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Old 02-01-2005, 07:54 AM   #41
Songsoverruins
Re: Happy 9th birthday, Duke3D!
Wooot! Already NINE years ??!! Happy birthday Duke!

I'm afraid I'm still as hooked as I was when I first started playing. I'm still working my way through tons of usermaps (lack... of... time... is... killing... me...). Apart from meddling with the source code I've been tweaking everything. I have played around with the con code and release a package of fixes and for two years already I'm working on a huge tutorial with new effects (a bit in the vein of complex effects Patola introduced). I'm afraid it will still take ages, I only have time to spent every now and then.

Thanks to all the great mappers, the people who wrote tutorials (Jonah Bishop to name but one), and the current community that has spawned around Jonof's port. It's impressive how vibrant the community around this game remains
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Old 02-01-2005, 11:46 AM   #42
Semicharm
Re: Happy 9th birthday, Duke3D!
Ya, the source release really gave this old community the steroidal shot it needed!
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Old 02-01-2005, 07:09 PM   #43
8IronBob

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Re: Happy 9th birthday, Duke3D!
Why couldn't you have waited until next year to celebrate an even decade for D3D? That would be REALLY worth the celebration by then, wouldn't you think? BTW, happy ninth year to you, and I shall be playing at least one round of D3D every weekend or so as I see fit... It was during the 5th anniversary when DNMP came around, so that's about DNMP's 4th anniversary if I'm not mistaken.
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Old 02-02-2005, 09:40 AM   #44
Viciarg

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Re: Happy 9th birthday, Duke3D!
Quote:
3D Master said:
and the Quake demo was FAR too huge for a measily 56k modem,
I needed 3 hours for the 9 MB...with an 14K modem. Where's the problem? The DN3D-Demo had over 5 MB...
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Old 02-02-2005, 02:11 PM   #45
Invertol
Re: Happy 9th birthday, Duke3D!
Quote:
NotWieder3DR said:
That said, I do have a special suprise coming for you guys very soon. Feel free to speculate away, but it's something that has been asked for many times since the Duke 3D source was released. Happy Birthday Duke!
Finally the SiN2 Demo1!!11!!!

Oooops....wrong forum.
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Old 02-02-2005, 10:39 PM   #46
Enragiated
 
Re: Happy 9th birthday, Duke3D!
I was 10 or 11 when duke 3d came out, I remember being so addicted to duke and doom when I was a youngin', I had to have racked up months and months of playtime at that young age. I think computer games and Duke must have introduced me to the world of computers as well because shortly after playing these games I became a computer addict/ nerd and I still am today, so much so that I stayed up some entire nights until my father unplugged my modem and took my keyboard/ mouse from me . Its funny I was hit with a nostalgia lapse just a few weeks ago and reinstalled my atomic edition and downloaded all the build game demos and played them all through again, I now remember why Duke was so amazing to me when I was a kid, its still amazing to me as an adult! Thanks for the memories and I hope you guys can give me some new ones with Duke Nukem Forever!
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Old 02-03-2005, 04:00 PM   #47
MDxm3000
Re: Happy 9th birthday, Duke3D!
I've still got a copy of the magazine with the Duke3D shareware version From nr4 May 1996. Bought it while visiting my sister, that was about 10+ hours in a car away from home (and the PC).
The presentation of the game really got my attention right away. And my fantasy did the rest, before I got home and tried the Demo to then be blown away! Woohoo! And to top it of, it was the first-ever PC-Mac magazine I bought. 3 Months or so after this I finally got the 1.3 fullversion!

