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#41 |
Re: Happy 9th birthday, Duke3D!
Wooot! Already NINE years ??!! Happy birthday Duke!
I'm afraid I'm still as hooked as I was when I first started playing. I'm still working my way through tons of usermaps (lack... of... time... is... killing... me...). Apart from meddling with the source code I've been tweaking everything. I have played around with the con code and release a package of fixes and for two years already I'm working on a huge tutorial with new effects (a bit in the vein of complex effects Patola introduced). I'm afraid it will still take ages, I only have time to spent every now and then. Thanks to all the great mappers, the people who wrote tutorials (Jonah Bishop to name but one), and the current community that has spawned around Jonof's port. It's impressive how vibrant the community around this game remains
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For the music lover who can sit and enjoy the sound of someone else's evolving nightmare |
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#42 |
Re: Happy 9th birthday, Duke3D!
Ya, the source release really gave this old community the steroidal shot it needed!
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#43 |
Re: Happy 9th birthday, Duke3D!
Why couldn't you have waited until next year to celebrate an even decade for D3D? That would be REALLY worth the celebration by then, wouldn't you think? BTW, happy ninth year to you, and I shall be playing at least one round of D3D every weekend or so as I see fit... It was during the 5th anniversary when DNMP came around, so that's about DNMP's 4th anniversary if I'm not mistaken.
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#44 | |
Re: Happy 9th birthday, Duke3D!
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Humanas actiones non ridere, non lugere, neque detestari; sed intellegere curavi. |
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#45 | |
Re: Happy 9th birthday, Duke3D!
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Oooops....wrong forum. |
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#46 |
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Re: Happy 9th birthday, Duke3D!
I was 10 or 11 when duke 3d came out, I remember being so addicted to duke and doom when I was a youngin', I had to have racked up months and months of playtime at that young age. I think computer games and Duke must have introduced me to the world of computers as well because shortly after playing these games I became a computer addict/ nerd and I still am today, so much so that I stayed up some entire nights until my father unplugged my modem and took my keyboard/ mouse from me
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#47 |
Re: Happy 9th birthday, Duke3D!
I've still got a copy of the magazine with the Duke3D shareware version From nr4 May 1996. Bought it while visiting my sister, that was about 10+ hours in a car away from home (and the PC).
The presentation of the game really got my attention right away. And my fantasy did the rest, before I got home and tried the Demo to then be blown away! The translated Presentation of Duke 3D from Swedish: "The game that makes Doom Fade away. DUKE NUKEM 3D Anyone who've played Doom and been impressed by it's 3D graphics and the feeling of freely moving around in an artificial world can re-think this. Doom is no longer the hottest 3D game... 3DRealms, which earlier made games like Rise of The Triads and Terminal Velocity, have now succeeded with a 3D-game without it's equality. With a graphics engine that pumps information to the screen like a bolted X-2000 train and at the same time manages to keep track on 8 network players in a completely natural faithful 3D-world, has made this game a very entertaining one. The object of the game is playing Duke to save the world from invading aliens, accept from raw muscle-power you've got access to the most devestating arsenal that can be carried by a lone man. To start with you get two. Your Mighty Foot and an automatic-pistol. Both can cause great damage to the enemy. Just like in Doom you can shoot anything that moves and solve puzzles at the same time. It can be anything from pressing the correct button or blowing holes in walls to get further into the game. Since your enemies as well as you are stubborn it takes better and more powerful weapons and above all alot of ammunition. Guns like, pump-action shotgun, remote controlled pipebombs, (laser-rifles, flamethrower?) RPG's, tripmines and a shrinkray. It's not only the weapons that give you the advantage to finish this extremely difficult game, to your help you've also got the jet-pack to send you flying, stereoids that makes you run faster, and a hologram you can place here and there to lure the enemies. The biggest difference between for example, Doom and Duke3D is the huge amount of scenery and machines placed around in the game. Here's a possibility too visit the cinema, a stripbar and stay underwater. You can even use the toilet! It should be noted that this game is filled to the limit with violence and even sex, not that it's made for children anyhow. If the possibility arose that a children would play the game, worried parents can take note there's a censur-function. Which is password protected you state yourself. Humor is another feature that's not economized. Duke walks around smaltalking to himself, expressing rough quotations a 'la Bruce Willis. To hear Duke's hoarse voice saying "Lookin' good" while seeing himself in the mirror can make the most confirmed hardcore-gamer to sneer. You can sit for an eternity finding new details around the game without stopping to admire the creativity the team behind this game must've had. The full game's Disc contains the Build-Editor, where you can modify the game after your own pleasures. Why not redraw the graphics or add new sounds? All details inside the game can me altered, so there are no limits to what you might be able to do. Duke3D even supports network and modem games (This is where the game is at it's full right) The only critique you might add about the game is that it's not first in it's genre, but you have to be broad-minded and not diss a product for not being the first in the world. No Production manages without to little competition, there's always room for improvement. 3DRealms has in this respect really made it, and is well worth the hightes grade, 5!" phew, not repeating something like this again (until DNF 9th Birthday perhaps). Sorry if there's any spelling errors or misleading grammar anywhere, but I was in a hurry for bed, work tomorrow. Ohh and Happy Birthday Duke Nukem 3D! :Yay!: Hail to the 3DRealms baby! |
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#48 |
Re: Happy 9th birthday, Duke3D!
