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#481 |
Re: Shadow Warrior Re-texturing Project
ok heres th newest stuff i have:
Changes since 23-05-07 New: 2448-2449 2458-2459 2472-2473 2236-2301 3636-3665 0085 2914 0624-0627 1900-1999 2340-2349 2307-2316 5012 5028 5029 5038 5039 5099 5108 added line for 2849 Revised: 3600-3635 2930-3023 4608-4701 0281 5407-5408 4949 4979 5110-5119 5261-5262 http://htown.java-pur.de/SW_HRP-06-06-07.rar |
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#483 |
Re: Shadow Warrior Re-texturing Project
maybe because there is no user.def in your folder (in mine neither)....
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#484 |
Re: Shadow Warrior Re-texturing Project
@ProAsm: For the sake of modularity, expecially in the face of various HRPs in Duke, how about the next versions of SWP and DUKE3DW having an option to suppress warnings (important: and suppress the corresponding non-zero program exit status) for optional include files that may correctly not exist?
For example, a conditional_include keyword? (Or something like that) |
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#485 | |
Re: Shadow Warrior Re-texturing Project
Quote:
here is the right code: //nuke definemodel "highres/sprites/pickups/nuke.md3" 1 0 definemodelskin 0 "highres/sprites/pickups/nuke.jpg" definemodelframe "Frame 0" 1809 1809 |
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#487 |
Re: Shadow Warrior Re-texturing Project
@WarHammer: could you please make 4923, 4930 out of your 4922?? it's the same wood style and can easily be done out of 4922...
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#488 | |
Re: Shadow Warrior Re-texturing Project
Quote:
PM me about more details as I'm not quite with you on this one. Regarding textures any of these textures from my users any good for the hrp ? http://www.proasm.com/files/sw/SW_Users.zip
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http://www.proasm.com
Last edited by ProAsm; 06-09-2007 at 03:29 PM.
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#489 |
Re: Shadow Warrior Re-texturing Project
did something new:
keycards: 1767 1771 1775 1779 walls: 0042 0043 0045 2571 2572 0103 marble: 4721 signs: 2715 5053 5075 5076 4955 4958 the two other skins for the wooden barrel: 0713 0712 stone: 4998 the old 4998 should be used as 3565...that matches better 4999 metal: 0078 changed it a bit ... because it wasn't symetric glas: 0282 made it a bit transparent (because it is glas ![]() footsteps: 2490 (water) 2490 (blood) does anybody know who made the signs 3468, 4978, etc??? i could use the source files for 5078, 5079 & 5098
Last edited by heebijeebi; 06-10-2007 at 03:39 PM.
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#491 | |
Re: New textures
Warhammer did the signs:
Quote:
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#492 |
Re: New textures
Yes, very nice job.
Too bad my textures are being put to shame now... |
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#493 |
Re: Shadow Warrior Re-texturing Project
new switches:
![]() ![]() ![]() ![]() ![]() ![]() i used #579 & #580 from proasm's users and changed them a bit ... |
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#494 |
Re: Shadow Warrior Re-texturing Project
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#495 | |
Re: Shadow Warrior Re-texturing Project
Quote:
here is the fixed http://rapidshare.com/files/36768685/pickups.rar.html |
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#497 |
Guest
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Re: Shadow Warrior Re-texturing Project
I've done 3D models for card lock and button if you wish to try texturing either of those. You can get them at:
http://forums.3drealms.com/vb/attach...1&d=1169084580 http://forums.3drealms.com/vb/attach...7&d=1164759055 |
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#498 |
Re: Shadow Warrior Re-texturing Project
The buttons and the keycards/keys and the locks/keycard readers should be done as models. Your textures will be pretty fine textures, that's for sure!
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#499 | |
Re: Shadow Warrior Re-texturing Project
Quote:
http://home.arcor.de/punksk8er/button.gif .. it definately needs a turn don't know if i can change it in the def... but if you have to change the model .. could you please also change the size of the middle button to the size of my texture .. i tried sticking to the original proportions and i think your middle part of the button is a bit too big. btw did a small revision of the two buttons ...
Last edited by heebijeebi; 06-13-2007 at 04:35 AM.
