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Old 10-15-2005, 06:14 AM   #41
Reckless
Re: Duke Nukem 3D Music & Sound Project
Quote:
Pete B said:
OK so this is the thread where I will be posting the music tracks for people to download. I know you have all been waiting for me to post a full track so here it is:

http://www.djpeteb.com/peteb_stalker_(mix1).mp3

NOTE: this is slightly different from the sample I posted a few months back. Alot of the orchestral instruments are real now, not keyboard stuff.

Please dont use this in the game just yet, as I may go back to it for changes etc. This will be the only full track released until the whole project is done, but at the time of writing I have 31 tracks completed - so not much longer to wait.

Enjoy
I'd prefer a bit more bass/presence in some of the tracks bits but I like it! Good job!
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Old 10-24-2005, 09:35 PM   #42
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Re: Duke Nukem 3D Music & Sound Project
It's really good, can't wait to use it in jfDuke!
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Old 11-13-2005, 07:51 PM   #43
Pete B
Re: Duke Nukem 3D Music & Sound Project
Haven't been round these parts for awhile, just thought I would drop in for an update....

Im so close now the excitement nearly made me pee my pants. Basically, I only have 2 tracks left to do. I've gone over and gone back to some previously finished tracks and updated them some more. I'm starting to feel satisfied with the overall picture, its only gonna be another couple of weeks now, not months.

Actually, the complete package for EPSODE 1 has been sitting pretty for nearly a month now but I haven't released it yet because I'm not sure whats happening with the OGG support. I will have to do some research on these threads to see if we are ready for it.

Expect a 4 album Christmas present coming soon....
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Old 11-14-2005, 01:00 AM   #44
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Re: Duke Nukem 3D Music & Sound Project
Quote:
Pete B said:
OK so this is the thread where I will be posting the music tracks for people to download. I know you have all been waiting for me to post a full track so here it is:

http://www.djpeteb.com/peteb_stalker_(mix1).mp3

NOTE: this is slightly different from the sample I posted a few months back. Alot of the orchestral instruments are real now, not keyboard stuff.

Please dont use this in the game just yet, as I may go back to it for changes etc. This will be the only full track released until the whole project is done, but at the time of writing I have 31 tracks completed - so not much longer to wait.

Enjoy

Very good, but I don't like the sound of snare. It has too many highs, should be lower...
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Old 11-14-2005, 03:24 AM   #45
djimd
Re: Duke Nukem 3D Music & Sound Project
Quote:
Pete B said:
Expect a 4 album Christmas present coming soon....
Cool - Hopefully Jonof might have ogg support for Christmas too
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Old 11-14-2005, 02:49 PM   #46
Reckless
Re: Duke Nukem 3D Music & Sound Project
Quote:
Pete B said:
Expect a 4 album Christmas present coming soon....
Sounds WAY COOL
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Old 11-16-2005, 09:13 AM   #47
Deterox
Duke Nukem 3D Music & Sound Project
This is my old version... does it have any potential?

Or this one?
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Old 11-16-2005, 03:24 PM   #48
zilppuri
Re: Duke Nukem 3D Music & Sound Project
Alienz is not too bad. Mainly sounds like the midi with different instruments. But better anyway

But I think Stalker would recuire more "acoustic" instruments..

But not bad at all.
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Old 12-25-2005, 04:15 PM   #49
NightFright

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Music Project
Quote:
Pete B said:
Expect a 4 album Christmas present coming soon....
Well it´s quite Christmas right now, so where is it?
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Old 01-04-2006, 09:46 PM   #50
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Re: Music Project
Quote:
NightFright said:
Quote:
Pete B said:
Expect a 4 album Christmas present coming soon....
Well it´s quite Christmas right now, so where is it?
Maby he ment Christmas of 2006?
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Old 01-05-2006, 06:51 AM   #51
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Re: Music Project
I feel a duke line coming up...
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Old 01-05-2006, 07:32 AM   #52
ikkejw
Re: Music Project
"Where is it..?"

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Old 01-05-2006, 08:31 AM   #53
Pete B
Re: Music Project
Jeez you guys are impatient! JonoF's port isn't anywhere near finished yet and neither is the whole Duke revamp project.

I have all the finished tracks, but I'm not releasing them yet because i'm still not happy with one or 2 things. You have to remember that once these get out they will be flooded all over the net and it would be hard to control if I ever wanted to chenge something.

Remember "it'll be done, when its done".
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Old 01-05-2006, 11:22 AM   #54
kaotic_oz

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Re: Music Project
Quote:
Pete B said:
Jeez you guys are impatient! JonoF's port isn't anywhere near finished yet and neither is the whole Duke revamp project.

