Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 11-15-2005, 03:38 PM   #161
Hellbound
 

Hellbound's Avatar
Re: Who wants some Coolie?
OK, I'll fix some bugs (for ex. dead ghost has a wrong angle ;D and I don't like his dying and ressurection animations) and relase that with your requestz.
Hellbound is offline  
Old 11-15-2005, 08:17 PM   #162
CorpusC
Re: Who wants some Coolie?
the coolie

for an EXTREMELY low poly boxy model, it looks pretty good, but it really looks like quake 1 era.
and yet, doesnt quite look up to q1 quality even to.

its WAY too square and low detailed. it needs alot of organic curves, and alot more polies
CorpusC is offline  
Old 11-16-2005, 12:04 AM   #163
Hellbound
 

Hellbound's Avatar
Re: Who wants some Coolie?
thats the coolie... and what about "ghost" ?
BTW. Shit, I see more work It's not such a low poly, he has about 850 faces, I think.
Hellbound is offline  
Old 11-16-2005, 05:49 AM   #164
NightFright

NightFright's Avatar
Re: Who wants some Coolie?
Problem is the REALLY talented modellers (no offense to those who actually work on Shadow Warrior now) work on jfDuke/eDuke models right now. So we have to be glad there´s ANY progress at all over here.
NightFright is offline  
Old 11-16-2005, 09:40 AM   #165
Tea Monster

Tea Monster's Avatar
Re: Who wants some Coolie?
I think a few Duke modellers are planning to work on SW, but only when Duke is done.

Duke is one of the few games I have played all the time since it's release. Its been on every system I've had since it came out.

I've only played SW occasionally and only just after it came out. I've only played through the second level. Its a cool game though and I will probably do some stuff when Duke is finished.

So its nothing against SW, I just love Duke.

The good thing is that looking in Build, there doesn't seem to be even a quarter as many tiles and models to do as Duke, so when things do start going, it should progress quickly. You have two (technically three with the ghost version of the TNT guy) baddie models completed already, so be happy!
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-16-2005, 01:41 PM   #166
WarHammer

WarHammer's Avatar
Re: Who wants some Coolie?
By my count Shadow Warrior has:

1032 textures
496 sprites
206 debris frames
524 effect frames (water effects, explosions, etc)
694 text & screen elements
204 weapon frames (including ammo & pickups)
1222 enemy frames (there are 19 enemy types in SW, only 11 in Duke)
1209 blank tiles
33 girl frames
11 sky textures

That's 4422 tiles total (not including the blanks), Duke3D has 5119.

With 14 enemies (5 enemies are just ninja palette swaps), 496 sprites, 18 or so pieces of debris and 12 weapons, that's a workload of approximately 540 models, minus the ones which have already been made.

Considering the slow progress of the Duke3D HRP project combined with the much lesser popularity/ownership of Shadow Warrior compared to DN3D, I don't forsee the SW HRP being done for a very long time.
WarHammer is offline  
Old 11-16-2005, 02:41 PM   #167
Phayzon

Phayzon's Avatar
Re: Who wants some Coolie?
But how much of that stuff is done so far? (ex, 1000 textures total, 400 done, therefor 600 left) Looking at it in total gives us a bigger number than whats actually left to do.
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 11-16-2005, 04:33 PM   #168
Tea Monster

Tea Monster's Avatar
Re: Who wants some Coolie?
What has been done so far then? Is there a list somewhere?
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-16-2005, 06:16 PM   #169
Phayzon

Phayzon's Avatar
Re: Who wants some Coolie?
Get the newest HRP and any content after that and start countin'
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 11-16-2005, 09:20 PM   #170
WarHammer

WarHammer's Avatar
Re: Who wants some Coolie?
Currently there are around 188 textures/sprites, 17 models available and most screen elements are done.
WarHammer is offline  
Old 11-17-2005, 06:46 PM   #171
Carger2000
Re: New models
I did some testing here's some comments on most models and some general comments.

*The Nuke is awesome.
*The Barrel is awesome.
*Gas canisters are awesome.
*The Punch stick is awesome.
*In fact, everything not mentioned below is AWESOME.

=========

*The health pack needs to be less bright and much thicker.
*Ninjas need some more work. (probably already acknowledged)

=========

*We really need maps hacks. If someone could PM me the way to deliver good map hacks, I'll get on it.

