01-31-2009, 08:22 AM | #641 |
Re: High Resolution Pack discussion thread.
Thanks, DT. Stupidly walking into those seemingly invisible Battlelord grenades really pissed me off.
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02-01-2009, 12:09 PM | #642 |
Re: High Resolution Pack discussion thread.
Hmm... It's natural in Drinkfount (0563 Sprite) ?
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02-01-2009, 12:13 PM | #643 |
Re: High Resolution Pack discussion thread.
The angled floor is clipping through, unless the model can be raised or shifted forward a bit, there isn't much that can be done.
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02-01-2009, 12:18 PM | #644 |
Re: High Resolution Pack discussion thread.
Strange, because happens in all drinkfounts that I saw in game.
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02-01-2009, 01:08 PM | #645 |
Re: High Resolution Pack discussion thread.
The transparent water messes up the model.
The solution suggested was to change the materials and fix the model to make use of newer features.
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02-02-2009, 06:57 AM | #647 |
Re: High Resolution Pack discussion thread.
Yes, that's what I suggested already. Also, I think it's not necessary to have multiple md3s for this one model. Dunno who did this, but back then he said it was impossible to do it otherwise. Maybe someone is able to make it right now?
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02-02-2009, 09:10 AM | #648 |
Re: High Resolution Pack discussion thread.
separate surfaces is not the same as separate md3s. Each md3 model has a set of surfaces and what plagman means is that the model needs to have the water as it's own surface rather then the same surfaces as the rest of the model.
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02-02-2009, 02:41 PM | #649 |
Re: High Resolution Pack discussion thread.
Maybe mighty modeller may model mew, errr, new, mold.
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02-03-2009, 10:36 AM | #650 |
Re: High Resolution Pack discussion thread.
While the new model no comes, my brother made this texture for hide the model problem.
Now, the water is no longer be translucent. That's the model skin and screenshot respectively below. Please, reply some opinions in this thread. |
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02-03-2009, 11:02 AM | #651 |
Re: High Resolution Pack discussion thread.
That looks OK, if not the ideal fix that it should be. I've not opened the model, but could it just be a normals problem with the face under the water splash?
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02-03-2009, 12:12 PM | #652 |
Re: High Resolution Pack discussion thread.
If noone is going to "repair" it then this skin is a better option for sure.
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02-03-2009, 02:37 PM | #653 |
Re: High Resolution Pack discussion thread.
Sorry, but I'm in the middle of another project at the moment. No time at all.
Also, after a number of bad experiences, a lot of us swore off tampering with others models. This is made doubly worse in that we can't import animated models into Blender. So we'd have to redo all the animations anyway.
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02-04-2009, 03:12 AM | #654 |
Re: High Resolution Pack discussion thread.
Well, it's good for a temporary fix. I'll keep current skin for backup in case s.o. comes up with model fix.
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02-04-2009, 09:29 AM | #655 |
Re: High Resolution Pack discussion thread.
I go try make another model.
But before, I need some time for learn to use Blender program. When it's done, can I post it here or in another thread? |
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02-04-2009, 03:41 PM | #656 |
Re: High Resolution Pack discussion thread.
Normally, new models go into the modelling thread, new textures into the spritely appearance one. Over here, you should rather ask general questions about HRP stuff or get infos about release dates and so on. At least, that's what I'm thinking this thread is about.
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02-05-2009, 02:45 PM | #657 |
Re: High Resolution Pack discussion thread.
I will issue a 2nd internal HRP v4 beta to testers within the hour. While testing is proceeding, here's another call to all who still got stuff they are working on. Especially interesting would be following models (status unknown):
> 1354 (Luke Skywalker) > 1355 (INDY) > 1356 (Terminator) > 1357 (Terminator arm) > 4864 (FEM10) Finishing all of these will probably impossible till release, but it'd be nice to have one or two of them in the pack. |
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02-05-2009, 04:17 PM | #658 |
Re: High Resolution Pack discussion thread.
luke skywalker was almost ready, but I don't remember the one who made it... there was 2 people doing terminator, one was escapist... hey friend, are you still there?
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02-05-2009, 04:38 PM | #659 |
Re: High Resolution Pack discussion thread.
16bit was doing both the Terminator and Luke Skywalker. I think Escapist was working on a terminator as well. Luke looked ready to roll. The Terminator (from what I saw posted) looked like it required textures.
Who was doing Indy?
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02-05-2009, 05:08 PM | #660 |
Re: High Resolution Pack discussion thread.
where these characters are in!?
