03-07-2010, 12:56 PM | #481 |
Re: Shadow Warrior 3D Modelling Project
As I recall the key colors are gold, silver, bronze, and red.
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03-07-2010, 05:29 PM | #482 |
Re: Shadow Warrior 3D Modelling Project
Bronze is the 4th color
EDIT: Didnt see there was another page with the answer already
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03-07-2010, 06:42 PM | #483 |
Re: Shadow Warrior 3D Modelling Project
Here is the bronze key
Kennedy: I am tweaking the other skin you asked about. Its goofy. Some of the stuff I changed in the skin is showing up on the model in Misfit3D, but some of the other changes are not. I have to figure out why.
Last edited by marked; 03-07-2010 at 06:45 PM.
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03-07-2010, 08:03 PM | #484 |
Re: Shadow Warrior 3D Modelling Project
Added the following to the defs and the key works.
// Keys (1765) by Kennedy, skin by marked model "highres/sprites/pickups/1765_oldkey.md3" { scale 1 zadd 13 skin { pal 0 file "highres/sprites/pickups/1765_20.png" } frame { name "FRAME1" tile 1765 } skin { pal 0 file "highres/sprites/pickups/1765_17.png" } frame { name "FRAME1" tile 1769 } skin { pal 0 file "highres/sprites/pickups/1765_16.png" } frame { name "FRAME1" tile 1773 } skin { pal 0 file "highres/sprites/pickups/1765_19.png" } frame { name "FRAME1" tile 1777 } }
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03-07-2010, 08:12 PM | #485 |
Re: Shadow Warrior 3D Modelling Project
Cool.
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03-07-2010, 09:33 PM | #486 |
Re: Shadow Warrior 3D Modelling Project
Here is the model in a zip file with all the skins and a little text with code to insert. the Black guidelines I used from the skins have been recolored to make the models look nicer, You did an excellent job with the skins there.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 03-07-2010 at 09:36 PM.
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03-07-2010, 09:55 PM | #487 |
Re: Shadow Warrior 3D Modelling Project
Here are your 2 cardlock skins. One green light, one red light. I hope they are to your liking. If not, let me know.
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03-07-2010, 11:31 PM | #488 |
Re: Shadow Warrior 3D Modelling Project
The main thing that I was having trouble with was texturing the lighted areas. When the scanner is unlocked the blue area gets slightly lighter as well. Good job applying the glow around the red and green light areas, A very nice touch!
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03-08-2010, 06:55 AM | #489 |
Re: Shadow Warrior 3D Modelling Project
Assuming the green is unlocked, I can lighten the blue screen slightly on that skin. Does it just lighten a little or does it increase in intensity?
Have to head for work. Be back this evening. |
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03-08-2010, 01:56 PM | #490 |
Re: Shadow Warrior 3D Modelling Project
On the original one the Kanji turned white. Here is what was used as a wall decal in the current HRP, The resolution isn't very high but the background around the Kanji seams to stay the same shade. In the end we should probably go with whatever looks the best though.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 03-08-2010 at 02:02 PM.
Reason: forgot attachment
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03-08-2010, 06:43 PM | #491 |
Re: Shadow Warrior 3D Modelling Project
Changing the symbols to white for the "on" skin only took about 10 seconds. I noticed in your pic of the original that the blue screen has a slight light to dark gradient so I added that in the new ones.
Edit: I also just added some "shadowing" to the symbols on the screen to make them stand out a little better from the backround. What do you think? That should just about do it for these?
Last edited by marked; 03-08-2010 at 06:57 PM.
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03-08-2010, 08:31 PM | #492 |
Re: Shadow Warrior 3D Modelling Project
Very Nice! Now to just come up with the code to put them in the game.
