02-12-2009, 01:43 PM | #561 |
Re: Shadow Warrior Re-texturing Project
Here's a reworked version of the babe from Master Leap's Throne with the background and black bars removed.
Hopefully this is OK to post, it seams tamer than some of the stuff in the Duke3D forums, but if there are any objections please feel free to remove it as you see fit.
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02-14-2009, 05:05 PM | #562 |
Re: Shadow Warrior Re-texturing Project
A model would be better but that will have to wait obviously.
I think right now, the babes in SW are actually on the bottom of the list as not even the HUD and weapons are modeled. Of course, with Voxels you don't need models for the pickups...
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03-01-2009, 09:39 AM | #563 |
Re: Shadow Warrior Re-texturing Project
Is there a link to a page that shows which textures still need to be re-made?
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03-01-2009, 07:11 PM | #564 |
Re: Shadow Warrior Re-texturing Project
Here are my attempts at tiles 4970-4973. I looked at the originals in GRPview and they looked basically dark rusty color overall so thats what I went with. I checked out my tiles in the game afterwards and found I should have gone with a texture with a little more grey in it to match the surrounding area. But if you think these are usable as-is that's great. If I get a chance some time in the future I will re-do these with a better matching backround texture.
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03-02-2009, 08:04 PM | #565 |
Re: Shadow Warrior Re-texturing Project
Deleted
Last edited by marked; 03-04-2009 at 07:03 PM.
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03-02-2009, 08:42 PM | #566 | |
Re: Shadow Warrior Re-texturing Project
Quote:
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03-02-2009, 09:00 PM | #567 |
Re: Shadow Warrior Re-texturing Project
Deleted
Last edited by marked; 03-04-2009 at 07:03 PM.
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03-02-2009, 10:14 PM | #568 |
Re: Shadow Warrior Re-texturing Project
Deleted
Last edited by marked; 03-04-2009 at 07:00 PM.
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03-03-2009, 01:07 PM | #569 |
Re: Shadow Warrior Re-texturing Project
I'd say put them up as they are done. It might just prompt other gfx guys to get cracking too. They all look great so far btw, keep em coming
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03-03-2009, 07:22 PM | #570 |
Re: Shadow Warrior Re-texturing Project
Deleted
Last edited by marked; 03-04-2009 at 07:01 PM.
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03-03-2009, 08:15 PM | #571 |
Re: Shadow Warrior Re-texturing Project
Deleted
Last edited by marked; 03-04-2009 at 07:02 PM.
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03-03-2009, 09:40 PM | #572 |
Re: Shadow Warrior Re-texturing Project
I'm pretty sure that for the Propane Delivery sign, #4958, the purple is actually transparency. I might be wrong, though.
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03-04-2009, 06:59 AM | #573 |
Re: Shadow Warrior Re-texturing Project
Sorry for all the deleted posts. After submitting those 17 textures I found out later that at least 7 or 8 of them had already been re-made. Since there is no official list of textures that still need to be made and no way to know where they are used in the game for testing them out I'm going to call it quits for a little while. I'll have to make up my own list by going through the entire game one level at a time to find out which textures still need to be done and where they are used.And then go to those listed places in Build to find out the tile number. Then load up GRPviewer to copy those textures into a folder for viewing and re-making in my graphics program.Its a long boring process that I wish I could skip so I could continue making textures instead.
Last edited by marked; 03-04-2009 at 07:50 PM.
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04-23-2009, 06:51 AM | #574 |
Re: Shadow Warrior Re-texturing Project
wow, nice work man. I hope you guys get better organized. With nice tools and organization many more people may chip in to these awesome community projects.
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04-23-2009, 07:45 PM | #575 |
Re: Shadow Warrior Re-texturing Project
There are re-runs on TV tonight so I thought I would fire up the graphics program and try making another texture. This is a first draft of the door used in a few places in the first level. You can't see the woodgrains too well in the screen capture pics but they are there. I still need to darken the wood trim and clean up some pixels around the circular area but I thought I would post this anyways just to keep this thread going from time to time.
