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Old 03-07-2010, 12:56 PM   #481
Kennedy

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Re: Shadow Warrior 3D Modelling Project
As I recall the key colors are gold, silver, bronze, and red.
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Old 03-07-2010, 05:29 PM   #482
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Re: Shadow Warrior 3D Modelling Project
Bronze is the 4th color

EDIT: Didnt see there was another page with the answer already
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Old 03-07-2010, 06:42 PM   #483
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Re: Shadow Warrior 3D Modelling Project
Here is the bronze key

Kennedy: I am tweaking the other skin you asked about. Its goofy. Some of the stuff I changed in the skin is showing up on the model in Misfit3D, but some of the other changes are not. I have to figure out why.
Attached Images
File Type: png 1765_16.png (23.6 KB, 9 views)
Last edited by marked; 03-07-2010 at 06:45 PM.
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Old 03-07-2010, 08:03 PM   #484
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Re: Shadow Warrior 3D Modelling Project
Added the following to the defs and the key works.


// Keys (1765) by Kennedy, skin by marked
model "highres/sprites/pickups/1765_oldkey.md3" {
scale 1
zadd 13
skin { pal 0 file "highres/sprites/pickups/1765_20.png" }
frame { name "FRAME1" tile 1765 }
skin { pal 0 file "highres/sprites/pickups/1765_17.png" }
frame { name "FRAME1" tile 1769 }
skin { pal 0 file "highres/sprites/pickups/1765_16.png" }
frame { name "FRAME1" tile 1773 }
skin { pal 0 file "highres/sprites/pickups/1765_19.png" }
frame { name "FRAME1" tile 1777 }
}
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Old 03-07-2010, 08:12 PM   #485
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Re: Shadow Warrior 3D Modelling Project
Cool.
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Old 03-07-2010, 09:33 PM   #486
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Re: Shadow Warrior 3D Modelling Project
Here is the model in a zip file with all the skins and a little text with code to insert. the Black guidelines I used from the skins have been recolored to make the models look nicer, You did an excellent job with the skins there.
Attached Files
File Type: zip 1765_oldkey.zip (77.8 KB, 7 views)
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Last edited by Kennedy; 03-07-2010 at 09:36 PM.
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Old 03-07-2010, 09:55 PM   #487
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Re: Shadow Warrior 3D Modelling Project
Here are your 2 cardlock skins. One green light, one red light. I hope they are to your liking. If not, let me know.
Attached Images
File Type: png cardlockgreen.png (78.4 KB, 16 views)
File Type: png cardlockred.png (77.4 KB, 15 views)
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Old 03-07-2010, 11:31 PM   #488
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Re: Shadow Warrior 3D Modelling Project
The main thing that I was having trouble with was texturing the lighted areas. When the scanner is unlocked the blue area gets slightly lighter as well. Good job applying the glow around the red and green light areas, A very nice touch!
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Old 03-08-2010, 06:55 AM   #489
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Re: Shadow Warrior 3D Modelling Project
Assuming the green is unlocked, I can lighten the blue screen slightly on that skin. Does it just lighten a little or does it increase in intensity?

Have to head for work. Be back this evening.
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Old 03-08-2010, 01:56 PM   #490
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Re: Shadow Warrior 3D Modelling Project
On the original one the Kanji turned white. Here is what was used as a wall decal in the current HRP, The resolution isn't very high but the background around the Kanji seams to stay the same shade. In the end we should probably go with whatever looks the best though.
Attached Images
File Type: png 1851.png (8.9 KB, 10 views)
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Last edited by Kennedy; 03-08-2010 at 02:02 PM. Reason: forgot attachment
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Old 03-08-2010, 06:43 PM   #491
marked

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Re: Shadow Warrior 3D Modelling Project
Changing the symbols to white for the "on" skin only took about 10 seconds. I noticed in your pic of the original that the blue screen has a slight light to dark gradient so I added that in the new ones.

Edit: I also just added some "shadowing" to the symbols on the screen to make them stand out a little better from the backround. What do you think? That should just about do it for these?
Attached Images
File Type: png cardlockred.png (83.6 KB, 9 views)
File Type: png cardlockgreen.png (84.2 KB, 10 views)
Last edited by marked; 03-08-2010 at 06:57 PM.
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Old 03-08-2010, 08:31 PM   #492
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Re: Shadow Warrior 3D Modelling Project
Very Nice! Now to just come up with the code to put them in the game.
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Old 03-08-2010, 08:38 PM   #493
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Re: Shadow Warrior 3D Modelling Project
Speaking of code, for the key I cut and pasted your def lines into my game, and put the model and textures into the proper folders, but the model did not show up in the game. I obviously did something wrong but I have not yet figured out what it is. Which def file did you insert the lines in? I tried in different ones but no results. I also saw that a new hi rez version of the key sprite has been added since the last version. I commented those out from running hoping that might have been interfering, but still no luck.
Last edited by marked; 03-08-2010 at 08:40 PM.
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Old 03-08-2010, 11:07 PM   #494
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Re: Shadow Warrior 3D Modelling Project
Well, I inserted the lines into the pickups.def file in place of the old lines for the keys.
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Old 03-09-2010, 12:49 AM   #495
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Re: Shadow Warrior 3D Modelling Project
Here's the code I stuck in the switches.def file to replace the old card scanner, I renamed the skins from cardlockred and cardlockgreen to cardlock_b0 and cardlock_b1. Then I took the skins and recolored them for the yellow, green, and red versions.

