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#921 |
Re: High Resolution Pack discussion thread.
For obvious reasons. Believe it or not, there might be people who wouldn't like something like that being included by default. However, I have added XXX Pack d/l links to the d/l section of Parkar's site (which effectively is "our" site now since all important links from my site now redirect to the official one). It's up to you to decide whether you want so see such stuff or not, and separately downloading it shouldn't be too much of an effort.
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#922 | |
Re: High Resolution Pack discussion thread.
Got it! Thanks for the help!
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An extra download is no problem at all! ![]() Btw, you guys rock and I really appreciate what you guys do. ![]()
Last edited by sajberkg; 03-26-2009 at 08:38 AM.
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#923 |
Re: High Resolution Pack discussion thread.
My 13 year old daughter still uses BUILD like a 3D application, making houses and hotels, so yeah, XXX is best as a separate download.
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#924 |
Re: High Resolution Pack discussion thread.
Especially if she has a habit of putting strippers in those hotels...
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#925 |
Re: High Resolution Pack discussion thread.
those aren't strippers, they are people staying there. one is a business woman.
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http://thaunandshad.com |
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#926 |
Re: High Resolution Pack discussion thread.
LOL. You know you've been playing too much DN3D when you see a statue of a geisha and wonder why she dosen't show her boobs off when you press her tummy.
I put the parental controls on for the kids. I thought it was great that they were learning level design at that age.
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#927 |
Re: High Resolution Pack discussion thread.
Lol. Have your kids ever made any good maps that the community would probably like?
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OFFICIAL HRP Nitpicker! |
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#928 |
Re: High Resolution Pack discussion thread.
I can't say any strip clubs I have been to that the women are wearing tassels.
![]() Maybe Duke was made in 1886 and not 1996. ![]()
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#929 |
Re: High Resolution Pack discussion thread.
Great stuff guys! Thumbs up for all your hard work!
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"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#930 |
Re: High Resolution Pack discussion thread.
I've got the HRP V4 working, and the maphacks, for I simply cannot get the high res music to work. Every time I start it up, it plays the old midi tracks.
I tried it with the duke3d_hrp.zip, maphacks.zip and eduke32_mus.zip in the following directory: C:\Program Files\duke3d\autoload\duke3d.grp I then tried it with just the HRP and maphacks in that, and the music in: C:\Program Files\duke3d\autoload The readme seemed to be saying to put it in one of these directories, but neither make the game use the new music. What is it I'm doing wrong here? |
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#931 |
Re: High Resolution Pack discussion thread.
Are you sure you have installed OpenAL 3D audio API in your system (which is necessary to play ogg files in current Eduke32) ?
(http://connect.creativelabs.com/open.../AllItems.aspx) |
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#932 |
Re: High Resolution Pack discussion thread.
Well, I do now, and now it works, silly me. Thanks for that.
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#933 |
Re: High Resolution Pack discussion thread.
The HRP is alright i guess...
Its so much better with Duke Plus... |
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#934 |
Re: High Resolution Pack discussion thread.
Ive played some HRP now...and damn its so awesome!
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#935 |
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Hi,
I have found some bugs since I use the HRP v4 : - What is this black square in the picture joined ? It appears in E3L3, and before I have explosed a Pigcop. - I always start a new level with the jetpack activated although it is not activated in the previous level. Thanks for your help. ![]() |
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#936 | |
Re: High Resolution Pack discussion thread.
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#937 |
Re: High Resolution Pack discussion thread.
About the jetpack problem, i've had this before. It only happens when i click "enter" at the end level screen to go to the next level. It automatically turns on whatever inventory item i used last in the previous level. I'm geussing it does this because pressing "enter" turns on whatever inventory item you used last while playing the game.
So yeah this is an EDuke32 bug, not an HRP issue.
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OFFICIAL HRP Nitpicker! |
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#938 |
Re: High Resolution Pack discussion thread.
Maybe one of the jib parts hasn't been converted properly. This may happen since there are parts you only see when you "produce" them ingame, such as these jibs.
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#939 |
Re: High Resolution Pack discussion thread.
Right, but he said it was there before he blew up the pigcop. Also, I checked the log and there were no invalid frame names.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#940 | ||
Re: High Resolution Pack discussion thread.
Quote:
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I've post this log for the problem of the jetpack. This bug appears in E3L4 and not in E3L3. I have restarted this level and blew up the pigcop and this bug didn't reproduced. If some day I see this black square, I post a new message. |
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#941 | |
Re: High Resolution Pack discussion thread.
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#942 |
Re: High Resolution Pack discussion thread.
Yeah, I was like wtf at that. :S
But any how, This could have been a one off thing? Does it happen again, the texture being black? It just may not have loaded propley.
