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Old 04-28-2007, 05:24 AM   #881
Hunter_rus

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Re: New Version of High Resolution Pack released!
Many peoples have reported problem with SD_Duke.
Show me "eduke.log". I want to know why many people have same problem.
Also I want know way of installing.
Last edited by Hunter_rus; 04-28-2007 at 05:30 AM. Reason: Marked text
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Old 04-28-2007, 05:28 AM   #882
Jean

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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Alexander Filippov View Post
Guys, I badly understand English, and to search for the decision of a problem at a forum for me inconveniently.
Tell still time. What it is necessary to make to correct this disgrace SD_Duke?

I've got the same problem with sd_duke v1.2, not with v1.1.

Way of installing: I've downloaded "sd_duke_v1.2.rar" from nigtfright's website and extract the file "sd_duke.zip" into the "autoload\duke3d.grp" folder.
Attached Files
File Type: txt eduke32.log.txt (4.8 KB, 6 views)
Last edited by Jean; 04-28-2007 at 05:39 AM.
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Old 04-28-2007, 05:37 AM   #883
sb742
Re: New Version of High Resolution Pack released!
I've had this problem and fixed it.

What is the command line entry you are using for eduke?

( the eduke32.exe /g etc etc) stuff.
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Old 04-28-2007, 05:48 AM   #884
NightFright

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Re: New Version of High Resolution Pack released!
Errr... you put sd_duke.zip and sd_duke.grp from the .rar file to the autoload dir, I hope that's what you meant...
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Old 04-28-2007, 05:52 AM   #885
Hunter_rus

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Re: New Version of High Resolution Pack released!
Missed /gsd_duke.grp

Command line(sd_duke.bat in HRP):
eduke32.exe /gsd_duke.grp /gsd_duke.zip

to NightFright
Description on your site missed this file (/gsd_duke.grp) too.
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Old 04-28-2007, 06:27 AM   #886
Chip

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Re: New Version of High Resolution Pack released!
As for the errors with SD_Mod, I had the same problem with last weeks HRP (not this very latest one)

To fix this, first un-install the HRP, there should be an un-installer in your Duke folder.
Next, delete all con and def files from the same folder.

Now install the latest HRP and there should not be any problems. If your still having the same problem then follow the steps above again but this time make sure you've deleted ALL CON and DEF files before re-installing the HRP.


Failing that you could just simply install Duke3D again into a new fresh folder then just install the HRP in there.



Oh and play the game via the batch file or shortcut created in your start menu.
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Old 04-28-2007, 09:49 AM   #887
sb742
Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by NightFright View Post
Errr... you put sd_duke.zip and sd_duke.grp from the .rar file to the autoload dir, I hope that's what you meant...
Well, I was enquiring what was in his command line (so I could work out if he was using autoload or not).
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Old 04-28-2007, 06:05 PM   #888
NightFright

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Re: New Version of High Resolution Pack released!
You can bring back the highres explosions anytime by removing the comment lines for #1890-1910 in effects.def (the lines with /* and */).

On other news, I am currently working insanely to get the new healthbottle/Steroids models into the maphacks. By pure accident, it became the 3rd full revision of the whole episode series. And tell you what, I still found bugs. Will try to get it done ASAP, but progress is slow because I have to do a lot of sprite searching.
Last edited by NightFright; 04-28-2007 at 06:21 PM.
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Old 04-28-2007, 06:33 PM   #889
Hendricks266
Re: New Version of High Resolution Pack released!
I believe I recommended this to you when you were looking for one sprite in Smithsonian Terror. Put this in you duke3d.def, and, in Mapster32 2D mode, the labels of the two health models and the steroids will turn bright red, both for blocking and non-blocking sprites. It should speed up your revisions of the maphacks.
Code:
2dcol 50 255 0 0
spritecol 51 50 50 // COLA - +10
spritecol 52 50 50 // SIXPAK - +30
spritecol 55 50 50 // STEROIDS
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Old 04-29-2007, 06:29 AM   #890
Sang

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Re: New Version of High Resolution Pack released!
Nice stuff guys Pal 8 seems to be blue now instead of green, though. I don't know if that's Eduke32-related or HRP-related, but I'm just saying.
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Old 04-29-2007, 06:08 PM   #891
NightFright

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Re: New Version of High Resolution Pack released!
I am currently done playing through the first 2 episodes with HRP v3 and wanted to hint talented guys at points where to start for creating Update Pack v3.1 contents...

