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#41 |
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Re: Blood TC for EDuke32
That's exactly what I think
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#42 |
Re: Blood TC for EDuke32
If you say breaking the law is justified because someone claims to have connections with Monolith then I can only tell you that you're being hilarious beyond taste. Because you see, it was not up to Monolith to give blessings or they ever did anything of sorts. It was Infogrames that supposedly issued a license to the qBlood team to use the content. You don't do things based on what someone said or what someone thinks is ok to do further based on some hearsay. You need a license. Not even a 'blessing' would do - especially not from Monolith. Otherwise you would have any monkey on the face of the Earth giving themselves rights to rip the content from BLOOD or Duke3D and making their own mocks of the game and some such abominations. Oh wait, that's already happening - except that 3D Realms actually cares to protect their IP and noone gives a damn if the game is coming from the outside.
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#43 |
Re: Blood TC for EDuke32
The other good thing is that the Transfusion team may have done a lot of the tiresome stuff like coding the behavior of weapons and characters.
Also, apart from the eye-candy, being on a Quake Open-Source port means networking that kicks ass. The only real down side is making levels. Its very standardized and there are loads of utils out there (I used to like TREAD). But its a pain in the ass compared to BUILD (light leaks and so forth).
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#44 |
Re: Blood TC for EDuke32
Actually Transfusion has been stagnating because of the fact that the netcode is absolutely useless. It's a bit disencouraging when you focus on the multiplayer aspect of the game and you can't test it properly even on a LAN. On the other hand, you can play BLOOD with your friends directly through DosBox and it feels great, so it's understandable if TF team has little motivation to continue working. What is not understandable, or well, is completely beyond me, why some people can't be bothered with the game anymore and have to invent some ways to downport it, or make some so called 'TCs' that look and perform like turds and most often mix art from other stolen games like Doom - probably in an attempt to kill the last memory of the game that still lives, despite the fact that people like to make jokes behind it's back as if it was truly deceased, and they had no respect for it.
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#45 |
Re: Blood TC for EDuke32
I thought that the networking on the Dark Places engine was pretty good. I've not played it myself though.
If that is the case, there is always the Q3 engine, which is now open source as well. I think there is a 'freeware' version of the Unreal engine that can be used for non-commercial projects. People want their favorite game to look modern again. They want to play the game with dynamic lighting and other cool eye candy. I'd love to play Blood again. What I am saying is, that if you are going to go to all the trouble of upgrading the graphics, then do it on a system where you can see it.
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#46 | |
Re: Blood TC for EDuke32
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Despite the popular belief, BLOOD fans don't care about 'eye candy' at all. Many even refuse to set the resolution anywhere higher than 640x480 or 320x200 even though it's supported. Half of BLOOD's charm was in it's grittiness and moody palette - the 'eye candy' could be attractive to non-fans and people who think that dynamic lightning would actually be an enhancement. Believe it or not, but 99% of the blood community including TF devs believe that one of the greatest downsides of having to use the Darkplaces engine is dynamic lightning because it: a) looks and feels nothing like sector shading; b) screws up the appearance of walls and models because colored lights interfere with the palette. Shadow Warrior fanbase is bigger than that of BLOOD's, and the game has more modding potential, yet I haven't seen a model pack being developed for SW. BLOOD fans are fewer and far less interested in any of those so called 'enhancements' even the most basic ones (did you know that BLOOD already supports hi-res textures?), so I guess we are doomed to having to witness these projects that seem more like some evil jokes than anything else, and accept them as the peak of the Russian's creative mind. I'd much rather play some decent new add-on or a level pack, but guess what - developing something like that actually requires effort.
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Last edited by Dimebog; 03-27-2008 at 09:16 AM.
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#47 |
Re: Blood TC for EDuke32
Well you're just a teacup full of sunshine aren't you mate?
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#48 | |||
Re: Blood TC for EDuke32
It is not. Back when the term TOTAL CONVERSION was concieved it meant it totally changes everything and not just some gameplay element. Partial conversion did this partially (like just everything but maps usually). Mods aren't a synonym for TCs.
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he holds more truth and sense than anyone else in this thread at this point.
