12-05-2010, 05:58 PM | #1 |
New original mini-episode: Mike's Madness
It seems this "Rott Source code" forum has become the de-facto forum on this site for all things ROTT (not just source code), and I've seen others post their own levels here, so I figured I'd do the same.
Originally created as a seven-level episode, I have split up my larger levels (due to limitations of the game engine) to make 15 separate levels. These levels are quite difficult times, make use of various engine "quirks" for several interesting effects, and contain several interesting "puzzles" to solve. They should present quite the challenge to the experienced player at times. Any and all feedback regarding these levels would be greatly appreciated. Email rott(*at*)mikemiller.net The levels can be download from here: http://mikemiller.net/rott/MIKEMAD.ZIP or http://mikemiller.net/rott/MIKEMAD.RAR Here's the info from the README file: MIKEMAD - Obsoletes/replaces MIKE1 Here are seven original single-player ROTT levels create from scratch by me, Mike Miller. These maps are intended to be played using the original DOS version of ROTT. Use with alternative ports at your own risk. My levels tend to be quite massive, but due to imitations of the game engine, most levels had to be split up into multiple parts, so there are actually a total of 15 levels. I made sure I could complete all levels at the most difficult setting. It is highly recommended that these be played at the second-easiest setting AT LEAST (if not at a more difficult setting). This is because at the easiest setting, the game gives too much away (such as telling you what happens when you hit a touchplate or flip a switch) and it makes the secret pushwalls too obvious. Here are the levels included, and the approximate amount of time (according to the game timer) that it took me to complete the level (without any type of cheating) at the most difficult setting: Code:
LEVEL NAME TIME (mins) ---------------------------------------------------- 0 Mike's Madness, Part 1 19 1 Mike's Madness, Part 2 33 2 Overwhelmed, Part 1 18 3 Overwhelmed, Part 2 17 4 Grand Plans Cut Short 9 5 Just Give Up, Part 1 15 6 Just Give Up, Part 2 20 7 Pushed to the Limit, Part 1 16 8 Pushed to the Limit, Part 2 12 9 Pushed to the Limit, Part 3 15 10 Interlude 13 11 End Game, Part 1 11 12 End Game, Part 2 9 13 End Game, Part 3 6 14 End Game, Part 4 20 The final level ends with a boss (NME). Kill the boss, and it's all over. ++++++++++++++++++++++++++++++++++++++++++++ To play, copy all MIKEMAD.RTL and MIKEMAD.BAT to your main ROTT directory (probably C:\ROTT) and simply type: MIKEMAD at the prompt. ++++++++++++++++++++++++++++++++++++++++++++ Also, feel free to contact me if you have any comments, questions, or criticisms about these levels. rott(*at*)mikemiller.net Thanks for playing! -Mike |
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12-06-2010, 08:31 AM | #2 |
Re: New original mini-episode: Mike's Madness
These levels are rock solid! They're really are a work out for experienced ROTTers.
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12-06-2010, 03:26 PM | #3 |
Re: New original mini-episode: Mike's Madness
I concur with the above statement
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12-08-2010, 02:13 PM | #4 |
Re: New original mini-episode: Mike's Madness
So, has anyone else played these levels? It's just that there's been 54 views and no comments... Just wondering.
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12-09-2010, 01:38 PM | #5 |
Re: New original mini-episode: Mike's Madness
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12-09-2010, 02:00 PM | #6 |
Re: New original mini-episode: Mike's Madness
Nice levels! Keep up the good work!
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12-09-2010, 02:07 PM | #7 |
Re: New original mini-episode: Mike's Madness
Thanks for chiming in. Since I know you are also active in the other ROTT forums, I asked for a headcount there: http://rott.s4.bizhat.com/viewtopic....38&mforum=rott
It's nice to know if people are actually actively playing my levels or not, and getting specific feedback is always helpful. I'll most certainly be prompted to "keep up the good work" if I know others are enjoying the work I've already done. :-) -Mike |
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