Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 05-23-2006, 05:12 AM   #401
Psykomanius

Psykomanius's Avatar
Re: Shadow Warrior Re-texturing Project
Cool
__________________
Life can only be understood in reverse. But must be lived forward.
Psykomanius is offline  
Old 05-23-2006, 01:16 PM   #402
Another Duke Fan

Another Duke Fan's Avatar
Re: Shadow Warrior Re-texturing Project
Excellent! Pitty, the project moves real slow though.
__________________
アーティスト
Another Duke Fan is offline  
Old 06-18-2006, 03:04 AM   #403
3D Master
Guest
Re: Shadow Warrior Re-texturing Project
Subscribing to thread.
 
Old 08-12-2006, 10:13 AM   #404
Conrad Coldwood

Conrad Coldwood's Avatar
Re: Shadow Warrior Re-texturing Project
I rarely hang around here but the new textures made for Shadow Warrior HRP are just perfect, it's very high quality and I hope you're not going to stop
Luigi asked me if I could try to make some blood so here are the four blood spray sprites.

1562
1563
1564
1565

Hope these are ok (maybe more to come… maybe)
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
Prototypical (game) -- Off (game) -- Unproductive home
(don't count on my till tuesday -24th-)
Last edited by Conrad Coldwood; 08-12-2006 at 10:13 AM. Reason: bad spelling
Conrad Coldwood is offline  
Old 08-12-2006, 10:33 AM   #405
Phayzon

Phayzon's Avatar
Re: Shadow Warrior Re-texturing Project
Finally, something new \o/
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 08-12-2006, 01:45 PM   #406
Luigi
Re: Shadow Warrior Re-texturing Project
Thanks! If you want to do more here's some stuff:
0080
0188
0384
0389
0597-0598
0650-0655
0659
1710-1715
1718-1721?
2190-2195
2410-2425
2430-2433?
2500-2503
3320-3321
Luigi is offline  
Old 08-12-2006, 03:33 PM   #407
Conrad Coldwood

Conrad Coldwood's Avatar
Re: Shadow Warrior Re-texturing Project
I've got 0389 and I think Shadow Warrior's 0080 is like Duke Nukem's 0546...
There is plenty to do and I still would like to do a few more things for Duke HRP (because I'm more Duke fan than SW unfortunately ) But I'll be back ^^
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
Prototypical (game) -- Off (game) -- Unproductive home
(don't count on my till tuesday -24th-)
Conrad Coldwood is offline  
Old 08-12-2006, 04:03 PM   #408
Luigi
Re: Shadow Warrior Re-texturing Project
No problem i can wait That looks great
Luigi is offline  
Old 08-13-2006, 05:10 PM   #409
Damien_Azreal
Super Moderator

Damien_Azreal's Avatar
Re: Shadow Warrior Re-texturing Project
That is the main problem. Everybody is working on the Duke HRp, and only a handful of people are working on the SW HRP.
__________________
Monolith Fanboy since 1997

Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided
Damien_Azreal is offline  
Old 08-13-2006, 05:53 PM   #410
Phayzon

Phayzon's Avatar
Re: Shadow Warrior Re-texturing Project
...if that.
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 08-13-2006, 06:31 PM   #411
Damien_Azreal
Super Moderator

Damien_Azreal's Avatar
Re: Shadow Warrior Re-texturing Project
Well, by handful I meant about two or three.
__________________
Monolith Fanboy since 1997

Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided
Damien_Azreal is offline  
Old 08-13-2006, 06:50 PM   #412
Phayzon

Phayzon's Avatar
Re: Shadow Warrior Re-texturing Project
...if that
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 08-15-2006, 11:50 AM   #413
Damien_Azreal
Super Moderator

Damien_Azreal's Avatar
Re: Shadow Warrior Re-texturing Project
Okay then.

Orochi looked at some of my drawings and thinks I should try texture work. What's a good program to use? I could try my hand at a few.
__________________
Monolith Fanboy since 1997

Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided
Damien_Azreal is offline  
Old 08-15-2006, 12:43 PM   #414
gt1750

gt1750's Avatar
Re: Shadow Warrior Re-texturing Project
Commercial - Photoshop
Free - Gimp
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///]

"There's no Photoshop filter for talent!" - HotShoe, S&D
"One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
gt1750 is offline  
Old 08-15-2006, 01:17 PM   #415
Damien_Azreal
Super Moderator

Damien_Azreal's Avatar
Re: Shadow Warrior Re-texturing Project
Thanks.
__________________
Monolith Fanboy since 1997

Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided
Damien_Azreal is offline  
Old 12-29-2006, 08:24 PM   #416
Deth

Deth's Avatar
Re: Shadow Warrior Re-texturing Project
Tile # 362:



Tile # 269:

