![]() |
#161 |
|
Re: Who wants some Coolie?
OK, I'll fix some bugs (for ex. dead ghost has a wrong angle ;D and I don't like his dying and ressurection animations) and relase that with your requestz.
|
![]() |
![]() |
#162 |
Re: Who wants some Coolie?
the coolie
for an EXTREMELY low poly boxy model, it looks pretty good, but it really looks like quake 1 era. and yet, doesnt quite look up to q1 quality even to. its WAY too square and low detailed. it needs alot of organic curves, and alot more polies |
|
![]() |
![]() |
#163 |
|
Re: Who wants some Coolie?
thats the coolie... and what about "ghost" ?
BTW. Shit, I see more work |
![]() |
![]() |
#164 |
Re: Who wants some Coolie?
Problem is the REALLY talented modellers (no offense to those who actually work on Shadow Warrior now) work on jfDuke/eDuke models right now. So we have to be glad there´s ANY progress at all over here.
|
|
![]() |
![]() |
#165 |
Re: Who wants some Coolie?
I think a few Duke modellers are planning to work on SW, but only when Duke is done.
Duke is one of the few games I have played all the time since it's release. Its been on every system I've had since it came out. I've only played SW occasionally and only just after it came out. I've only played through the second level. Its a cool game though and I will probably do some stuff when Duke is finished. So its nothing against SW, I just love Duke. The good thing is that looking in Build, there doesn't seem to be even a quarter as many tiles and models to do as Duke, so when things do start going, it should progress quickly. You have two (technically three with the ghost version of the TNT guy) baddie models completed already, so be happy!
__________________
Tea Monster's web portfolio |
|
![]() |
![]() |
#166 |
Re: Who wants some Coolie?
By my count Shadow Warrior has:
1032 textures 496 sprites 206 debris frames 524 effect frames (water effects, explosions, etc) 694 text & screen elements 204 weapon frames (including ammo & pickups) 1222 enemy frames (there are 19 enemy types in SW, only 11 in Duke) 1209 blank tiles 33 girl frames 11 sky textures That's 4422 tiles total (not including the blanks), Duke3D has 5119. With 14 enemies (5 enemies are just ninja palette swaps), 496 sprites, 18 or so pieces of debris and 12 weapons, that's a workload of approximately 540 models, minus the ones which have already been made. Considering the slow progress of the Duke3D HRP project combined with the much lesser popularity/ownership of Shadow Warrior compared to DN3D, I don't forsee the SW HRP being done for a very long time. |
|
![]() |
![]() |
#167 |
Re: Who wants some Coolie?
But how much of that stuff is done so far? (ex, 1000 textures total, 400 done, therefor 600 left) Looking at it in total gives us a bigger number than whats actually left to do.
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
![]() |
![]() |
#168 |
Re: Who wants some Coolie?
What has been done so far then? Is there a list somewhere?
__________________
Tea Monster's web portfolio |
|
![]() |
![]() |
#169 |
Re: Who wants some Coolie?
Get the newest HRP and any content after that and start countin'
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
![]() |
![]() |
#170 |
Re: Who wants some Coolie?
Currently there are around 188 textures/sprites, 17 models available and most screen elements are done.
|
|
![]() |
![]() |
#171 |
Re: New models
I did some testing here's some comments on most models and some general comments.
*The Nuke is awesome. *The Barrel is awesome. *Gas canisters are awesome. *The Punch stick is awesome. *In fact, everything not mentioned below is AWESOME. ========= *The health pack needs to be less bright and much thicker. *Ninjas need some more work. (probably already acknowledged) ========= *We really need maps hacks. If someone could PM me the way to deliver good map hacks, I'll get on it. ========= *Models that would be nice or easy; -Antenna (See auto maul/seppuku station [armour vest hanger]) -RC car antenna -Price tag -Grating (The great escape) -Hooks (Bath house) -Joystick (bath house vehicle) -Wooden Tubs
__________________
Signature? No not now. |
|
![]() |
![]() |
#172 |
Re: New models
I thought Voxel Positions did most of the maphacking for us?
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
![]() |
![]() |
#173 |
Re: Who wants some Coolie?
the shape of the ghost looks alot better to me.
there should be a few more polies in the hands to make them look rounderp. personally, i would try to see how a more hexagonal shaped chain link (instead of square) would look. naturally any model should be optimized so that all the faces count. that said, i think almost all models created for these games are too low resolution with the number of vertices. |
|
![]() |
![]() |
#174 |
Re: New models
Maphacks are also used to resolve Z-buffer issues for example, not just rotating sprites.