=========

*Models that would be nice or easy;

-Antenna (See auto maul/seppuku station [armour vest hanger])
-RC car antenna
-Price tag
-Grating (The great escape)
-Hooks (Bath house)
-Joystick (bath house vehicle)
-Wooden Tubs
__________________
Signature? No not now.
Carger2000 is offline  
Old 11-17-2005, 07:11 PM   #172
Phayzon

Phayzon's Avatar
Re: New models
I thought Voxel Positions did most of the maphacking for us?
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 11-18-2005, 12:50 AM   #173
CorpusC
Re: Who wants some Coolie?
the shape of the ghost looks alot better to me.

there should be a few more polies in the hands to make them look rounderp.

personally, i would try to see how a more hexagonal shaped chain link (instead of square) would look.

naturally any model should be optimized so that all the faces count.

that said, i think almost all models created for these games are too low resolution with the number of vertices.
CorpusC is offline  
Old 11-18-2005, 07:32 AM   #174
tpz

tpz's Avatar
Re: New models
Maphacks are also used to resolve Z-buffer issues for example, not just rotating sprites.
__________________
"A Smith & Wesson beats four aces."
tpz is offline  
Old 11-18-2005, 02:51 PM   #175
Phayzon

Phayzon's Avatar
Re: New models
oh
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 11-19-2005, 04:07 PM   #176
3D Master
Guest
Re: New models
Will someone give the ninja model his suicide and being hacked into two animations? It's weird shooting a model and then it going to sprite to do the suicide.
 
Old 11-20-2005, 03:46 AM   #177
Hellbound
 

Hellbound's Avatar
Re: COOLIE MODEL RELASED
Quote:
Hellbound said:
Anyway, could somebody convert this Evil Ninja *.max file to for ex. *.obj (but only model) ?? I wanna make an armature and animate him.
I had to upgrade that model, but because o no any reply for a really easy task, I've started to work on something else and it's too late now.
Hellbound is offline  
Old 11-23-2005, 03:53 PM   #178
cage

cage's Avatar
Re: COOLIE MODEL RELASED
new coolie skin
cage is offline  
Old 11-23-2005, 04:13 PM   #179
BloodShed

BloodShed's Avatar
Re: COOLIE MODEL RELASED
Quote:
cage said:
new coolie skin
nice
__________________
It's my way or..........HELL it's my way!
---------------------
Steam Profile
Last.fm profile
BloodShed is offline  
Old 11-23-2005, 05:02 PM   #180
Tea Monster

Tea Monster's Avatar
Re: COOLIE MODEL RELASED
that is a very nice skin!
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-23-2005, 06:25 PM   #181
Phayzon

Phayzon's Avatar
Re: COOLIE MODEL RELASED
nice indeed.
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 11-23-2005, 06:29 PM   #182
hitman71

hitman71's Avatar
Re: COOLIE MODEL RELASED
i concur...
__________________
hitm4n
hitman71 is offline  
Old 11-23-2005, 09:34 PM   #183
SamSwashbuckler
Re: COOLIE MODEL RELASED
Can we see it on a model?
__________________
{EDF}Sam Swashbuckler
Member of the SW Cult
http://SamSwashbuckler.Ath.Cx/
SamSwashbuckler is offline  
Old 11-24-2005, 12:04 AM   #184
Ras

Ras's Avatar
Re: COOLIE MODEL RELASED
A couple of shots of it:



Ras is offline  
Old 11-24-2005, 03:26 AM   #185
hitman71

hitman71's Avatar
Re: COOLIE MODEL RELASED
I think the red x looks ok, but the white box isn't so good... needs an update i think. Nice skin though
__________________
hitm4n
hitman71 is offline  
Old 11-24-2005, 03:52 AM   #186
Ras

Ras's Avatar
Re: COOLIE MODEL RELASED
I was trying to get both images on one message, but ended up deleting them both. Here's another shot:
Attached Images
File Type: gif 994364-coolie.gif (55.3 KB, 247 views)
Ras is offline  
Old 11-24-2005, 04:06 AM   #187
Ras

