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Old 06-06-2007, 02:17 PM   #481
heebijeebi
Re: Shadow Warrior Re-texturing Project
ok heres th newest stuff i have:

Changes since 23-05-07

New:
2448-2449
2458-2459
2472-2473
2236-2301
3636-3665
0085
2914
0624-0627
1900-1999
2340-2349
2307-2316
5012
5028
5029
5038
5039
5099
5108
added line for 2849

Revised:
3600-3635
2930-3023
4608-4701
0281
5407-5408
4949
4979
5110-5119
5261-5262

http://htown.java-pur.de/SW_HRP-06-06-07.rar
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Old 06-06-2007, 09:46 PM   #482
Another Duke Fan

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Re: Shadow Warrior Re-texturing Project
Thank you heebijeebi!

Guys do you know why the following two lines are appearing in SWP.LOG:

Invalid frame name on line highres/sprites/pickups.def:6
Warning: Failed including user.def on line sw.def:26
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Old 06-07-2007, 01:05 AM   #483
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Another Duke Fan View Post
Thank you heebijeebi!

Guys do you know why the following two lines are appearing in SWP.LOG:

Invalid frame name on line highres/sprites/pickups.def:6
Warning: Failed including user.def on line sw.def:26
maybe because there is no user.def in your folder (in mine neither)....
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Old 06-07-2007, 01:40 AM   #484
Martin Howe

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Re: Shadow Warrior Re-texturing Project
@ProAsm: For the sake of modularity, expecially in the face of various HRPs in Duke, how about the next versions of SWP and DUKE3DW having an option to suppress warnings (important: and suppress the corresponding non-zero program exit status) for optional include files that may correctly not exist?

For example, a conditional_include keyword? (Or something like that)
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Old 06-08-2007, 03:23 PM   #485
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Another Duke Fan View Post
Thank you heebijeebi!

Guys do you know why the following two lines are appearing in SWP.LOG:

Invalid frame name on line highres/sprites/pickups.def:6
Warning: Failed including user.def on line sw.def:26
ok now i know why the nuke has an error..because the frame name was wrong ...yes its as easy as that ;D

here is the right code:

//nuke
definemodel "highres/sprites/pickups/nuke.md3" 1 0
definemodelskin 0 "highres/sprites/pickups/nuke.jpg"
definemodelframe "Frame 0" 1809 1809
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Old 06-08-2007, 09:49 PM   #486
Another Duke Fan

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Re: Shadow Warrior Re-texturing Project
Thank you so much heebijeebi! Finally some effective contribution here.
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Old 06-09-2007, 02:18 AM   #487
heebijeebi
Re: Shadow Warrior Re-texturing Project
@WarHammer: could you please make 4923, 4930 out of your 4922?? it's the same wood style and can easily be done out of 4922...
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Old 06-09-2007, 03:22 PM   #488
ProAsm

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Martin Howe View Post
@ProAsm: For the sake of modularity, expecially in the face of various HRPs in Duke, how about the next versions of SWP and DUKE3DW having an option to suppress warnings (important: and suppress the corresponding non-zero program exit status) for optional include files that may correctly not exist?

For example, a conditional_include keyword? (Or something like that)
Sorry Martin, only just seen this post now, and released Swp37 today, lol.
PM me about more details as I'm not quite with you on this one.

Regarding textures any of these textures from my users any good for the hrp ?
http://www.proasm.com/files/sw/SW_Users.zip
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Last edited by ProAsm; 06-09-2007 at 03:29 PM.
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Old 06-10-2007, 06:45 AM   #489
heebijeebi
Re: Shadow Warrior Re-texturing Project
did something new:

keycards:
1767
1771
1775
1779

walls:
0042
0043
0045

2571
2572

0103

marble:
4721

signs:
2715
5053
5075
5076
4955
4958

the two other skins for the wooden barrel:
0713
0712

stone:
4998 the old 4998 should be used as 3565...that matches better
4999

metal:
0078 changed it a bit ... because it wasn't symetric

glas:
0282 made it a bit transparent (because it is glas ) .. but i don't know how it looks in the game..

footsteps:
2490 (water)
2490 (blood)



does anybody know who made the signs 3468, 4978, etc??? i could use the source files for 5078, 5079 & 5098
Last edited by heebijeebi; 06-10-2007 at 03:39 PM.
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Old 06-10-2007, 12:17 PM   #490
Another Duke Fan

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Re: Shadow Warrior Re-texturing Project
heebijeebi, these are very good! Unfortunately I do not recall who did these signs. It was such a long time ago. Thank you for the new stuff! Excellent!
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Old 06-10-2007, 03:30 PM   #491
Luigi
Re: New textures
Warhammer did the signs:
Quote:
Originally Posted by WarHammer View Post
An lastly, a whole mess of signs, their palette variations and def file. I'm not sure if all the necessary variations are included or even if all of the ones that are included are used anywhere in the game but these palette variations are a pain in the ass! and damn it, Jim. I'm an artist not an optimizer.
Good work on your textures! Finally somebody is taking up the project again.
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Old 06-10-2007, 09:35 PM   #492
Deth

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Re: New textures
Yes, very nice job.