The translated Presentation of Duke 3D from Swedish:
"The game that makes Doom Fade away. DUKE NUKEM 3D
Anyone who've played Doom and been impressed by it's 3D graphics and the feeling of freely moving around in an artificial world can re-think this. Doom is no longer the hottest 3D game...
3DRealms, which earlier made games like Rise of The Triads and Terminal Velocity, have now succeeded with a 3D-game without it's equality.
With a graphics engine that pumps information to the screen like a bolted X-2000 train and at the same time manages to keep track on 8 network players in a completely natural faithful 3D-world, has made this game a very entertaining one.
The object of the game is playing Duke to save the world from invading aliens, accept from raw muscle-power you've got access to the most devestating arsenal that can be carried by a lone man.
To start with you get two. Your Mighty Foot and an automatic-pistol. Both can cause great damage to the enemy.
Just like in Doom you can shoot anything that moves and solve puzzles at the same time. It can be anything from pressing the correct button or blowing holes in walls to get further into the game.
Since your enemies as well as you are stubborn it takes better and more powerful weapons and above all alot of ammunition. Guns like, pump-action shotgun, remote controlled pipebombs, (laser-rifles, flamethrower?) RPG's, tripmines and a shrinkray.
It's not only the weapons that give you the advantage to finish this extremely difficult game, to your help you've also got the jet-pack to send you flying, stereoids that makes you run faster, and a hologram you can place here and there to lure the enemies.
The biggest difference between for example, Doom and Duke3D is the huge amount of scenery and machines placed around in the game.
Here's a possibility too visit the cinema, a stripbar and stay underwater. You can even use the toilet! It should be noted that this game is filled to the limit with violence and even sex, not that it's made for children anyhow. If the possibility arose that a children would play the game, worried parents can take note there's a censur-function. Which is password protected you state yourself.
Humor is another feature that's not economized. Duke walks around smaltalking to himself, expressing rough quotations a 'la Bruce Willis. To hear Duke's hoarse voice saying "Lookin' good" while seeing himself in the mirror can make the most confirmed hardcore-gamer to sneer.
You can sit for an eternity finding new details around the game without stopping to admire the creativity the team behind this game must've had.
The full game's Disc contains the Build-Editor, where you can modify the game after your own pleasures. Why not redraw the graphics or add new sounds? All details inside the game can me altered, so there are no limits to what you might be able to do.
Duke3D even supports network and modem games (This is where the game is at it's full right)
The only critique you might add about the game is that it's not first in it's genre, but you have to be broad-minded and not diss a product for not being the first in the world.
No Production manages without to little competition, there's always room for improvement.
3DRealms has in this respect really made it, and is well worth the hightes grade, 5!"

phew, not repeating something like this again (until DNF 9th Birthday perhaps). Sorry if there's any spelling errors or misleading grammar anywhere, but I was in a hurry for bed, work tomorrow.
Ohh and Happy Birthday Duke Nukem 3D! :Yay!: Hail to the 3DRealms baby!
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Old 02-03-2005, 08:48 PM   #48
wieder
Re: Happy 9th birthday, Duke3D!
The primary speculation you guys had was naturally correct. This past weekend I finally got the Shadow Warrior code compiling and launching. There is still quite a lot of work that needs to go into it before it's ready for release, but it's on it's way. Be patient, but you don't have to be *quite* as patient as before anymore.

I really wanted it for an Xmas present but we couldn't get our hands on the complete code set. Then I wanted New Years and the same problem. Then I wanted it ready for Duke's birthday, but there were too many problems with compiling. Since I only get to work on it in my spare time and DNF tends to consume most of my spare time already, it takes a little while.

It'll be just like the Duke 3D release. Compiled under Open Watcom and with as few changes as possible to get it running again so that you guys can peruse the original code. There will be a goodies directory of unused stuff as well. Unfortunately I'm having to gut the 3DFX code from the version due to uncertainty with legalities, but since JonoF is going to be porting it to the new OpenGL engine that Duke is now using, it isn't that important.

Hopefully within a week or two it'll be out, but it's honestly just WID. har har At least it's finally coming though. I'm looking forward to playing SW with the upgrades we enjoy in Duke 3D now.
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Old 02-03-2005, 09:01 PM   #49
Roma Loom

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Re: Happy 9th birthday, Duke3D!
Where's that super-secret graemlin of undescribable happiness when it's needed. The one can't express all my feelings about SW code release coming soon and JonoF taking the steering wheel in his arms.
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Old 02-04-2005, 05:27 AM   #50
Rider

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Re: Happy 9th birthday, Duke3D!
I can see clearly now, the rain has gone!

