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#921 | |
Re: Interactivity Part 3
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I thought it was a kick ass FPS . not playing house, and kitchen . |
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#922 |
Re: Interactivity Part 3
Dude, you totally have to be able to pick your nose! Man, with full body awareness and everything it'll be so cooool! You'll be able to inspect your finger afterwards and flick the boogers. Boogers will regenerate after a certain amount of time...
You know, interactivity in a game needs to have its limits. |
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#923 |
Re: Interactivity Part 3
A blow torch
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#924 |
Re: Interactivity Part 3
The blow torch in No One Lives Forever was cool.
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#925 |
Re: Interactivity Part 3
Darn, its already been done before?
![]() I just had a look at "no one lives forever". What on earth is that? ![]() |
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#926 |
Re: Interactivity Part 3
It's a full retail game, and a good one. It also has a sequel.
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#927 |
Re: Interactivity Part 3
It's an old funny game, i love the sequel to NOLF... Beartraps, bananas, haha... Silly stuff...
AVP2 also had a bow torch...
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A true genius does not need boundaries such as 'common sense' |
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#928 |
Re: Interactivity Part 3
Using hairspray as a small flamer - now that is interactivity!
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#929 |
Re: Interactivity Part 3
I'd like to see Duke use the Shrinker Ray on Godzilla and then battle him in a model village or maybe even Legoland.
Eiffel Tower! CRUSH! The White House! CRUSH! MacDonalds! STOMP! And then up the Lego Empire State Building to swat Lego bi-planes.
Last edited by Baff1; 04-07-2009 at 09:33 AM.
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#930 |
Re: Interactivity Part 3
Or even go the other way round - have an expander ray thing that makes Duke giant for a level/boss battle and he ends up trashing most of the city.
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#931 |
Re: Interactivity Part 3
^^^Love those last two ideas.
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razgriz's MySpace |
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#932 |
Re: Interactivity Part 3
Taking a fire hose or extinguisher from the wall and using it as a weapon.
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#933 |
DNF Enviornment usage/effectivity
So what I'm wondering is: Do you think that Duke will be effected by the environment he is in? For example: He is running in dirt and it starts raining and if he keeps running he will slip and fall. Or for usage: If his health is low he can pick plants and eat them to gain back his health
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#934 |
Re: DNF Enviornment usage/effectivity
seriously? when have u ever seen in real life, a movie or in a game when someone gets shot, they turn to the nearest shrubbery and start munching, if a soldier came up with that idea im sure he wud be a casualty of friendly fire.
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#935 |
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When have you seen someone shoot a toilet or a fire hydrant to break it and then start drinking the water for health?
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The Great Communicator! |
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#936 |
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Re: DNF Enviornment usage/effectivity
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#937 |
Re: DNF Enviornment usage/effectivity
i want alot of stuff in the environment that can be used to kill the enemy - like dropping the roof on top of an enemy
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#938 | |
Re: DNF Enviornment usage/effectivity
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It's stuck in my mind from an autobiography. The trainer was an elderly woman. So you'd have a group of soldiers, all young men, gathered round an old woman in the open land and learning from her. Wind back the clock 10,000 years and get the same thing - warriors of the tribe learning from the wisewoman. Although grazing at the rhododendrons won't instaheal a hole through your leg ![]() Having said that, most healing mechanisms in games, and most damage ones come to that, are wildly unrealistic. You can't really get shot three times in the legs, carry on as normal and be completely healed by a first aid kit. Crouching behind a crate won't result in near-fatal wounds completely healing in a few minutes. So why not use plants? |
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#939 |
Re: DNF Enviornment usage/effectivity
You will be able to shoot mice and cook them in Microwaves... Too bad it will nuke'm, instead of cooking 'em.
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George Broussard: Two facts: We haven't said anything. This forum is still open. |
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#940 |
Re: DNF Enviornment usage/effectivity
as long as the game has good playability, everything will be fine.
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#941 |
Re: DNF Enviornment usage/effectivity
As long as you can use the toilet I am happy
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#942 | |
Re: DNF Enviornment usage/effectivity
Quote:
But we all know Duke only eats fast food to gain health. And there are not too many plants in the desert or in space. And he never slips and falls!!!
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I have a very small and dark signature! And it’s rather pointless as well. |
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#943 |
Re: Interactivity / Environment Part 3
Unless the fight takes place on an ice rink....
Like the American Football Boss only the Ice Hockey Boss instead. |
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#944 |
Re: Interactivity / Environment Part 3
Somehow i cant see this as a functional idea. How about a crater on Mars or some other planet with thick ice covering the whole crater.
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#945 | ||
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#946 |
Re: Interactivity / Environment Part 3
It'd be cool if Duke Nukem Forever had something like GeoMod (see Red Faction). That sort of technology seems to match the destruction element of the Duke Nukem series.
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#947 |
Re: Interactivity / Environment Part 3
Slipping when running over wet floors
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duke nukem forever |
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