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#41 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
Anti-patent = me,
You see people can improve upon a certain idea and make it even better, this is one of the things I learned from that book "Masters of Doom" |
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#42 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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Scuse me. I wanted to only emphasize the merits of 3DRealms and HH ![]()
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CPU: Intel Core 2 Duo E6600 - Mainboard: evga nForce 680i SLI Memory: G.Skill F2-6400CL4D-2GBPK - 2 x 1GB DDRII 800 Hard disk: Raid 0 - 2 x Western Digital Raptor WD360 GD - Audio: Audigy 2 ZS - Power: Enermax ELT620AWT Video: Point of View GeForce 8800 GTX 768 MB
Last edited by Antosa; 07-19-2006 at 11:56 AM.
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#43 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
the thing is, every feature has been done before...
i've personally found though, that when 3drealms do it then they seem to somehow bring it into the mainstream... like a personality in a first person shooter (duke nukem) bullet time (max payne) portals (prey) i think with every game they've released since duke 3d they've taken core idea's and made them brilliant...therefore resulting in every other company wanting a peice of the action... i know for sure that DNF will deffinetly bring interaction into every decent game released after it...and as before, it's been done before but not in a way that 3dr will do it with DNF ![]()
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"CHECK mah bad self....OW!" "Cha'mone MuthaF**KAH! heeee heeee" "He clobbers the mob as....BLACK BELT JONES!" |
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#44 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
It is sad to me that Prey scrapped the portal gun they originally had for multiplayer way back in 1998. I don't know why, but I really wish that the 1998 game would have been released because to be honest it looks alot more interesting to me than what prey actually turned out to be. IMHO
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This signature is a 77/100! |
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#45 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
i dont care if other companies do portals just as long as they do something unique with them
valves game would be the first time you can actually create the portals yourself |
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#46 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
the second time .. remember this is a sequel
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Control-Alt-Deleted, Control-Alt-Deleted Control-Alt-Deleted, Reset my memory! ~Billy talent - Perfect World~
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#47 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#48 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
as you may have read in page 1 of this thread, narbacular drop.
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#49 |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
It's just portals. I doubt 3DR and HH and affiliates could corner the market with it.
I seriously doubt people would go "OH MY GODZ, It has PORTALZ!! IT'S TEH LETE BOMB!! It's just a gimmick. a gadget not a ground breaking feature nor something will be used much after the FAD dies out. |
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#50 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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someone please explain. how are portals such an integral part of PREY? if by integral you mean appearing every 3 seconds, then sure. But honestly, what did portals do in PREY that a door couldn't? Make an enemy appear on a walkway? ok, so what, a fancy way of having an enemy spawn. Portals had NO bearing on the actual gameplay of Prey. Every instance of flipping a switch to open a portal in prey could've just been opening doors. Get it out of your heads that portals were a core tenet of gameplay. the new PORTAL by Valve, is what portals SHOULD be. you can't play portal without portals (duh). get over it, HH/3dr brought hardly anything new to the FPS genre. (apart from the very cool wallwalking and gravity shifting.) |
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#51 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
The Portals in Prey are nothing but teleports that you can see through. Teleports have been with the genre forever. But the portals have been used nicely, from an art direction point of view. That's what's new about it.
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#52 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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The game does support dynamic portals. They just don't use it. |
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#53 |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
That's indeed a shame imo. They should have used the portal weapon, now the portals are half that appealing for most people IMO.
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#54 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
3Drealms needs to make a portal weapon happen in the next installment.
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"I just hate stupid people, they should have to wear signs that say 'I'm stupid'. That way you wouldn't rely on them for much, would you?" - Amakou Check out my band - http://www.myspace.com/dyingiseasy |
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#55 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
Hehe, nice comic there. And sadly close to the truth. In fact I do believe that Valve chose to present Portal just now in order to rain on Prey's parade. I've bet they've been sitting in their rooms giggling, anticipating Prey's release after which they could finally come out and say "we did it better!". Those cruel bastards!
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#56 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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Valve's "Portal" is a direct shot at 3drealms over Steam and various comments that came out of 3dr's "offices" regarding it. It's basically a "tit for tat" type thing. And as already pointed out, the Prey portal wrench can already do what Valve was hinting it couldn't; dynamic portals. Anyways: ![]()
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Last edited by KaiserSoze; 07-21-2006 at 10:14 AM.
