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Old 05-02-2009, 12:27 AM   #401
ProAsm

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Re: Swp updated.
Quote:
Originally Posted by Nimoy View Post
Sounds awesome, makes things so much simpler and really removes most of the need for PlayWang.
Yes, this is the whole idea as its amazing how many people dont know how to play a map or an addon, especially if it has extra textures, hrp etc.
It also encourages you to play more as I'm finding with this addition, I'm playing SW a hell of a lot more than ever before
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Old 05-02-2009, 03:55 PM   #402
Arch-Valentine
Re: Swp updated.
So in the User maps section, only .map files in the Maps folder show up in the list? It would be cool if you could put .grp files in there and it can read the maps inside of it. That way you can pick and choose different maps from an addon (Like Wanton or Rampage Warrior) and play them with whatever difficulty you want. Kinda like the Eduke32 port does.
Last edited by Arch-Valentine; 05-02-2009 at 04:01 PM.
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Old 05-02-2009, 05:40 PM   #403
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Re: Swp updated.
To do that you will need SwpStartup or Playwang as they can do it for you.
I may add that option later on
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Old 05-05-2009, 06:44 AM   #404
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Re: Swp updated.
Update SWP to 4.1.6

http://www.proasm.com/files/sw/swp416.zip

This is an experimental update although I seem to have got it working ok.
Basically the animations like SW.ANM can now be of good quality using either .png or .jpg files in the animation.
These files can be any size but must all be either .png or all .jpg
Care must be taken in the filesize as I found anything above 150k tends to lag the animation a bit on slower PC's.
The files only need to be zipped together and placed in the root folder.
I have added a section to the SwCustom file as follows:

animation
{
"sw.anm" // Swp1001.. 43 frames
"swend.anm" // Swp2001.. 70 frames
"sumocinm.anm" // Swp3001.. 84 frames
"zfcin.anm" // Swp4001.. 142 frames
}

Here you can give your animation any name provided its a .zip file.
In SW there are only 4 animations so the files need to start with the appropraite names as shown and each animation currently needs the same required number of frames (files) as original.
There is a new SwpAnim.cfg inside the SWP.grp file that triggers the new animations.
Because this now takes priority I have added a provision for several old TC's so they can still run their animations.
If no new animation is found, SWP will revert back to the original.

To see how it works and how to change or add your own animation download this file and just add it to your directory.
http://www.proasm.com/files/sw/SwpAnim.zip
Here is an attempt to improve the original but I'm no graphic artist
http://www.proasm.com/files/sw/SwpAnim2.zip (just rename it to SwpAnim.zip)

At some stage I will create a new Help file to document all the latest stuff in more detail.
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Last edited by ProAsm; 05-05-2009 at 06:48 AM.
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Old 05-05-2009, 11:18 AM   #405
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Re: Swp updated.
when I use the Swp Animation pack, the animation is out of sync.
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Old 05-05-2009, 01:37 PM   #406
ProAsm

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Re: Swp updated.
Quote:
Originally Posted by supergoofy View Post
when I use the Swp Animation pack, the animation is out of sync.
In what way, the sound, if so then either your PC is too slow or my pics are not right and it needs experimenting but at least we getting somewhere
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Old 05-05-2009, 04:41 PM   #407
Hendricks266
Re: Swp updated.
Cool! Something SWP has that EDuke32 doesn't... I like it.
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Old 05-06-2009, 12:33 AM   #408
supergoofy

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Re: Swp updated.
I made a system restart yesterday and it worked better, so I guess it works ok.

Usually I leave my system on for days. That maybe was the problem. And I have enough RAM to do that.