The primary speculation you guys had was naturally correct. This past weekend I finally got the Shadow Warrior code compiling and launching. There is still quite a lot of work that needs to go into it before it's ready for release, but it's on it's way. Be patient, but you don't have to be *quite* as patient as before anymore.
I really wanted it for an Xmas present but we couldn't get our hands on the complete code set. Then I wanted New Years and the same problem. Then I wanted it ready for Duke's birthday, but there were too many problems with compiling. Since I only get to work on it in my spare time and DNF tends to consume most of my spare time already, it takes a little while. It'll be just like the Duke 3D release. Compiled under Open Watcom and with as few changes as possible to get it running again so that you guys can peruse the original code. There will be a goodies directory of unused stuff as well. Unfortunately I'm having to gut the 3DFX code from the version due to uncertainty with legalities, but since JonoF is going to be porting it to the new OpenGL engine that Duke is now using, it isn't that important. Hopefully within a week or two it'll be out, but it's honestly just WID. har har |
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#49 |
Re: Happy 9th birthday, Duke3D!
Where's that super-secret graemlin of undescribable happiness when it's needed. The
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GRPViewer, DN3D/SW Models |
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#50 |
Re: Happy 9th birthday, Duke3D!
I can see clearly now, the rain has gone!
That's awesome
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#51 |
Re: Happy 9th birthday, Duke3D!
Righteous! \o/
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#52 | |
Re: Happy 9th birthday, Duke3D!
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#53 |
Re: Happy 9th birthday, Duke3D!
Gotta love 3D Realms!
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#54 |
Re: Happy 9th birthday, Duke3D!
This is great news! I've 'sort of' been running the original
SW on my xp pro system, but it doesn't run 100% right. I can't think of a better person the jonof to do the main porting of the SW code, since most of the hard work has already been done with duke 3d, doing the same for SW should be a lot easier this time around. It'll be great to see SW in all its' glory with jonofs' new engine! (And we can fix current bugs, and add new features too!).. Can't wait for the SW source code release!! |
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#55 | |
Re: Happy 9th birthday, Duke3D!
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forcing the player through a secret seems strange to me. I looked in build but i couldn't find anything. did 3DR miss a switch or forget to remove the secret area marker or somthing? |
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#56 |
Re: Happy 9th birthday, Duke3D!
my guess is that in an early version of that map, the vent was just a secondary means of finishing the level.
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#57 |
Re: Happy 9th birthday, Duke3D!
Finally! It's been so long! As much as I love Duke, I've always loved Shadow Warrior even more - it was the multiplayer. Heat-seekers, nukes, ripper heart, sticky bombs - everything was just so cool! Thank you so much 3DR!
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#58 |
Re: Happy 9th birthday, Duke3D!
Just think that soon it'll all be in OpenGL, too.
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Alt for djevelen! |
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#59 | |
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Re: Happy 9th birthday, Duke3D!
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THANK-YOU-3DR Shadow Warrior = <3 |
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#60 |
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Re: Happy 9th birthday, Duke3D!
