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Old 06-06-2008, 01:24 PM   #201
hitman71

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Re: Swp updated.
Ahem, who seperated the minitc's again
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Old 06-06-2008, 04:49 PM   #202
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Re: Swp updated.
When I moved my site I lost quite a lot of stuff, so maybe some of the minitc's were part of that.
Phayzon, I can put the wb maps back, its just that I feel currently people wont know what to do with them as if and when ever wb will thrive again is anyone's guess
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Old 06-06-2008, 04:56 PM   #203
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Re: Swp updated.
I can supply lists of what we had before and the MiniTC's are all backed up to disc somewhere All can be sent (or uploaded for you to leech) if required. When you said you seperated them, what did you mean ? As far as i can remember, all the MiniTC's were made because of their unique textures or sounds. Did you manage to unpack some and just make them into normal maps ? Did you combine them with the map packs ??

Regards the WB maps, i feel the whole set should be available, wether people play wangbang or not. Some include a few enemies but most are completely empty. People can run around them in single player mode though and personally i enjoyed looking round some of those maps.
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Old 06-07-2008, 03:46 AM   #204
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Re: Swp updated.
Ok everything is back as before - just refresh.
Basically what happened is my previous site I only had 8 gig per month and it was always going over that and I was having to pay in so I disabled anything I felt was unnecessary to download as many sites link directly to my files which is unfair to the providers.
Anyways my new site I have 30 gigs so it should be ok although I notice many IP's often download the same thing over and over which is strange behaviour.
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Old 06-07-2008, 09:08 PM   #205
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Re: Swp updated.
That's probably people using those download managers that open multiple connections at once.
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Old 06-30-2008, 04:48 PM   #206
madpanic
Re: Swp updated.
Proasm,

Swp 3.9.5 crashes as soon as (I believe) the demo starts to play. I get the 3d Realms screen, then I click my mouse and am back at the desktop. Dosbox runs the game fine, so I know my install is okay. I used swpsetup to create the cfg file so that should be okay as well.

I ran it (a few times) using the "Save and Run" from swpsetup and I think double-clicking swp.exe as well and got the same result each way.

This is on a Dell laptop running XP Home. What should I look at to diagnose - the log file didn't have anything in it that stuck out as being a fatal error and everything seemed to unload fine.

Thanks a lot,

mp.
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Old 06-30-2008, 09:38 PM   #207
ProAsm

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Re: Swp updated.
Make sure you only have what is needed in the folder.
Create a folder say 'SwpShare'
In this folder ONLY have the following:

Sw.grp (Shareware version - 26,056,769 bytes)
Swp.exe (Latest version 3.95)
Swp.grp
SwpSetup.exe
Sw_Hrp.zip

If you dont have the Sw_Hrp.zip then ok also.
The first time, execute SwpSetup.exe and click 'Save and run Swp' to create a proper Swp.cfg
Following starts either execute Swp.exe or SwpStartup.exe if you have it.

Could also be your graphics card as several laptop cards do not have OpenGL.
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Old 07-01-2008, 11:59 AM   #208
madpanic
Re: Swp updated.
Thanks a lot, that works! I put just the swp files and the group (full, not shareware) in their own directory and started up a game fine.

Made my day, because now it will be much easier to play the add ons using the versions from your site and the bat files you created for them.

Thanks again,

mp.
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Old 08-06-2008, 04:05 PM   #209
ProAsm

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Re: Swp updated.
Update to Swp Version 3.9.6

User Addon Hrp
If you have a Hrp for your TC or Addon, just name it as the same name as the Grp file and add _hrp.zip, then put it in the same folder and Swp will load it.
For example MyTC_hrp.zip when using say 'Swp.exe -gC:\Sw\Games\MyTC.grp'

New Cheat Codes

SWMEDIC - Adds 25% Health

SWKEYS - Gives ALL 8 keys
SWKEY# - Gives or Removes key #

Where # =
Keycards: - 1 = Red / 2 = Blue / 3 = Green / 4 = Yellow
Skelkeys: - 5 = Gold / 6 = Silver / 7 = Bronze / 8 = Red

SWGUN# - Gives weapon 2 to 0 or adds some ammo amount.

http://www.proasm.com/files/sw/Swp39_6.zip
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Old 08-06-2008, 11:04 PM   #210
Another Duke Fan

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Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
Update to Swp Version 3.9.6