That's awesome
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Old 02-04-2005, 05:59 AM   #51
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Re: Happy 9th birthday, Duke3D!
Righteous! \o/
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Old 02-04-2005, 06:27 PM   #52
8IronBob

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Re: Happy 9th birthday, Duke3D!
Quote:
NotWieder3DR said:
The primary speculation you guys had was naturally correct. This past weekend I finally got the Shadow Warrior code compiling and launching. There is still quite a lot of work that needs to go into it before it's ready for release, but it's on it's way. Be patient, but you don't have to be *quite* as patient as before anymore.

I really wanted it for an Xmas present but we couldn't get our hands on the complete code set. Then I wanted New Years and the same problem. Then I wanted it ready for Duke's birthday, but there were too many problems with compiling. Since I only get to work on it in my spare time and DNF tends to consume most of my spare time already, it takes a little while.

It'll be just like the Duke 3D release. Compiled under Open Watcom and with as few changes as possible to get it running again so that you guys can peruse the original code. There will be a goodies directory of unused stuff as well. Unfortunately I'm having to gut the 3DFX code from the version due to uncertainty with legalities, but since JonoF is going to be porting it to the new OpenGL engine that Duke is now using, it isn't that important.

Hopefully within a week or two it'll be out, but it's honestly just WID. har har At least it's finally coming though. I'm looking forward to playing SW with the upgrades we enjoy in Duke 3D now.
Hey, Chinese New Year's right around the corner, what a more appropriate day to release SW source code than on the day that Lo Wang is more than proud to celebrate! After all, it's in one of Lo Wang's expressions "Just like Chinese New Year Fireworks!" I can see that this is gonna be the "Year of the SW Code!" I know that's not on the Chinese Zodiac, but it's quite close to being somewhere on that calendar!
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Old 02-04-2005, 07:11 PM   #53
Sir Lemonhead
Re: Happy 9th birthday, Duke3D!
Gotta love 3D Realms!
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Old 02-04-2005, 08:32 PM   #54
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Re: Happy 9th birthday, Duke3D!
This is great news! I've 'sort of' been running the original
SW on my xp pro system, but it doesn't run 100% right. I
can't think of a better person the jonof to do the main porting
of the SW code, since most of the hard work has already
been done with duke 3d, doing the same for SW should be
a lot easier this time around. It'll be great to see SW in all
its' glory with jonofs' new engine! (And we can fix current
bugs, and add new features too!).. Can't wait for the SW
source code release!!
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Old 02-04-2005, 09:34 PM   #55
peter_m_green
Re: Happy 9th birthday, Duke3D!
Quote:
yossa said:
8 years ago I came to my friend's house and he decided to show me DN3D shareware, because he didn't know how to beat a certain level, which soon turned out to be the first one. I must admit I was a complete FPS newbie at that time. Anyway, Holywood Holocaust loads up, he starts to blast his way through and I'm thrilled and amazed at the same time to the point of exclaming: "Computers can do that!?". As my frind approaches the night club I'm counting money needed to be spent on a computer and he says: "now's the part in which I'm stuck". The doors to the night club open, pig cops squeal, strippers dance, liztroopers float, music rocks, lights flicker... "You go and try to find an exit from here, I checked everywhere else and didn't find it", he says. As I try to adopt to the unknown control scheme, I look around and my eyes catch a glimpse of a ventilation shaft. "Hey did you try there?" I ask, "Are you stupid, you can't just crawl in a ventiltion shaft in a game!". Man, was he surprised when I shot it open!
for a long time i wondered if there was a proper way to do that level.

forcing the player through a secret seems strange to me.

I looked in build but i couldn't find anything.

did 3DR miss a switch or forget to remove the secret area marker or somthing?
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Old 02-05-2005, 05:51 AM   #56
Rider

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Re: Happy 9th birthday, Duke3D!
my guess is that in an early version of that map, the vent was just a secondary means of finishing the level.
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Old 02-06-2005, 06:55 PM   #57
SamSwashbuckler
Re: Happy 9th birthday, Duke3D!
Finally! It's been so long! As much as I love Duke, I've always loved Shadow Warrior even more - it was the multiplayer. Heat-seekers, nukes, ripper heart, sticky bombs - everything was just so cool! Thank you so much 3DR!
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Old 02-07-2005, 06:56 AM   #58
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Re: Happy 9th birthday, Duke3D!
Just think that soon it'll all be in OpenGL, too.
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Old 02-07-2005, 03:28 PM   #59
Enragiated
 
Re: Happy 9th birthday, Duke3D!
Quote:
Roger said:
Just think that soon it'll all be in OpenGL, too.