I have all the finished tracks, but I'm not releasing them yet because i'm still not happy with one or 2 things. You have to remember that once these get out they will be flooded all over the net and it would be hard to control if I ever wanted to chenge something.

Remember "it'll be done, when its done".
I wasn't trying to sound impatient, Personaly I won't mind even if it is like 3 months.... ( but 4 and your pushing it )
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Old 01-05-2006, 03:59 PM   #55
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Re: Music Project
They can be used in this port though.
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Old 01-05-2006, 08:53 PM   #56
WarHammer

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Re: Music Project
They can also be used in this, which is enough to satisfy me until jfDuke supports it.
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Old 01-08-2006, 06:42 PM   #57
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Re: Music Project
Ha ha poor Pete B ^^
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New and improved.
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Old 01-08-2006, 07:44 PM   #58
Gibaholic
Re: Music Project
Nice tracks pete, take your time. Remember "When it's done".
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Old 01-11-2006, 08:57 PM   #59
Pete B
Re: Music Project
Guys, while you wait check this out... This is something I made years ago and just found it on a backup CD. I'm sorry for the low quality but I lost the original source files.

http://www.djpeteb.com/eat_it.mp3

Pretty cool stuff I think
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Old 01-11-2006, 09:59 PM   #60
kaotic_oz

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Re: Music Project
Quote:
Pete B said:
Guys, while you wait check this out... This is something I made years ago and just found it on a backup CD. I'm sorry for the low quality but I lost the original source files.

http://www.djpeteb.com/eat_it.mp3

Pretty cool stuff I think
That was really cool even with the poor quality; the best part was at 42 sec and forward, thanks for releasing it!
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Old 01-12-2006, 12:47 AM   #61
Steve

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Re: Music Project
Quote:
Pete B said:
Guys, while you wait check this out... This is something I made years ago and just found it on a backup CD. I'm sorry for the low quality but I lost the original source files.

http://www.djpeteb.com/eat_it.mp3

Pretty cool stuff I think
Dude... that kicks ASS!
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Old 01-12-2006, 09:13 AM   #62
tpz

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Re: Music Project
Honestly, I don't like it.
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Old 01-12-2006, 11:38 AM   #63
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Re: Music Project
Quote:
tpz said:
Honestly, I don't like it.
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Old 01-12-2006, 01:29 PM   #64
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Re: Music Project
Quote:
Steve said:
Dude... that kicks ASS!
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Old 01-12-2006, 03:05 PM   #65
Gibaholic
Re: Music Project
Quote:
Steve said:
Dude... that kicks ASS!
Quote:
tpz said:
Honestly, I don't like it.
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Old 01-12-2006, 03:31 PM   #66
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Re: Music Project
Well, "Eat It" may be stupid like bread, but I cannot help it... it´s somehow addictive (I almost had to puke when I first listened to it, though).

Anyway, I hope your other tracks are a *LITTLE BIT* different from that...

I´m really excited about what you made of my favorite ingame tracks like "Plasma", "RoboCreeping", "Aliens, Say Your Prayers!" or "Whomp" - because Mark McWane´s renderings didn´t fully convince me. They lacked the right instrumentation.
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Old 01-12-2006, 11:21 PM   #67
kaotic_oz

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Re: Music Project
Quote:
Gibaholic said:
Quote:
Steve said:
Dude... that kicks ASS!
Quote:
tpz said:
Honestly, I don't like it.
ahh the fun of split personality!
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Old 01-13-2006, 09:12 AM   #68
Conrad Coldwood

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Re: Music Project
Somehow, it remembers me the last track of Shadow Warrior CD...
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Old 01-15-2006, 06:05 PM   #69
Pete B
Re: Music Project
Quote:
NightFright said:
I´m really excited about what you made of my favorite ingame tracks like "Plasma", "RoboCreeping", "Aliens, Say Your Prayers!" or "Whomp" - because Mark McWane´s renderings didn´t fully convince me. They lacked the right instrumentation.
Well I'm really excited too. The above tracks are all good but I have to say, I feel that Gotham, Waterworld and Pizzed are my best tracks.

Actually, Gotham is one of the best tracks I ever done.
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Old 01-20-2006, 02:40 AM   #70
NightFright

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Two custom MIDIs
PeteB,

When you´re done with the tracks for original Duke3D episodes, perhaps you could consider doing OGG or MP3 renderings of the two MIDIs I have provided in the attached zipfile.