User Addon Hrp
If you have a Hrp for your TC or Addon, just name it as the same name as the Grp file and add _hrp.zip, then put it in the same folder and Swp will load it.
For example MyTC_hrp.zip when using say 'Swp.exe -gC:\Sw\Games\MyTC.grp'
Hi ProAsm, I am sorry, but I do not understand any of this at all. I have SW_HRP.ZIP in my folder and SWP loads it with "swp.exe -gsw_hrp.zip" without any renaming what so ever.
Thank you for the new Swp version and the improvements!
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Old 08-07-2008, 12:12 AM   #211
ProAsm

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Re: Swp updated.
The normal sw_hrp.zip will be loaded without any command at all provided its in the root folder.
Regarding the User Addon Hrp, there are currently no addons that have an hrp but is for future use as it is now a requirement in Duke hence Duke3dw now has this feature and while the code was fresh in my mind I added it to Swp.
Basically lets say someone makes an Hrp for LoNukem and wants it loaded, now if say LoNukem.grp is in the 'Games' folder and you now call that hrp LoNukem_hrp.zip and put it in the same folder, Swp will load it
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Old 08-07-2008, 03:58 AM   #212
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Re: Swp updated.
Its a nice new addition, and if anyone actually cracks on with the HRP, eventutally the addons may see art updates too...

I still have a shedload of fixed map zips to test. Coming Soon (tm).
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Old 08-07-2008, 02:40 PM   #213
ProAsm

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Re: Swp updated.
Another update to Swp Version 3.9.7

This is a hack update that I've been messing with for a long time.
I tried to get it done for 3.9.6 but could not get it to work properly.
Anyway it looks as if I now got it going ok.
Basically I have added a 'hack patch' which "corrects" the Ninja dying when killed with a sword so it no longer reverts back to an 8 bit texture.
This patch I will remove when one day these sword death textures are updated.

http://www.proasm.com/files/sw/Swp39_7.zip

Some comments on the function of this temporary patch would be welcome
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Old 08-07-2008, 04:23 PM   #214
hitman71

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Re: Swp updated.
I think theres a little side effect in that when they aren't killed with the sword they die a little strangely sometimes, but i prefer that over them going back to old 2d textures. So a good hack i think...
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Old 08-07-2008, 11:07 PM   #215
Another Duke Fan

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Re: Swp updated.
It works ProAsm! Yeah, these 8-bit death frames are gone now, just that the death animation isn`t that long and enjoyable anymore ;-) It was going to be great if the model could keep with the frames from the original death animation.
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Old 08-08-2008, 03:38 AM   #216
ProAsm

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Re: Swp updated.
Thanks guys.
I did notice some code about the animation speed during dying, I'll see if I can tweak that somewhat to improve on it to make the dying sequence more "enjoyable"
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Old 08-08-2008, 05:54 AM   #217
ProAsm

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Re: Swp updated.
Ok another small update to 3.9.8

I found when slicing a Ninja, the dead Ninja was solid like he was still standing.
This has now been rectified and also the Ninja will die and fall at the angle he was sliced/killed at.
The sliced death animation has also been improved to look a bit more drastic

http://www.proasm.com/files/sw/Swp39_8.zip
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Old 08-08-2008, 11:27 AM   #218
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Re: Swp updated.
tons better
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Old 08-08-2008, 03:11 PM   #219
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Re: Swp updated.
Thank you! I also like this version better.
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Old 08-14-2008, 05:27 PM   #220
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Re: Swp updated.
1 question about swp: Can i play multiplayer with it? What program should i use, playwang? Im interested to try some WB...
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Old 08-15-2008, 12:18 PM   #221
ProAsm

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Re: Swp updated.
Whatever you can do in JFSW you can do with Swp + much more, although WB is something I have not concentrated much on as yet.
Currently only 2 can play as far as I've heard.
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Old 09-01-2008, 09:26 AM   #222
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Re: Swp updated.
Ok, I gotta be doing something wrong, but dunno what. Went to ProAsm's site, got ver 3..9.8, put NOTHING in my SW dir except the 3.8.9 files and my SW.GRP file from my CD. BSOD. Machine reboots of it's own accord. Been running JonoF's for quite some time, no prob there, even with HRP. Tell me what I'm doing wrong.
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Old 09-01-2008, 09:32 AM   #223
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Re: Swp updated.
download swpstartup and configure sound device, bitrate, and the rest of sound options.

