I get a crash with "This program has caused an illegal operation" yet JF does not get the crash and his works great, so just incase I made the other one while using Win98.
This universal fix is courtesy JonoF.
Glad I can dump that now - thanks
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Old 09-08-2005, 03:10 PM   #77
Funduke

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Re: Swp v2.0
Quote:
ProAsm said:
Must be something wrong with my Win98 installstion as I get a crash with "This program has caused an illegal operation"
Check this:
http://support.microsoft.com/?kbid=138835

Probably it helps.

It might also be helpful to make first a "scandisk" and then defragmenting the harddrive.

Greetings
Funduke
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Old 09-11-2005, 01:15 PM   #78
Funduke

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Re: Swp v2.0
Quote:
djimd said:
This is really a sw thread but as you posted here - this is how to get starship troopers working with jonof port in full polymost glory:
1. Rename SST_FULL.dat to SST_FULL.exe and extract - winrar or self-extract
2. If you have atomic duke version - rename SST_ATOM.dat to SST_ATOM.exe and extract - winrar or self-extract to same directory overwriting con files and tilesart09.
3.Build all these files into a grp file - using group file studio or similar app. Call this starship.grp.
4. Create a sub directory \CustomMaps\Starship in your jfduke directory and place starship.grp and the strarship game.con (created with the extraction ) in this directory.
5. Make a shortcut to duke3d.exe and add this to the target commandline of the shortcut after duke3d.exe (space):
/gCustomMaps\starship\starship.grp /xCustomMaps\starship\GAME.CON

Just make sure that you are not running the hires pack by default or the game will not run as it was supposed to.
I tried it. And it works fine.
I wrote a batch file to make it quicker.
It's in the attachment.

Greetings
Funduke
Attached Files
File Type: zip 945890-sstatgrp.zip (1.8 KB, 11 views)
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Old 09-12-2005, 03:54 AM   #79
Steve

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Re: Swp v2.0
Quote:
Burnt
http://www.proasm.com/files/dntcs/Burnt.zip
Original:
??? Burnt2 Addon ??? (I'm not sure, if this is the same, haven't downloaded it. Someone has to check it)
]http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/burnt2.txt/quote]

Holy crap... my old ep!

Burnt2 is for Duke3d Atomic Edtion where as 'Burnt' is for v1.3D of Duke3d.
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