05-02-2009, 12:27 AM | #401 | |
Re: Swp updated.
Quote:
It also encourages you to play more as I'm finding with this addition, I'm playing SW a hell of a lot more than ever before
__________________
http://www.proasm.com |
||
05-02-2009, 03:55 PM | #402 |
Re: Swp updated.
So in the User maps section, only .map files in the Maps folder show up in the list? It would be cool if you could put .grp files in there and it can read the maps inside of it. That way you can pick and choose different maps from an addon (Like Wanton or Rampage Warrior) and play them with whatever difficulty you want. Kinda like the Eduke32 port does.
Last edited by Arch-Valentine; 05-02-2009 at 04:01 PM.
|
|
05-02-2009, 05:40 PM | #403 |
Re: Swp updated.
To do that you will need SwpStartup or Playwang as they can do it for you.
I may add that option later on
__________________
http://www.proasm.com |
|
05-05-2009, 06:44 AM | #404 |
Re: Swp updated.
Update SWP to 4.1.6
http://www.proasm.com/files/sw/swp416.zip This is an experimental update although I seem to have got it working ok. Basically the animations like SW.ANM can now be of good quality using either .png or .jpg files in the animation. These files can be any size but must all be either .png or all .jpg Care must be taken in the filesize as I found anything above 150k tends to lag the animation a bit on slower PC's. The files only need to be zipped together and placed in the root folder. I have added a section to the SwCustom file as follows: animation { "sw.anm" // Swp1001.. 43 frames "swend.anm" // Swp2001.. 70 frames "sumocinm.anm" // Swp3001.. 84 frames "zfcin.anm" // Swp4001.. 142 frames } Here you can give your animation any name provided its a .zip file. In SW there are only 4 animations so the files need to start with the appropraite names as shown and each animation currently needs the same required number of frames (files) as original. There is a new SwpAnim.cfg inside the SWP.grp file that triggers the new animations. Because this now takes priority I have added a provision for several old TC's so they can still run their animations. If no new animation is found, SWP will revert back to the original. To see how it works and how to change or add your own animation download this file and just add it to your directory. http://www.proasm.com/files/sw/SwpAnim.zip Here is an attempt to improve the original but I'm no graphic artist http://www.proasm.com/files/sw/SwpAnim2.zip (just rename it to SwpAnim.zip) At some stage I will create a new Help file to document all the latest stuff in more detail.
__________________
http://www.proasm.com
Last edited by ProAsm; 05-05-2009 at 06:48 AM.
|
|
05-05-2009, 11:18 AM | #405 |
Re: Swp updated.
when I use the Swp Animation pack, the animation is out of sync.
|
|
05-05-2009, 01:37 PM | #406 |
Re: Swp updated.
In what way, the sound, if so then either your PC is too slow or my pics are not right and it needs experimenting but at least we getting somewhere
__________________
http://www.proasm.com |
|
05-05-2009, 04:41 PM | #407 |
Re: Swp updated.
Cool! Something SWP has that EDuke32 doesn't... I like it.
|
|
05-06-2009, 12:33 AM | #408 |
Re: Swp updated.
I made a system restart yesterday and it worked better, so I guess it works ok.
Usually I leave my system on for days. That maybe was the problem. And I have enough RAM to do that. [edit] No, it still has sometimes the feel of out of sync at the end of animation, where the music is freezed for few seconds. The music waits/freezes for 2-3 seconds till the animation is finished and the main menu appears.
Last edited by supergoofy; 05-06-2009 at 09:12 AM.
|
|
05-07-2009, 07:39 PM | #409 |
Re: Swp updated.
I had some minor issues with this release. The Blue keycard and slot appeared all red and the shareware episode cutscene did not play in the end. Also, map lines don't appear.
|
|
05-08-2009, 03:26 AM | #410 | |
Re: Swp updated.
Quote:
Its the CPU not able to handle the clockspeed. Disable al Antivirus, Office packages and everything you can. The other way is to resize all the anim .jpg files to 640x480 If I make all the files 1024x768 .png as I originally had it then it does this on my newer PC as well. filipe, I also noticed the reddish tint on the blue keycard slot. Not sure where that comes from but I will look into it.
__________________
http://www.proasm.com |
||
05-08-2009, 03:36 AM | #411 |
Re: Swp updated.