//magnetic card scanner 1850, 1851 - model by Kennedy, skin by Marked
model "highres/sprites/switches/cardlock.md3" {
scale 10 shade 0
skin { pal 0 file "highres/sprites/switches/cardlock_b0.png" } //BLUE
skin { pal 20 file "highres/sprites/switches/cardlock_y0.png" } //YELLOW
skin { pal 22 file "highres/sprites/switches/cardlock_g0.png" } //GREEN
skin { pal 25 file "highres/sprites/switches/cardlock_r0.png" } //RED
frame { name "FRAME1" tile 1850 }
skin { pal 0 file "highres/sprites/switches/cardlock_b1.png" } //BLUE
skin { pal 20 file "highres/sprites/switches/cardlock_y1.png" } //YELLOW
skin { pal 22 file "highres/sprites/switches/cardlock_g1.png" } //GREEN
skin { pal 25 file "highres/sprites/switches/cardlock_r1.png" } //RED
frame { name "FRAME1" tile 1851 }
}
Attached Images
File Type: png cardlock_G0.png (105.1 KB, 6 views)
File Type: png cardlock_G1.png (105.4 KB, 6 views)
File Type: png cardlock_R0.png (104.8 KB, 7 views)
File Type: png cardlock_R1.png (105.1 KB, 5 views)
File Type: png cardlock_Y0.png (104.9 KB, 5 views)
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Old 03-09-2010, 12:55 AM   #496
Kennedy

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Re: Shadow Warrior 3D Modelling Project
Here's the last skin for the yellow on, card reader. When I zipped the model and all the skins it was over 700k.
Attached Images
File Type: png cardlock_Y1.png (105.2 KB, 6 views)
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Old 03-09-2010, 02:41 AM   #497
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Re: Shadow Warrior 3D Modelling Project
Just a request for future.
Any filename, regardless what part of the item it might be must start with the texture number.
For instance: cardlock_b0.png should be 1850_cardlock_b0.png, also spell the color out, 1850_cardlock_blue.png etc, as I have software that looks through folders to see if stuff has been duplicated, written in error or is new and resorts everything in numerical order in the def files when done.
You can also see at a glance what is what years down the road.
To sit and do each one because the texture number has been left out then putting the Hrp together will take a lifetime and be riddled with errors and duplications.
Palette numbers are also often different, red is usually 18 and green 21, try all
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Old 03-09-2010, 01:41 PM   #498
Kennedy

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Re: Shadow Warrior 3D Modelling Project
Renamed the model and skins as you suggested and updated the def files to match. Played the airport level and it seams the red, blue, and yellow scanners are correct. Don't know where there are any green card readers, but the pallet numbers were the same used in the previous def lines. If you want I could send you the new zip with the latest changes, but it is too big to post as an attachment.

Edit: Just played through the "Auto Maul" level and as far as I can tell, the scanners are all the proper color for red, blue, green, and yellow.
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Last edited by Kennedy; 03-09-2010 at 11:30 PM.
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Old 03-10-2010, 06:02 AM   #499
ProAsm

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Re: Shadow Warrior 3D Modelling Project
If the color works then leave it as such.
If you look at the props.def and monsters.def you'll see different palettes etc.
You can mail me the files to: proasm at gmail dot com.
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Old 03-10-2010, 02:18 PM   #500
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Re: Shadow Warrior 3D Modelling Project
Very nice guys, they work well
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Old 03-10-2010, 06:13 PM   #501
marked

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Re: Shadow Warrior 3D Modelling Project
It sucks to be dumb