[edit]
No, it still has sometimes the feel of out of sync at the end of animation, where the music is freezed for few seconds. The music waits/freezes for 2-3 seconds till the animation is finished and the main menu appears.
Last edited by supergoofy; 05-06-2009 at 09:12 AM.
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Old 05-07-2009, 07:39 PM   #409
filipetolhuizen
Re: Swp updated.
I had some minor issues with this release. The Blue keycard and slot appeared all red and the shareware episode cutscene did not play in the end. Also, map lines don't appear.
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Old 05-08-2009, 03:26 AM   #410
ProAsm

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Re: Swp updated.
Quote:
No, it still has sometimes the feel of out of sync at the end of animation, where the music is freezed for few seconds. The music waits/freezes for 2-3 seconds till the animation is finished and the main menu appears.
I get exactly this happening when I use my older slower PC, the sound freezes at the end for a second or 2.
Its the CPU not able to handle the clockspeed.
Disable al Antivirus, Office packages and everything you can.
The other way is to resize all the anim .jpg files to 640x480
If I make all the files 1024x768 .png as I originally had it then it does this on my newer PC as well.

filipe, I also noticed the reddish tint on the blue keycard slot.
Not sure where that comes from but I will look into it.
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Old 05-08-2009, 03:36 AM   #411
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Re: Swp updated.
ProAsm, where will we get updates now??? Will you be posting on duke4.net? Please let us know.
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Old 05-08-2009, 04:32 AM   #412
ProAsm

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Re: Swp updated.
Just keep an eye on my site.
If we cannot get SWP space on Duke4 then we'll find space elsewhere
There is Jonof's forum and as we are not much activity I'm sure we can come up with something.
http://www.jonof.id.au/forum/index.php
Maybe I use my UT forum although not sure how the admin there would like it
http://forums.beyondunreal.com/forumdisplay.php?f=501

Supergoofy, try this, its a 640x480 version and should be much faster:
http://www.proasm.com/files/sw/SwpAnim3.zip
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Last edited by ProAsm; 05-08-2009 at 04:42 AM.
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Old 05-08-2009, 07:29 AM   #413
supergoofy

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Re: Swp updated.
Yep, the SwpAnim3.zip is working ok, pretty fast.


I would prefer duke4.net

I think the admins there will not have objections.

TerminX is one of the admins there.

@ProAsm why don't you contact TerminX. I think he will help
Last edited by supergoofy; 05-08-2009 at 07:47 AM.
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Old 05-08-2009, 03:01 PM   #414
ProAsm

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Re: Swp updated.
Just a bug I found in case it messes anyone around.
Should you revert back to an older SWP before 4.0.7 the chances are you will loose your sound and in fact it actually greys out the Sound option.
Basically it sets your FxOn = 0 in your Swp.cfg file.
Unfortunately I can no longer correct this as everything else is too far gone so it just something worth remembering
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Old 05-08-2009, 08:16 PM   #415
filipetolhuizen
Re: Swp updated.
Pro, did you come across the issues I described? Could it be related to drivers? I'm using the 185.81 beta from nvidia.
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Old 05-08-2009, 11:55 PM   #416
ProAsm

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Re: Swp updated.
Yes I did filipe, the blue card key problem is related to the palette I chose for the Menu text colors.
I have now used a non existing palette and all works well.
Regarding the cutscene, is that the Serpent ending animation, or the menu scene you talking about ?
** Edit **
Ok I found the cutscene problem, thought I could get away with a shortcut here - fixed
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Last edited by ProAsm; 05-09-2009 at 01:24 AM.
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Old 05-09-2009, 03:29 AM   #417
ProAsm

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Re: Swp updated.
Update SWP to 4.1.7

Fixed orange tint on blue sprites.
Fixed Escape key in not working in F1 Help.
Fixed for all cutscene and end game animations not playing correctly.
Fixed menu text when no hrp is used (8 bit mode)
Added missing default sound options to SWP.cfg defaults.

Theoretically you should be able to start SWP now with no existing SWP.cfg file.

http://www.proasm.com/files/sw/Swp417.zip
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Old 05-09-2009, 05:25 AM   #418
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Re: Swp updated.
Great! ProAsm, pleae continue on: http://www.duke4.net/forums/... Thank you so much for continuously improving the SWP!
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Old 05-09-2009, 08:05 AM   #419
filipetolhuizen
Re: Swp updated.
Thanks Pro, keep up the great job!
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Old 05-09-2009, 12:11 PM   #420
marked

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Re: Swp updated.
Its probably something I did wrong, but after updating to the latest SWP and HRP this morning my SWPbuild program no longer works. It loads to the title screen,goes black for a second or 2 and then shuts down and returns me to the desktop.

