05-23-2006, 05:12 AM | #401 |
Re: Shadow Warrior Re-texturing Project
Cool
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06-18-2006, 03:04 AM | #403 |
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Re: Shadow Warrior Re-texturing Project
Subscribing to thread.
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08-12-2006, 10:13 AM | #404 |
Re: Shadow Warrior Re-texturing Project
I rarely hang around here but the new textures made for Shadow Warrior HRP are just perfect, it's very high quality and I hope you're not going to stop
Luigi asked me if I could try to make some blood so here are the four blood spray sprites. 1562 1563 1564 1565 Hope these are ok (maybe more to come… maybe)
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Last edited by Conrad Coldwood; 08-12-2006 at 10:13 AM.
Reason: bad spelling
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08-12-2006, 10:33 AM | #405 |
Re: Shadow Warrior Re-texturing Project
Finally, something new \o/
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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08-12-2006, 01:45 PM | #406 |
Re: Shadow Warrior Re-texturing Project
Thanks! If you want to do more here's some stuff:
0080 0188 0384 0389 0597-0598 0650-0655 0659 1710-1715 1718-1721? 2190-2195 2410-2425 2430-2433? 2500-2503 3320-3321 |
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08-12-2006, 03:33 PM | #407 |
Re: Shadow Warrior Re-texturing Project
I've got 0389 and I think Shadow Warrior's 0080 is like Duke Nukem's 0546...
There is plenty to do and I still would like to do a few more things for Duke HRP (because I'm more Duke fan than SW unfortunately ) But I'll be back ^^
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I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent" Prototypical (game) -- Off (game) -- Unproductive home (don't count on my till tuesday -24th-) |
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08-12-2006, 04:03 PM | #408 |
Re: Shadow Warrior Re-texturing Project
No problem i can wait That looks great
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08-13-2006, 05:10 PM | #409 |
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Re: Shadow Warrior Re-texturing Project
That is the main problem. Everybody is working on the Duke HRp, and only a handful of people are working on the SW HRP.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
08-13-2006, 05:53 PM | #410 |
Re: Shadow Warrior Re-texturing Project
...if that.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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08-13-2006, 06:31 PM | #411 |
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Re: Shadow Warrior Re-texturing Project
Well, by handful I meant about two or three.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
08-13-2006, 06:50 PM | #412 |
Re: Shadow Warrior Re-texturing Project
...if that
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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08-15-2006, 11:50 AM | #413 |
Super Moderator
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Re: Shadow Warrior Re-texturing Project
Okay then.
Orochi looked at some of my drawings and thinks I should try texture work. What's a good program to use? I could try my hand at a few.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
08-15-2006, 12:43 PM | #414 |
Re: Shadow Warrior Re-texturing Project
Commercial - Photoshop
Free - Gimp
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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08-15-2006, 01:17 PM | #415 |
Super Moderator
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Re: Shadow Warrior Re-texturing Project
Thanks.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
12-29-2006, 08:24 PM | #416 |
Re: Shadow Warrior Re-texturing Project
Tile # 362:
Tile # 269: |
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12-30-2006, 05:59 PM | #417 |
Re: Shadow Warrior Re-texturing Project
All of Warhammers links are dead. I'm planning on doing some more tiles, might have one or two done by tonight or tomorrow.
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12-30-2006, 07:18 PM | #418 |
Re: Shadow Warrior Re-texturing Project
762:
763: |
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12-31-2006, 02:29 PM | #420 |
Re: Shadow Warrior Re-texturing Project
I was going to, but I could only add so many textures that aren't already put together in the current "pack". We need more, but I guess It wouldn't hurt to put together what I can get now. I'll see about doing that today, since I don't have anything else to do.
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01-04-2007, 05:01 AM | #421 |
Re: Shadow Warrior Re-texturing Project
Yeah, I'm extremely limited on my available personal webspace. I'm pretty sure all of these are included with the latest pack but, if anyone needs them, I've re-uploaded them for a limited time:
Last edited by WarHammer; 01-04-2007 at 05:15 AM.
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01-05-2007, 11:43 AM | #422 |
Re: Shadow Warrior Re-texturing Project
I just uploaded this
http://www-personal.umich.edu/~jimw/...es_1-05-07.zip 29 MB 900 files in 27 folders Some of the images may be non-canon (skyboxes), but it is what I have If you download this extract it into a temp directory before you copy it into your game so you can see what is in it. Here is the directory structure: HTML Code:
sw.def \highres \fonts \bigfont 36 \smallfont 405 \screen 3 \skyboxes \0037 \0088 \0095 \0184 \0189 \Sky_C_noc \Sky_DarkMount \Sky_Desert \Sky_Frozen \Sky_Grave \Sky_Sea \Sky_Stars \sprites \firstperson 1 \monsters 20 \pickups 2 \props 47 \signs 34 \switches 2 \voxels 22 firstperson.def monsters.def pickups.def props.def signs.def switches.def voxels.def \textures 236 fonts.def screen.def skyboxes.def sprites.def textures.def |
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01-05-2007, 06:06 PM | #423 |
Re: Shadow Warrior Re-texturing Project
Thanks
Final all the textures in one big pack
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Life can only be understood in reverse. But must be lived forward. |
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01-08-2007, 08:32 PM | #424 |
Re: Shadow Warrior Re-texturing Project
Just made a few...