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#49 | ||||
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![]() They lost the I.P. but hold the rights to the in-game assets such as art, sound, and music. Quote:
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#50 | |
Re: Blood TC for EDuke32
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Dude, you don't have the first clue about 'trying to do something for the game'. This particular game anyway. Those who want to contribute to BLOOD, do so, the rest just talk about it or worse. You are the rest. Next time you feel the urge of lecturing me, just bite your tongue. That way you will actually do something good for the game.
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#51 | |||
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The thread was about wondering why they just didn't use the 2D art instead of creating 3D models and saving time in creating a remake. Unless they purge their threads on a regular basis i'm sure it's still on there somewhere. Afterwards I myself contacted Monolith because I was thinking of creating a "Caleb vs. Duke" mini-mod and wanted to get permission from them to use sprites of Caleb and other enemies and textures from the original Blood, the response I got was that I could use whatever I wanted from the game as long as it was non-profit and they get credit for the assets used. Later I scrapped the idea, however this is how I got permission. Quote:
Do something good for the game? Personally I think that encouraging people and giving them motivation to continue their work on projects like these are doing much more good for the game than shooting down their ideas and blasting them with nothing but negative feedback. It seems like just because you're a moderator for a Blood fansite you have a "holier-than-thou" attitude, maybe you can't see from up there on your pedestal but myself and others can see nothing but good coming from projects like these. Transfusion failed because it was over-ambitious and they wanted to reinvent the wheel, something along the lines of porting a game to a newer version of it's native engine seems a lot more realistic and feasible.. and with that I applaud anyone who wants to try.
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Last edited by Hudson; 03-27-2008 at 11:09 AM.
Reason: clarification
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#52 |
Re: Blood TC for EDuke32
So what you're saying is that the personal approval from the artists is irrelevant, because the art is not their IP, it belongs to Infogrames? Just seeking clarification.
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#53 | |
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Much like what happened with F.E.A.R. and Project: Origin.
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#54 | |
Re: Blood TC for EDuke32
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Oh wow. Yeah that's my favorite argument. <3 When you're out of ways to thrash someone, call them on being a moderator. You see, I haven't changed my ways and my opinions since a few months ago, when I wasn't a moderator on any fansites. But kudos for noticing. Now if you could also notice a bit further past your behind you would know that most things you're accusing me of don't hold water at all. But since you're just an observer as DT stated a second before editing his post, I guess it's a wasted effort and I don't know why I've been trying to say anything relevant in the first place when it's so much easier to indulge living in ignorance like you. I forgot that this is merely another forum and it's not a place where you would expect to find much reasoning.
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#55 | |
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#56 | |
Re: Blood TC for EDuke32
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Did you know!!: when you work for a commercial games company and you make stuff for a game it's no longer your property but it is now material for the copyright holder only? You can't personally own any stake in a game you work for. All those 'contacts' are moot since they can't legally grant 'permission' for a company's copyrighted material therefore your "ego" (LOL I GOT "CONTACTS") is as useful as a bunch of bags on a floor.
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#57 |
Re: Blood TC for EDuke32
@Hudson:
Nice try to get people using Blood art and other game data illegally to get them in trouble with Atari.
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#58 |
Re: Blood TC for EDuke32
Alright, i'll just find the email then.
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#59 |
Re: Blood TC for EDuke32
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#60 |
Re: Blood TC for EDuke32
Yeah, those are who I have talked to and got permission from. Apparently, people don't seem to want to understand this.
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#61 |
Re: Blood TC for EDuke32
It's just for the Transfusion project, not for any random Duke modder to use in their mod.
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#62 | |
Super Moderator
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Re: Blood TC for EDuke32
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Lith loves it's fans and will do anything that is within their power to help them out. By loosing the IP means that Monolith can not make any more games under the title BLOOD. But they still own the characters, story, art, music, sound.... everything. The only thing they don't have is the title "BLOOD". As Hud said, extremely similar to the FEAR - Project ORIGIN case now. VUG owns the FEAR title, but Monolith own the characters, settings, art, music and story. Which is why they are able to make PO with Alma without going through VUG.
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Last edited by Damien_Azreal; 03-27-2008 at 02:05 PM.
