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#41 |
Guest
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Re: Xbox 360 Prey Patch - Aug 2006
What should of been fixed IMO
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#42 | |
Re: Xbox 360 Prey Patch - Aug 2006
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Prey sends out alot of info because of: (these are educated guesses. I could be wrong on a point or 2) 1) Portals. Open, close, who looking at it, firing through it etc etc. Tons of info there. These things aren't exactly simple doorways. 2) Spirit Walking. Where you hide a body, and then walking around in spirit mode. Server needs to keep track of both. 3) Gravity. There are levels with multiple type of gravity. I'm sure that the server has to keep track of the players shifting in and out of different gravity zones and adjust it. |
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#43 |
Re: Xbox 360 Prey Patch - Aug 2006
you might think about getting the pc version of the game.There are many servers with high upload ability just begging to fill up
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I'mTheMotorcycleBoy FromHell |
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#44 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
probably because more and more ppl have hardware and connections speeds that allow them to enjoy the game...Though Q4 has the Doom 3 engine, Prey has a lot more in common with Doom 3 than Q4 as far as feel and bandwidth requirements
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I'mTheMotorcycleBoy FromHell |
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#45 |
Guest
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Re: Xbox 360 Prey Patch - Aug 2006
i have also downloaded the patch for prey and i am still also having major lag issues even though they were meant to be fixed
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#46 |
Re: Xbox 360 Prey Patch - Aug 2006
It'd be nice to have some staff come out and tell us now that the code is just too f@cked up to ever get a smooth running game. Blame it on the Doom 3 engine, I don't care, I'd rather have some definite feedback then having my connection blamed because other games run fine online.
This is just like the situation with the demo, I think all anyone wants is an honest explanation for what's going on, especially why the quit exploit hasn't been fixed as far as I can tell (sometimes it seems to work and sometimes it doesn't). |
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#47 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
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#48 |
Re: Xbox 360 Prey Patch - Aug 2006
Another good thing is for crawler mode of fire to be remembered after you die and sniper zoom level to be remembered when you die.
I get sick of having to re adjust my sniper zoom every time i respawn. |
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#49 |
Re: Xbox 360 Prey Patch - Aug 2006
so far it has never wokred for me anytime anyone quits...hooray player match!
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#50 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
Good example is Street Fighter SNK 2 EO on the old Xbox that had serious lag issues with just 1 v 1...and dont even dare say that its because of my upload...
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FINISH THE FIGHT: 26TH SEPTEMBER 2007 MasterChief - 'I need a weapon' |
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#51 | |
3D Realms Staff
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Re: Xbox 360 Prey Patch - Aug 2006
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#52 |
Re: Xbox 360 Prey Patch - Aug 2006
I dont understand why they even bothered with a multiplayer mode in prey when they knew the doom 3 engine was crap for it
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#53 |
Re: Xbox 360 Prey Patch - Aug 2006
Could we get a response from Venom? I really just want to know now why the quit exploit isn't fixed, I can understand the lag still being there, but ranked games should count towards your rank as I see it.
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#54 |
Re: Xbox 360 Prey Patch - Aug 2006
I'm starting to get the feeling that perhaps Mprey would have been best left to the PC domain. Servers there,do a lot better with the lag issue. Many players who don't know a thing about bandwidth probably are trying to play or serve via a dsl lite connection with sister Sue,on the same network watching a music video in the next room
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I'mTheMotorcycleBoy FromHell |
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#55 |
Re: Xbox 360 Prey Patch - Aug 2006
It's not exactly crap, but then if they axed MP, people would complain about a lack of one.
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#56 |
Re: Xbox 360 Prey Patch - Aug 2006
Prey online is really starting to make me very mad. I just played like 7 matches and every single one of them someone quit. Hmmm but yet no rank up like I previously said, this IS crap. The patch said it was supose to fix it, but it's not....
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#57 |
Re: Xbox 360 Prey Patch - Aug 2006
hey,play for the love of the game, not for some phony Microsoft reward; you've been sold a lot of x-box 360 baloney
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I'mTheMotorcycleBoy FromHell |
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#58 |
Re: Xbox 360 Prey Patch - Aug 2006
what you mean,one second delay when shooting....they didn't fix the no delay weapon switch? Not much of a patch[*]Connection errors
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I'mTheMotorcycleBoy FromHell |
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#59 | |
Re: Xbox 360 Prey Patch - Aug 2006
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After getting d!cked around like this you can be almost certain that I won't be paying for any dc. Sorry guys, I was a fan when I thought the patch would, well...patch up the game. |
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#60 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
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#61 |
Re: Xbox 360 Prey Patch - Aug 2006
Oh and... the one second delay in shooting. Shoot at a wall/floor/ceiling and watch when the bullet or acid hits the wall/floor/ceiling, it's delayed.
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#62 |
Re: Xbox 360 Prey Patch - Aug 2006
that's supposed to be there!!!You want an immediate hit,you use the lightning gun
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I'mTheMotorcycleBoy FromHell |
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#63 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
![]() Also, you can get right up NEXT to a wall and shoot at it, a second or two later you see it lol.