Windows DEP should be disabled.
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Old 09-01-2008, 12:41 PM   #224
ProAsm

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Re: Swp updated.
These files are required in the folder:

Sw.grp (from the Sw CD)
Swp.exe
Swp.grp
SwpSetup.exe
Sw_Hrp.zip

The first time execute SwpSetup.exe, go into the menu's, save and exit.
This will create the very necessary Swp.cfg to get the game going.
Execute Swp.exe
Downloading the SwpStartup.exe as supergoofy suggests is also a good idea as it replaces the SwpSetup.exe and is much more usefull.
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Old 09-01-2008, 03:45 PM   #225
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Re: Swp updated.
Yeah, I love the way this plays far more than JonoF's port, imo. Almost the same controls as a Counter-Strike or Half-Life scheme, pretty much. Love it!

EDIT: In case you didn't notice, I'm just as big of a Valve fan as a 3DR fan...
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Old 09-02-2008, 02:48 AM   #226
ZaphodB

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Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
These files are required in the folder:

Sw.grp (from the Sw CD)
Swp.exe
Swp.grp
SwpSetup.exe
Sw_Hrp.zip

The first time execute SwpSetup.exe, go into the menu's, save and exit.
This will create the very necessary Swp.cfg to get the game going.
Execute Swp.exe
Downloading the SwpStartup.exe as supergoofy suggests is also a good idea as it replaces the SwpSetup.exe and is much more usefull.
I didn't have the new Sw_Hrp.zip in my list (had everything else, so I snagged it from your site. Like the stie BTW) and got BSOD. After adding the Sw_Hrp.zip, BSOD went away. Nicely done launcher/loader/HRP/etc. Think gonna go play later today now that I got it working.
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Old 09-02-2008, 12:58 PM   #227
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Re: Swp updated.
Why is the HRP required?
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Old 09-02-2008, 01:41 PM   #228
hitman71

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Re: Swp updated.
I don't think it is required, but better to have the new one than the old one. Try it after removing the HRP !
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Old 09-03-2008, 07:03 PM   #229
Hendricks266
Re: Swp updated.
ProASM, could you add in more detailed in-game configuration menus, like adjusting the CD drive, the sound settings, the video settings (anisotropy, filtering, etc.), and so on? I don't like the way when you select 32-bit it automatically sets the anisotropy as high as it can go and the filtering to something else.

Some of the default SWP.grp texture definitions appear to be broken, like the small, "off" yin/yang symbol.
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Old 09-05-2008, 07:58 AM   #230
8IronBob

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Re: Swp updated.
ProASM, now that I'm thinking about it, the original Shadow Warrior did feature Capture the Flag, right? I'm wondering if that mode's still in use with your port at all. I'm looking to mod the CTF code to do more hostage rescue maps.
Where did I find this again?
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Old 09-05-2008, 12:18 PM   #231
ProAsm

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Re: Swp updated.
Hendricks266, majority of the menu's settings is as JonoF's code which I use as is, although I can look into this and see what I can do although I dont remember seeing it anywhere.
Quote:
Some of the default SWP.grp texture definitions appear to be broken, like the small, "off" yin/yang symbol.
What "off" yin/yang symbol ?
Can you give more detail.

8IronBob, The CTF maps are there, but thats about as far as I've been with it and never played its CTF so maybe someone else can comment on this.
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Old 09-06-2008, 04:40 PM   #232
Hendricks266
Re: Swp updated.
For the menu options, when something like "Hrp Ziploader" (which should be "HRP Zip Loader") is off, it displays the original texture, but when it is on, it is highres.
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Old 09-07-2008, 09:39 AM   #233
ProAsm

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Re: Swp updated.
Except maybe for the grammar I still dont understand.
It works exactly as you say and the icon dims/brightens although the change obviously only takes place on the next start up.
Maybe I take it you want the change to happen instantly
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Old 09-07-2008, 12:39 PM   #234
Phayzon

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Re: Swp updated.
I understand what he's saying because Ive noticed too. When an option is "on" it displays the highres Yin-Yang symbol, but when an option is "off" it displays the original low-res textture that has been around since SW's release, instead of the high-res one.
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Old 09-09-2008, 01:20 PM   #235
ProAsm