Pic 1: Dead Battlelord (Sentry) still having glowing eyes. Might apply to all other bosses as well.
Pic 2: Outside area of E2L8 airlock. The wall texture is wrong. This was/is an old EDuke32 bug. Displayed OK in Mapster32.
Pic 3: The often-mentioned clipping bug for #1323. Only noticable when in close range to model.
Pic 4: "Monk" effect on #603 (see arrow). It's funny somehow...

More to come... (of course with #603 flipped). These are only the more obvious glitches btw.
Attached Images
File Type: jpg hrp_issues01.jpg (54.3 KB, 95 views)
File Type: jpg hrp_issues02.jpg (46.9 KB, 86 views)
File Type: jpg hrp_issues03.jpg (67.8 KB, 111 views)
File Type: jpg hrp_issues04.jpg (53.7 KB, 109 views)
Last edited by NightFright; 04-29-2007 at 06:45 PM.
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Old 04-30-2007, 12:15 AM   #892
Tea Monster

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Re: New Version of High Resolution Pack released!
1. - Check def files for death anim skin settings. You're going to have to stop applying the glow effect for the death animation, as that skin carries over for after its snuffed it.

3. Is the bra on a separate skin file/different polys? If so, then the bra needs to be painted onto the original then. I've not seen the original to check.

4. - ermmm... I thought that was fixed. All that is required is too paint some hair on top of the skull. That was done.
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Old 04-30-2007, 03:59 AM   #893
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Re: New Version of High Resolution Pack released!
I don't see a problem with the corpses having glowing eyes. Dead pig cop eyes glow in classic as well.
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Old 04-30-2007, 05:40 AM   #894
Piano Man
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Re: New Version of High Resolution Pack released!
I think it would be cool to see the glow fade about 3 seconds after the enemies are dead - I think it would just make it that bit more cool - seeing the life drain from their face.

Or am I just a sadistic b@st@rd???
Last edited by Piano Man; 04-30-2007 at 05:40 AM. Reason: I damn well felt like it.
 
Old 04-30-2007, 06:40 AM   #895
Martin Howe

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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Piano Man View Post
Or am I just a sadistic b@st@rd???
Well, they're alien bastards, so that makes us even with them

Quote:
Originally Posted by Piano Man View Post
seeing the life drain from their face.
Hell, that wouldn't be cool, it'd be AWESOME!!
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Old 04-30-2007, 09:34 AM   #896
White Alven
Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Piano Man View Post
I think it would be cool to see the glow fade about 3 seconds after the enemies are dead - I think it would just make it that bit more cool - seeing the life drain from their face.

Or am I just a sadistic b@st@rd???
I agree!!
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Old 04-30-2007, 09:41 AM   #897
NightFright

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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Hendricks266 View Post
I believe I recommended this to you when you were looking for one sprite in Smithsonian Terror. Put this in you duke3d.def, and, in Mapster32 2D mode, the labels of the two health models and the steroids will turn bright red, both for blocking and non-blocking sprites. It should speed up your revisions of the maphacks.
Code:
2dcol 50 255 0 0
spritecol 51 50 50 // COLA - +10
spritecol 52 50 50 // SIXPAK - +30
spritecol 55 50 50 // STEROIDS
Hehe... OK, I forgot about that one. But it helps, thanks.
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Old 04-30-2007, 11:22 AM   #898
Sang

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Re: New Version of High Resolution Pack released!
The Overlord reminds me of this annoying creature -- not good.