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03-08-2010, 08:38 PM | #493 |
Re: Shadow Warrior 3D Modelling Project
Speaking of code, for the key I cut and pasted your def lines into my game, and put the model and textures into the proper folders, but the model did not show up in the game. I obviously did something wrong but I have not yet figured out what it is. Which def file did you insert the lines in? I tried in different ones but no results. I also saw that a new hi rez version of the key sprite has been added since the last version. I commented those out from running hoping that might have been interfering, but still no luck.
Last edited by marked; 03-08-2010 at 08:40 PM.
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03-08-2010, 11:07 PM | #494 |
Re: Shadow Warrior 3D Modelling Project
Well, I inserted the lines into the pickups.def file in place of the old lines for the keys.
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Shuriken don't kill people. Ninjas kill people. |
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03-09-2010, 12:49 AM | #495 |
Re: Shadow Warrior 3D Modelling Project
Here's the code I stuck in the switches.def file to replace the old card scanner, I renamed the skins from cardlockred and cardlockgreen to cardlock_b0 and cardlock_b1. Then I took the skins and recolored them for the yellow, green, and red versions.
//magnetic card scanner 1850, 1851 - model by Kennedy, skin by Marked model "highres/sprites/switches/cardlock.md3" { scale 10 shade 0 skin { pal 0 file "highres/sprites/switches/cardlock_b0.png" } //BLUE skin { pal 20 file "highres/sprites/switches/cardlock_y0.png" } //YELLOW skin { pal 22 file "highres/sprites/switches/cardlock_g0.png" } //GREEN skin { pal 25 file "highres/sprites/switches/cardlock_r0.png" } //RED frame { name "FRAME1" tile 1850 } skin { pal 0 file "highres/sprites/switches/cardlock_b1.png" } //BLUE skin { pal 20 file "highres/sprites/switches/cardlock_y1.png" } //YELLOW skin { pal 22 file "highres/sprites/switches/cardlock_g1.png" } //GREEN skin { pal 25 file "highres/sprites/switches/cardlock_r1.png" } //RED frame { name "FRAME1" tile 1851 } }
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03-09-2010, 12:55 AM | #496 |
Re: Shadow Warrior 3D Modelling Project
Here's the last skin for the yellow on, card reader. When I zipped the model and all the skins it was over 700k.
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03-09-2010, 02:41 AM | #497 |
Re: Shadow Warrior 3D Modelling Project
Just a request for future.
Any filename, regardless what part of the item it might be must start with the texture number. For instance: cardlock_b0.png should be 1850_cardlock_b0.png, also spell the color out, 1850_cardlock_blue.png etc, as I have software that looks through folders to see if stuff has been duplicated, written in error or is new and resorts everything in numerical order in the def files when done. You can also see at a glance what is what years down the road. To sit and do each one because the texture number has been left out then putting the Hrp together will take a lifetime and be riddled with errors and duplications. Palette numbers are also often different, red is usually 18 and green 21, try all
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03-09-2010, 01:41 PM | #498 |
Re: Shadow Warrior 3D Modelling Project
Renamed the model and skins as you suggested and updated the def files to match. Played the airport level and it seams the red, blue, and yellow scanners are correct. Don't know where there are any green card readers, but the pallet numbers were the same used in the previous def lines. If you want I could send you the new zip with the latest changes, but it is too big to post as an attachment.
Edit: Just played through the "Auto Maul" level and as far as I can tell, the scanners are all the proper color for red, blue, green, and yellow.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 03-09-2010 at 11:30 PM.
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03-10-2010, 06:02 AM | #499 |
Re: Shadow Warrior 3D Modelling Project
If the color works then leave it as such.
If you look at the props.def and monsters.def you'll see different palettes etc. You can mail me the files to: proasm at gmail dot com.
