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Old 01-31-2009, 08:22 AM   #641
NightFright

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Re: High Resolution Pack discussion thread.
Thanks, DT. Stupidly walking into those seemingly invisible Battlelord grenades really pissed me off.
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Old 02-01-2009, 12:09 PM   #642
FlackenWS
Re: High Resolution Pack discussion thread.
Hmm... It's natural in Drinkfount (0563 Sprite) ?
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Old 02-01-2009, 12:13 PM   #643
Rellik66

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Re: High Resolution Pack discussion thread.
The angled floor is clipping through, unless the model can be raised or shifted forward a bit, there isn't much that can be done.
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Old 02-01-2009, 12:18 PM   #644
FlackenWS
Re: High Resolution Pack discussion thread.
Strange, because happens in all drinkfounts that I saw in game.
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Old 02-01-2009, 01:08 PM   #645
Mr.Fibbles

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Re: High Resolution Pack discussion thread.
The transparent water messes up the model.
The solution suggested was to change the materials and fix the model to make use of newer features.
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Old 02-01-2009, 01:23 PM   #646
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Re: High Resolution Pack discussion thread.
All translucent polygons (here, the water) should be moved in a separate surface.
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Old 02-02-2009, 06:57 AM   #647
NightFright

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Re: High Resolution Pack discussion thread.
Yes, that's what I suggested already. Also, I think it's not necessary to have multiple md3s for this one model. Dunno who did this, but back then he said it was impossible to do it otherwise. Maybe someone is able to make it right now?
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Old 02-02-2009, 09:10 AM   #648
Parkar

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Re: High Resolution Pack discussion thread.
separate surfaces is not the same as separate md3s. Each md3 model has a set of surfaces and what plagman means is that the model needs to have the water as it's own surface rather then the same surfaces as the rest of the model.
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Old 02-02-2009, 02:41 PM   #649
NightFright

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Re: High Resolution Pack discussion thread.
Maybe mighty modeller may model mew, errr, new, mold.
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Old 02-03-2009, 10:36 AM   #650
FlackenWS
Lightbulb Re: High Resolution Pack discussion thread.
While the new model no comes, my brother made this texture for hide the model problem.

Now, the water is no longer be translucent.

That's the model skin and screenshot respectively below.

Please, reply some opinions in this thread.
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File Type: png 0563_drinkfount.png (56.7 KB, 38 views)
File Type: jpg DN3D-Drinkfount-WaterTex.jpg (35.4 KB, 77 views)
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Old 02-03-2009, 11:02 AM   #651
Tea Monster

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Re: High Resolution Pack discussion thread.
That looks OK, if not the ideal fix that it should be. I've not opened the model, but could it just be a normals problem with the face under the water splash?
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Old 02-03-2009, 12:12 PM   #652
Spiker

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Re: High Resolution Pack discussion thread.
If noone is going to "repair" it then this skin is a better option for sure.
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Old 02-03-2009, 02:37 PM   #653
Tea Monster

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Re: High Resolution Pack discussion thread.
Sorry, but I'm in the middle of another project at the moment. No time at all.

Also, after a number of bad experiences, a lot of us swore off tampering with others models. This is made doubly worse in that we can't import animated models into Blender. So we'd have to redo all the animations anyway.
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Old 02-04-2009, 03:12 AM   #654
NightFright

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Re: High Resolution Pack discussion thread.
Well, it's good for a temporary fix. I'll keep current skin for backup in case s.o. comes up with model fix.
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Old 02-04-2009, 09:29 AM   #655
FlackenWS
Re: High Resolution Pack discussion thread.
I go try make another model.
But before, I need some time for learn to use Blender program.
When it's done, can I post it here or in another thread?
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Old 02-04-2009, 03:41 PM   #656
NightFright

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Re: High Resolution Pack discussion thread.
Normally, new models go into the modelling thread, new textures into the spritely appearance one. Over here, you should rather ask general questions about HRP stuff or get infos about release dates and so on. At least, that's what I'm thinking this thread is about.
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Old 02-05-2009, 02:45 PM   #657
NightFright

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Re: High Resolution Pack discussion thread.
I will issue a 2nd internal HRP v4 beta to testers within the hour. While testing is proceeding, here's another call to all who still got stuff they are working on. Especially interesting would be following models (status unknown):

> 1354 (Luke Skywalker)
> 1355 (INDY)
> 1356 (Terminator)
> 1357 (Terminator arm)
> 4864 (FEM10)

Finishing all of these will probably impossible till release, but it'd be nice to have one or two of them in the pack.
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Old 02-05-2009, 04:17 PM   #658
alandog

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Re: High Resolution Pack discussion thread.
luke skywalker was almost ready, but I don't remember the one who made it... there was 2 people doing terminator, one was escapist... hey friend, are you still there?
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Old 02-05-2009, 04:38 PM   #659
Tea Monster

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Re: High Resolution Pack discussion thread.
16bit was doing both the Terminator and Luke Skywalker. I think Escapist was working on a terminator as well. Luke looked ready to roll. The Terminator (from what I saw posted) looked like it required textures.

Who was doing Indy?
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Old 02-05-2009, 05:08 PM   #660
perwel2
Re: High Resolution Pack discussion thread.
where these characters are in!?
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Old 02-05-2009, 05:14 PM   #661
escapist

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by alandog View Post
hey friend, are you still there?
yah, dudes. 'still here. just a lil busy at work.

16bit's MODEL is better. Hopefully, he's still around.

Or else, you could use MINE as a placeholder for now.

