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Old 05-09-2005, 02:13 PM   #41
TerminX

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Re: Shadow Warrior 3D Modelling Project
Quote:
Papou008 said:
Hello, I've begun to create the new model of evil ninjas.
For the moment, modelling, textured are full and animated is not already finished.

You can see them here:
Presentation
Screenshots1
Screenshots2

I try to respect the original picture as much as I can and add new details for others skins.
For the moment I don't send the md2 because animation isn't already finished and I've again some problems:
- Red lightening colour don't work (I think it's a problem of JF Shadow warrior)
- The model has a symmetry when the player is right or left to it (this was used in the old engine to avoid having too much pictures in the .art files, so the same picture was used for right view and left view. It should be edited in the "SWDATA.SYM" file but I don't know exactly how to do.)
- I can't export more that 100 frames (in the .md2 file) with my actually script in 3DSMAX. (so the animation has less time details).
- I've again some problems with the "monster.def", so I can't use single frame for death
- I will not be able to create the animation when the ninja die after being cuted (I'll maybe create a second md2 for that because it uses more polygons).
- Some dying animations has blood on the picture itself, maybe I'll create news textures with that blood (and light during shoot).
If you can help me to solve one of the problems, I could post the md2 earlier.

Sorry for my language, I don’t naturally talk English.
Don't bother with MD2. MD3 is supported as of the next release.
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Old 05-09-2005, 03:58 PM   #42
Parkar

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Re: Shadow Warrior 3D Modelling Project
Hey that ninja is pretty cool. Seams like you have little problem with the shoulders rig. Hard to see exactly whats going on there but something looks fishy.

I think you managed to capture his personality realy well.

Hope you will pull of the slice animation as well. I little sugestion on that one if you don't already know how to do. Use a diffrent model for the slice animation were you have sliced him up and added the polygons in the slice then make a special rig for this animation wich is split in two. Hope this makes sense.

Whats the polycount on him?

You have chosen the most difficult and probably one of the absoltue most important one. I wish you good luck on it.
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Old 05-09-2005, 06:34 PM   #43
Besli

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Re: Shadow Warrior 3D Modelling Project
Didn't noticed that!
Hey the evil ninja is really cool!!
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Old 05-09-2005, 11:55 PM   #44
DLT
Re: Shadow Warrior 3D Modelling Project
Nice work Papou008
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Old 05-10-2005, 05:48 AM   #45
Blade Nightflame

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Re: Shadow Warrior 3D Modelling Project
IMO, I think that model is pretty awesome. But I'm more used to the sprite version of them. Please, make the Shadow Ninja look even more awesome, I swear that's like a mini-boss itself the way it uses it's attack.
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Old 05-10-2005, 05:49 AM   #46
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Re: Shadow Warrior 3D Modelling Project
His face reminds me of



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Old 05-10-2005, 05:58 AM   #47
JimCamel
Re: Shadow Warrior 3D Modelling Project
Aphex Twin?
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Old 05-10-2005, 07:34 AM   #48
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Re: Shadow Warrior 3D Modelling Project
jupp...this wide maniac grin...
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Old 05-10-2005, 10:01 AM   #49
Carger2000
Re: Shadow Warrior 3D Modelling Project
Looks fine! Keep up the good work!
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Old 05-12-2005, 03:12 PM   #50
Papou008

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Re: Shadow Warrior 3D Modelling Project
I've somes problems with bones, so I'll begin again all animation. So, I think I'll have less problems with shoulders.

I'll give you all skins "When it's done" for the animation (I've again somes little things to change like whiter skin and true color for pants).
I've tryed to give a texture for specific animation and it work, so we'll be able to use painskins during the death of all evil ninjas.

The model has 2292 triangle polygones and textures has 1024x1024 pixels ( arg), but the game run always between 100 and 150 fps on my PC (ATI radeon 9600 pro (256Mo), Athlon 2100+ (1733Mhz)).

I've found a plugin to export md3, but I don't know how to configure it because it doesn't work exactly like md2 (in a md2, we've a name for each frame).
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Old 05-12-2005, 05:13 PM   #51
Parkar

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Re: Shadow Warrior 3D Modelling Project
It works just like md2 but Its not avalible in jfsw yet. (not jfduke either)
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Old 05-13-2005, 03:16 PM   #52
CorpusC
Re: Shadow Warrior 3D Modelling Project
Really nice Papou!
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Old 05-13-2005, 04:24 PM   #53
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Re: Shadow Warrior 3D Modelling Project
Yes, that is really cool! I love the manic evil red-eyed grin. Amazing stuff!
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Old 05-14-2005, 05:52 AM   #54
Blade Nightflame

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Re: Shadow Warrior 3D Modelling Project
That model will give me more nightmares than Doom 3 when I'll play HRP SW..
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Old 05-23-2005, 02:02 PM   #55
Papou008

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Re: Shadow Warrior 3D Modelling Project
If shadow warrior HRP had real lights, bump maping, specular maping ... it could maybe look better than doom3 .
I'm really sorry not to work a lots on the model because I've a lots of work this time.