Last edited by DestiniesReqium; 08-19-2006 at 09:19 AM.
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#64 |
Re: Xbox 360 Prey Patch - Aug 2006
that'sLAG!!!! tHAT IS MAINLY AN X-BOX ISSUE .pc IS FINE`
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I'mTheMotorcycleBoy FromHell |
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#65 |
Re: Xbox 360 Prey Patch - Aug 2006
Wow caps almighty lol. I was going to actually say about it being lag, but apparently forgot to add that part in. But if we had a patch that worked maybe it wouldn't be like that? Hmmmm.
But you DID say it was supose to be like that haha. |
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#66 |
Re: Xbox 360 Prey Patch - Aug 2006
It's the game engine these guys used that causes the lag. Quake4 on 360 uses basically the same game engine and it has uber lag problems. I know........you guys enhanced the engine to add more lag. Throw in the fact that they also don't provide servers for 360. The support for this game on 360 stinks. Prey 2 will not be getting my money.
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#67 |
Re: Xbox 360 Prey Patch - Aug 2006
'I thought you were referring to the acid not immediately splatting the wall when you fired as well as the zoomed spawnning weapon,haha....and I agree, given the fact that these are all "listen servers" on home computers ,it may have been a bit irresponsible to include a MP cause of the bandwidth requirements
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I'mTheMotorcycleBoy FromHell
Last edited by bummerman; 08-19-2006 at 12:51 PM.
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#68 | |
3D Realms Staff
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Re: Xbox 360 Prey Patch - Aug 2006
Quote:
Hi Joe, Sorry for the late reply ive been out of the office. In ranked matches if the host quits, everyone writes the stats they currently have but with the host's set to zero. Be aware that it can take upto 5 minutes for the stats to appear on the leaderboards as the arbitration server needs to wait for all results(which will never appear as the host has quit) or the timeout (which is 5 minutes), after which the leaderboards will be updated.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#69 |
Re: Xbox 360 Prey Patch - Aug 2006
What about the lag thats still there? You are basically saying nothing can be done so why would you guys expect us to pay for mp maps when the MP itself is laggy and the community is dying?
Last edited by decay; 08-25-2006 at 12:36 PM.
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#70 |
Re: Xbox 360 Prey Patch - Aug 2006
Some people like to play LAN.
I'm trading in my copy of Prey 360 now, but (unless they do actually charge for PC multiplayer content) I might get the extra maps and the PC version, for LAN parties. Maybe. If they're good. |
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#71 | |
Re: Xbox 360 Prey Patch - Aug 2006
Quote:
Otherwise stop sucking your thumb, crying in the corner and get a job. Thank you and good night.
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Original Blackhole / Dark Portal theorist. |
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#72 | |
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#73 |
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Re: Xbox 360 Prey Patch - Aug 2006
and the patch did nothing remember that!!!!
this just ended the patch for street fighter actually fixed the quitting problem lol a 2d game works better then a next gen game lol |
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#74 |
3D Realms Staff
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Re: Xbox 360 Prey Patch - Aug 2006
That is fud, and not true. The patch does a lot, and has made games smoother. I think the problem is people are expecing it to be smooth as silk like glass as if all the players are playing on the same machine, and since it isn't like that - IT SUCKS, 3DR SUCKS, VENOM SUCKS - YOU ALL SUCK.
The technical reasons have been stated above; if you don't want to believe that, then there's little else to say, as they're the truth.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#75 |
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Re: Xbox 360 Prey Patch - Aug 2006
the truth is who ever made the online part sucks
this is by far the worst online game ever and its because of lag we dont expect it to be like silk we expect to beable to play |
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#76 |
Re: Xbox 360 Prey Patch - Aug 2006
Pffffffft............Is exactly how I feel about this game. Note to the developers of this game............PAY ATTENTION. The next time you decide to make a game that's BANDWIDTH INTENSIVE as you guys like to call it. Provide servers for people to play on 360. Most people DO NOT HAVE THE UPLOAD REQUIRED TO HOST IN THIS GAME. Don't give me any excuses about how it's not economically viable. I also hear that you guys are going to charge for new maps? Is this true? You want me to pay for new maps to lag on?
Last edited by Attallal; 08-29-2006 at 11:33 AM.
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#77 |
Re: Xbox 360 Prey Patch - Aug 2006
Um you should be shouting at 2K for the servers.
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Original Blackhole / Dark Portal theorist. |
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#78 |
Re: Xbox 360 Prey Patch - Aug 2006
or Venom?
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I'mTheMotorcycleBoy FromHell |
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#79 |
Re: Xbox 360 Prey Patch - Aug 2006
Not really. 2K as the publishers have to support it. They however do not. I think you underestimate the cost to create one or several dedicated servers. Without 2K's support Venom would be pumping in a LOT of money.
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Original Blackhole / Dark Portal theorist. |
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#80 |
Venom Staff
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Re: Xbox 360 Prey Patch - Aug 2006
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