The Episode 4 babes (#4864 and #4874) will still need RE-texturing. Maybe next release?
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File Type: jpg 1357.jpg (22.4 KB, 40 views)
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Old 02-05-2009, 06:55 PM   #662
alandog

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Re: High Resolution Pack discussion thread.
16bit was unsatified with the model 'cause it doesn't looks like skywalker... for me, it IS skywalker! hope he change is mind and release it...
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Old 02-06-2009, 05:01 AM   #663
NightFright

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Re: High Resolution Pack discussion thread.
Well, your Terminator model doesn't look that bad, I'd say. Quite the opposite...
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File Type: jpg terminator.jpg (114.4 KB, 96 views)
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Old 02-06-2009, 05:30 AM   #664
Piterplus

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Re: High Resolution Pack discussion thread.
Strange, I can see terminator's body model in mapster, but in game it still a sprite.
Hand is OK.
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File Type: jpg terminator.jpg (62.5 KB, 60 views)
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Old 02-06-2009, 06:00 AM   #665
NightFright

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Re: High Resolution Pack discussion thread.
That's because of the maphacks. Someone for some reason put a notmd hack on the sprite because it's floor-aligned. I have already removed that line, it will work fine with final v4.0 maphacks.

If you want to remove the line manually, edit e3l11.mhk and look for the line "sprite 267 notmd" (should be the last in the file). Delete it, save and put it back into maphacks.zip.
Last edited by NightFright; 02-06-2009 at 06:11 AM.
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Old 02-06-2009, 10:24 AM   #666
Tea Monster

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by alandog View Post
16bit was unsatified with the model 'cause it doesn't looks like skywalker... for me, it IS skywalker! hope he change is mind and release it...
Hell yeah. I hope we didn't scare him away by telling him that we thought his work looked professional
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Old 02-06-2009, 12:49 PM   #667
NightFright

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Re: High Resolution Pack discussion thread.
I was very embarrassed when I just realized escapist's Terminator models are available since Nov 21, 2008. I didn't see them! *shame*

And regarding Indy model. AFAIK, no one has started working on it till now.
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Old 02-06-2009, 01:25 PM   #668
alandog

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Re: High Resolution Pack discussion thread.
I think that escapist's terminator model is good, I never saw it ingame 'till now!
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Old 02-06-2009, 04:30 PM   #669
Tea Monster

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Re: High Resolution Pack discussion thread.
Is it the view, or does the terminator look kinda flat?
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Old 02-06-2009, 04:34 PM   #670
NightFright

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Re: High Resolution Pack discussion thread.
Well, it should be. It's after the T-800 has been crushed by Sarah Connor!
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Old 02-07-2009, 06:21 AM   #671
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Re: High Resolution Pack discussion thread.
Stiil, I prefer that terminator's head was more "round".
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Old 02-08-2009, 06:54 AM   #672
NightFright

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Re: High Resolution Pack discussion thread.
Well, it's good for a placeholder. Besides, I think it would look better if the modelled Terminator's head would look to the left or right like it did in the movie (at least partially). That way, you could realize a better head shape as well.
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Old 02-08-2009, 10:25 AM   #673
DeeperThought

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by NightFright View Post
Well, your Terminator model doesn't look that bad, I'd say. Quite the opposite...
Why is it blue?
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Old 02-08-2009, 10:27 AM   #674
NightFright

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Re: High Resolution Pack discussion thread.
No idea. Original tile looked quite blue, too, however.
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Old 02-08-2009, 03:30 PM   #675
Tea Monster

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Re: High Resolution Pack discussion thread.
Depending on how you UV mapped him, you could always set up a world image, slap a chrome texture onto him and then bake off the render onto the skin. That is how I did the shuttle.
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Old 02-10-2009, 06:28 AM   #676
FlackenWS
Re: High Resolution Pack discussion thread.
Hey people, here is the drinkfount model, I split it in three parts (limited size).
Attached Images
File Type: jpg New_Drinkfount.jpg (69.0 KB, 44 views)
Attached Files
File Type: rar Drinkfount.part1.rar (88.8 KB, 6 views)
File Type: rar Drinkfount.part2.rar (88.8 KB, 6 views)
File Type: rar Drinkfount.part3.rar (74.6 KB, 6 views)
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Old 02-10-2009, 07:24 AM   #677
perwel2
Re: High Resolution Pack discussion thread.
legend....wait for it...

...dary!!!

awesome!
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Old 02-10-2009, 07:26 AM   #678
FlackenWS
Exclamation Re: High Resolution Pack discussion thread.
Please, download this pack below. Difference, location of model is better (clip wall).
I'll back in 4 hour... I think...
Attached Files
File Type: rar Drinkfount.part1.rar (88.8 KB, 7 views)
File Type: rar Drinkfount.part2.rar (88.8 KB, 4 views)
File Type: rar Drinkfount.part3.rar (74.6 KB, 4 views)
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Old 02-10-2009, 08:39 AM   #679
NightFright

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Re: High Resolution Pack discussion thread.
Well, too bad I already modified all maphacks according to your FIRST release. Anyway, if the difference is only in model position, I guess it doesn't matter which version I choose to include. It will look fine ingame. You would need hacks one way or the other, anyway.
Last edited by NightFright; 02-10-2009 at 08:46 AM.
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Old 02-10-2009, 01:51 PM   #680
FlackenWS
Re: High Resolution Pack discussion thread.
No hacks is need, is just move a little the model to side right. It doesn't go to make much difference. Try to use my last model and see what happens in game.

My Duke3D use maphack v3.11, for this I modified my model again.
Last edited by FlackenWS; 02-10-2009 at 02:06 PM.
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