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03-10-2010, 02:18 PM | #500 |
Re: Shadow Warrior 3D Modelling Project
Very nice guys, they work well
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03-10-2010, 06:13 PM | #501 |
Re: Shadow Warrior 3D Modelling Project
It sucks to be dumb
Just like with the new key model, I can't get the cardlock model to show up either. I copy and pasted the text into the proper def files. I dragged the new graphics into the proper subfolders. I doubled checked to make sure the file names matched the names in the def files. I //commented out the lines in the defs for the previous sprite tiles which are no longer used. What the am I doing wrong? |
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03-10-2010, 08:42 PM | #502 |
Re: Shadow Warrior 3D Modelling Project
The only thing I can think of is maybe the old lines have to be deleted and maybe commenting them out isn't good enough. Has anybody else tried the models out or is having problems?
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Shuriken don't kill people. Ninjas kill people. |
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03-11-2010, 05:34 AM | #503 |
Re: Shadow Warrior 3D Modelling Project
I put the files in the highres/sprites/switches folder and removed the old png's
I deleted the old stuff from the switches.def and added exactly what Kennedy sent me: Code:
//Magnetic Card scanner 1850, 1851 - model by Kennedy, skin by Marked model "highres/sprites/switches/1850_cardlock.md3" { scale 10 shade 0 skin { pal 0 file "highres/sprites/switches/1850_cardlock_blue.png" } //BLUE skin { pal 20 file "highres/sprites/switches/1850_cardlock_yellow.png" } //YELLOW skin { pal 22 file "highres/sprites/switches/1850_cardlock_green.png" } //GREEN skin { pal 25 file "highres/sprites/switches/1850_cardlock_red.png" } //RED frame { name "FRAME1" tile 1850 } skin { pal 0 file "highres/sprites/switches/1851_cardlock_blue.png" } //BLUE skin { pal 20 file "highres/sprites/switches/1851_cardlock_yellow.png" } //YELLOW skin { pal 22 file "highres/sprites/switches/1851_cardlock_green.png" } //GREEN skin { pal 25 file "highres/sprites/switches/1851_cardlock_red.png" } //RED frame { name "FRAME1" tile 1851 } } http://www.proasm.com/images/pics/swt1.jpg
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03-11-2010, 06:23 AM | #504 |
Re: Shadow Warrior 3D Modelling Project
I had Kennedy send the graphics and defs to me in an email. I put them in my game and the models are now showing. Why it wasn't working before will remain one of life's mysteries.
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03-12-2010, 03:45 PM | #505 |
Re: Shadow Warrior 3D Modelling Project
Slight remapping of the cardlock model because There would be a slight red or green on the left side of the model where I mapped it to a section from the right side of the skin. With this model I remapped those faces so the glow doesn't appear.
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Shuriken don't kill people. Ninjas kill people. |
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03-16-2010, 02:36 AM | #506 |
Re: Shadow Warrior 3D Modelling Project
Got the shuriken model to work, Just stick the following in your props.def code.
// Shuriken (2066-2069, 2102-2105) by Kennedy model "highres/sprites/props/2066_shuriken.md3" { scale 30 skin { pal 0 file "highres/sprites/props/2066_shuriken.png" } frame { name "FRAME1" tile 2066 } frame { name "FRAME2" tile 2067 } frame { name "FRAME3" tile 2068 } frame { name "FRAME4" tile 2069 } frame { name "FRAME1" tile 2102 } frame { name "FRAME2" tile 2103 } frame { name "FRAME3" tile 2104 } frame { name "FRAME4" tile 2105 } } Seams the problems I was having earlier may have been caused by removing spaces from at the end of the line before the brackets. The skin could probably use some work to make it better match the original in color. For ease of use I included A newer zip of the shuriken with the properly named models and a small txt file containing code to insert into your props.def file. I'd delete the post with the old zip file, but it's expired.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 03-16-2010 at 02:41 AM.
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03-16-2010, 03:53 PM | #507 |
Re: Shadow Warrior 3D Modelling Project
Naw, I get 58 errors in the log and no shuriken.