Hi, this is my first post. Im sure some of you may know me.
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#61 |
Re: Happy 9th birthday, Duke3D!
After playing the high-definition pack for Duke today, I want the SW code out even more *drools* This is going to KICK ASS!
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#62 | |
Re: Happy 9th birthday, Duke3D!
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#63 |
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Re: Happy 9th birthday, Duke3D!
Yeap, me too I finally *got* it. But the sound farks, i neeeeeeeddddd this SWJonof
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#64 |
Re: Happy 9th birthday, Duke3D!
I think the port will most likely to be called "JFSW". Can someone (Terminex, possibly) open a Shadow Warrior source code forum?
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#65 |
Re: Happy 9th birthday, Duke3D!
Damn, didn't see this thread.
Yay for Duke! I first played Duke3d when I was about 12 and at a friend's house. Man, I had played Doom and Doom 2 and always ended up getting bored after 5 minutes but as soon as I saw Duke I was hooked. My friend let me sit down and he showed me the controls. SO MANY BUTTONS. After about 30 seconds of me just hitting buttons my friend kicked me off the computer and went back to playing. Duke Nukem 3d has changed my life considerably since then. Build was the first level editor I ever worked with and I made dozens upon dozens of maps and then I told everyone I was going to be a level designer. I don't think my family took me seriously until 6 years later I was saying the same shit and paying my way through art school. My dad is thrilled (he was a programmer for games) and he is giving me all his lil good luck items from his career. All because of Duke 3d. *****, such a great game. Oh, and Shadow Warrior source. SWEET.
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#66 | |
Re: Happy 9th birthday, Duke3D!
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#67 |
Re: Happy 9th birthday, Duke3D!
well especially now that Jonof has Multiplayer code already running on the D3D Port, the Shadow Warrior source code is becoming ever more interresting
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#68 |
Re: Happy 9th birthday, Duke3D!
Hey thanks for tipping me off that there's a new JonoF release with netplay
Any word on the SW Source, 3DR? Or is this another case of the famous tight-lipped "WID"? |
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#69 |
Re: Happy 9th birthday, Duke3D!
![]() Thanks ebay!
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PlanetDuke |
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#70 | |
Re: Happy 9th birthday, Duke3D!
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Here's to DNF before/on the 10th Bitrthday
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Signature removed to protect the guilty |
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#71 | |
Re: Happy 9th birthday, Duke3D!
Quote:
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Please sign the Blood source code release petition |
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#72 | |
Re: Happy 9th birthday, Duke3D!
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#73 | |
Re: Happy 9th birthday, Duke3D!
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#74 | ||
Re: Happy 9th birthday, Duke3D!
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#75 | |
Re: Happy 9th birthday, Duke3D!
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I had also totally forgotten about the fact that the UK version was slightly censored (darts instead of shurikens), but thankfully 3DR have a patch for that Edit for bonus screenshot (I like the subtle hint that 3DR put in - "Hey guys, we had to censor this version, but visit our website - you never know ![]()
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PlanetDuke |
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#76 | ||
Re: Happy 9th birthday, Duke3D!
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#77 |
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Re: Happy 9th birthday, Duke3D!
WHy was it even censcored in the first place?
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#78 |
Re: Happy 9th birthday, Duke3D!
Because if they didn't censor it, it would never have been allowed a release over here.
There were a lot of things cut from various mediums to do with ninjas. It was a long time ago, but I think shurikens were completely banned in the UK (I have vague memories of someguy going nuts with some? that may be wrong), and even the original series of Teenage Mutant Ninja Turtles had a name change to Teenage Mutant Hero Turtles. Again, if I remember correctly this sort of thing started with the popular martial arts films of the 60s/70s and kids hurting themselves trying to copy them.
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PlanetDuke |
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#79 |
Re: Happy 9th birthday, Duke3D!
Any word on the SW Source, 3DR? Or is this another case of the famous tight-lipped "WID"?
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#80 |
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Re: Happy 9th birthday, Duke3D!
Im pretty sure Evil Dead WAS banned. It was banned in West Germany, Ireland and a few other places. Then not long ago they re rated it, what shit. They just didnt wanna get chainsawed in the face.
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