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#121 |
Re: 1up.com\'s Week of Prey Coverage
Excellent, more Prey goodies. And the 1UP preview was very cool by the way, I quite liked the idea of it all.
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#122 | |
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Re: 1up.com\'s Week of Prey Coverage
I finally started reading
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#123 |
Re: 1up.com\'s Week of Prey Coverage
I don't quite undestand your post, if writing their own engine was the only option then why not go with the Quake engine ?
Isn't that obvious ? Because in that case writing their own engine is the only option. That excludes the Quake engine as an option. I MUST be misunderstanding you here. I know I am misunderstading you. What is the correct understading of your question ? |
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#124 | |
Re: 1up.com\'s Week of Prey Coverage
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But yeah, i didn't quite get the point either... Yeah, i could re-read it, but i'm LAZY..!
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A true genius does not need boundaries such as 'common sense' |
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#125 | ||
Re: 1up.com\'s Week of Prey Coverage
Can I try?
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OR b) If you're implying they did license Quake, er... they didn't. Prey never touched the Quake engine. (That was DNF and they used it a bit to learn and experiment with, before licensing Quake 2) Hope that helped but if you meant something completely different, ignore this post.
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#126 | |
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Re: 1up.com\'s Week of Prey Coverage
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I mean, they were looking at their options: - Build - Building their own engine Goal: have a 3D shooter because it will be released after Quake. Then, why isn't licensing Quake an option? They'd have a 3D engine right away And Kalki, Quake might not have been ready yet, but what does that matter? Lots of games are already being made for months on UE3, when it wasn't done yet as well. Also, This incarnation of Prey already has Doom 3 licensed since 2001! 3 years before it was ready They were thinking like this: - Build: No, it isn't 3D - Building own engine: only solution left Why not think like this: - Build: No, it isn't 3D - Quake: a solution - Building own engine: also solution I can't explain it better |
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#127 |
Re: 1up.com\'s Week of Prey Coverage
Now I understand you. Well I think their might be several reasons for that:
1) Pride. 2) Not thinking licensing an engine was an option, because it was a relatively new thing. 3) Wanting to beat Quake and not seeing the Quake engine to be sufficient without to large modifcations. They might have considered it to be too static because to fht lack of portals. 4)Thinking that Id was the competetion and they wouldn't license it. 5)They actually tried to license it but got turned down. 6)It simply didn't cross their minds. 7)Licensing not giving them a big enough benefit to be worth it. 8)Wanting engine licensing as a revenue source. 9)Building a new engine was more challenging for the programmer/was a learning experience. 10)A combination of the above. |
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#128 | ||||||||||
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Re: 1up.com\'s Week of Prey Coverage
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#129 | ||||||||
Re: 1up.com\'s Week of Prey Coverage
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3DR might have assumed(and even been correct) that Id was reluctant to license the Quake Engine out to others, I mean they almost turned down Valve. Especially before it was out. Quote:
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They might very well have been willing to forego the challenge of writing their own engine if they where to use Build since it was inhouse and presumably wouldn't have cost them a dime to use. However it turned out that they where not willing to trade off true 3D for using the cheaper Build engine. |
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#130 | |
Re: 1up.com\'s Week of Prey Coverage
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Things began to change later in this aspect, perhaps with Epic releasing Unreal updates earlier or Raven after SoF 2, etc. who began to work closer with Id. Can't talk about other engines setting an earlier precedent but this was definitely the way deals appeared to be made around id. Edit: And if I'm not mistaken, 3DR(HH) and Raven are the only ones we know of who got to work on Doom 3 code so early.
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#131 | ||
Re: 1up.com\'s Week of Prey Coverage
According to Wikipedia:
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Edited: Also America's Army was released using UE2 prior to Epic's own UT2K3: Quote:
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#132 |
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Re: 1up.com\'s Week of Prey Coverage
Really? Why did ID refuse Quake to Valve after they were nearly done with Half-Life then? (Seems like they managed to complete H-L anyway).
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#133 |
Re: 1up.com\'s Week of Prey Coverage
You are misunderstanding me, they ALMOST refused to license the Quake Engine to Valve. This was before HL entered full scale production.
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