__________________
"A Smith & Wesson beats four aces." |
|
![]() |
![]() |
#175 |
Re: New models
oh
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
![]() |
![]() |
#176 |
Guest
|
Re: New models
Will someone give the ninja model his suicide and being hacked into two animations? It's weird shooting a model and then it going to sprite to do the suicide.
|
![]() |
#177 | |
|
Re: COOLIE MODEL RELASED
Quote:
|
|
![]() |
![]() |
#178 |
Re: COOLIE MODEL RELASED
|
|
![]() |
![]() |
#179 | |
Re: COOLIE MODEL RELASED
Quote:
__________________
It's my way or..........HELL it's my way! --------------------- Steam Profile Last.fm profile |
||
![]() |
![]() |
#180 |
Re: COOLIE MODEL RELASED
that is a very nice skin!
__________________
Tea Monster's web portfolio |
|
![]() |
![]() |
#181 |
Re: COOLIE MODEL RELASED
nice indeed.
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
|
![]() |
![]() |
#182 |
Re: COOLIE MODEL RELASED
i concur...
__________________
hitm4n |
|
![]() |
![]() |
#183 |
Re: COOLIE MODEL RELASED
Can we see it on a model?
|
|
![]() |
![]() |
#184 |
Re: COOLIE MODEL RELASED
A couple of shots of it:
|
|
![]() |
![]() |
#185 |
Re: COOLIE MODEL RELASED
I think the red x looks ok, but the white box isn't so good... needs an update i think. Nice skin though
__________________
hitm4n |
|
![]() |
![]() |
#186 |
Re: COOLIE MODEL RELASED
I was trying to get both images on one message, but ended up deleting them both. Here's another shot:
|
|
![]() |
![]() |
#187 |
Re: COOLIE MODEL RELASED
Another:
|
|
![]() |
![]() |
#188 |
Re: COOLIE MODEL RELASED
That looks a lot better! Good job.
__________________
I can't wait until the DNF forum is full of people discussing how the game was instead of discussing what they want it to be. |
|
![]() |
![]() |
#189 |
Re: COOLIE MODEL RELASED
neat... so is the coolie complete now ?
__________________
hitm4n |
|
![]() |
![]() |
#190 |
Where are you Papou008
Where are you Papou? Pls release what you have
|
|
![]() |
![]() |
#191 |
Guest
|
Sticky Bomb Model
I've made a model for the sticky bomb without a skin.
Since I have no experience with any 3D modeling programs the file was originaly in LDraw DAT and then converted over to 3DS before I ported it to a Quake3 MD3 model. If anybody feels like skinning it or adding anything to it they are welcome to it. |
![]() |
#192 |
excuse a newbie, but...
How do I play Shadow Warrior with all those models?
__________________
If it moves - it's a frag, gib it! |
|
![]() |
![]() |
#193 |
Re: Where are you Papou008
I'm finally here, and I've new releases of course ^^.
- 0366_samurai helmet V1.0 - 0475_old bottle V1.0 - 0496_toilet paper V1.0 - 0504_lamp V1.0 - 0509_cup V1.0 - 0510_bowl V1.0 - 0511_pot V1.0 - 0663-0664_spanners V1.1 I've angain somes props textures to finish (bottle, bloody spikes, screwdriver) and I'll continue the koi (screenshot). I've never the courrage to finish the evil ninja, maybe one day??? ... when it is done ... |
|
![]() |
![]() |
#195 |
Re: Where are you Papou008
not looked yet but have downloaded. thanks very much, keep em coming !!
And don't be scared by the evil ninja, he aint so tough
__________________
hitm4n |
|
![]() |
![]() |
#196 |
Re: Where are you Papou008
You kick ass
I just tested it and i found a bug on the bowl model: |
|
![]() |
![]() |
#197 |
Re: Where are you Papou008
That's not a bug with the model, that's a transparency sorting bug in JFSW and JFD3D.
0366_samurai helmet Looks really cool. 0475_old bottle Except for not being able to be made properly because of the transparency bug it looks great. 0496_toilet paper I really like the texture on this one. Very nice. 0504_lamp My only beef with this model is the lack of a bulb in the lamp. Add that and I'll be happy. 0509_cup The handle could use a few extra poligons to smooth out the curve and the texture seam is quite obvious. Otherwise it looks pretty good. 0510_bowl Same problem with the seam as on cup but it still looks pretty good. 0511_pot Other than the barely noticible transparency problem this one looks perfect. The extra high res skins on some of the models was a nice bonus that I decided to take advantage of on a couple of them. |
|
![]() |
![]() |
#198 |
Re: Where are you Papou008
great to see you making more cool models Papou!
|
|
![]() |
![]() |
#199 | |
|
Re: excuse a newbie, but...
Quote:
|
|
![]() |
![]() |
#200 |
Re: excuse a newbie, but...
Offtopic: Siemanko
__________________
I get mad at everybody for reminding me about it, even if it’s all in my head. |
|
![]() |
Bookmarks |
|
|