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#41 | |
Re: Swp v2.0
Quote:
So tell me, just why would an extra 50% of the game be given away free when it can be (and was) easily sold? Makes absolutely no sense. I do think the Plutonium Pak should be free now, after all of these years, to people who bought 1.3D (just as you can patch the original version of Doom to include the 4th episode found in The Ultimate Doom for free now) but it would've been simply idiotic and commercially suicidal to give it away for free off the bat. I'm sure that if I worked for half a year after release on an extra 50% of a commercial game I did I'd want some money for the effort rather than just giving it away for free too. |
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#42 |
Re: Swp v2.0
Agreed.
Doom owners can update to Ultimate Doom and Doom wasnt sold in stores after that, just Ultimate SO. Duke3D owners should be able to freely update to Atomic (By use of ppak) and after that point, 1.3d isnt sold anymore in stores, just 1.4/5.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#43 |
Re: Swp v2.0
Well then its the Plutonium pack, another mass confusion which they created.
Thats what should be free, to upgrade people who already have 1.3d Which ever way, EVERYONE today should have a Duke3d.grp file that is approx 44 megs, a 155k Game.con and 44k User.con, so whatever patch is needed to get it here should be free else we going to experience the same chaos as before.
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#44 |
Re: Swp v2.0
Uh, the 1.5 CONs are GPL -- they're free. It's simply the data such as the maps and extra art and sounds that isn't.
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#45 |
Re: Swp v2.0
Is there perhaps not a way we can approach 3dR on this matter.
I dont mind making a patch program that can do the job.
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http://www.proasm.com |
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#46 |
Re: Swp v2.0
i think the point trying to be made is the plutonium pack broke many tc's with a dodgy con. People payed for that. Then Atomic comes out and people have to buy that as well to fix stuff.
Somewhere along the lines there should have been a free patch to a fixed up 1.5 (game content excluded). Then atomic would still need to be bought to be played, but at least you'd all have a working 1.5 con etc. Thats what i can gather from the above posts anyway. I never bought or owned any DN games at the time so fogive me if i'm wrong.
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hitm4n |
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#47 |
Re: Swp v2.0
There IS a patch for 1.4->1.5
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#48 |
Re: Swp v2.0
Basically all we need is a patch which excludes the 4th Episode and all its maps.
We just need the art, sound and stuff plus the Game.con and User.con files. Many of the TC's use the new art and Game.con file and this is where the 1.3d guys lost out.
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http://www.proasm.com |
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#49 | |||
Re: Swp v2.0
Quote:
http://www.proasm.com Quote:
Quote:
When you run 2.0 does it complain about it cannot find some file, if so I need to know what files it is looking for.
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http://www.proasm.com |
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#50 |
Re: Swp v2.0
havnt a clue where I got it. I think id have to upload it myself.
EDIT: Nevermind, googled it http://web.telia.com/~u73900304/wolf2duke/
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#51 | ||
Re: Swp v2.0
Quote:
The error message is in the attachment. Sorry, it's german. ----------- About something different: I downloaded some of the Duke3d-TC's, that you have made compatible with JonoF's Port. It's nice, that you have done this, but i have some serious suggestions because respect of authorship: Include the original textfiles. Include information about what exactly the changes are, that you have done on the original. Include information, from where the original can be downloaded. Include information, to what location the modified version has been initially uploaded (your homepage). Include your name and email as well as those of the original author. Use for the uploaded zip-file a filename, that is different from the zip files name, in what the original has been distributed (to avoid confusions). Use a template to include all information about the tc. For example this: http://rtcm.thecomitatus.com/temp/BUILDGameTemplate.txt That makes sure, that you don't miss any important and/or useful information. Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#52 |
Re: Swp v2.0
Firstly regarding the Swp20.
I booted an old Win98 PC here and got the same errors. I tried every trick in the book to get it to compile for Win98 but failed every time. It would seem the new code is no longer Win98 compatible. I have called on JonoF for help on this one. Regarding the TC's 1. The changes I made is adding the necessary TCName.def file where necessary so that the TC will display the extra graphics. Its for this reason that you need my Duke3dw as JonoF's current Duke3d will not work and you will not get the TC's required graphics. 2. Regarding text documentation. I do not have any text files for any of the TC's except maybe a few. If I had them I would have added them. The CD where I had all these files stored since 1998 is not reading anymore and on there I can see all the text files in a seperate folder but cannot retrieve them or read them. 3. Regarding original download urls... you have to be joking... www.off_my_cd_I_made_in_1998.nowbroke To be very honest, if I have to go through all the trouble you ask, I'd rather dump the whole lot. I just added them to my site for the conveince of the Duke community as I dont think you going to find many of these TC's anywhere else
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http://www.proasm.com |
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#53 | |
Re: Swp v2.0
Quote:
http://www.google.com http://www.altavista.com/web/adv http://indexes.totalconversions.com/duke3d/rel-a-h.html Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#54 |
Re: Swp v2.0
heh - now find me an equally good selection of maps and tc's for shadow warrior (on a DIFF page please)
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hitm4n |
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#55 |
Re: Swp v2.0
The amount of work ProAsm has put into PlayDuke and PlayWang is greatly appreciated. What seems like quite a while ago ProAsm posted a screen shot of PlayDuke and what would have been a very large download.