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04-25-2009, 07:11 PM | #576 |
Re: Shadow Warrior Re-texturing Project
Here are a few I have been working on. Nothing fantastic but good enough to be in my copy of the game. Feel free to add them to yours if you like them.
Last edited by marked; 04-26-2009 at 06:32 AM.
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04-25-2009, 07:14 PM | #577 |
Re: Shadow Warrior Re-texturing Project
and a few more
and it seems the forum website is sometimes dropping a pixel from 512 to 511 on some pics again. Just resize them after downloading I guess.
Last edited by marked; 04-25-2009 at 07:18 PM.
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04-26-2009, 06:08 AM | #578 |
Re: Shadow Warrior Re-texturing Project
This panel was also used in Duke3D. It was just the first panel in that game and was one of the textures I made. Here in SW it is animated so I created the extra frames for that and the exploded version. I haven't gotten very far playing the game so I don't know where these show up. I did see them in one of the popular TC's.
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04-26-2009, 06:10 AM | #579 |
Re: Shadow Warrior Re-texturing Project
OOPS. I forgot to add the nails and transparency in tile 0064. Here it is again.
Last edited by marked; 04-26-2009 at 08:56 AM.
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04-26-2009, 10:49 AM | #580 |
Re: Shadow Warrior Re-texturing Project
here is tile 0230
I fired up the cheat code to go to other levels and I see there are a ton of textures probably within my small talents. I'll keep at it for a while. |
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04-26-2009, 02:43 PM | #581 |
Re: Shadow Warrior Re-texturing Project
Use imageshack if the forums resize your textures to 511x511.
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04-26-2009, 04:31 PM | #582 |
Re: Shadow Warrior Re-texturing Project
Looks cool - keep em going
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04-26-2009, 06:05 PM | #583 |
Re: Shadow Warrior Re-texturing Project
Here is 222 and 248. Tile 222 is "borrowed" from DN HRP. I greyscaled it and used it also to make part of 230. I have included a screen capture using these 2 textures along with a new Buddah statue. I am waiting to hear back from the "owner" of the statue pic to see if it is OK to use. I will post it later if I get permission.
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04-27-2009, 04:35 AM | #584 |
Re: Shadow Warrior Re-texturing Project
We can we get the completed ones ?
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04-27-2009, 05:45 AM | #585 |
Re: Shadow Warrior Re-texturing Project
Later tonight I will post the textures I've done so far on my website for a while since 3DR dropped a pixel and converted some to jpg.
Or I could email them to whoever is organizing them for release. |
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04-27-2009, 07:44 AM | #586 |
Re: Shadow Warrior Re-texturing Project
Use only .png and email to 'info at proasm dot com'
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04-27-2009, 08:08 PM | #587 |
Re: Shadow Warrior Re-texturing Project
Proasm: the email has just been sent
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04-30-2009, 06:15 PM | #588 |
Re: Shadow Warrior Re-texturing Project
Here is my attempt for tile 0107 It sure is tough trying to get a texture that tiles well and doesn't look too repetitive when used over a large area. It looks pretty good to me. It is used quite a bit in the $whirl level. I originally had it in 1024 by 512 but I accidently erased it. Good thing I had this smaller version saved. The original png version has been emailed to you Proasm.
Last edited by marked; 04-30-2009 at 06:51 PM.
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05-03-2009, 07:52 AM | #589 |
Re: Shadow Warrior Re-texturing Project
Proasm
I just emailed 3 more textures to you. 0117 0127 0242 EDIT: textures 2671 and 2687 also sent
Last edited by marked; 05-03-2009 at 06:44 PM.
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05-03-2009, 07:29 PM | #590 | |
Re: Shadow Warrior Re-texturing Project
Quote:
For the blue and yellow section you could recycle part from tile 0043.
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Shuriken don't kill people. Ninjas kill people. |
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05-04-2009, 01:33 PM | #591 |
Re: Shadow Warrior Re-texturing Project
I'll upload as soon as I'm done here.
