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Old 11-20-2006, 06:54 PM   #41
DeeperThought

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Re: SD_DUKE V. 0.9 relase
Quote:
Originally Posted by Hellbound View Post
Hi! Thanks for that!

I gonna stay with my version of jibs, it's more realistic IMHO

Anyway, there's a problem with your update - scraps are invisible.

OK, dummyiles solved that prob
Oops -- I guess I forgot to make dummy tiles for all of them. It's true that having jibs bounce multiple times isn't very realistic. Like I said, it could be adjusted. But no problem if you don't want to; it would be a pain in the ass to import my code anyway. btw, which tilenums did you need to add dummytiles for? (so I can update my own copy)
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Old 11-20-2006, 07:01 PM   #42
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
dummytile 5140 33 21
dummytile 5141 33 21
dummytile 5142 33 21
dummytile 5143 33 21
dummytile 5144 33 21
dummytile 5145 33 21
dummytile 5146 33 21
dummytile 5147 33 21
dummytile 5148 33 21
dummytile 5149 33 21
dummytile 5150 33 21
dummytile 5151 33 21

And also, that should be a correct size

dummytile 5160 10 10

And what you did with wood-dust, now there are wood holes flying down from wood holes
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Old 11-20-2006, 07:24 PM   #43
DeeperThought

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Re: SD_DUKE V. 0.9 relase
Quote:
Originally Posted by Hellbound View Post
And what you did with wood-dust, now there are wood holes flying down from wood holes
I just looked through the files, and I can't find any errors concerning wood holes or debris

I will keep looking if you haven't fixed it yet.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 11-21-2006, 05:27 AM   #44
NightFright

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Re: SD_DUKE V. 0.9 relase
Just get it working till Nov 30... hehehe.
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Old 11-21-2006, 01:59 PM   #45
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
There's a lot of time. I've got some time again to work on it cause my programmer (from my game project) has a lot of another work.

BTW. Where's Chip? He isn't responding on my PM's.
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Old 11-21-2006, 02:06 PM   #46
DeeperThought

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Re: SD_DUKE V. 0.9 relase
Hellbound,

Did you fix the bug I introduced with the wood holes? I will look into it if necessary.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 11-21-2006, 02:44 PM   #47
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
Yes, I killed that, you messed some tile numbers, but no prob
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Old 11-21-2006, 05:55 PM   #48
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
I couldn't wait to show you one of the features I've just added



Comments plz
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Old 11-21-2006, 06:42 PM   #49
DeeperThought

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Re: SD_DUKE V. 0.9 relase
ASTONISHING!

How did you do it? I must know!
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 11-21-2006, 06:45 PM   #50
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
Wow, it's an opinion full of expression

It's just a mix of PSP and con hacking
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Old 11-22-2006, 12:14 AM   #51
Ding Bat

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Re: SD_DUKE V. 0.9 relase
Looks very good, great, yada, yada!
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Old 11-22-2006, 03:39 AM   #52
gt1750

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Re: SD_DUKE V. 0.9 relase
Looking good

Now make the water transparent and reflective
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Old 11-22-2006, 07:11 AM   #53
Alexander Filippov

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Thumbs up Re: SD_DUKE V. 0.9 relase
Quote:
Originally Posted by Hellbound View Post
I couldn't wait to show you one of the features I've just added



Comments plz
NICE !!!
Continue in the same spirit!
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Old 11-22-2006, 06:07 PM   #54
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
Good news!

Only documentation and testing with DC version left to do, so expect the new SD_Duke version 1.0 through the next hour.
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Old 11-22-2006, 06:09 PM   #55
Hendricks266
Mr Yuck Re: SD_DUKE V. 0.9 relase
Quote:
Originally Posted by Hellbound View Post
dummytile 5140 33 21
dummytile 5141 33 21
dummytile 5142 33 21
dummytile 5143 33 21
dummytile 5144 33 21
dummytile 5145 33 21
dummytile 5146 33 21
dummytile 5147 33 21
dummytile 5148 33 21
dummytile 5149 33 21
dummytile 5150 33 21
dummytile 5151 33 21

And also, that should be a correct size

dummytile 5160 10 10

And what you did with wood-dust, now there are wood holes flying down from wood holes
Code:
dummytilerange 5140 5151 33 21
dummytile 5160 10 10
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Old 11-22-2006, 06:10 PM   #56
Hellbound
 

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Re: SD_DUKE V. 0.9 relase
too late

Shit, I thought that there may be something like this but DT didn't use such a command so I thought that I'm wrong
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Old 11-22-2006, 06:25 PM   #57
DeeperThought

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Re: SD_DUKE V. 0.9 relase
Quote:
Originally Posted by Hellbound View Post
too late

Shit, I thought that there may be something like this but DT didn't use such a command so I thought that I'm wrong
I wasn't aware of it either. Hendricks266 keeps up on all the latest commands

But how is it "too late"? You can start using dummytilerange any time you want.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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