ProAsm, where will we get updates now??? Will you be posting on duke4.net? Please let us know.
__________________
"If there's ANYTHING larger than my EGO I want it shot and killed right now" - Zaphod Beeblebrox This Public Service Announcement brought to you by: "The People Who Have NO Idea What's Going On" (TPWHNOIWGON) We thank you for ignoring it. |
|
05-08-2009, 04:32 AM | #412 |
Re: Swp updated.
Just keep an eye on my site.
If we cannot get SWP space on Duke4 then we'll find space elsewhere There is Jonof's forum and as we are not much activity I'm sure we can come up with something. http://www.jonof.id.au/forum/index.php Maybe I use my UT forum although not sure how the admin there would like it http://forums.beyondunreal.com/forumdisplay.php?f=501 Supergoofy, try this, its a 640x480 version and should be much faster: http://www.proasm.com/files/sw/SwpAnim3.zip
__________________
http://www.proasm.com
Last edited by ProAsm; 05-08-2009 at 04:42 AM.
|
|
05-08-2009, 07:29 AM | #413 |
Re: Swp updated.
Yep, the SwpAnim3.zip is working ok, pretty fast.
I would prefer duke4.net I think the admins there will not have objections. TerminX is one of the admins there. @ProAsm why don't you contact TerminX. I think he will help
Last edited by supergoofy; 05-08-2009 at 07:47 AM.
|
|
05-08-2009, 03:01 PM | #414 |
Re: Swp updated.
Just a bug I found in case it messes anyone around.
Should you revert back to an older SWP before 4.0.7 the chances are you will loose your sound and in fact it actually greys out the Sound option. Basically it sets your FxOn = 0 in your Swp.cfg file. Unfortunately I can no longer correct this as everything else is too far gone so it just something worth remembering
__________________
http://www.proasm.com |
|
05-08-2009, 08:16 PM | #415 |
Re: Swp updated.
Pro, did you come across the issues I described? Could it be related to drivers? I'm using the 185.81 beta from nvidia.
|
|
05-08-2009, 11:55 PM | #416 |
Re: Swp updated.
Yes I did filipe, the blue card key problem is related to the palette I chose for the Menu text colors.
I have now used a non existing palette and all works well. Regarding the cutscene, is that the Serpent ending animation, or the menu scene you talking about ? ** Edit ** Ok I found the cutscene problem, thought I could get away with a shortcut here - fixed
__________________
http://www.proasm.com
Last edited by ProAsm; 05-09-2009 at 01:24 AM.
|
|
05-09-2009, 03:29 AM | #417 |
Re: Swp updated.
Update SWP to 4.1.7
Fixed orange tint on blue sprites. Fixed Escape key in not working in F1 Help. Fixed for all cutscene and end game animations not playing correctly. Fixed menu text when no hrp is used (8 bit mode) Added missing default sound options to SWP.cfg defaults. Theoretically you should be able to start SWP now with no existing SWP.cfg file. http://www.proasm.com/files/sw/Swp417.zip
__________________
http://www.proasm.com |
|
05-09-2009, 05:25 AM | #418 |
Re: Swp updated.
Great! ProAsm, pleae continue on: http://www.duke4.net/forums/... Thank you so much for continuously improving the SWP!
__________________
アーティスト |
|
05-09-2009, 08:05 AM | #419 |
Re: Swp updated.
Thanks Pro, keep up the great job!
|
|
05-09-2009, 12:11 PM | #420 |
Re: Swp updated.
Its probably something I did wrong, but after updating to the latest SWP and HRP this morning my SWPbuild program no longer works. It loads to the title screen,goes black for a second or 2 and then shuts down and returns me to the desktop.
EDIT: my add-ons and TC only start up the regular SW level when running the .bat files to start them up.
Last edited by marked; 05-09-2009 at 12:57 PM.
|
|
05-09-2009, 01:02 PM | #421 |
Re: Swp updated.
marked I'll look into this.
There is always something one forgets to check hehe....
__________________
http://www.proasm.com |
|
05-09-2009, 01:32 PM | #422 |
Re: Swp updated.
