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#41 |
Re: SD_DUKE V. 0.9 relase
Oops -- I guess I forgot to make dummy tiles for all of them. It's true that having jibs bounce multiple times isn't very realistic. Like I said, it could be adjusted. But no problem if you don't want to; it would be a pain in the ass to import my code anyway. btw, which tilenums did you need to add dummytiles for? (so I can update my own copy)
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#42 |
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Re: SD_DUKE V. 0.9 relase
dummytile 5140 33 21
dummytile 5141 33 21 dummytile 5142 33 21 dummytile 5143 33 21 dummytile 5144 33 21 dummytile 5145 33 21 dummytile 5146 33 21 dummytile 5147 33 21 dummytile 5148 33 21 dummytile 5149 33 21 dummytile 5150 33 21 dummytile 5151 33 21 And also, that should be a correct size dummytile 5160 10 10 And what you did with wood-dust, now there are wood holes flying down from wood holes ![]() |
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#43 | |
Re: SD_DUKE V. 0.9 relase
Quote:
![]() I will keep looking if you haven't fixed it yet.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#44 |
Re: SD_DUKE V. 0.9 relase
Just get it working till Nov 30... hehehe.
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#45 |
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Re: SD_DUKE V. 0.9 relase
There's a lot of time. I've got some time again to work on it cause my programmer (from my game project) has a lot of another work.
BTW. Where's Chip? He isn't responding on my PM's. |
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#46 |
Re: SD_DUKE V. 0.9 relase
Hellbound,
Did you fix the bug I introduced with the wood holes? I will look into it if necessary.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#47 |
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Re: SD_DUKE V. 0.9 relase
Yes, I killed that, you messed some tile numbers, but no prob
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#48 |
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Re: SD_DUKE V. 0.9 relase
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#49 |
Re: SD_DUKE V. 0.9 relase
ASTONISHING!
![]() How did you do it? I must know!
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#50 |
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Re: SD_DUKE V. 0.9 relase
Wow, it's an opinion full of expression
![]() It's just a mix of PSP and con hacking ![]() |
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#51 |
Re: SD_DUKE V. 0.9 relase
Looks very good, great, yada, yada!
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#52 |
Re: SD_DUKE V. 0.9 relase
Looking good
![]() Now make the water transparent and reflective ![]()
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#53 | |
![]() Quote:
![]() Continue in the same spirit!
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I don't speak English. PROMT is my translator |
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#54 |
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Re: SD_DUKE V. 0.9 relase
Good news!
Only documentation and testing with DC version left to do, so expect the new SD_Duke version 1.0 through the next hour. |
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#55 | |
![]() Quote:
Code:
dummytilerange 5140 5151 33 21 dummytile 5160 10 10 |
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#56 |
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Re: SD_DUKE V. 0.9 relase
too late
![]() Shit, I thought that there may be something like this but DT didn't use such a command so I thought that I'm wrong ![]() |
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#57 | |
Re: SD_DUKE V. 0.9 relase
Quote:
![]() But how is it "too late"? You can start using dummytilerange any time you want.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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