I see the pickup is 1793, yet you have 2066 which are the airborne ones. ** Edit ** Ahhh ok, I see your shuriken.zip is still the original with the hypen instead of the underscore, once renamed it worked but only the airborne shurikens when you throw them - nice The pickup is still the original.
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Last edited by ProAsm; 03-16-2010 at 03:59 PM.
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03-16-2010, 04:52 PM | #508 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
The model is also used for the shuriken when they get stuck in the wall. It would be nice if the model can be reused for the pickup, But I'm not quite sure if that could be coded as it would require a rotation on a non Z axis. It's only recently that I started to mess with the def files to see what my models look like in game.
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Shuriken don't kill people. Ninjas kill people. |
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03-16-2010, 06:23 PM | #509 |
Re: Shadow Warrior 3D Modelling Project
I played around for a few minutes with a temporary texture. It was kind of trial and error not having a proper unwrapped skin to color in. Is there a chance you can give the model a little more thickness? It looks almost completely flat.
Edit: I posted the wrong texture. I meant to post this second one with the roughly sketched in bevels. Here it is in the game.
Last edited by marked; 03-16-2010 at 07:20 PM.
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03-17-2010, 02:29 AM | #510 |
Re: Shadow Warrior 3D Modelling Project
The colors are good, but I'd suggest making it a bit more symmetrical and maybe expand the circle in the middle, the zip file has a crude template to use as a base. the gray area is mostly where the skin covers and the white area is mostly outside the skin, the black lines are the are where the edges as.
As for the flatness of the model, I made it that way intentionally. The shuriken I've seen tend to be fairly flat.
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Shuriken don't kill people. Ninjas kill people. |
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03-17-2010, 06:01 AM | #511 |
Re: Shadow Warrior 3D Modelling Project
DUH. I unzipped the md3 and the png but not the other 2 files. The template I was asking about is one of the ignored files. I'll mess with it tonight.
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03-28-2010, 05:45 PM | #512 |
Re: Shadow Warrior 3D Modelling Project
Still not the greatest but looks OK in the game. I have to concentrate on some other stuff for a little while.
EDIT: Here is another one I had done earlier. I figured I would post this one too. Use whichever one looks best in the game.
Last edited by marked; 03-28-2010 at 06:37 PM.
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07-27-2010, 08:13 AM | #514 |
Re: Shadow Warrior 3D Modelling Project
Hey Michael-2792 Your Low Wang model is looking nice... Well It could use more work but it's well started!
BytheWay I was wondering if you guys would like to take a look at the Highrez version of low Wang I'm working on right now! Just take a look to the attached jpg! Note that it's a WIP version... I'il add the gears soon!
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07-28-2010, 04:21 PM | #515 |
Re: Shadow Warrior 3D Modelling Project
Looking good! He could use some clothes though.
BTW, his name is Lo Wang, not Low Wang. Also, the SWHRP is now maintained at http://www.jonof.id.au/forum/index.php?topic=1690.0.
Last edited by Hendricks266; 07-28-2010 at 04:24 PM.
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08-18-2010, 09:16 AM | #516 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
Exelent work L2theKING ! I preferred to give done my mod for leaving yours is better = D
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Voxels -> MD3 model [TUTO] |
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08-22-2010, 11:11 AM | #517 |
Re: Shadow Warrior 3D Modelling Project
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Voxels -> MD3 model [TUTO] |
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08-22-2010, 01:28 PM | #518 |
Re: Shadow Warrior 3D Modelling Project
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Voxels -> MD3 model [TUTO] |
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08-26-2010, 07:56 PM | #519 |
Re: Shadow Warrior 3D Modelling Project
The statue looks great.
I have been on a different game project for a couple of months. I should get back to creating for SW soon. I'll do more textures and I can also make simple models now. |
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08-29-2010, 12:17 PM | #520 |
Re: Shadow Warrior 3D Modelling Project
To download the Buddha statue
http://www.megaupload.com/?d=UDHMFPIC
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