I went back into the archives and saw the solution to the build problem was to remove the sw.def from the root folder. Build now runs but still nothing for the add-ons.
|
|
05-09-2009, 01:37 PM | #423 | |
Re: Swp updated.
Quote:
In the batch file you need a -j command in the commandline showing which folder the .grp is in. Eg, if its in the Games folder then add the command: -jGames or -jC:/Swp/Games Try that and let me know.
__________________
http://www.proasm.com |
||
05-09-2009, 02:31 PM | #424 |
Re: Swp updated.
I tried both with no luck. Both the .bat and .grp file for the add-ons are in the root directory of the game. In the text file for these add-ons it says to make sure the line "include user.def" is in your SW.def file. That is the file I just removed to make SWbuild work properly.
I see you are set up at the new site so I'll go sign up for there today.
Last edited by marked; 05-09-2009 at 02:58 PM.
|
|
02-24-2010, 02:43 AM | #425 |
Re: Swp updated.
SWP Beta 4.2.9.5.7
This beta has many new features and requires testing. 1. Compiled back in Mingw 4.3.3. 2. Whole new look, logo and startup menu launcher. 3. Reset Video setting depending of fullscreen. 4. Each Addon and each map now has its own 10 saved games. 5. New saved games will always display its Title only. 6. Maps already completed will be displayed with 2 stars ** 7. Last Map played will be displayed at top of list. 8. Last Addon played will be displayed at top of list. 9. Last played map and addon written to log. 10. Tab Help information added. 11. F12 screen capture added to all Menus. 12. Added VSync (Vertical Sync) option to Video Screen Menu. 13. Added Music Tracks to Select Music Menu id playing CD music. 14. Added CD Music timed restart (see LoopFactor in .cfg file) 15. Fixed cd music playing at same time as wave music. 16. Fixed LCD/CRT options both being selected. 17. Fixed Host / Client options both being selected. 18. Fixed mouse speed adjustment on game startup. 19. Improved on win7 compatibility. 20. Improved in game stats display. *** Edit *** VSync bug fix: More music fixes. http://www.proasm.com/files/beta/swp42959.zip
__________________
http://www.proasm.com
Last edited by ProAsm; 02-25-2010 at 05:16 PM.
|
|
03-06-2010, 06:30 AM | #426 |
Re: Swp updated.
__________________
http://www.proasm.com |
|
03-07-2010, 05:25 PM | #427 |
Re: Swp updated.
Great work, ProAsm!
Didnt get the chance to test your beta before this, but this seems stable to me
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
03-08-2010, 11:13 PM | #428 |
Re: Swp updated.
Is there any plans to release an updated version of SWPbuild? The current SWPbuild doesn't seam to support the HRP as far as I can tell.
__________________
Shuriken don't kill people. Ninjas kill people. |
|
03-09-2010, 02:08 AM | #429 |
Re: Swp updated.
At some point I hope to get back into SwpBuild and update it but exactly when that will be I cannot say.
__________________
http://www.proasm.com |
|
03-17-2010, 05:45 AM | #430 |
Re: Swp updated.
SWP Version 4.3.1
Just a minor few changes here. 1. Fixed Deselect button not working properly. 2. Tweaked Logo. 3. Aligned Gaming Menu. http://www.proasm.com/files/sw/Swp431.zip Also Playwang has been updated to utilize the latest saved game and music selections in SWP. http://www.proasm.com/files/sw/Playwang41.zip
__________________
http://www.proasm.com |
|
07-25-2010, 04:25 PM | #431 |
Re: Swp updated.
Hi ProAsm, I hope you haven't abandoned SWP. I was hankering for some SW the other day, so I downloaded the latest SWP and got it installed properly. Works great, but I noticed a strange bug in 8bit mode. In the first picture, everything is normal. In the second picture, the palette is screwed up, I was able to figure out what caused this screw up, and it must be the palette change that occurs when you submerge underwater. This bug occurs only in 8bit, I think, and in both LCD or CRT mode.
Thanks.
__________________
The feeling is definitely there. It's a new morning in America... fresh, vital. The old cynicism is gone. We have faith in our leaders. We're optimistic as to what becomes of it all. It really boils down to our ability to accept. We don't need pessimism. There are no limits. We dont just want to survive, we want to succeed. - President of the USA, "They Live" |
|
07-25-2010, 09:59 PM | #432 |
Re: Swp updated.
