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Old 02-10-2009, 11:42 AM   #1
Rider

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Arrow Eduke32: Some tiles are *never* one sided... why?
And how can I get these tiles to be on sided anyway? The point in case here is tile #609. In Mapster32 it shows up fine, one sided, but it's not that way ingame.

Why does it do this and, more importantly, how do I get around it?
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File Type: jpg notdoublesided.jpg (71.8 KB, 53 views)
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Old 02-10-2009, 12:59 PM   #2
Plagman

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Re: Eduke32: Some tiles are *never* one sided... why?
Are you running mapster32 in 32bpp mode? If you switch EDuke32 to 8-bit classic mode, does it display as it does in mapster32? If so, please send over the map.
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Old 02-10-2009, 01:16 PM   #3
Rider

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Re: Eduke32: Some tiles are *never* one sided... why?
In Eduke32, regardless of display mode, it shows this tile doublesided. In Mapster32, regardless of display mode, it shows this tile as singlesided.

Here's the map anyway
The troubled area is to the East-SouthEast of the starting position.
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File Type: zip E1L1.zip (9.9 KB, 0 views)
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Old 02-10-2009, 01:47 PM   #4
DeeperThought

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Re: Eduke32: Some tiles are *never* one sided... why?
define MASKWALL12 609

Code:
        case MASKWALL1__STATIC:
        case MASKWALL2__STATIC:
        case MASKWALL3__STATIC:
        case MASKWALL4__STATIC:
        case MASKWALL5__STATIC:
        case MASKWALL6__STATIC:
        case MASKWALL7__STATIC:
        case MASKWALL8__STATIC:
        case MASKWALL9__STATIC:
        case MASKWALL10__STATIC:
        case MASKWALL11__STATIC:
        case MASKWALL12__STATIC:
        case MASKWALL13__STATIC:
        case MASKWALL14__STATIC:
        case MASKWALL15__STATIC:
            j = sp->cstat&60;
            sp->cstat = j|1;
            changespritestat(i,0);
            break;
hardcoded
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Old 02-11-2009, 03:44 AM   #5
Rider

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Re: Eduke32: Some tiles are *never* one sided... why?
So what you're saying is that it's hardcoded and there's no way around it?
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Old 02-11-2009, 08:11 AM   #6
SwissCM

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Re: Eduke32: Some tiles are *never* one sided... why?
How about just creating a new tile with the same texture?
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Old 02-11-2009, 08:36 AM   #7
XTHX2

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Re: Eduke32: Some tiles are *never* one sided... why?
That can work.
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Old 02-11-2009, 12:00 PM   #8
Daedolon
Re: Eduke32: Some tiles are *never* one sided... why?
That makes me wonder, can you dummytile a new tile then use texture to point to an existing tile in the original Duke3D art? That way you wouldn't have to distribute copyrighted art but still could use it in your mods as modified tiles.
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Old 02-12-2009, 06:32 AM   #9
ilovefoxes
Re: Eduke32: Some tiles are *never* one sided... why?
You shoud use eventloadactor to get the cstat and later set it during EVENT_GAME, if you know CON coding. That should supposed work.
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