Too bad my textures are being put to shame now...
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Old 06-12-2007, 12:39 PM   #493
heebijeebi
Re: Shadow Warrior Re-texturing Project
new switches:















i used #579 & #580 from proasm's users and changed them a bit ...
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Old 06-12-2007, 12:39 PM   #494
heebijeebi
Re: Shadow Warrior Re-texturing Project








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Old 06-12-2007, 02:17 PM   #495
supergoofy

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by heebijeebi View Post
ok now i know why the nuke has an error..because the frame name was wrong ...yes its as easy as that ;D

here is the right code:

//nuke
definemodel "highres/sprites/pickups/nuke.md3" 1 0
definemodelskin 0 "highres/sprites/pickups/nuke.jpg"
definemodelframe "Frame 0" 1809 1809
many thanks

here is the fixed
http://rapidshare.com/files/36768685/pickups.rar.html
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Old 06-12-2007, 03:13 PM   #496
Another Duke Fan

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Re: Shadow Warrior Re-texturing Project
heebijeebi, what a textures spree man!! Haven`t seen this here in a while... Beautiful!
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Old 06-12-2007, 09:52 PM   #497
Kennedy
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Re: Shadow Warrior Re-texturing Project
I've done 3D models for card lock and button if you wish to try texturing either of those. You can get them at:


http://forums.3drealms.com/vb/attach...1&d=1169084580

http://forums.3drealms.com/vb/attach...7&d=1164759055
 
Old 06-13-2007, 03:07 AM   #498
Luigi
Re: Shadow Warrior Re-texturing Project
The buttons and the keycards/keys and the locks/keycard readers should be done as models. Your textures will be pretty fine textures, that's for sure!
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Old 06-13-2007, 03:44 AM   #499
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Kennedy View Post
I've done 3D models for card lock and button if you wish to try texturing either of those. You can get them at:


http://forums.3drealms.com/vb/attach...1&d=1169084580

http://forums.3drealms.com/vb/attach...7&d=1164759055
ok tried the button but

http://home.arcor.de/punksk8er/button.gif .. it definately needs a turn

don't know if i can change it in the def... but if you have to change the model .. could you please also change the size of the middle button to the size of my texture .. i tried sticking to the original proportions and i think your middle part of the button is a bit too big.


btw did a small revision of the two buttons ...
Last edited by heebijeebi; 06-13-2007 at 04:35 AM.
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Old 06-13-2007, 05:24 AM   #500
Luigi
Re: Shadow Warrior Re-texturing Project
I wanted to do something for the Hrp, so i collected the stuff from the duke hrp that is used in sw too.
Duke textures to SW
If someone can host it somewhere else, please do so
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Old 06-13-2007, 05:26 AM   #501
Kennedy
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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by heebijeebi View Post
ok tried the button but

http://home.arcor.de/punksk8er/button.gif .. it definately needs a turn

don't know if i can change it in the def... but if you have to change the model .. could you please also change the size of the middle button to the size of my texture .. i tried sticking to the original proportions and i think your middle part of the button is a bit too big.

btw did a small revision of the two buttons ...
Do the highres SW DEF files support ANGADD? That may be able to fix the orientation on the padlock and button.
The button model itself though may be more dificult to change as it allready has the animations added
Last edited by Kennedy; 06-13-2007 at 05:33 AM.
 
Old 06-13-2007, 05:28 AM   #502
Luigi
Re: Shadow Warrior Re-texturing Project
You need maphacks to fix those orientation issues.
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Old 06-13-2007, 08:04 AM   #503
Parkar

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Luigi View Post
You need maphacks to fix those orientation issues.
No, in the case of wall aligned sprites fixing the model is the way to go. Adding map hacks to fix a problem in the model is not the way to go. Especial in the case of user maps. People should generally not need to make map hacks for new maps.
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Old 06-13-2007, 08:26 AM   #504
Luigi
Re: Shadow Warrior Re-texturing Project
But for example the padlock is fine on the first map of the shareware episode. So for the padlock you need maphacks. Don't know about the button though.
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Old 06-13-2007, 09:20 AM   #505
heebijeebi
Re: Shadow Warrior Re-texturing Project
so after 69 new textures and 15 fixed/revised i decided to release a new version:

i haven't inlcuded the models for the two switches because they don't work porperly yet ...