THANK-YOU-3DR


Shadow Warrior = <3
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Old 02-07-2005, 08:51 PM   #60
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Re: Happy 9th birthday, Duke3D!
Hi, this is my first post. Im sure some of you may know me. Anyways, I remember playing duke in of 96(I was four.... no parental lock either) my bro had brought home an excellent game! He said he had played this many times before and it was awesome. But he also said that it made him sick and I could play it. So as any kid would, I immediately played it. It was fun to me, shooting things was a new thing to me and it seemed funny.I had a few problems with the cussing but I grew up in a pretty good family, this kind of thing was excepted more then other houses(my dad is a cop, so I'm exposed to other things).But then he had to take it away for a week or so(he had borrowed it). The guy had finally not wanted the game anymore, so he gave it to me. Then about this time it was 97, he also had Shadow Warrior. I ended up playing Shadow Warrior too. But he wanted SW back. I havent really played it much since, but when the new port comes, Im definitely gonna find a working version. And of course Im still playing today, and even modding.
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Old 02-13-2005, 02:50 AM   #61
SamSwashbuckler
Re: Happy 9th birthday, Duke3D!
After playing the high-definition pack for Duke today, I want the SW code out even more *drools* This is going to KICK ASS!
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Old 02-13-2005, 06:44 AM   #62
Blade Nightflame

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Re: Happy 9th birthday, Duke3D!
Quote:
SamSwashbuckler said:
After playing the high-definition pack for Duke today, I want the SW code out even more *drools* This is going to KICK ASS!
Heck yes, I'm also eager to play SW.
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Old 02-13-2005, 09:49 AM   #63
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Re: Happy 9th birthday, Duke3D!
Yeap, me too I finally *got* it. But the sound farks, i neeeeeeeddddd this SWJonof
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Old 02-14-2005, 08:07 PM   #64
Dennis J
Re: Happy 9th birthday, Duke3D!
I think the port will most likely to be called "JFSW". Can someone (Terminex, possibly) open a Shadow Warrior source code forum?
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Old 02-17-2005, 04:06 AM   #65
Tip
Re: Happy 9th birthday, Duke3D!
Damn, didn't see this thread.
Yay for Duke!
I first played Duke3d when I was about 12 and at a friend's house.
Man, I had played Doom and Doom 2 and always ended up getting bored after 5 minutes but as soon as I saw Duke I was hooked.
My friend let me sit down and he showed me the controls. SO MANY BUTTONS.
After about 30 seconds of me just hitting buttons my friend kicked me off the computer and went back to playing.
Duke Nukem 3d has changed my life considerably since then.
Build was the first level editor I ever worked with and I made dozens upon dozens of maps and then I told everyone I was going to be a level designer.
I don't think my family took me seriously until 6 years later I was saying the same shit and paying my way through art school. My dad is thrilled (he was a programmer for games) and he is giving me all his lil good luck items from his career.
All because of Duke 3d.
*****, such a great game.

Oh, and Shadow Warrior source. SWEET.
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Old 02-17-2005, 04:49 AM   #66
peter_m_green
Re: Happy 9th birthday, Duke3D!
Quote:
Dennis J said:
I think the port will most likely to be called "JFSW". Can someone (Terminex, possibly) open a Shadow Warrior source code forum?
my guess is joe3dr will create one when the source is actuallly released.
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Old 02-17-2005, 05:54 AM   #67
Rider

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Re: Happy 9th birthday, Duke3D!
well especially now that Jonof has Multiplayer code already running on the D3D Port, the Shadow Warrior source code is becoming ever more interresting
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Old 02-19-2005, 03:37 PM   #68
SamSwashbuckler
Re: Happy 9th birthday, Duke3D!
Hey thanks for tipping me off that there's a new JonoF release with netplay

Any word on the SW Source, 3DR? Or is this another case of the famous tight-lipped "WID"?
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Old 02-25-2005, 10:04 AM   #69
Eclipse
Re: Happy 9th birthday, Duke3D!