Those two MIDIs are taken from an old Gravis UltraSound CD of mine (yes, it´s ANCIENT). They are freeware and sound quite cool. I intended to use them as part of a custom MP3 soundtrack for the DukeDC HRP as soon as support is available in jfDuke3D and eDuke32.

Of course I would give you full credit for the files in the readme and on my site.

Thanks in advance!
Attached Files
File Type: zip 1025684-CustomMidis.zip (13.3 KB, 46 views)
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Old 01-25-2006, 02:03 AM   #71
L2theKING

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Re: Two custom MIDIs
Let me introduce you Bart Klepka !!!
This talented guy did a couple of Duke Remix!!!
They ***** Rules if you ask me
Listen by yourself!!!

Gotham Mix
Water world Mix

Maybe we should contact this guy to offer him to be part of the project

His homepage is : http://bart.overclocked.org/index.php
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Old 01-25-2006, 08:48 AM   #72
Lt.Havoc

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Re: Two custom MIDIs
Wow, that cool, we should ask the guy if he would like to remix the musci for DN3D and the sound project. The music sounds really cool.
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Old 01-26-2006, 05:32 AM   #73
NightFright

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Bart Klepka
First, I want to wait for PeteB´s soundtrack. He´s made considerable efforts to complete it, so it´d be a shame if everyone already promoted another musician.

BTW do we also have a remake of "Grabbag", or does the track once provided on the Duke3D installation CD suffice?
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Old 01-26-2006, 02:58 PM   #74
GodBlitZor
 

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Re: Bart Klepka
There are countless versions of Grabbag.
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Old 01-26-2006, 10:05 PM   #75
Localhosed
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Re: Music Project
Thanks very much for re-visiting these songs, PeteB. I've been watching the thread for a while and am still eager to get the whole package of songs you're re-working.

For stalker in particular I really think you caught what the original composer was doing, improved the strong points and strengthened the tinny sampled sound that I always thought came because of the limited MIDI instrument set. Your stalker song sounds as familiar as the original but keeps it's tempo, construction, and style. (whatever that means)

I think your improvements of the leads, the square waves and saws in particular sound great. They sound more bright than the original and I think the ring modulator effect you used along with the variations on the leads keep them grabbing your attention.

I dont know if actual distorted guitar would sound 'right' to me in these songs, so I think I understand what you did with the ring modulator to simulate distortion without using the real thing (I like it better here!). I thought that the original composer wanted the drums to be crisp on this song and you've kept and enhanced that too.

I'd heard that Lee Jackson had a background as a band director for a high school, and he seemed to love to make great big sounding songs (at least for Duke Nukem 3d) with lots of intricate work in many many background instruments. You must have had to pour over these songs for a long time to re-engineer his 'sound'.

I'm just a listener but I look forward to hearing about your work!

 
Old 01-28-2006, 09:29 AM   #76
Lt.Havoc

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Re: Music Project
Well, I have a question: I have a lot of midi song on my hd and would like to use them in DN3D, what do I need to do to get them woring in game, expect from rename them and such? I´m a bit tired to hear the same tunes all the time. I also have tons of tracker formatted musci and so on, is it possible to use them in DN3D HRP somehow? I use the newest version of the HRP.
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Old 01-28-2006, 09:37 AM   #77
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Re: Music Project
Quote:
Lt.Havoc said:
Well, I have a question: I have a lot of midi song on my hd and would like to use them in DN3D, what do I need to do to get them woring in game, expect from rename them and such? I´m a bit tired to hear the same tunes all the time. I also have tons of tracker formatted musci and so on, is it possible to use them in DN3D HRP somehow? I use the newest version of the HRP.
You can rename your midi files with the same names as the original duke3d midi files, OR you can edit the user.con (i think its this one) and search for the part that says which file name corresponds to each level and change it.
also the midis can only be 75000 bytes max.
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Old 01-28-2006, 10:55 AM   #78
Lt.Havoc

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Re: Music Project
I see. I wish it was possible just to make amusic floder in DN3D and place all the music in there and then select it with F5+Shift. Like GTA or other games do it. It would be eaiser then to get the right msuic for user maps and so on. Also, I dont have any idea how to code, so I cant do things like con- file dit.
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Old 01-28-2006, 11:05 AM   #79
DavoX

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Re: Music Project
you dont need to know any coding , just replace the filenames with the names of your files, for example when it says "dethtoll.mid" change it for "mysong.mid" , simple as that.
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Old 01-28-2006, 11:17 AM   #80
Lt.Havoc

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Re: Music Project
Ok, but what do I need to open the con file? Is there any special programs needed?
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