SW HRP 06-13-07

Changes
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Old 06-13-2007, 10:09 AM   #506
Luigi
Re: Shadow Warrior Re-texturing Project
Try this padlock model it works fine, not like the version in the hrp
Attached Files
File Type: rar padlock.rar (57.4 KB, 8 views)
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Old 06-13-2007, 10:14 AM   #507
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Luigi View Post
Try this padlock model it works fine, not like the version in the hrp
thank you! it will be in the next pack ..
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Old 06-13-2007, 11:08 AM   #508
Psykomanius

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Re: Shadow Warrior Re-texturing Project
YEEEES !!!
The Re-texturing Project running again
Thanks heebijeebi
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Old 06-13-2007, 03:22 PM   #509
Besli

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Re: Shadow Warrior Re-texturing Project
Superb Textures!

Here is a sign that should be remade:
Attached Images
File Type: png missing_sign.png (44.2 KB, 38 views)
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Old 06-14-2007, 06:23 AM   #510
heebijeebi
Re: Shadow Warrior Re-texturing Project
sth. like this ??

http://home.arcor.de/punksk8er/4950.png
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Old 06-14-2007, 08:45 AM   #511
Luigi
Re: Shadow Warrior Re-texturing Project
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attach...0&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
Attached Files
File Type: rar update.rar (44.2 KB, 11 views)
Last edited by Luigi; 06-14-2007 at 08:49 AM.
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Old 06-14-2007, 09:38 AM   #512
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Luigi View Post
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attach...0&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
yes when there is a model it is easier to make the sign .. its hard to find a koi looking like ones on the original sign ...
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Old 06-14-2007, 12:26 PM   #513
Besli

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Re: Shadow Warrior Re-texturing Project
The sign is good now, but I agree the Koi could be better!
I just wanted to tell you that this sign needed to be remade, since there are a lot of wooden signs that are allready remade. And I think they should have the same style.
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Old 06-15-2007, 11:12 AM   #514
hitman71

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Re: Shadow Warrior Re-texturing Project
excellent work from all contributors. really great to see some good advances again. makes me wanna play all the way thru the game again now.

i wanted to ask, did that last full hrp include the duke pack that luigi posted ? Are the duke textures really the same as the shadow ones ??
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Old 06-15-2007, 11:29 AM   #515
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by hitman71 View Post
excellent work from all contributors. really great to see some good advances again. makes me wanna play all the way thru the game again now.

i wanted to ask, did that last full hrp include the duke pack that luigi posted ? Are the duke textures really the same as the shadow ones ??
yes the duke textures posted by luigi are included.. they look like the originals ...
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Old 06-17-2007, 06:18 AM   #516
heebijeebi
Re: Shadow Warrior Re-texturing Project
two new textures:

http://home.arcor.de/punksk8er/0256.png
http://home.arcor.de/punksk8er/4870.png
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Old 06-17-2007, 02:34 PM   #517
hitman71

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Re: Shadow Warrior Re-texturing Project
Man, you replacing my bricks tile with one that looks like it was lightly brushed with black paint ? 0256 was originally by me, and updated recently by someone else. After playing SW again with the latest pack i thought the bricks were spot on. Now you changing them again ??

I'm not angry, i don't care, but from looking at your version, it seems very different. Did you test it ingame ?

What does everyone else think of it ?
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Old 06-17-2007, 03:05 PM   #518
0815Jack
Re: Shadow Warrior Re-texturing Project
hmmm at the moment i have no compare..

but i find i very hard to track down every new title in the levels...

isnt is possible to create a map like zoo.map from duke nukem? with all monsters, pickups etc....and maybe the most used titles?
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Old 06-17-2007, 03:10 PM   #519
Mr.Fibbles

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Re: Shadow Warrior Re-texturing Project
[deja vu]I usually make a map for testing purposes. Experimenting with tricks in Build and testing out models and textures. I recommend that you and any other contributor does the same.
I mostly only put in the things I have made or are working on. It is good to have a guinea pig level/scene[/deja vu]
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Old 06-17-2007, 05:04 PM   #520
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by hitman71 View Post
Man, you replacing my bricks tile with one that looks like it was lightly brushed with black paint ? 0256 was originally by me, and updated recently by someone else. After playing SW again with the latest pack i thought the bricks were spot on. Now you changing them again ??

I'm not angry, i don't care, but from looking at your version, it seems very different. Did you test it ingame ?

What does everyone else think of it ?
to compare:

http://home.arcor.de/punksk8er/0256.bmp
http://home.arcor.de/punksk8er/4870.bmp
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