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02-05-2009, 05:14 PM | #661 |
Re: High Resolution Pack discussion thread.
yah, dudes. 'still here. just a lil busy at work.
16bit's MODEL is better. Hopefully, he's still around. Or else, you could use MINE as a placeholder for now. The Episode 4 babes (#4864 and #4874) will still need RE-texturing. Maybe next release? |
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02-05-2009, 06:55 PM | #662 |
Re: High Resolution Pack discussion thread.
16bit was unsatified with the model 'cause it doesn't looks like skywalker... for me, it IS skywalker! hope he change is mind and release it...
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02-06-2009, 05:01 AM | #663 |
Re: High Resolution Pack discussion thread.
Well, your Terminator model doesn't look that bad, I'd say. Quite the opposite...
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02-06-2009, 05:30 AM | #664 |
Re: High Resolution Pack discussion thread.
Strange, I can see terminator's body model in mapster, but in game it still a sprite.
Hand is OK. |
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02-06-2009, 06:00 AM | #665 |
Re: High Resolution Pack discussion thread.
That's because of the maphacks. Someone for some reason put a notmd hack on the sprite because it's floor-aligned. I have already removed that line, it will work fine with final v4.0 maphacks.
If you want to remove the line manually, edit e3l11.mhk and look for the line "sprite 267 notmd" (should be the last in the file). Delete it, save and put it back into maphacks.zip.
Last edited by NightFright; 02-06-2009 at 06:11 AM.
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02-06-2009, 10:24 AM | #666 |
Re: High Resolution Pack discussion thread.
Hell yeah. I hope we didn't scare him away by telling him that we thought his work looked professional
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02-06-2009, 12:49 PM | #667 |
Re: High Resolution Pack discussion thread.
I was very embarrassed when I just realized escapist's Terminator models are available since Nov 21, 2008. I didn't see them! *shame*
And regarding Indy model. AFAIK, no one has started working on it till now. |
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02-06-2009, 01:25 PM | #668 |
Re: High Resolution Pack discussion thread.
I think that escapist's terminator model is good, I never saw it ingame 'till now!
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02-06-2009, 04:30 PM | #669 |
Re: High Resolution Pack discussion thread.
Is it the view, or does the terminator look kinda flat?
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02-06-2009, 04:34 PM | #670 |
Re: High Resolution Pack discussion thread.
Well, it should be. It's after the T-800 has been crushed by Sarah Connor!
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02-07-2009, 06:21 AM | #671 |
Re: High Resolution Pack discussion thread.
Stiil, I prefer that terminator's head was more "round".
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02-08-2009, 06:54 AM | #672 |
Re: High Resolution Pack discussion thread.
Well, it's good for a placeholder. Besides, I think it would look better if the modelled Terminator's head would look to the left or right like it did in the movie (at least partially). That way, you could realize a better head shape as well.
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02-08-2009, 10:25 AM | #673 |
Re: High Resolution Pack discussion thread.
Why is it blue?
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02-08-2009, 10:27 AM | #674 |
Re: High Resolution Pack discussion thread.
No idea. Original tile looked quite blue, too, however.
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02-08-2009, 03:30 PM | #675 |
Re: High Resolution Pack discussion thread.
Depending on how you UV mapped him, you could always set up a world image, slap a chrome texture onto him and then bake off the render onto the skin. That is how I did the shuttle.
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02-10-2009, 06:28 AM | #676 |
Re: High Resolution Pack discussion thread.
Hey people, here is the drinkfount model, I split it in three parts (limited size).
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02-10-2009, 07:24 AM | #677 |
Re: High Resolution Pack discussion thread.
legend....wait for it...
...dary!!! awesome! |
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02-10-2009, 07:26 AM | #678 |
Re: High Resolution Pack discussion thread.
Please, download this pack below. Difference, location of model is better (clip wall).
I'll back in 4 hour... I think... |
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02-10-2009, 08:39 AM | #679 |
Re: High Resolution Pack discussion thread.
Well, too bad I already modified all maphacks according to your FIRST release. Anyway, if the difference is only in model position, I guess it doesn't matter which version I choose to include. It will look fine ingame. You would need hacks one way or the other, anyway.
Last edited by NightFright; 02-10-2009 at 08:46 AM.
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02-10-2009, 01:51 PM | #680 |
Re: High Resolution Pack discussion thread.
No hacks is need, is just move a little the model to side right. It doesn't go to make much difference. Try to use my last model and see what happens in game.
My Duke3D use maphack v3.11, for this I modified my model again.
Last edited by FlackenWS; 02-10-2009 at 02:06 PM.
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high resolution pack, hrp |
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