Thanks ebay!
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Old 02-25-2005, 10:06 AM   #70
IwantMORE

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Re: Happy 9th birthday, Duke3D!
Quote:
Parkar said:
First PC game bought. Still playing it. Need I say more.
Lasted better than that Quake game that everyone raved about at the same time

Here's to DNF before/on the 10th Bitrthday
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Old 02-25-2005, 11:34 AM   #71
Sir Lemonhead
Re: Happy 9th birthday, Duke3D!
Quote:
Eclipse said:


Thanks ebay!
Nice one I still have the original big box for mine above my wardrobe. Got the cd ready and waiting
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Old 02-25-2005, 01:12 PM   #72
Blade Nightflame

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Re: Happy 9th birthday, Duke3D!
Quote:
Eclipse said:


Thanks ebay!
Have you checked if it the CD has mp3-ish songs? My SW cd NEVER had Mp3 songs.
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Old 02-25-2005, 01:52 PM   #73
Iggy

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Re: Happy 9th birthday, Duke3D!
Quote:
Blade Nightflame said:Have you checked if it the CD has mp3-ish songs? My SW cd NEVER had Mp3 songs.
So you want the music of SW in mp3? They can be ripped from the cd. (If you can't, just send me a PM)
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Old 02-25-2005, 06:33 PM   #74
8IronBob

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Re: Happy 9th birthday, Duke3D!
Quote:
Blade Nightflame said:
Quote:
Eclipse said:


Thanks ebay!
Have you checked if it the CD has mp3-ish songs? My SW cd NEVER had Mp3 songs.
You got Musicmatch or Napster? Well, you can rip the SW CD and get your MP3s that way, legally, don't wanna get that into the wrong hands. Hehe...
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Old 02-26-2005, 10:05 PM   #75
Eclipse
Re: Happy 9th birthday, Duke3D!
Quote:
Blade Nightflame said:
Have you checked if it the CD has mp3-ish songs? My SW cd NEVER had Mp3 songs.
It's got the music as CD-Audio, which rocks (I shall be ripping to --aps mp3 and adding to my playlist ) - is that what you meant?

I had also totally forgotten about the fact that the UK version was slightly censored (darts instead of shurikens), but thankfully 3DR have a patch for that

Edit for bonus screenshot (I like the subtle hint that 3DR put in - "Hey guys, we had to censor this version, but visit our website - you never know ")

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Old 02-27-2005, 09:25 AM   #76
Blade Nightflame

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Re: Happy 9th birthday, Duke3D!
Quote:
Iggy said:
Quote:
Blade Nightflame said:Have you checked if it the CD has mp3-ish songs? My SW cd NEVER had Mp3 songs.
So you want the music of SW in mp3? They can be ripped from the cd. (If you can't, just send me a PM)
Not in that sense, the Mp3 songs AREN'T in the SW CD, thus, I can't play the game without the high-quality songs..
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Old 02-28-2005, 04:22 PM   #77
GodBlitZor
 

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Re: Happy 9th birthday, Duke3D!
WHy was it even censcored in the first place?
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Old 03-01-2005, 10:56 AM   #78
Eclipse
Re: Happy 9th birthday, Duke3D!
Because if they didn't censor it, it would never have been allowed a release over here.

There were a lot of things cut from various mediums to do with ninjas. It was a long time ago, but I think shurikens were completely banned in the UK (I have vague memories of someguy going nuts with some? that may be wrong), and even the original series of Teenage Mutant Ninja Turtles had a name change to Teenage Mutant Hero Turtles. Again, if I remember correctly this sort of thing started with the popular martial arts films of the 60s/70s and kids hurting themselves trying to copy them.
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Old 03-06-2005, 11:48 PM   #79
SamSwashbuckler
Re: Happy 9th birthday, Duke3D!
Any word on the SW Source, 3DR? Or is this another case of the famous tight-lipped "WID"?
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Old 03-07-2005, 05:04 PM   #80
GodBlitZor
 

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Re: Happy 9th birthday, Duke3D!
Im pretty sure Evil Dead WAS banned. It was banned in West Germany, Ireland and a few other places. Then not long ago they re rated it, what shit. They just didnt wanna get chainsawed in the face.
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