Just like with the new key model, I can't get the cardlock model to show up either. I copy and pasted the text into the proper def files. I dragged the new graphics into the proper subfolders. I doubled checked to make sure the file names matched the names in the def files. I //commented out the lines in the defs for the previous sprite tiles which are no longer used. What the am I doing wrong?
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Old 03-10-2010, 08:42 PM   #502
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Re: Shadow Warrior 3D Modelling Project
The only thing I can think of is maybe the old lines have to be deleted and maybe commenting them out isn't good enough. Has anybody else tried the models out or is having problems?
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Old 03-11-2010, 05:34 AM   #503
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Re: Shadow Warrior 3D Modelling Project
I put the files in the highres/sprites/switches folder and removed the old png's
I deleted the old stuff from the switches.def and added exactly what Kennedy sent me:
Code:
//Magnetic Card scanner 1850, 1851 - model by Kennedy, skin by Marked
model "highres/sprites/switches/1850_cardlock.md3" {
   scale 10 shade 0
   skin { pal 0 file "highres/sprites/switches/1850_cardlock_blue.png" }  //BLUE
   skin { pal 20 file "highres/sprites/switches/1850_cardlock_yellow.png" } //YELLOW
   skin { pal 22 file "highres/sprites/switches/1850_cardlock_green.png" } //GREEN
   skin { pal 25 file "highres/sprites/switches/1850_cardlock_red.png" } //RED
   frame { name "FRAME1" tile 1850 }
   skin { pal 0 file "highres/sprites/switches/1851_cardlock_blue.png" }  //BLUE
   skin { pal 20 file "highres/sprites/switches/1851_cardlock_yellow.png" } //YELLOW
   skin { pal 22 file "highres/sprites/switches/1851_cardlock_green.png" } //GREEN
   skin { pal 25 file "highres/sprites/switches/1851_cardlock_red.png" } //RED
   frame { name "FRAME1" tile 1851 }
}
My test map:

http://www.proasm.com/images/pics/swt1.jpg
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Old 03-11-2010, 06:23 AM   #504
marked

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Re: Shadow Warrior 3D Modelling Project
I had Kennedy send the graphics and defs to me in an email. I put them in my game and the models are now showing. Why it wasn't working before will remain one of life's mysteries.
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Old 03-12-2010, 03:45 PM   #505
Kennedy

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Re: Shadow Warrior 3D Modelling Project
Slight remapping of the cardlock model because There would be a slight red or green on the left side of the model where I mapped it to a section from the right side of the skin. With this model I remapped those faces so the glow doesn't appear.
Attached Files
File Type: zip 1850_cardlock.zip (1.5 KB, 7 views)
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Old 03-16-2010, 02:36 AM   #506
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Re: Shadow Warrior 3D Modelling Project
Got the shuriken model to work, Just stick the following in your props.def code.


// Shuriken (2066-2069, 2102-2105) by Kennedy
model "highres/sprites/props/2066_shuriken.md3"
{
scale 30
skin { pal 0 file "highres/sprites/props/2066_shuriken.png" }
frame { name "FRAME1" tile 2066 }
frame { name "FRAME2" tile 2067 }
frame { name "FRAME3" tile 2068 }
frame { name "FRAME4" tile 2069 }
frame { name "FRAME1" tile 2102 }
frame { name "FRAME2" tile 2103 }
frame { name "FRAME3" tile 2104 }
frame { name "FRAME4" tile 2105 }
}


Seams the problems I was having earlier may have been caused by removing spaces from at the end of the line before the brackets. The skin could probably use some work to make it better match the original in color. For ease of use I included A newer zip of the shuriken with the properly named models and a small txt file containing code to insert into your props.def file. I'd delete the post with the old zip file, but it's expired.
Attached Files
File Type: zip 2066_shuriken.zip (28.2 KB, 15 views)
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Last edited by Kennedy; 03-16-2010 at 02:41 AM.
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Old 03-16-2010, 03:53 PM   #507
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Re: Shadow Warrior 3D Modelling Project
Naw, I get 58 errors in the log and no shuriken.
I see the pickup is 1793, yet you have 2066 which are the airborne ones.

** Edit **
Ahhh ok, I see your shuriken.zip is still the original with the hypen instead of the underscore, once renamed it worked but only the airborne shurikens when you throw them - nice
The pickup is still the original.
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Last edited by ProAsm; 03-16-2010 at 03:59 PM.
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Old 03-16-2010, 04:52 PM   #508
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Re: Shadow Warrior 3D Modelling Project
Quote:
Originally Posted by ProAsm View Post
Naw, I get 58 errors in the log and no shuriken.
I see the pickup is 1793, yet you have 2066 which are the airborne ones.

** Edit **
Ahhh ok, I see your shuriken.zip is still the original with the hypen instead of the underscore, once renamed it worked but only the airborne shurikens when you throw them - nice
The pickup is still the original.
The newer zip file is supposed to have fixed the naming issues I thought?