This time, I give you a little and funny drawing.
Attached Images
File Type: jpg 857542-LittleEvilNinja.jpg (37.8 KB, 338 views)
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Old 05-23-2005, 07:22 PM   #56
GodBlitZor
 

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Re: Shadow Warrior 3D Modelling Project
Ninja get closer to split personality!
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Old 05-30-2005, 02:16 PM   #57
Cheapy

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Re: Shadow Warrior 3D Modelling Project
Spose i'll jump on the gun too.

THIS IS LONG AND HARD



There IS a cannon modeled in it and an alpha channel on the texture, but the alpha sorting in OpenGL embarassingly messes it up causing it to look inside out lol. 140 triangles, 512x256x32 PNG texture.
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Old 05-30-2005, 04:08 PM   #58
Jblade

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Re: Shadow Warrior 3D Modelling Project
Nice work That needed doing pretty badly because if I remember correctly the tank barrel was always made a voxel even if you had them disabled.
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Old 05-30-2005, 08:08 PM   #59
JimCamel
Re: Shadow Warrior 3D Modelling Project
Quote:
Cheapy said:
There IS a cannon modeled in it and an alpha channel on the texture, but the alpha sorting in OpenGL embarassingly messes it up causing it to look inside out
That sounds more like a problem with surface normals facing the wrong way.
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Old 05-31-2005, 02:41 PM   #60
Cheapy

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Re: Shadow Warrior 3D Modelling Project
It's actually duplicated and flipped, no idea why I did that though but using a 1-bit alpha blend should fix it.
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Old 06-05-2005, 03:51 AM   #61
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Re: Shadow Warrior 3D Modelling Project
Quote:
Cheapy said:


THIS IS LONG AND HARD


Pervert...

But seriously, looks nice...
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Old 06-13-2005, 07:58 AM   #62
Papou008

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Re: Shadow Warrior 3D Modelling Project
I work too much slowly on the evil ninja, so I decided to offer you the old model I made the first time, there are somes problems with lengs animation because of that ***** of 3dsmax.
I'll have to remake all bones and animation with IK solvers now.

- You can download the model here to play with it:
Evil Ninja V0.1

-You can download the .max file (without animation) and .psd file (all textures) if you want to modify it and animate it (it's open source ):
Evil Ninja Source

- A suitcase I've made in 3D, it's here:
Suitcase V1.0
You'll see that there is a bug: when models are on red lights, it uses the default texture (the blue one). I think it's like when we see them with night vision (il uses a different tag of the palette).
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Old 06-13-2005, 09:12 AM   #63
Parkar

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Re: Shadow Warrior 3D Modelling Project
Loaded the game waiting to see the awesome model but was majorly disappointed. Something was realy wrong with him. Then downloaded the source max file and the model is a very very solid model. It just looks super in max and like poop in the game. I think it comes down to these three things but I sure ain't sure.
  • The rig needs to be heavily reworked, maybe the skeleton might need to be looked over and make sure all joints are in the correct places and the vertex weighting needs a lot of work I believe.
  • The skin realy does not do the model justice, a lot of the neat things in the model are somewhat hidden by the skin instead of brought out by it.
  • I think the md2 distortion could be one of the bad guys here ***** up the model. (should be fixed easily since you can use md3 now)

Over all this model should be able to look just super in game with some work. I am going to work a bit with the source and see if I can be more help full with the crits. Gona try to rig him and work a bit with the uv and texture to see what exactly could be done.

Do you use character studio at all? Would probably be able to give better crits if you could tell me how you made the rig and what modifiers you have used so I can use the same set up.

Edit: Played some more and it actualy ain't that bad, the animatons are superb. Man Shadow Warrior just rocks so much.
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Old 06-13-2005, 10:09 AM   #64
WarHammer

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Re: Shadow Warrior 3D Modelling Project
/Agrees with Parkar.

The skin, while good, could be better in places. I also think it's a little too bulky, should be little more slender, I think. The walk animation also seems a little off. These are all very minor nitpicks, however.

My biggest gripes about the model, actually, are the raised Uzi hand when dead and the missing frames for choking and sliced in half animations.

Overall I really love the model, it's solid and captures the look of the original quite well.
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Old 06-14-2005, 05:17 AM   #65
Esslan

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Re: Shadow Warrior 3D Modelling Project
Ok, here is my first model for SW, not as cool as the ninja(great work, just needs new texture if you ask me).