Deth is offline  
Old 12-30-2006, 05:59 PM   #417
Deth

Deth's Avatar
Re: Shadow Warrior Re-texturing Project
All of Warhammers links are dead. I'm planning on doing some more tiles, might have one or two done by tonight or tomorrow.
Deth is offline  
Old 12-30-2006, 07:18 PM   #418
Deth

Deth's Avatar
Re: Shadow Warrior Re-texturing Project
762:



763:

Deth is offline  
Old 12-31-2006, 02:22 AM   #419
Another Duke Fan

Another Duke Fan's Avatar
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Deth View Post
All of Warhammers links are dead. I'm planning on doing some more tiles, might have one or two done by tonight or tomorrow.
Could you put a complete pack together? That would really rock. Thank you for the excellent hi-res art refreshment!
__________________
アーティスト
Another Duke Fan is offline  
Old 12-31-2006, 02:29 PM   #420
Deth

Deth's Avatar
Re: Shadow Warrior Re-texturing Project
I was going to, but I could only add so many textures that aren't already put together in the current "pack". We need more, but I guess It wouldn't hurt to put together what I can get now. I'll see about doing that today, since I don't have anything else to do.
Deth is offline  
Old 01-04-2007, 05:01 AM   #421
WarHammer

WarHammer's Avatar
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Deth View Post
All of Warhammers links are dead.
Yeah, I'm extremely limited on my available personal webspace. I'm pretty sure all of these are included with the latest pack but, if anyone needs them, I've re-uploaded them for a limited time:
Last edited by WarHammer; 01-04-2007 at 05:15 AM.
WarHammer is offline  
Old 01-05-2007, 11:43 AM   #422
Just_Jim
Re: Shadow Warrior Re-texturing Project
I just uploaded this
http://www-personal.umich.edu/~jimw/...es_1-05-07.zip

29 MB 900 files in 27 folders

Some of the images may be non-canon (skyboxes), but it is what I have

If you download this extract it into a temp directory before you copy it into your game so you can see what is in it. Here is the directory structure:

HTML Code:
sw.def
\highres
   \fonts
      \bigfont   36
      \smallfont   405
   \screen   3
   \skyboxes
      \0037
      \0088
      \0095
      \0184
      \0189
      \Sky_C_noc
      \Sky_DarkMount
      \Sky_Desert
      \Sky_Frozen
      \Sky_Grave
      \Sky_Sea
      \Sky_Stars
   \sprites
      \firstperson   1
      \monsters   20
      \pickups   2
      \props   47
      \signs   34
      \switches   2
      \voxels   22
      firstperson.def
      monsters.def
      pickups.def
      props.def
      signs.def
      switches.def
      voxels.def
   \textures   236
    fonts.def
    screen.def
    skyboxes.def
    sprites.def
    textures.def
Just_Jim is offline  
Old 01-05-2007, 06:06 PM   #423
Psykomanius

Psykomanius's Avatar
Re: Shadow Warrior Re-texturing Project
Thanks
Final all the textures in one big pack
__________________
Life can only be understood in reverse. But must be lived forward.
Psykomanius is offline  
Old 01-08-2007, 08:32 PM   #424
Selbstmord
Re: Shadow Warrior Re-texturing Project
Just made a few...
Nothing big, but it'll scratch 2 off the list...

I also made the main menu titlebar ("Shadow Warrior")
Just a quick one, it'd be great if anyone had a vectorized logo (or the original font that was used...), so we could do an almost 100% replica, I think this'll do for now.

0309 - vertical "vehicle barrel"
0328 - horizontal "vehicle barrel"
2366 - main menu logo (stored under "screen" for me.)

edit: I'll probably do a larger revised version for the "barrels" later, but they're more like placeholders, since the original textures look so goddamn awful...
Attached Images
File Type: png 0309.png (6.5 KB, 21 views)
File Type: png 0328.png (6.0 KB, 18 views)
File Type: png 2366.png (45.4 KB, 26 views)
Last edited by Selbstmord; 01-08-2007 at 08:37 PM.
Selbstmord is offline  
Old 01-08-2007, 11:00 PM   #425
Selbstmord
Re: Shadow Warrior Re-texturing Project
Made some more...
Nothing special, they need a lot of work, they do look nicer ingame though...