The model is also used for the shuriken when they get stuck in the wall. It would be nice if the model can be reused for the pickup, But I'm not quite sure if that could be coded as it would require a rotation on a non Z axis. It's only recently that I started to mess with the def files to see what my models look like in game.
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Old 03-16-2010, 06:23 PM   #509
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Re: Shadow Warrior 3D Modelling Project
I played around for a few minutes with a temporary texture. It was kind of trial and error not having a proper unwrapped skin to color in. Is there a chance you can give the model a little more thickness? It looks almost completely flat.

Edit: I posted the wrong texture. I meant to post this second one with the roughly sketched in bevels. Here it is in the game.
Attached Images
File Type: png 2066b_shuriken.PNG (110.7 KB, 23 views)
File Type: png in game.png (189.0 KB, 48 views)
Last edited by marked; 03-16-2010 at 07:20 PM.
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Old 03-17-2010, 02:29 AM   #510
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Re: Shadow Warrior 3D Modelling Project
The colors are good, but I'd suggest making it a bit more symmetrical and maybe expand the circle in the middle, the zip file has a crude template to use as a base. the gray area is mostly where the skin covers and the white area is mostly outside the skin, the black lines are the are where the edges as.

As for the flatness of the model, I made it that way intentionally. The shuriken I've seen tend to be fairly flat.
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Old 03-17-2010, 06:01 AM   #511
marked

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Re: Shadow Warrior 3D Modelling Project
DUH. I unzipped the md3 and the png but not the other 2 files. The template I was asking about is one of the ignored files. I'll mess with it tonight.
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Old 03-28-2010, 05:45 PM   #512
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Re: Shadow Warrior 3D Modelling Project
Still not the greatest but looks OK in the game. I have to concentrate on some other stuff for a little while.

EDIT: Here is another one I had done earlier. I figured I would post this one too. Use whichever one looks best in the game.
Attached Images
File Type: png 2066_shuriken.PNG (66.6 KB, 12 views)
File Type: jpg suriken.jpg (18.4 KB, 24 views)
File Type: png 2066a_shuriken.PNG (63.2 KB, 16 views)
File Type: jpg suriken2.jpg (35.2 KB, 28 views)
Last edited by marked; 03-28-2010 at 06:37 PM.
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Old 05-30-2010, 02:11 PM   #513
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Re: Shadow Warrior 3D Modelling Project


Lo Wang is not finished yet.
It is available here. I'd like to have someone help me finish it (correcting some details if possible and apply textures and animations).
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File Type: png Lo Wang.png (22.6 KB, 234 views)
Last edited by Michael-2792; 05-31-2010 at 06:40 AM.
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Old 07-27-2010, 08:13 AM   #514
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Yingyang Re: Shadow Warrior 3D Modelling Project
Hey Michael-2792 Your Low Wang model is looking nice... Well It could use more work but it's well started!
BytheWay I was wondering if you guys would like to take a look at the Highrez version of low Wang I'm working on right now!
Just take a look to the attached jpg!
Note that it's a WIP version... I'il add the gears soon!
Attached Images
File Type: jpg L2sLowWang.jpg (36.0 KB, 56 views)
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Old 07-28-2010, 04:21 PM   #515
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Re: Shadow Warrior 3D Modelling Project
Looking good! He could use some clothes though.

BTW, his name is Lo Wang, not Low Wang.

Also, the SWHRP is now maintained at http://www.jonof.id.au/forum/index.php?topic=1690.0.
Last edited by Hendricks266; 07-28-2010 at 04:24 PM.
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Old 08-18-2010, 09:16 AM   #516
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Re: Shadow Warrior 3D Modelling Project
Quote:
Originally Posted by L2theKING View Post
Hey Michael-2792 Your Low Wang model is looking nice... Well It could use more work but it's well started!
BytheWay I was wondering if you guys would like to take a look at the Highrez version of low Wang I'm working on right now!
Just take a look to the attached jpg!
Note that it's a WIP version... I'il add the gears soon!
Ouah !
Exelent work L2theKING ! I preferred to give done my mod for leaving yours is better = D
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Old 08-22-2010, 11:11 AM   #517
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Re: Shadow Warrior 3D Modelling Project
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File Type: jpg 0375_buddha.jpg (113.4 KB, 133 views)
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Old 08-22-2010, 01:28 PM   #518
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Re: Shadow Warrior 3D Modelling Project
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File Type: jpg _buddhaSans titre.jpg (103.4 KB, 126 views)
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Old 08-26-2010, 07:56 PM   #519
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Re: Shadow Warrior 3D Modelling Project
The statue looks great.

I have been on a different game project for a couple of months. I should get back to creating for SW soon. I'll do more textures and I can also make simple models now.
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Old 08-29-2010, 12:17 PM   #520
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Re: Shadow Warrior 3D Modelling Project
To download the Buddha statue
http://www.megaupload.com/?d=UDHMFPIC
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