Nothing big, but it'll scratch 2 off the list... I also made the main menu titlebar ("Shadow Warrior") Just a quick one, it'd be great if anyone had a vectorized logo (or the original font that was used...), so we could do an almost 100% replica, I think this'll do for now. 0309 - vertical "vehicle barrel" 0328 - horizontal "vehicle barrel" 2366 - main menu logo (stored under "screen" for me.) edit: I'll probably do a larger revised version for the "barrels" later, but they're more like placeholders, since the original textures look so goddamn awful...
Last edited by Selbstmord; 01-08-2007 at 08:37 PM.
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01-08-2007, 11:00 PM | #425 |
Re: Shadow Warrior Re-texturing Project
Made some more...
Nothing special, they need a lot of work, they do look nicer ingame though... 0295 - vertical spike 0361 - horizontal bloody spike 0373 - diagonal bloody spike 0378 - vertical bloody spike
Last edited by Selbstmord; 01-08-2007 at 11:04 PM.
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01-10-2007, 06:33 AM | #426 |
Re: Shadow Warrior Re-texturing Project
Good work! I think the spikes and the turret needs to be modeled, but your textures should be used for them.
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01-10-2007, 07:13 AM | #427 |
Re: Shadow Warrior Re-texturing Project
help i dont understand this fourm like isnt there alrdy sourse code and that and how would i applie these files im sorry im new to this fourm and i really wanna play shadow warrior
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01-10-2007, 09:44 AM | #428 | |
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Re: Shadow Warrior Re-texturing Project
Quote:
When you download them extract it somewhere, then go to the extracted folder, there should be 5-6 files there, copy all the files and paste them into your main Shadow Warrior directory, when asked to overwrite you click 'yes'. Then go to 'setup.exe' and click 'music, sound and video'. You have to adjust your settings, here's how it should look like: voices 32 sample size 16-bit sample rate 48000 Hz Then you choose the resolution that best suits you, click 'close', click 'save and run SW' and you're done! When you enter the first level of the game press 'u' in order to activate mouse look. |
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01-10-2007, 09:54 AM | #429 |
Re: Shadow Warrior Re-texturing Project
Thank u so much should i stay here to get more updates on shadow warrrior thingy
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01-10-2007, 11:21 AM | #430 |
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Re: Shadow Warrior Re-texturing Project
The JFSW port hasn't been updated for more than a year. If you want more info go to http://jonof.edgenetwork.org/index.php?p=jfsw
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01-10-2007, 01:34 PM | #431 | |
Re: Shadow Warrior Re-texturing Project
Quote:
Oh, and the barrel textures i posted are not for sprites, they are actual textures. I could post my work so far on the arrowheads, if anyone would like to "finish" it? |
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01-10-2007, 06:45 PM | #432 |
Re: Shadow Warrior Re-texturing Project
Are u guys modifing the game to look better? cuz if u are omfg thanku lol
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01-11-2007, 12:04 AM | #433 | |
Re: Shadow Warrior Re-texturing Project
Quote:
well it crashs sum times is that normal? |
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01-11-2007, 08:31 AM | #434 | |
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Re: Shadow Warrior Re-texturing Project
Quote:
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01-11-2007, 09:05 AM | #435 |
Re: Shadow Warrior Re-texturing Project
its all good now thanks btw how do i add these textures u guys are makin?
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01-20-2007, 05:15 AM | #436 |
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Re: Shadow Warrior Re-texturing Project
Here's the anime babe from Master Leap's throne (Edited worksafe version)
I wasn't sure weather to put it in this thread or the 3D model thread, but since it's 2D and she appears in one texture I posted it here. I have another version without the black bars, but still slightly edited but I won't post that one without a mod's approval. |
01-20-2007, 08:11 AM | #437 |
Re: Shadow Warrior Re-texturing Project
post it in zip file instead so people can leech it and add it in.
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01-20-2007, 11:56 AM | #438 |
Re: Shadow Warrior Re-texturing Project
that is really cool since im a anime fan anyway if u zipped it i would have to leanr were to put it all
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01-20-2007, 02:49 PM | #439 | |
Re: Shadow Warrior Re-texturing Project
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I would say look through some of the threads, check JonoF's sight for DEF explanations, or just wait until we get some more textures and/or models when I will update the current SWHRP. Link do DEF descriptions. |
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01-20-2007, 02:56 PM | #440 |
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Re: Shadow Warrior Re-texturing Project
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Bookmarks |
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