I realize Hellbound spent a thrilling amount of time making this model (a day) but.. well, it just didn't pay off. It's unfaithful to the original - The Cycloid Emperor was made in more than a day, and it's also a much better model. Perhaps you should spend, god forbid, 2 days on making a model and it might look better.

edit: Sarcastic comments aside - The model just doesn't look that good so I suggest you brush it up a bit. From the various comments I've read from HB it seems it's a pain to do so and that you don't get paid for it but that just doesn't seem like a good reason to me for a somewhat crappy model.
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Last edited by Sang; 04-30-2007 at 11:37 AM.
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Old 04-30-2007, 11:54 AM   #899
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Re: New Version of High Resolution Pack released!
HRP bug -- If you pause the game and then unpause it, dead Enforcers (LIZMAN) will display their death animation again.
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Old 04-30-2007, 12:11 PM   #900
3D Master
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Re: New Version of High Resolution Pack released!
I don't think that's HRP, I think that's Duke itself. I've seen plenty of times when coming into a room with already dead enemies we got to see the death animation again back in the day before there was an HRP.
 
Old 04-30-2007, 12:34 PM   #901
DeeperThought

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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by 3D Master View Post
I don't think that's HRP, I think that's Duke itself. I've seen plenty of times when coming into a room with already dead enemies we got to see the death animation again back in the day before there was an HRP.
With the HRP, it happens consistently, and only with the enforcers. You can pause it and unpause it and watch them keep getting back up and dying again. Regular Duke doesn't do that.
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Old 04-30-2007, 12:36 PM   #902
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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by DeeperThought View Post
With the HRP, it happens consistently, and only with the enforcers. You can pause it and unpause it and watch them keep getting back up and dying again. Regular Duke doesn't do that.
The same with Pig Cops and Assault Troopers after I load a savegame.
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Old 04-30-2007, 01:13 PM   #903
Damien_Azreal
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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Sang View Post
The Overlord reminds me of this annoying creature -- not good.



I realize Hellbound spent a thrilling amount of time making this model (a day) but.. well, it just didn't pay off. It's unfaithful to the original - The Cycloid Emperor was made in more than a day, and it's also a much better model. Perhaps you should spend, god forbid, 2 days on making a model and it might look better.

edit: Sarcastic comments aside - The model just doesn't look that good so I suggest you brush it up a bit. From the various comments I've read from HB it seems it's a pain to do so and that you don't get paid for it but that just doesn't seem like a good reason to me for a somewhat crappy model.
I would have to say I agree, the other boss models are great.. hell the Queen is amazing. But the Overlord does look a bit low quality when compared to the other boss models.
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Old 04-30-2007, 02:29 PM   #904
Chip

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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by DeeperThought View Post
HRP bug -- If you pause the game and then unpause it, dead Enforcers (LIZMAN) will display their death animation again.

Or if you press the escape key to bring up the main menu - they stand up displaying their first walking frame, press esc again and they're back on the floor (no animation between the frames).


I mentioned this before, back on the previous page.
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Old 05-01-2007, 02:44 AM   #905
Hellbound
 

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Re: New Version of High Resolution Pack released!
Well guys, it may be just me and my blindness, but for me, Overlord is quite close to the original (shape). Maybe someone should mess with the skin or make a new from scratch. I can send him a wire and single frame model. But I need to know that will be someone who would finnish that. And as for quality, dunno about the skin but animation is kewl for me

Hey Sang, about the sarcasm, maybe you'll try and show me how it should be done? And I've spent a day on the first version and another one regarding these forums and making fixes. Finally people agreed it's good, so dunno why we're back to this again
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Old 05-01-2007, 05:23 AM   #906
Sang

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Re: New Version of High Resolution Pack released!
Quote:
And I've spent a day on the first version and another one regarding these forums and making fixes.
Well I appreciate you acted on the feedback in the forums but it still seems to differ from the original sprite.

Well, the other models aren't exact replica's either but they're models I can take seriously. The Overlord.. just looks cartoony in my eyes (in a bad way).