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#57 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#58 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#59 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#60 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#61 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#62 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
a portal gun like that of portal would completely change the gameplay of prey. Instead of puzzling over how to use your spirit and body together to get over a huge gap, you'd just open a portal to the other side. Not particularly challenging.
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#63 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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I know, sometimes I come across as if I didn't like Prey, and wouldn't appreciate it. But that ain't the truth. I love Prey. It's just that I see missed opportunities and painfully dumbed down gameplay here.
Last edited by Jigsaw; 07-21-2006 at 05:48 PM.
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#64 |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
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Have you been on a gaming forum other than 3DRealms' lately? DNF is a laughing stock of the community ![]() Anyways, Valve doesn't have anything to be upset over. They have several wildly successful franchises. CS 1.6 and CSS are the two most played FPS games on the internet (100k-130k/day for 1.6, 45-60k/day for CS:S). They have a robust modding community. So robust in fact, they literally hire entire mod teams because of the quality of work they do. They've put out several games before 3DR has put out one (producing games does not count, even though Max Payne was boner inducing). In fact, the original HL forced 3DRealms back to the drawing boards for DNF. Their digital distrubution method is light-years ahead of Triton (only HL2's release was troublesome (for a minority)). All Portal's release was timing. EA had their developer's conference a couple weeks after Prey was announced and Valve probably was preparing this Portal video for several weeks before that conference. Valve gets to ride off the free fame created by Prey's portals and one-ups those portals in every way that is possible. If there's anyone to blame, it's HH/3DRealms for not taking full advantage of Prey's portal system.
Last edited by 0marTheZealot; 07-21-2006 at 05:33 PM.
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#65 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
The new Valve portal game sounds like there isn't any story like there is in Prey, or any dialogues, or any story driven elements, like there is in Prey. In Prey, the portals have a purpose to the aliens. And i think you don't use the portal in valves game like in Prey, as you can't creat your own portal. Because you don't know the ship and it's coordinates. So you don't need to creat portals yourself.
But Prey team could have put a mini portal luncher, limited on range, for puzzles ingame. You know, like alien workers on the ship could carry ones, to get on the machinery places that has not physical access. You could have used it for even more mind ****ing puzzles.
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Last edited by Denz; 07-21-2006 at 06:46 PM.
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#66 | |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
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well, to be fair, the new Portal game is just a tech-demo with the barest bones of a story (lab rat/experiment basically). It's going to be nothing more than a few levels showing off proof-of-concepts. |
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#67 |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
They may joke about it, but the fact that they still give it attention and haven't just forgotten about DNF means they really want it.
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#68 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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![]() Seriously, it's about time for George to send some backup. Jeesh.
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#69 | |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
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#70 |
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Re: George and/or Scott-Why didn't you trademark the portal technology?
just wondering..why aren't george or anyone from 3Dr commenting on valve using portals??.. I bet they are forking angry
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#71 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
and people wonder why 3DR doesn't release DNF info
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#72 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#73 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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But you have to admit, the portals in valves game actually utilize the dynamics of the portals in their game, rather than it being a user made mod that creates the ability to make them, and not really do anything with them. I was not impressed with the portal gimmick in prey at all but in valves game it genuinely impresses me. |
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#74 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
So what if Valves game can do that.. that's great more games for us to play. The fact that it was missing from Prey's game is not that big of a deal, it didn't fit into the theme of things at the moment.
The game was about Tommy finding his true self, they wanted to concentrate on that. Tommy doesn't know how to use a Portal device, maybe in later games he will find out how but in a story sense it's best not to clutter up and just start throwing things in there for the sake of it. They wanted to focus on spirit powers and Tommy's inner self and that's what the game did. |
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#75 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
Quake 3 also used portals not dynamic, they were static but still used though...Prey was the first game to use it in such a way but it has been thought of in a FPS before.
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#76 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#77 | ||
Re: George and/or Scott-Why didn't you trademark the portal technology?
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#78 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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in the game there were already many innovationes and to add also the possibility of dynamic portals could have confuseed the player or could have rendered the game too much complicated ![]()
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#79 |
Re: George and/or Scott-Why didn't you trademark the portal technology?
Hey, portals were first in shadow warrior, portals in which you can fire and see trough them. But when going into them, it teleported you to the place. But you still can fire trough them and kill enemies.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#80 | |
Re: George and/or Scott-Why didn't you trademark the portal technology?
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Majority always wins. |
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