Oficial SWP updates forum is here: http://www.jonof.id.au/forum/index.php?topic=1691.0
|
|
07-26-2010, 01:13 PM | #433 |
Re: Swp updated.
Thanks. I'll post over there, too.
__________________
The feeling is definitely there. It's a new morning in America... fresh, vital. The old cynicism is gone. We have faith in our leaders. We're optimistic as to what becomes of it all. It really boils down to our ability to accept. We don't need pessimism. There are no limits. We dont just want to survive, we want to succeed. - President of the USA, "They Live" |
|
07-26-2010, 08:26 PM | #434 |
Re: Swp updated.
Last I played I had that occur in 32bit mode as well. Seemed to be when loading a saved game. I do believe that issue has since been fixed, I remember getting one last update before I stopped playing again and the problem didnt occur.
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
01-16-2014, 02:49 PM | #435 |
Re: Swp updated.
I have received several queries in where to find the final Version of SWP 4.3.2
Seeing our forum was locked and people don't check my site http://www.proasm.com/files/sw/Swp432.zip Updates to SWP Version 4.3.2 - 12/12/2010 1. Added -by detection for bypass press(x) and start menu 2. Added -nohrp can now also be 2nd in commandline 3. Trimmed menu logo 4. gcc 4.4/5 fix 5. 8 bit rendering check for vista/win7 6. Fixed loading saved game name in log 7. Saved game now saves current track and not redbook[level] 8. Log displays correct loaded saved game 9. Log displays track number loaded 10. Added game save restore options 11. Fixed 'Apply' causing crash in multiplayer 12. Adjusted time limit display 13. Added MenuTrack 14. Added LastMusic 15. Added Coolie die with head if no ghost spawn 16. Added -rts to commandline 17. Added Stopsong if cdplay in multiplayer end 18. Added If Play CD is selected, saved games now save the actual track number selected. 19. Added When a saved game is loaded and its track number is the same as the current playing track number, the track will just continue and not restart. 20. Added Only track numbers 4 and above can be saved. 21. Added If cd music at game end, kill midi music. NB: Any saved games prior to 4.3.2 will no longer work. SWP Version 4.3.2 Sourcecode http://www.proasm.com/files/sw/SwpSrc432.zip
__________________
http://www.proasm.com
Last edited by ProAsm; 01-16-2014 at 02:55 PM.
|
|
02-10-2014, 03:41 PM | #436 |
Re: Swp updated.
For some reason I am unable to load saved games in the latest version of SWP. When I try to load them the screen still shows the load game menu.
__________________
Shuriken don't kill people. Ninjas kill people. |
|
06-23-2014, 12:02 AM | #437 |
Re: Swp updated.
I was wondering if the SWPBuild Editor v1.2 source code could be released?
It has a few annoying bugs that need to be ironed out. Could this be possible? Thanks
__________________
dukertcm.com |
|
06-26-2014, 12:44 AM | #438 |
Re: Swp updated.
Proasm, if you are still around you should drop by the Shadow Warrior central forum would be great to have you there.
http://swforum05.proboards.com/
__________________
Shadow Warrior Central creator. |
|
06-28-2014, 10:49 PM | #439 | |
Re: Swp updated.
Quote:
Please email me the source if you do any successful changes to it so in case one day I get back to coding again proasm at gmail dot com http://www.proasm.com/files/sw/SwpBuildSrc.zip I compiled it using Watcom 1.2 I think. http://www.proasm.com/files/other/op...-win32-1.2.zip Makefile etc added. @Robman Added it to my list of visits
__________________
http://www.proasm.com
Last edited by ProAsm; 06-28-2014 at 10:55 PM.
|
||
06-30-2014, 08:26 PM | #440 |
Re: Swp updated.
Hey Pro,
I'm maintaining SWP, and I got some requests to fix issues in SwpBuild too. https://github.com/Hendricks266/SWP/wiki I tried compiling SwpBuild with the zip you sent but it's missing the engine. There must be an engine folder with the SwpBuild changes such as the SwpBuild startup window and the escape menu. Also, jnstub.c references a function named Display3DStats() that is nowhere in the SWP or SwpBuild sources. |
|
Bookmarks |
|
|