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#81 | |
Re: Questions for George and the Crew
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I hope this won't be the case with DNF. Like gameplay scenarios, enemy encounters should be varied as much as possible (as long as it fits with the context of the location and story). |
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#82 | |
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Re: Questions for George and the Crew
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they weren't all different types. the assault trooper and lizard man have the same recog sound. the battlelord roaming sound is the same as when the assault trooper died, only a bit extended. |
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#83 |
Re: Questions for George and the Crew
All of them looked totally different though
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"People are bastards, bastard coated bastards with bastard filling." |
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#84 |
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Re: Questions for George and the Crew
not all, but there is indeed a lot of variation, you have octabrains, protozoid slimers, lizmen, battlelords, ...
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#85 | |
Re: Questions for George and the Crew
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#86 |
Re: Questions for George and the Crew
Duke 3D had less enemy types than Doom 3. Count 'em.
But the way in which the enemies were used is what did it. In Doom 3, not only did you fight imps every two seconds, but it was always the same type of encounter - they teleport in ahead of or behind you. In Duke 3D, traps were fewer, farther between, and much more interesting.
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#87 |
Re: Questions for George and the Crew
If there are ends up beeing 20 or so enemies I will be ok with that. As long as there are different versions.
Such as: Pig Cop Swat Pig Marine Pig Civilian Pig Just examples. |
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#88 |
Re: Questions for George and the Crew
nice to come around and see george has thrown out some juicy nuggets.
sounds like everything is going really good. i'm wondering a few things: will enemies fight each other? any idea how many people planned for multiplay maps? (16,32, 64) will there in fact be a water level where duke has to go underwater? drivable vehicles? secondary uses for weapons? sound effects: recycled, all new or combination of both ala hl2? are there scary parts in the game? really creepy parts? are there big boobies on the strippers? what's the current size of the build? hopefully up from the 5 gig or so i'd think? hey charlie, didn't portman look hot in star wars 3? and the big one: is there a possibility we'll get our chance to see dnf in some shape or form this year? thanks as always i return to limbo
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#89 |
Re: Questions for George and the Crew
I have a few questions too (why not everyone else is doing it...
* Has Duke's "look" changed at all or does he look like manhatten project with more detail? * Will 5.1 surround sound be used? * Are there any unique multiplayer modes to play? * Are there any remade nostalgic levels from duke3d? * Is it fast paced or more of one enemy at a time? |
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#90 | |
Re: Questions for George and the Crew
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#91 | ||
Re: Questions for George and the Crew
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#92 |
Re: EVEN MORE Questions for George and the Crew
- Will Duke contain more action than fun, or will it be kinda balanced...
- Will we see Duke WITHOUT HIS SUNGLASSES..? - Will there be variation for the gameplay, or just the same thing on different locations..? - Will Duke loklike he does on my drawings..?! - Are there secrets in DNF..?! - Does the pizza's 'steal' some of the devolopment time..?! - Any inventory items..? or ONLY weapons..?! That's it i think... please answer, thanks...
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A true genius does not need boundaries such as 'common sense' |
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#93 | |
Re: Questions for George and the Crew
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Hail to the k...ah, thats been done |
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#94 | ||
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Re: Questions for George and the Crew
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#95 |
Re: Questions for George and the Crew
Finally we can use his enormous tool, that must be the BFG of DNF
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#96 | |
Re: Questions for George and the Crew
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Will you pick rifles, or computers? |
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#97 |
Re: Questions for George and the Crew
Awesome.
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#98 |
Re: Questions for George and the Crew
Will we get another christmas card with some new screenshots?
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#99 | |
Re: Questions for George and the Crew
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I like how duke is just some dude in jeans and a red tank top. If you shoot him with a shotgun, you know hes going to feel it. Just little thigns like this make games more fun. Sticking a Halo type helmet (or was it a robot's head?) on the neck instead of a real human face really takes a way from the game. How can you show facial expressions? |
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#100 |
Re: Questions for George and the Crew
But that adds to the mystique of the Master Chief character. Because he never shows his body, he can be whoever you want.
In fact it's just a suit, he's not a cyborg or anything, although he's been heavily augmented for super human strength.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#101 |
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Re: Questions for George and the Crew
George said there wil be at least one part of the game underwater.
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#102 |
Re: Questions for George and the Crew
With duke shrinked in the toilets?
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#103 | |
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Re: Questions for George and the Crew
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Shrink duke (yourself. |
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#104 |
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Re: Questions for George and the Crew
Well, that's the least I expect from that game. Of course that will be possible.
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#105 |
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Re: Questions for George and the Crew
you couldn't use your jetpack in d3d when shrunk
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#106 | |
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Re: Questions for George and the Crew
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I know a better use of the shrinker though, when there are women walking around in skirts, shrink yourself to have a peek. |
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#107 |
Re: Questions for George and the Crew
Great idea
Hope that will be possible, as some kind of challenge for the explorers. |
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#108 | |
Guest
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Re: Questions for George and the Crew
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... |
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#109 | ||
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Re: Questions for George and the Crew
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#110 | ||
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#111 |
Re: Questions for George and the Crew
Last I heard George said that the jetpack will be in multiplayer and some singleplayer maps.
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#112 |
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Re: Questions for George and the Crew
if they find a way to get rid of it a jetpack is good in singleplayer.
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#113 |
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Re: Questions for George and the Crew
That toilet idea is awesome, but I think you should also be able to shrink yourself down enough to enter the nose of a pigcop for some inside adventures. You could wreak a lot of havoc in there.
Also, I think it would be cool if you could shrink pigcops and put them in microovens. That would be satisfying. I would also like to be able to expand myself with the expander and walk around as a giant squashing Pig Cops.. it would be more practical than having to shrink every pigcop in your way. |
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#114 | |||
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Re: Questions for George and the Crew
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#115 | |
Re: Questions for George and the Crew
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This signature is a 77/100! |
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#116 |
Re: Questions for George and the Crew
I would like to shrink an enemy, and flush him away in the toilet...
And just to humiliate him, you could pee on him before flushing... Seriously, i REALLY would like to see this... Which reminds me of somethin; will you be able to pick up shrunken enemies..?! And do you have to press some kind of key before stomping on him..?! Because i HATED it when i suddenly got killed just because i couldn't move away from a shrunken enemy...
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A true genius does not need boundaries such as 'common sense' |
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#117 |
Re: Questions for George and the Crew
Serious Sam 2 reported around 40 types of enemes. 15 is really low especially with 9 years in development
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#118 | |
Re: Questions for George and the Crew
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And did you forget the fact that the Serious Sam games are only about having a large number of enemies, and not all that much more? BTW, try as hard as I can, I really can't recall 40 actual enemies in SS2... not even close This reminds me of the tripe you read on the Bluesnews forums (read it for the first time yesterday)... 15 enemies is quite enough if used properly, and even then George said they were making more. Plus, you'll note that he said 15 TYPES of enemies - not 15 specific enemies. A type could encompass several different actual enemies (like in Duke 3D, you had a pigcop, a pigcop in an aircraft, and a pigcop in that green ground vehicle) People really need to stop jumping to conclusions and putting down everything 3DR touches - it's getting tiresome. |
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#119 |
Re: Questions for George and the Crew
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#120 | |
Re: Questions for George and the Crew
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Nevertheless, SS's gameplay style is wildly different than anything resembling Duke, and the point still stands |
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