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Re: Swp updated.
Ahh ok, well I dont have that problem, let me explain.
If you are having this problem then you don't have the latest Hrp.
Both the "on" and "off" icons are in the Hrp in the Screen/Menu folder - 2816.png and 2817.png
The one inside the Swp.grp is ONLY the dark "off" 2816 which is the same one as in the Hrp but with its Gamma reduced by 50% simply because its hard to see the difference on a Crt monitor between the 2 in the Hrp.
Here is a Swp.grp with the 2816 icon removed if you want to see what I mean.
http://www.proasm.com/files/other/Swpgrp.zip
Maybe also for some reason the one in the Swp.grp does not display for you.
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Last edited by ProAsm; 09-09-2008 at 01:23 PM.
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Old 09-14-2008, 03:21 PM   #236
Hendricks266
Re: Swp updated.
ProASM, I really dislike the way you hacked the ninja. Please add a separate options submenu to set each one of your hacks off and on (like ZDoom's compatibility menu).

This should include:
  • HRP Zip Loader
  • Ninja Model Hack
  • SWP Status Bar
  • Seppuku Station Car Hack
  • Darts hack (this isn't in yet)
  • Menu cursor Yin-Yang or Shuriken (not in)
  • some other things
However, things like MIDI vs. CD Audio should be in the sound menu.
Also, as I said earlier, SWP's menus should mimic EDuke32's.

More on some things: In the GRP, there are alternate tiles for darts to replace shurikens that the U.K. exe used. Most instances of pictures and messages about the shuriken have a dart counterpart. Exceptions include Lo Wang's speech (I think) and the cursor. AFAIK, there is an unused replacement for the swiveling yin-yang symbol that are shurikens, used in the "The Last Warrior" TC.

Another thing is the GRP selection dialog in EDuke32. Here's all the GRP versions I can think of:
  • v1.0 Shareware
  • v1.1 Shareware
  • v1.2 Shareware
  • v1.0 Registered
  • v1.1 Registered
  • v1.2 Registered
  • Mac v1.0 Shareware
  • Mac v1.01 Shareware
  • Mac v1.0 Registered
  • Mac v1.01 Registered

I do appreciate the effort you are putting into SWP to make it work right and work better.
Last edited by Hendricks266; 09-14-2008 at 04:10 PM.
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Old 09-15-2008, 02:27 PM   #237
ProAsm

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Re: Swp updated.
wow... ok wildo what I can as soon as I get some time
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Old 09-19-2008, 09:35 AM   #238
ProAsm

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Re: Swp updated.
Swp Version 4.0.2

Ok here we have several changes as follows:

1. Increased max screenwidth from 1600 to 3072.
2. Autosize of cursor icon in menus.
3. Added Mouse Scale X and Y in Mouse settings.
4. Added a 'More..' option to a seperate Submenu with the following:

Weapon Switch
Hrp Zip Loader
Swp Statusbar
Darts Option
Shuriken Cursor
Ninja Slice Hack
Seppuku Car Hack

5. Added 'Help/Hint' line for this menu.
6. Fixed Swp Startusbar on/off
7. Added weapon icon selections to small hud (icons in Swp.grp)
8. Added new set small Red Fonts to Swp.grp
NB: These red fonts are required to improve the Red selected option in the Key and Mouse Input Menu's and will be added to the Hrp in future releases.

9. Changed how the new key cheats work.
Before you typed a key number which is too hard to remember, so now you just type in the key, eg:
swyellowcard or swgoldkey etc or just swkeys for all keys.

http://www.proasm.com/files/sw/Swp402.zip

Source code for v4.0.0 available on my site.
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Old 09-21-2008, 08:53 PM   #239
Phayzon

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Re: Swp updated.
Sounds like some neat new things youve added there
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Old 09-22-2008, 12:25 PM   #240
ProAsm

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Re: Swp updated.
Swp Version 4.0.3 Update

Been on a bit of a roll

1. Fixed the saved game problem created in 4.0.2
2. Added Texture Filtering to Screen menu.
3. Added Anisotropy options to Screen menu.
4. Added High Tile option to Screen menu.
5. Added Model option to Screen menu.
6. Removed large Statusbar when in Screen Menu.
7. Added option for Weapon icons in small Hud.
8. Fixed "Shurikens" pickup when it supposed to be "Darts"
9. Added Player/Wang Talking option.
10. Added Swp version to startup splash screen.
11. Improved on crosshair accuracy.

http://www.proasm.com/files/sw/Swp403.zip
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