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#500 |
Re: Shadow Warrior Re-texturing Project
I wanted to do something for the Hrp, so i collected the stuff from the duke hrp that is used in sw too.
Duke textures to SW If someone can host it somewhere else, please do so ![]() |
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#501 | |
Guest
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Re: Shadow Warrior Re-texturing Project
Quote:
The button model itself though may be more dificult to change as it allready has the animations added
Last edited by Kennedy; 06-13-2007 at 05:33 AM.
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#502 |
Re: Shadow Warrior Re-texturing Project
You need maphacks to fix those orientation issues.
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#503 |
Re: Shadow Warrior Re-texturing Project
No, in the case of wall aligned sprites fixing the model is the way to go. Adding map hacks to fix a problem in the model is not the way to go. Especial in the case of user maps. People should generally not need to make map hacks for new maps.
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#504 |
Re: Shadow Warrior Re-texturing Project
But for example the padlock is fine on the first map of the shareware episode. So for the padlock you need maphacks. Don't know about the button though.
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#505 |
Re: Shadow Warrior Re-texturing Project
so after 69 new textures and 15 fixed/revised i decided to release a new version:
i haven't inlcuded the models for the two switches because they don't work porperly yet ... SW HRP 06-13-07 Changes |
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#506 |
Re: Shadow Warrior Re-texturing Project
Try this padlock model it works fine, not like the version in the hrp
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#507 |
Re: Shadow Warrior Re-texturing Project
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#508 |
Re: Shadow Warrior Re-texturing Project
YEEEES !!!
The Re-texturing Project running again ![]() Thanks heebijeebi ![]()
__________________
Life can only be understood in reverse. But must be lived forward. |
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#509 |
Re: Shadow Warrior Re-texturing Project
Superb Textures!
Here is a sign that should be remade: |
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#510 |
Re: Shadow Warrior Re-texturing Project
__________________
SW HRP 07-03-07 |
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#511 |
Re: Shadow Warrior Re-texturing Project
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attach...0&d=1133647205 Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
Last edited by Luigi; 06-14-2007 at 08:49 AM.
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#512 | |
Re: Shadow Warrior Re-texturing Project
Quote:
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SW HRP 07-03-07 |
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#513 |
Re: Shadow Warrior Re-texturing Project
The sign is good now, but I agree the Koi could be better!
I just wanted to tell you that this sign needed to be remade, since there are a lot of wooden signs that are allready remade. And I think they should have the same style. |
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#514 |
Re: Shadow Warrior Re-texturing Project
excellent work from all contributors. really great to see some good advances again. makes me wanna play all the way thru the game again now.
i wanted to ask, did that last full hrp include the duke pack that luigi posted ? Are the duke textures really the same as the shadow ones ??
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hitm4n |
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#515 | |
Re: Shadow Warrior Re-texturing Project
Quote:
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SW HRP 07-03-07 |
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#516 |
Re: Shadow Warrior Re-texturing Project
__________________
SW HRP 07-03-07 |
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#517 |
Re: Shadow Warrior Re-texturing Project
Man, you replacing my bricks tile with one that looks like it was lightly brushed with black paint ? 0256 was originally by me, and updated recently by someone else. After playing SW again with the latest pack i thought the bricks were spot on. Now you changing them again ??
I'm not angry, i don't care, but from looking at your version, it seems very different. Did you test it ingame ? What does everyone else think of it ?
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hitm4n |
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#518 |
Re: Shadow Warrior Re-texturing Project
hmmm at the moment i have no compare..
but i find i very hard to track down every new title in the levels... isnt is possible to create a map like zoo.map from duke nukem? with all monsters, pickups etc....and maybe the most used titles? |
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#519 |
Re: Shadow Warrior Re-texturing Project
[deja vu]I usually make a map for testing purposes. Experimenting with tricks in Build and testing out models and textures. I recommend that you and any other contributor does the same.
I mostly only put in the things I have made or are working on. It is good to have a guinea pig level/scene[/deja vu]
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http://thaunandshad.com |
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#520 | |
Re: Shadow Warrior Re-texturing Project
Quote:
http://home.arcor.de/punksk8er/0256.bmp http://home.arcor.de/punksk8er/4870.bmp
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SW HRP 07-03-07 |
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