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#943 |
Re: High Resolution Pack discussion thread.
Found a little but with boot model:
![]() This cut line visible if you choose not to see full hud in game options. P.S. And , btw, this isn't looking as humal leg at all. Truly speaking, I prefer old sprite version.
Last edited by Piterplus; 04-01-2009 at 06:59 AM.
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#944 |
Re: High Resolution Pack discussion thread.
Welp, time for everyone to learn how to create normal, parallax and specular maps and move back the completion date of the HRP another decade.
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#945 |
Re: High Resolution Pack discussion thread.
I never liked this model. IMO it sucks more than the shotgun
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#946 |
Re: High Resolution Pack discussion thread.
It's difficult to make it look right, due to the angle and maybe some elevated anatomic knowledge which is required.
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#947 |
Re: High Resolution Pack discussion thread.
Since it is two-frame model (without animation), maybe 2D hi-res sprite is enough.
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#948 | |
Re: High Resolution Pack discussion thread.
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How the new pack for Polymer will look I am not sure of yet other then that I have already branched it off. I am thinking of maybe making it a mod only thing and ditching the whole keeping it true as possible to the original as it will look different no matter what. It might be a mod passed of Duke Plus where it's just not suported without it or depending on what DP does with Duke Plus it might just require it. But like I said this is still undecided and I guess will we just have to see where it goes. In either case I will be releaing a pack with the textures I have so people can start fooling around once Plagman have a version released. It's a bit more work and for most things other then simple surfaces and organic stuff you kinda need to model the texture to render out height and normal maps that work well. |
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#949 |
Re: High Resolution Pack discussion thread.
Whenever that will be... *haircolor turning into gray*
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#950 |
Re: High Resolution Pack discussion thread.
Better now than never...
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#951 | |
Re: High Resolution Pack discussion thread.
Quote:
Branching them off is a good idea for several reasons, one reason being that the new one will require a better system to run.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 04-01-2009 at 02:06 PM.
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#952 |
Re: High Resolution Pack discussion thread.
Nice Easter Egg, guys. A treat for those of us who like to read everything.
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#953 |
Re: High Resolution Pack discussion thread.
everyone bitches about the boot. Its the one model where I actually modelled it directly off the sprite. Everything else I winged or eyeballed. Oh well.
So what does the new renderer use? Whats the poly count, what texture maps does it use, how many textures are already done? Shame nobody said anythiing earlier, I was going to do a sculpt-higher poly version of the Queen but I put it off as I thought nobody would ever get to play it till DNF came out.
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#954 |
Re: High Resolution Pack discussion thread.
I like the boot.
: \ And we all know I'm pretty picky (especially with the girls, but I've learned long ago to keep my mouth shut...there's only so much you can do without copyright infringement or something) |
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#955 | |
Re: High Resolution Pack discussion thread.
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Texture maps used so far are: Diffuse, Normal, Height(normal alpha), Specular color, Specular Power (specular alpha) and glow maps. I got a new pigcop model started a way back around the time Plagman started work on this and the polycount on that is a tad higher then the old one. It's more or less the old one but tweaked with a bit more detail and a highpoly version which still needs sculpting and textures. As far as what is done I think it's like 10-20 textures I have done so far. Some fom scratch and quiet a lot more or less just using a cool tool called crazy bump. Some of them still looks like ass to. |
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#956 |
Re: High Resolution Pack discussion thread.
will this engine support .AVI format for the end level scenes?
And what does "Polymer" stand for?
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Last edited by Radar1013; 04-01-2009 at 06:53 PM.
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#957 |
Re: High Resolution Pack discussion thread.
It's the same engine wtf? It's just a different RENDER, video is a completely different thing altogether, and if you were to add video I would go with Theora not AVI.
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#958 |
Re: High Resolution Pack discussion thread.
Sorry. I just had to ask.....
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OFFICIAL HRP Nitpicker! |
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#959 |
Re: High Resolution Pack discussion thread.
Crazy bump is awesome. Sadly it's no longer free. X-normal is pretty good for baking and so forth.
Blender can now do baking of normal, AO, diffuse and normal maps from high-low poly models. It can sculpt too. For simple textures you can get the GIMP or PS and generate a basic bump map pretty easily. Try the photocopy filter in PS. As I said, if someone had said something to me, the last years or so of models would have had normal maps submitted with them. That would also include the Queen and Cycloid. There would have been a lot more models as well. The reason I stepped back from the HRP is that I wanted to learn how to do all this stuff, so I went elsewhere.
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Last edited by Tea Monster; 04-01-2009 at 09:11 PM.
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#960 | |
Re: High Resolution Pack discussion thread.
Quote:
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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Tags |
high resolution pack, hrp |
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