I made a program that auto converts all the old format to the new format. It also checks each file in the .def files to see if they actually exist and if not remarks out the entry in the def file. It also looks to see if its a .jpg instead of a .png and visa versa and correct the error if it exists, which just in testing it already found several of these. So once all is correct and working ok, I'll upload.
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05-06-2009, 05:49 PM | #592 |
Re: Shadow Warrior Re-texturing Project
I received permission to use this statue for tile 0375. If you want to use it (only in SWP) please make sure to list credit somwhere in the game files to "AncientTreasuresUSA.com"
Last edited by marked; 05-06-2009 at 05:51 PM.
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05-06-2009, 08:36 PM | #593 |
Re: Shadow Warrior Re-texturing Project
here is tile 0299
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05-07-2009, 01:13 AM | #594 |
Re: Shadow Warrior Re-texturing Project
Here's a few textures I've been working on. First a few select notes:
0502 NUDITY WARNING. In staying true to the original, the tiny pixelated nudity has been maintained with somewhat more detailed pixelated nudity. The model used is the lovely Maria Ozawa. Image was chosen based on similarity of pose and ethnicity - which were then completely decimated by reducing the size by a factor of ten. Only the preview thumbnail is censored, the actual texture is not. 0642 Conveyor belt texture. 2351 & 2372 These two aren't used anywhere in the game but they were a snap to make so I went ahead and did them anyway. 2373 Used for the bullet train's headlight in Sepukku Station. This one could really use a glowmap. The original texture is round but gets squashed in-game, so I made the replacement ovular to counteract that. Since it's only used once in the game, and I think it makes it look nicer, I don't think that should be a problem. 2374 This is used for the light bloom around the street lamp at the start of Unfriendly Skies. 2671 Always ends up right in your face every time you play Sepukku Station so it has always stuck out to me like a sore thumb. The dark gray looks pretty cruddy with texture compression enabled. 3355 Sepukku Station RC car antenna. Also goes on top of 5059 3477 This one's not really mine, though I did edit it somewhat. The original version is actually the same texture as tile# 1203 in Duke Nukem 3D so I just nabbed the Duke HRP replacement and edited it slightly for use in SW. 4867 This one is quite large at 1024x1024 but at that size it blends perfectly with 0256. Even right in front of it you it's hard to see where 0256 ends and this one begins. DOWNLOAD: http://la.gg/upl/sw-textures.zip Sorry, Marked. I didn't mean to do ones which you already made but I had actually done those about a month ago. I was just waiting until I had finished a bunch of texture before posting them. With the future of the 3D Realms forums in doubt I figured I should post these while I still could. |
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05-07-2009, 02:29 AM | #595 |
Re: Shadow Warrior Re-texturing Project
Great stuff, just as well I held back on the new upload
Whats this with the future of the forum ?
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05-07-2009, 04:03 AM | #596 |
Re: Shadow Warrior Re-texturing Project
3D Realms has gone belly up, it seems, as reported on Shacknews earlier and later confirmed by Joe Siegler. There's been no official word on the future of the forums as of yet, but with 3D Realms gone there's a distinct possibility that the forums will be shut down.
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05-07-2009, 04:15 AM | #597 |
Re: Shadow Warrior Re-texturing Project
Yes, 3D Realms is no more. May someone is going to buy them.
Anyway don't post here anymore. It would be better to move to: http://amc.planetduke.gamespy.com/smf/index.php or http://dukerepository.com/forum/index.php or http://www.duke4.net/forums/index.php |
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05-07-2009, 06:48 AM | #598 |
Re: Shadow Warrior Re-texturing Project
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05-07-2009, 02:56 PM | #599 |
Re: Shadow Warrior Re-texturing Project
Thats very sad to hear.
Pity they do not release Duke3d Atomic GRP file for free so that many can benifit. Not sure what kind of bandwidth JF has available as his forum would be the best bet. I'm sure someone will come in and save the day
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05-07-2009, 03:12 PM | #600 |
Re: Shadow Warrior Re-texturing Project
maybe a section about shadow warrior can be created at duke4.net
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