EDIT: my add-ons and TC only start up the regular SW level when running the .bat files to start them up.
Last edited by marked; 05-09-2009 at 12:57 PM.
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Old 05-09-2009, 01:02 PM   #421
ProAsm

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Re: Swp updated.
marked I'll look into this.
There is always something one forgets to check hehe....
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Old 05-09-2009, 01:32 PM   #422
marked

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Re: Swp updated.
I went back into the archives and saw the solution to the build problem was to remove the sw.def from the root folder. Build now runs but still nothing for the add-ons.
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Old 05-09-2009, 01:37 PM   #423
ProAsm

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Re: Swp updated.
Quote:
EDIT: my add-ons and TC only start up the regular SW level when running the .bat files to start them up.
Yes things changed in a recent release.
In the batch file you need a -j command in the commandline showing which folder the .grp is in.
Eg, if its in the Games folder then add the command:
-jGames
or
-jC:/Swp/Games
Try that and let me know.
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Old 05-09-2009, 02:31 PM   #424
marked

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Re: Swp updated.
I tried both with no luck. Both the .bat and .grp file for the add-ons are in the root directory of the game. In the text file for these add-ons it says to make sure the line "include user.def" is in your SW.def file. That is the file I just removed to make SWbuild work properly.

I see you are set up at the new site so I'll go sign up for there today.
Last edited by marked; 05-09-2009 at 02:58 PM.
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Old 02-24-2010, 02:43 AM   #425
ProAsm

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Re: Swp updated.
SWP Beta 4.2.9.5.7

This beta has many new features and requires testing.

1. Compiled back in Mingw 4.3.3.
2. Whole new look, logo and startup menu launcher.
3. Reset Video setting depending of fullscreen.
4. Each Addon and each map now has its own 10 saved games.
5. New saved games will always display its Title only.
6. Maps already completed will be displayed with 2 stars **
7. Last Map played will be displayed at top of list.
8. Last Addon played will be displayed at top of list.
9. Last played map and addon written to log.
10. Tab Help information added.
11. F12 screen capture added to all Menus.
12. Added VSync (Vertical Sync) option to Video Screen Menu.
13. Added Music Tracks to Select Music Menu id playing CD music.
14. Added CD Music timed restart (see LoopFactor in .cfg file)
15. Fixed cd music playing at same time as wave music.
16. Fixed LCD/CRT options both being selected.
17. Fixed Host / Client options both being selected.
18. Fixed mouse speed adjustment on game startup.
19. Improved on win7 compatibility.
20. Improved in game stats display.

*** Edit ***

VSync bug fix:

More music fixes.

http://www.proasm.com/files/beta/swp42959.zip
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Last edited by ProAsm; 02-25-2010 at 05:16 PM.
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Old 03-06-2010, 06:30 AM   #426
ProAsm

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Re: Swp updated.
SWP Release Version 4.3.0

http://www.proasm.com/files/sw/swp430.zip
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Old 03-07-2010, 05:25 PM   #427
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Re: Swp updated.
Great work, ProAsm!

Didnt get the chance to test your beta before this, but this seems stable to me
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Old 03-08-2010, 11:13 PM   #428
Kennedy

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Re: Swp updated.
Is there any plans to release an updated version of SWPbuild? The current SWPbuild doesn't seam to support the HRP as far as I can tell.
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Old 03-09-2010, 02:08 AM   #429
ProAsm

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Re: Swp updated.
At some point I hope to get back into SwpBuild and update it but exactly when that will be I cannot say.
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Old 03-17-2010, 05:45 AM   #430
ProAsm

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Re: Swp updated.
SWP Version 4.3.1

Just a minor few changes here.

1. Fixed Deselect button not working properly.
2. Tweaked Logo.
3. Aligned Gaming Menu.

http://www.proasm.com/files/sw/Swp431.zip

Also Playwang has been updated to utilize the latest saved game and music selections in SWP.

http://www.proasm.com/files/sw/Playwang41.zip
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Old 07-25-2010, 04:25 PM   #431
Nimoy

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Re: Swp updated.
Hi ProAsm, I hope you haven't abandoned SWP. I was hankering for some SW the other day, so I downloaded the latest SWP and got it installed properly. Works great, but I noticed a strange bug in 8bit mode. In the first picture, everything is normal. In the second picture, the palette is screwed up, I was able to figure out what caused this screw up, and it must be the palette change that occurs when you submerge underwater. This bug occurs only in 8bit, I think, and in both LCD or CRT mode.




