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#121 |
Re: Images analized
at AA's meeting
![]() but still,nice pics overall nice graphics ,even if it is 1yr+ old
Last edited by VrX; 06-25-2009 at 08:05 AM.
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#122 |
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Re: Images analized
To analyse is to study every detail of an object with great scrutiny.
To analize is to convert something into a form more suitable for ass pleasure. Just throwing that out there. :3 |
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#123 |
Re: Images analized
Lisa: Now next week is our "state of the city" address. Has everyone finished their proposals.
Comic Book Guy: Well first of all I've a plan to eliminate obesity in women. Lyndsey Nagle: Oh please, for a nickel-a-person tax increase we could build a theatre for shadow puppets. Dr. Hibbert: Balinese or Thai? Lyndsey Nagle: Why not both, then everybody's happy. Comic Book Guy: Oh yeah, everyone's real happy then. Lyndsey Nagle: Do I detect a note of sarcasm? Professor Frink: (With sarcasm detector) Are you kidding? This baby is off he charts mm-hai. Comic Book Guy: A sarcasm detector, that's a real useful invention. (Sarcasm detector explodes) Classic simpsons moment.
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"Ever since I was a little boy, dressing up has always been...my greatest joy. But when It's time to be discreet, there is one thing you just can't beat and that's a strapless backless classical little black dress" http://www.youtube.com/watch?v=3e4BCOrLmJ0
Last edited by prophecy holder; 06-25-2009 at 08:42 AM.
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#124 |
Re: Images analized
Good work angelo.
Very nice graphics. Go 3dRealms go!!!
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CPU: Intel Core 2 Duo E6600 - Mainboard: evga nForce 680i SLI Memory: G.Skill F2-6400CL4D-2GBPK - 2 x 1GB DDRII 800 Hard disk: Raid 0 - 2 x Western Digital Raptor WD360 GD - Audio: Audigy 2 ZS - Power: Enermax ELT620AWT Video: Point of View GeForce 8800 GTX 768 MB |
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#125 |
Re: Images analized
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#126 |
Re: Images analized
fans were "analized"
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------------------------------ When the chess game is over, the pawn and the king go back to the same box |
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#127 |
Re: Images analized
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#128 |
Re: Images analized
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#129 |
Re: Images analized
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#130 |
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Re: Images analized
I'm in the US, but my Firefox spell checker has a UK dictionary. 0_o
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#131 |
Re: Images analized
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#132 |
Re: Images analized
These pics are great - the way we're willing to pick over even a blurry screencap is a tribute to how dedicated and enthusiastic we are about the whole Duke thing.....
But..... How many of us would have swapped state of the art graphics for a finished game we can play NOW, with older graphics like say... Unreal 2 or (Source)Half-life 2 ???? |
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#133 |
Re: Images analized
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#134 |
Re: Images analized
I also thought its ET.
![]() Yes the Cycloid Emperor is the same model only in a different angle from February 2008.
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Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi" |
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#135 |
Re: Images analized
![]() Could the Girl to Duke's Right be Bombshell? yunno, the girl from the 1998 trailer.
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Please forgive the stupid username. |
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#136 |
Re: Images analized
Bombshell was blonde. Judging by what she's wearing I'd say the chick's just a stripper.
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#137 |
Re: Images analized
And Bombshell is badass. I can't see Bombshell'98 acting like a damsel in distress.
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#138 |
Re: Images analized
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#139 |
Re: Images analized
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Please forgive the stupid username. |
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#140 | |
Re: Images analized
Quote:
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#141 |
Re: Images analized
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#142 |
Re: Images analized
![]() I could "analize" that image...... ![]() |
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#143 |
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The new pic with the dam are cool. I've got myself a deep breath and dived into the
water. only the bloody sharks are missing ![]() Did someone recognize, that the horns on the head are not visible from the "behind" pic? seems the angle is not right? does the blur? effect comes from a duke flying within the wormhole-like "standpoint" or is it a big huge portal? Mayby a view through a spy-glass? A vision of duke? OMG. a sign for us! light at the end of a tunnel. |
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#144 |
Re: Images analized
Can I analyse that image after you're done? I'll need about 5 minutes in the bathroom with it.
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Will you pick rifles, or computers? |
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#145 |
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#146 |
Re: Images analized
Some of you guys seriously scare me.
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#147 |
Re: Images analized
Yeah. Duke fans were already as scary as crap, but now this... This is getting interesting.
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#148 |
Re: Images analized
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#149 |
Re: Images analized
Shake it baby, you wanna dance ? Shake it baby ....
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#150 | ||
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Re: Images analized
Quote:
![]() ---------- Post added at 12:44 AM ---------- Previous post was at 12:42 AM ---------- incredible graphics, let's just hope the gameplay comes out as nice as the graphics, if they added smoke coming from bullet holes as they bounce off the walls it'd be even better ---------- Post added at 12:47 AM ---------- Previous post was at 12:44 AM ---------- Quote:
like I said let's hope the gameplay is as nice as the graphics |
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#151 |
Re: Images analized
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#152 |
Re: Images analized
Nice, I didn't even notice that!!
I suppose I was too busy staring at "other" things..... ![]() |
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#153 |
Re: Images analized
The one thing I really like about that model is just how un-polygonal it looks. It looks REALLY smooth. I'm not sure if thats just a high polygon render or the ingame model, but either way it looks damn good (and in-game it looks about the same juding by the demo-reel)
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Open Maw Productions |
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#154 |
Re: Images analized
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#155 |
Re: Images analized
A bunch of dudes in a thread talking about analyzing an image of a game character.
I don't want to see what happens next.
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The Great Communicator! |
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#156 |
Re: Images analized
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#157 |
Re: Images analized
If you notice, that image has antialiasing going on all over. Someone already mentioned (I forgot who) that because of the lighting method they're using they can't do AA. So this is most likely not an ingame shot.
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#158 | |
Re: Images analized
Quote:
Defered Shading makes use of Multiple Render Targets, or MRTs, to render the scene to usually around four backbuffers in a single pass, usually writing out depth, normals, diffuse color, specular attributes and any other information the lighting shaders need. This allows complex lighting algorithms to be ran once per light instead of once per light per object. Defered Shading itself has no problems with AA, it's the MRT's which don't play well with MSAA in DirectX 9. Using DX10 and above, MRT's support full MSAA. Furthermore, hardware MSAA is not the only method of achieving an Anti Aliased image. There are numerous techniques around to achieve good enough AA results through shader, such as running a Sobel filter to extract edge information from the rendered scene and using that edgemap to selectively blur edges for an AA effect.
Last edited by alex d; 07-22-2009 at 06:09 AM.
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#159 | |
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Re: Images analized
Quote:
....... then again........ this is Duke Nukem FOREVER......... a game in the works for over 12 years....... ![]() ![]() |
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#160 |
Re: Images analized
![]() I could "analize" that image... ![]()
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Smoker incapacitated Telee |
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