Quote:
Overlord is quite close to the original (shape).
Well, yeah, the only thing that really needs to be changed is the face - Right now, he looks too much like a frog. A new model from scratch isn't neccesary. I think with a redoing of the face it'll look much better.
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Last edited by Sang; 05-01-2007 at 05:27 AM.
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Old 05-01-2007, 08:28 AM   #907
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Re: New Version of High Resolution Pack released!
But he always was like frog for me and believe me, I worked very long on face when I had original sprite on the background. I guess it looks so diffrent because of perspective (which changes much more than you think - for example heigh of battlelord's gun).
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Old 05-01-2007, 10:24 AM   #908
Sang

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Re: New Version of High Resolution Pack released!
I've been staring at the original sprite and at the model for a couple of minutes now.. The model just doesn't seem to have the proper facial "expression" if you know what I mean. Take a look between the eyes of the sprite, there seems to be some "detail" there to make him look angrier but it isn't apparent in the model.

Also the brown on the model is a bit too dark in comparison with the sprite (but that's still bearable)
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Old 05-01-2007, 12:25 PM   #909
Damien_Azreal
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Re: New Version of High Resolution Pack released!
I think a more detailed skin could add a lot to the model. As if the skin looks kindof... I don't know... unfinished in a way. Almost grainy.
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Old 05-01-2007, 03:14 PM   #910
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Re: New Version of High Resolution Pack released!
I think what sang means is that the overlord doesn't have the same "essence"...that's something that happens when you draw a portrait of someone, sometimes the tiniest little thing can make a person and the drawing look really different.
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Old 05-01-2007, 03:21 PM   #911
Damien_Azreal
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Re: New Version of High Resolution Pack released!
There it is! DavoX nailed it.

Like I said, a really good skin could completely fix this issue.

Also, while playing Episode 3 level 1 I noticed a few places where the textures don't match up. The areas don't look smooth.
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Old 05-01-2007, 03:35 PM   #912
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Re: New Version of High Resolution Pack released!
Quote:
Originally Posted by Damien_Azreal View Post
Also, while playing Episode 3 level 1 I noticed a few places where the textures don't match up. The areas don't look smooth.
I noticed that too, but then I loaded it up without the HRP and the textures were still misaligned, so it isn't HRP related.
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Old 05-01-2007, 03:36 PM   #913
Damien_Azreal
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Re: New Version of High Resolution Pack released!
Really? I should look at it without the HRP then. Never noticed before I guess.
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Old 05-01-2007, 05:05 PM   #914
Parkar

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Re: New Version of High Resolution Pack released!
There is tons of unaligned textures in the game. It has even been suggested by some that there should be map hacks for them.
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Old 05-01-2007, 05:53 PM   #915
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Re: New Version of High Resolution Pack released!
Ahh.... guess I never noticed before. Now that I'm running through the game and looking for bugs or problems I'm now seeing them.
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Old 05-01-2007, 09:02 PM   #916
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Re: New Version of High Resolution Pack released!
Yeah, you dont know how much grief that cause d me...

"oh crap my textures suck"

[hours of sweat and tears go by]

"nm 3drealms was just in a hurry... but my textures still suck"

Here is the best tecnique I ever figured out:
1.Make a new texture
2.define at as a different texture than the one its replacing (the original of which is the same dimensions of the original you are replacing
3.make a simple map in build, put the texture to be replaced and the one that will be overwritten (temporarily by the new one)
4. make sure they are side by side and hit the 'o' key (IIRC)
5.load game to see a menaingful apples to apples comparison of old texture and crappy new one you just made, see if they tile nicely with each other.
6.cuss at the horribly obvious feature repetition, poor gradients, and washed out colors of your new work
7.rinse and repeat
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Old 05-02-2007, 09:44 AM   #917
Sang

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Re: New Version of High Resolution Pack released!
I'm thinking I'm willing to take a crack at creating some textures (not for the HRP though, just some "freelance" work) but I'm wondering how you guys do them. I suppose you use Photoshop / PSP but... well, how?
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Old 05-02-2007, 01:49 PM   #918
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Re: New Version of High Resolution Pack released!
Maybe you can check the Tutorial links thread
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Old 05-02-2007, 02:12 PM   #919
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Re: New Version of High Resolution Pack released!
for textures, check the tutorial & resource thread. Then google "Photoshop texture tutorial" and stand back
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Old 05-05-2007, 05:03 AM   #920
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Re: New Version of High Resolution Pack released!
I've just downloaded ze HRP - the glow-mapping and detail-mapping textures
were applied perfectly awesome!
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