Thanks.
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Old 07-25-2010, 09:59 PM   #432
filipetolhuizen
Re: Swp updated.
Oficial SWP updates forum is here: http://www.jonof.id.au/forum/index.php?topic=1691.0
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Old 07-26-2010, 01:13 PM   #433
Nimoy

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Re: Swp updated.
Thanks. I'll post over there, too.
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Old 07-26-2010, 08:26 PM   #434
Phayzon

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Re: Swp updated.
Last I played I had that occur in 32bit mode as well. Seemed to be when loading a saved game. I do believe that issue has since been fixed, I remember getting one last update before I stopped playing again and the problem didnt occur.
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Old 01-16-2014, 02:49 PM   #435
ProAsm

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Re: Swp updated.
I have received several queries in where to find the final Version of SWP 4.3.2
Seeing our forum was locked and people don't check my site

http://www.proasm.com/files/sw/Swp432.zip

Updates to SWP Version 4.3.2 - 12/12/2010

1. Added -by detection for bypass press(x) and start menu
2. Added -nohrp can now also be 2nd in commandline
3. Trimmed menu logo
4. gcc 4.4/5 fix
5. 8 bit rendering check for vista/win7
6. Fixed loading saved game name in log
7. Saved game now saves current track and not redbook[level]
8. Log displays correct loaded saved game
9. Log displays track number loaded
10. Added game save restore options
11. Fixed 'Apply' causing crash in multiplayer
12. Adjusted time limit display
13. Added MenuTrack
14. Added LastMusic
15. Added Coolie die with head if no ghost spawn
16. Added -rts to commandline
17. Added Stopsong if cdplay in multiplayer end
18. Added If Play CD is selected, saved games now save the actual track number selected.
19. Added When a saved game is loaded and its track number is the same as the current playing track number, the track will just continue and not restart.
20. Added Only track numbers 4 and above can be saved.
21. Added If cd music at game end, kill midi music.

NB: Any saved games prior to 4.3.2 will no longer work.

SWP Version 4.3.2 Sourcecode

http://www.proasm.com/files/sw/SwpSrc432.zip
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Last edited by ProAsm; 01-16-2014 at 02:55 PM.
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Old 02-10-2014, 03:41 PM   #436
Kennedy

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Re: Swp updated.
For some reason I am unable to load saved games in the latest version of SWP. When I try to load them the screen still shows the load game menu.
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Old 06-23-2014, 12:02 AM   #437
Corvin

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Re: Swp updated.
I was wondering if the SWPBuild Editor v1.2 source code could be released?

It has a few annoying bugs that need to be ironed out.

Could this be possible?

Thanks
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Old 06-26-2014, 12:44 AM   #438
Robman

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Re: Swp updated.
Proasm, if you are still around you should drop by the Shadow Warrior central forum would be great to have you there.

http://swforum05.proboards.com/
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Old 06-28-2014, 10:49 PM   #439
ProAsm

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Re: Swp updated.
Quote:
Originally Posted by Corvin View Post
I was wondering if the SWPBuild Editor v1.2 source code could be released?

It has a few annoying bugs that need to be ironed out.

Could this be possible?

Thanks
Here is the source for SwpBuild.
Please email me the source if you do any successful changes to it so in case one day I get back to coding again
proasm at gmail dot com

http://www.proasm.com/files/sw/SwpBuildSrc.zip

I compiled it using Watcom 1.2 I think.

http://www.proasm.com/files/other/op...-win32-1.2.zip

Makefile etc added.


@Robman
Added it to my list of visits
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Last edited by ProAsm; 06-28-2014 at 10:55 PM.
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Old 06-30-2014, 08:26 PM   #440
Hendricks266
Re: Swp updated.
Hey Pro,

I'm maintaining SWP, and I got some requests to fix issues in SwpBuild too. https://github.com/Hendricks266/SWP/wiki

I tried compiling SwpBuild with the zip you sent but it's missing the engine. There must be an engine folder with the SwpBuild changes such as the SwpBuild startup window and the escape menu. Also, jnstub.c references a function named Display3DStats() that is nowhere in the SWP or SwpBuild sources.
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