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#63 | |
Re: Blood TC for EDuke32
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#64 |
Super Moderator
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Re: Blood TC for EDuke32
What is stopping them? If they went the route they've gone with FEAR/Project ORIGIN.... nothing. Other then they don't want to be forced to use a different title.
Also... Warner Bros. Since WB now owns Monolith Productions WB gets input on all games Lith does. And with Blood 2 not selling well, getting average to low reviews.... chances are they won't get the ability to make another title.
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#65 | |
Re: Blood TC for EDuke32
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#66 |
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Re: Blood TC for EDuke32
Hudson, better find that mail and let people shut up.
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#67 |
Re: Blood TC for EDuke32
Hudson doesnt have to find the email for me, I beleave him because he has been around alot longer that any of these other people screwing up this thread and high jacking it to know better than to use stuff with out permission. If they say he is allowed to use the art ect for this project because it is not for personal gain, money ect. Ill beleave that.
If not, Ill eat my hat. ![]()
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#68 | |
Re: Blood TC for EDuke32
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Another thing. It looks like some of you have earth-shattering news for the Transfusion team. Go and tell them that they've been living a lie. Infogrames' lawyers were actually high when they compiled this contract: ![]()
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#69 | |
Re: Blood TC for EDuke32
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Last edited by kaotic_oz; 03-28-2008 at 04:10 AM.
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#70 |
Re: Blood TC for EDuke32
You know, if you had invested 1/4 as much effort in modeling, texturing and coding as you have in arguing, bitching and flaming, you would be on your second release by now.
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#71 |
Re: Blood TC for EDuke32
Why don't you use or contribute to existing Blood HRP? At least there is some progress. And it uses Quake engine
![]() ![]() ![]() It would be nice if someone contributed to it. I like this game very much. http://www.transfusion-game.com/
Last edited by Spiker; 03-30-2008 at 03:13 AM.
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#72 |
Re: Blood TC for EDuke32
o_0 What happened in this thread? I totally don't get why people thought Hudson was lying or something.
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#73 |
Super Moderator
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Re: Blood TC for EDuke32
M210, how's progress?
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#74 |
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Re: Blood TC for EDuke32
Damn, these models from transfusion suck pretty bad. They are worse even than my ones.
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#75 |
Re: Blood TC for EDuke32
Progress yet big, has stopped on detailed studying CON of scripts Here last screenshots
![]() ----------------------------------------------------------------------------------------- ![]() ----------------------------------------------------------------------------------------- ![]() ----------------------------------------------------------------------------------------- ![]() ----------------------------------------------------------------------------------------- ![]() ----------------------------------------------------------------------------------------- ![]() ----------------------------------------------------------------------------------------- Further small subtleties: Instead of atomic health now Life Seed Also gives not +50 and +100 percent of lives, at a capture появялется an inscription picked up life seed ![]() - Too most with the usual first-aid set which gives +20 instead of +30 percents of health, and at its capture there is an inscription picked up life essence. It is necessary to change only sprite to heart (yet has not made that first-aid sets worked in original cards Duke) ![]() - All keys too has changed: the red key - a key (eye), a yellow key - a key (fire), a dark blue key - a key (skull) - has changed prompt in the beginning of game (a screenshot with heart - prompt which advertises GT Interactive)
Last edited by M210; 04-01-2008 at 08:41 AM.
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#76 |
Super Moderator
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Re: Blood TC for EDuke32
Nice.
I wish you good luck man.... I would help, but lack the know-how. But, if you want anyone to test.... I would be happy to. ![]() ![]()
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#77 |
Re: Blood TC for EDuke32
Perfectly! When we will make the first episode, I will let know
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#79 |
Re: Blood TC for EDuke32
I have always been wondering why no one wrote a good engine for Blood (or at least added support for it to an existing one). Guess it's due to the fact the source code was released incompletely.
Well, if a total conversion can circumvent that problem, so be it! BTW I am just playing through the original game with all addons (Plasma Pak & Cryptic Passage) in DosBox. It's nice, but the old engine really sucks! ![]() |
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#80 | |
Re: Blood TC for EDuke32
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Are you just remaking levels, and plugging in sounds and art, or are you trying to load the old assets into the engine?
Last edited by IceColdDuke; 04-15-2008 at 05:45 PM.
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