Ras's Avatar
Re: COOLIE MODEL RELASED
Another:
Attached Images
File Type: gif 994371-coolie2.gif (60.1 KB, 248 views)
Ras is offline  
Old 11-24-2005, 04:26 AM   #188
cladinshadows

cladinshadows's Avatar
Re: COOLIE MODEL RELASED
That looks a lot better! Good job.
__________________
I can't wait until the DNF forum is full of people discussing how the game was instead of discussing what they want it to be.
cladinshadows is offline  
Old 11-24-2005, 04:53 AM   #189
hitman71

hitman71's Avatar
Re: COOLIE MODEL RELASED
neat... so is the coolie complete now ?
__________________
hitm4n
hitman71 is offline  
Old 11-26-2005, 01:31 PM   #190
Luigi
Where are you Papou008
Where are you Papou? Pls release what you have
Luigi is offline  
Old 11-29-2005, 12:38 AM   #191
Kennedy
Guest
Sticky Bomb Model
I've made a model for the sticky bomb without a skin.
Since I have no experience with any 3D modeling programs the file was originaly in LDraw DAT and then converted over to 3DS before I ported it to a Quake3 MD3 model. If anybody feels like skinning it or adding anything to it they are welcome to it.
Attached Files
File Type: zip 996497-stickybomb.zip (1.4 KB, 120 views)
 
Old 11-29-2005, 01:36 AM   #192
doomjedi

doomjedi's Avatar
excuse a newbie, but...
How do I play Shadow Warrior with all those models?
__________________
If it moves - it's a frag, gib it!
doomjedi is offline  
Old 12-03-2005, 04:00 PM   #193
Papou008

Papou008's Avatar
Re: Where are you Papou008
I'm finally here, and I've new releases of course ^^.

- 0366_samurai helmet V1.0
- 0475_old bottle V1.0
- 0496_toilet paper V1.0
- 0504_lamp V1.0
- 0509_cup V1.0
- 0510_bowl V1.0
- 0511_pot V1.0
- 0663-0664_spanners V1.1


I've angain somes props textures to finish (bottle, bloody spikes, screwdriver) and I'll continue the koi (screenshot).
I've never the courrage to finish the evil ninja, maybe one day??? ... when it is done ...
Attached Images
File Type: jpg 998960-Nextmodels3.jpg (14.5 KB, 189 views)
Papou008 is offline  
Old 12-03-2005, 04:57 PM   #194
Another Duke Fan

Another Duke Fan's Avatar
Re: Where are you Papou008
Amazing work. Thank you so much!
__________________
アーティスト
Another Duke Fan is offline  
Old 12-03-2005, 09:00 PM   #195
hitman71

hitman71's Avatar
Re: Where are you Papou008
not looked yet but have downloaded. thanks very much, keep em coming !!

And don't be scared by the evil ninja, he aint so tough
__________________
hitm4n
hitman71 is offline  
Old 12-04-2005, 07:33 AM   #196
Luigi
Re: Where are you Papou008
You kick ass Very nice models as usual.

I just tested it and i found a bug on the bowl model:
Attached Images
File Type: jpg 999251-bug.JPG (27.6 KB, 179 views)
Luigi is offline  
Old 12-04-2005, 08:22 AM   #197
WarHammer

WarHammer's Avatar
Re: Where are you Papou008
That's not a bug with the model, that's a transparency sorting bug in JFSW and JFD3D.


0366_samurai helmet
Looks really cool.

0475_old bottle
Except for not being able to be made properly because of the transparency bug it looks great.

0496_toilet paper
I really like the texture on this one. Very nice.

0504_lamp
My only beef with this model is the lack of a bulb in the lamp. Add that and I'll be happy.

0509_cup
The handle could use a few extra poligons to smooth out the curve and the texture seam is quite obvious. Otherwise it looks pretty good.

0510_bowl
Same problem with the seam as on cup but it still looks pretty good.

0511_pot
Other than the barely noticible transparency problem this one looks perfect.

The extra high res skins on some of the models was a nice bonus that I decided to take advantage of on a couple of them.
WarHammer is offline  
Old 12-05-2005, 02:29 PM   #198
CorpusC
Re: Where are you Papou008
great to see you making more cool models Papou!
CorpusC is offline  
Old 12-05-2005, 04:08 PM   #199
Hellbound
 

Hellbound's Avatar
Re: excuse a newbie, but...
Quote:
doomjedi said:
How do I play Shadow Warrior with all those models?
You have to download Jonof's Shadow Warrior port (the same site as JFDuke) and installation of models is just reading readmes
Hellbound is offline  
Old 12-18-2005, 03:50 AM   #200
Ghost
Re: excuse a newbie, but...
Offtopic: Siemanko
__________________
I get mad at everybody for reminding me about it, even if it’s all in my head.
Ghost is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:39 PM.

Page generated in 0.22066903 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.