It's the thingy that you can punch for health, not the doll, the other thing. As I have no idea what it is called, I just call it punch stick.

punchstick.zip
Attached Images
File Type: png 876444-swcp0002.png (67.6 KB, 286 views)
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Old 06-14-2005, 05:27 AM   #66
Jblade

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Re: Shadow Warrior 3D Modelling Project
Looks great - nice work
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Old 06-14-2005, 09:15 AM   #67
Just_Jim
Re: Shadow Warrior 3D Modelling Project
Really cool Evil Ninja.

It thew an error at line
definemodelanim "sucide1" "sucide2"
so I added 12 0 so it reads
definemodelanim "sucide1" "sucide2" 12 0
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Old 06-14-2005, 04:20 PM   #68
hitman71

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Re: Shadow Warrior 3D Modelling Project
TNE doesn't work here either. Loads game, has correct episode name, click start and boom. back to windows. my grp file is also a "foreign" format. grpviewer can't open it and i assume the extra files with this TC were the custom loader and installer.

Is there a grp file viewer and unpacker that works with these weird grp files ? Please let me know, cos i have many TC's to convert and most won't open...

Gonna try Wangtrek now
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Old 06-15-2005, 08:42 AM   #69
Carger2000
Re: Shadow Warrior 3D Modelling Project
Nice work there lads! Cheapy any update on the barrel?
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Old 06-15-2005, 06:31 PM   #70
Papou008

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Re: Shadow Warrior 3D Modelling Project
The evil ninja has maybe too much muscles for the moment ; I'll try to change it a little.
Have I to change skins (and what have I to change in skins)?
I'll remake all animation (the animation problem comes from 3dsmax, not from md2 conversion).

Thanks Just_Jim , I've uploaded the ninja with the right script now.
(finally I've used 6 1 and not 12 0) so:
definemodelanim "sucide1" "sucide2" 6 1

Esslan, your model is good but maybe a little too "fat", it should be easy to fix it.
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Old 06-23-2005, 06:35 AM   #71
Eric R.

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Re: Shadow Warrior 3D Modelling Project
here is another version of the hornet it has less polys this is the pic
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File Type: jpg 883727-WASPY.jpg (50.6 KB, 282 views)
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Old 06-23-2005, 06:38 AM   #72
Eric R.

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Re: Shadow Warrior 3D Modelling Project
and this is the model
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File Type: zip 883728-mosca.zip (2.3 KB, 234 views)
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Old 06-24-2005, 11:37 AM   #73
Papou008

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Re: Shadow Warrior 3D Modelling Project
Nice work ^^ We d'like to see the texture and animation soon ^^

I've made a new model, the rabbit.
You can download it here: Rabbit V1.0.

I had somes problems with the script so there is only one animation now ("walk1" "walk2").
I have made the animation "eat1" "eat2" in the md2, so if you want, you can try to build a new script.

I'll make the head of the rabbit soon (when he is killed).
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Old 06-28-2005, 11:13 AM   #74
Papou008

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Re: Shadow Warrior 3D Modelling Project
The full rabbit model (with head) working : Rabbit V1.0

I've corrected the error (the script had jpg but files were png)
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Old 06-29-2005, 11:04 AM   #75
Parkar

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Re: Shadow Warrior 3D Modelling Project
Very cute rabbit. Only crit I have is that I would rather see that models in md3 format since it has better precision.
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Old 06-30-2005, 01:07 PM   #76
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Re: Shadow Warrior 3D Modelling Project
Hehe.. rabbit looks great Papou008
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Old 07-04-2005, 02:07 PM   #77
hitman71

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Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
and this is the model
Any updates on this model yet ? defs, textures and anims ??
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Old 07-12-2005, 01:16 PM   #78
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Re: Shadow Warrior 3D Modelling Project
Quote:
TerminX said:
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Yeah, but it's a box that fires nuclear warheads. You just don't screw with that.
Yeah, that was my favorite weapon in the game. Shadow Warrior was so much fun when I used to play lan games with it. I miss those days. I am just hoping a Win32 port will support multiplayer soon so I can play it on my modern PC.
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Old 07-12-2005, 02:09 PM   #79
SamSwashbuckler
Re: Shadow Warrior 3D Modelling Project
Next JFSW release should have WangBang working (at least partially). This thread's about the modelling though
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Old 07-31-2005, 09:07 AM   #80
Old Sparky

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Re: Shadow Warrior 3D Modelling Project
I have a little problem. I can't see model on sw, what should I do to turn on them?

EDIT: there was only a config error. [FIXED]
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