0295 - vertical spike
0361 - horizontal bloody spike
0373 - diagonal bloody spike
0378 - vertical bloody spike
Attached Images
File Type: png 0361.png (27.0 KB, 19 views)
File Type: png 0378.png (27.1 KB, 19 views)
File Type: png 0373.png (36.5 KB, 19 views)
File Type: png 0295.png (26.5 KB, 17 views)
Last edited by Selbstmord; 01-08-2007 at 11:04 PM.
Selbstmord is offline  
Old 01-10-2007, 06:33 AM   #426
Luigi
Re: Shadow Warrior Re-texturing Project
Good work! I think the spikes and the turret needs to be modeled, but your textures should be used for them.
Luigi is offline  
Old 01-10-2007, 07:13 AM   #427
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
help i dont understand this fourm like isnt there alrdy sourse code and that and how would i applie these files im sorry im new to this fourm and i really wanna play shadow warrior
Scarred Bushido is offline  
Old 01-10-2007, 09:44 AM   #428
Dead Meat
Guest
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Scarred Bushido View Post
help i dont understand this fourm like isnt there alrdy sourse code and that and how would i applie these files im sorry im new to this fourm and i really wanna play shadow warrior
Download the JFSW binaries from here: http://files.filefront.com/jfsw%2020.../fileinfo.html

When you download them extract it somewhere, then go to the extracted folder, there should be 5-6 files there, copy all the files and paste them into your main Shadow Warrior directory, when asked to overwrite you click 'yes'.

Then go to 'setup.exe' and click 'music, sound and video'. You have to adjust your settings, here's how it should look like:

voices 32
sample size 16-bit
sample rate 48000 Hz

Then you choose the resolution that best suits you, click 'close', click 'save and run SW' and you're done!

When you enter the first level of the game press 'u' in order to activate mouse look.
 
Old 01-10-2007, 09:54 AM   #429
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
Thank u so much should i stay here to get more updates on shadow warrrior thingy
Scarred Bushido is offline  
Old 01-10-2007, 11:21 AM   #430
Dead Meat
Guest
Re: Shadow Warrior Re-texturing Project
The JFSW port hasn't been updated for more than a year. If you want more info go to http://jonof.edgenetwork.org/index.php?p=jfsw
 
Old 01-10-2007, 01:34 PM   #431
Selbstmord
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Luigi View Post
Good work! I think the spikes and the turret needs to be modeled, but your textures should be used for them.
I'm modeling the spikes (or arrowheads, as the .grp calls them), but it's proving to be rather difficult, as my Milkshape3D skills aren't what they used to be :/

Oh, and the barrel textures i posted are not for sprites, they are actual textures.

I could post my work so far on the arrowheads, if anyone would like to "finish" it?
Selbstmord is offline  
Old 01-10-2007, 06:45 PM   #432
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
Are u guys modifing the game to look better? cuz if u are omfg thanku lol
Scarred Bushido is offline  
Old 01-11-2007, 12:04 AM   #433
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Dead Meat View Post
The JFSW port hasn't been updated for more than a year. If you want more info go to http://jonof.edgenetwork.org/index.php?p=jfsw
um yeh that thing u said i shoulkd use
well it crashs sum times is that normal?
Scarred Bushido is offline  
Old 01-11-2007, 08:31 AM   #434
Dead Meat
Guest
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Scarred Bushido View Post
um yeh that thing u said i shoulkd use
well it crashs sum times is that normal?
It's not normal to crash. Go to http://forums.3drealms.com/vb/showthread.php?t=24609 and consult somebody who knows better.
 
Old 01-11-2007, 09:05 AM   #435
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
its all good now thanks btw how do i add these textures u guys are makin?
Scarred Bushido is offline  
Old 01-20-2007, 05:15 AM   #436
Kennedy
Guest
Re: Shadow Warrior Re-texturing Project
Here's the anime babe from Master Leap's throne (Edited worksafe version)
I wasn't sure weather to put it in this thread or the 3D model thread, but since it's 2D and she appears in one texture I posted it here. I have another version without the black bars, but still slightly edited but I won't post that one without a mod's approval.
Attached Images
File Type: gif swbabec.gif (57.6 KB, 70 views)
 
Old 01-20-2007, 08:11 AM   #437
hitman71

hitman71's Avatar
Re: Shadow Warrior Re-texturing Project
post it in zip file instead so people can leech it and add it in.
__________________
hitm4n
hitman71 is offline  
Old 01-20-2007, 11:56 AM   #438
Scarred Bushido

Scarred Bushido's Avatar
Re: Shadow Warrior Re-texturing Project
that is really cool since im a anime fan anyway if u zipped it i would have to leanr were to put it all
Scarred Bushido is offline  
Old 01-20-2007, 02:49 PM   #439
Deth

Deth's Avatar
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Scarred Bushido View Post
its all good now thanks btw how do i add these textures u guys are makin?
You have to put the textures in their proper folders, and then add the DEF's for them.

I would say look through some of the threads, check JonoF's sight for DEF explanations, or just wait until we get some more textures and/or models when I will update the current SWHRP.

Link do DEF descriptions.
Deth is offline  
Old 01-20-2007, 02:56 PM   #440
Kennedy
Guest
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by hitman71 View Post
post it in zip file instead so people can leech it and add it in.
You mean the anime babe picture?
 
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:45 PM.

Page generated in 0.13591790 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.