I asked him to attenuate the interface without realizing what was entailed in doing so. ProAsma sliced off a chunk of his collection and I downloaded PlayDuke v2.2. Since then I have found an enormous amount of TCs (many of which are mirrored in the links above) that work with PlayDuke and jfDuke3D_fixed after some time spent reconfiguring, reGRPing and reZIPping. Thanks |
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#56 |
Re: Swp v2.0
Same goes for the repacking and hosting of many SW TC's and the SWP and PlayWang tools. All appreciated
Whens he gonna add multiplayer and fix the polymost issues though
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hitm4n |
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#57 |
Re: Swp v2.0
LOL, I think everytime JF sees an email from me he must scream and run away
Anyways Funduke, I have managed to get you a Swp21 working with Win98 and will release it together with Swp21 later this week. I'm just currently working on a version that will do both with a lot of help from JF and we are almost there
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http://www.proasm.com |
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#58 | |
Re: Swp v2.0
Quote:
http://www.proasm.com
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http://www.proasm.com |
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#59 |
Re: Swp v2.0
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.
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#61 |
Re: Swp v2.0
OMG Funduke !!!
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Life can only be understood in reverse. But must be lived forward. |
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#62 | |
Re: Swp v2.0
Quote:
Thank you! I can't wait to try it! Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#63 |
Re: Swp v2.0
Hi ProAsm!
Because of the textfiles on your homepage, i have been able to find download URL's to the four missing TC's: Arrival http://www.proasm.com/files/dntcs/Arrival.zip Original: http://ftp.se.kde.org/pub/games/PC/3...-e/arrival.zip http://ftp.se.kde.org/pub/games/PC/3...-e/arrival.txt Haunting http://www.proasm.com/files/dntcs/Haunting.zip and Haunting 2 http://www.proasm.com/files/dntcs/Haunt2pp.zip Are avaiable together in one single zip-file, called haunting.zip. Original: http://files.filefront.com/2986865 --> If Firefox and opera do not download (they didn't, when i tried it), try it with MS Internet Explorer. Leo Hotel http://www.proasm.com/files/dntcs/Leohotel.zip Original: http://files.filefront.com/2986869 (Again: Use MSIE!) Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#64 | |
Re: Swp v2.0
Quote:
Precaching of sounds and textures would be awesome. No more ingame stutters and i think much higher res textures could be used.
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hitm4n |
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#65 | |
Re: Swp v2.0
Hello ProAsm.
You wrote in response to the description by djimd, how to make the SST-TC working with JonoF's port: Quote:
Thanks in advance, Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#66 | ||
Re: Swp v2.0
Quote:
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#67 |
Re: Swp v2.0
excellent. i hope its slotted into the sw port too as the new ninja model causes big stutters when turning a corner to face a few of them... Stutters and random crashes are the 2 biggest probs right now for the casual player. Add in a multiplayer option with these fixes and i'll be in wangbang heaven on a nightly basis
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hitm4n |
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#68 |
Re: Swp v2.0
Yeah the Precaching has been done in Duke which is very nice.
Its a bit of a pain in the butt to sit and wait for this at the start of each map, but the wait is well worth it as your whole game changes to what it was before, as Parkar says, those big outdoor surprises are no longer a problem. Parkar, I see you are a very talented guy with your efforts on Duke which I consider damn excellent. How about doing some models for Sw here, I'm sure everyone would really appreciate it. Funduke, thanks for those links, I'll check them out asap and get the text files updated.
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http://www.proasm.com |
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#69 |
Re: Swp v2.0
Agreed about Parkars models. Those weapons are cool for duke. Barrels and other bits too...
I think there are many people that have contributed to the duke hrp that could also contribute to the sw one. If only their interest in sw was as high ? Surely some of them love both games ?
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hitm4n |
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#70 |
Re: Swp v2.0
Funduke, in reply to your question regarding SST, I see there are no extra textures so it does not need anything else.
I thought I had added a SST.def but I see I did not.
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#71 | |
Re: Swp v2.0
Quote:
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#72 | |
Re: Swp v2.0
Quote:
I will try it. Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#73 |
Re: Swp v2.0
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included. http://www.proasm.com
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http://www.proasm.com |
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#74 | |
Re: Swp v2.0
Quote:
I will try it tomorrow. I'm not at home right now. Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#75 | |
Re: Swp v2.0
Quote:
I extracted the content of Swp21.zip into a directory with a working installment of the latest jfsw version and encountered no problems when launching Swp.exe under Windows 98SE. So there is apparently no need anymore for the extra Swp21-98.zip. By the way: the status bar is coooooool! Greetings and many thanks Funduke
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http://www.geocities.com/southparkduke/ |
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#76 | |
Re: Swp v2.0
Quote:
Must be something wrong with my Win98 installstion as I get a crash with "This program has caused an illegal operation" yet JF does not get the crash and his works great, so just incase I made the other one while using Win98. This universal fix is courtesy JonoF. Glad I can dump that now - thanks
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http://www.proasm.com |
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#77 | |
Re: Swp v2.0
Quote:
http://support.microsoft.com/?kbid=138835 Probably it helps. It might also be helpful to make first a "scandisk" and then defragmenting the harddrive. Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#78 | |
Re: Swp v2.0
Quote:
I wrote a batch file to make it quicker. It's in the attachment. Greetings Funduke
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http://www.geocities.com/southparkduke/ |
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#79 | |
Re: Swp v2.0
Quote:
Burnt2 is for Duke3d Atomic Edtion where as 'Burnt' is for v1.3D of Duke3d. |
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