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Old 07-19-2006, 10:41 AM   #41
Gibaholic
Re: George and/or Scott-Why didn't you trademark the portal technology?
Anti-patent = me,

You see people can improve upon a certain idea and make it even better, this is one of the things I learned from that book "Masters of Doom"
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Old 07-19-2006, 11:50 AM   #42
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by 0marTheZealot
what a well reasoned thoughtout disagreement...
I have read this phrase badly "Or that id patented FPSs?" I had understood: Or that Valve patented FPSs?.

Scuse me.

I wanted to only emphasize the merits of 3DRealms and HH
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Old 07-19-2006, 01:01 PM   #43
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Re: George and/or Scott-Why didn't you trademark the portal technology?
the thing is, every feature has been done before...

i've personally found though, that when 3drealms do it then they seem to somehow bring it into the mainstream...

like a personality in a first person shooter (duke nukem)
bullet time (max payne)
portals (prey)

i think with every game they've released since duke 3d they've taken core idea's and made them brilliant...therefore resulting in every other company wanting a peice of the action...

i know for sure that DNF will deffinetly bring interaction into every decent game released after it...and as before, it's been done before but not in a way that 3dr will do it with DNF
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Old 07-20-2006, 12:20 AM   #44
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Re: George and/or Scott-Why didn't you trademark the portal technology?
It is sad to me that Prey scrapped the portal gun they originally had for multiplayer way back in 1998. I don't know why, but I really wish that the 1998 game would have been released because to be honest it looks alot more interesting to me than what prey actually turned out to be. IMHO
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Old 07-20-2006, 02:18 AM   #45
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Re: George and/or Scott-Why didn't you trademark the portal technology?
i dont care if other companies do portals just as long as they do something unique with them

valves game would be the first time you can actually create the portals yourself
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Old 07-20-2006, 02:34 PM   #46
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Re: George and/or Scott-Why didn't you trademark the portal technology?
the second time .. remember this is a sequel
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Old 07-21-2006, 02:55 AM   #47
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by DekenFrost
the second time .. remember this is a sequel
In what game can I create Portals at places I want???
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Old 07-21-2006, 04:11 AM   #48
Zogger
Re: George and/or Scott-Why didn't you trademark the portal technology?
as you may have read in page 1 of this thread, narbacular drop.
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Old 07-21-2006, 04:56 AM   #49
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Re: George and/or Scott-Why didn't you trademark the portal technology?
It's just portals. I doubt 3DR and HH and affiliates could corner the market with it.

I seriously doubt people would go "OH MY GODZ, It has PORTALZ!! IT'S TEH LETE BOMB!! It's just a gimmick. a gadget not a ground breaking feature nor something will be used much after the FAD dies out.
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Old 07-21-2006, 05:25 AM   #50
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by birty
the only difference with prey's portals over those that have come before is that most just had a few portals which weren't a major part of the gameplay. Prey is different because portals are an integral part of the game and are used in various ways to do things that simply wouldn't be possible without them

someone please explain. how are portals such an integral part of PREY? if by integral you mean appearing every 3 seconds, then sure. But honestly, what did portals do in PREY that a door couldn't? Make an enemy appear on a walkway? ok, so what, a fancy way of having an enemy spawn.

Portals had NO bearing on the actual gameplay of Prey. Every instance of flipping a switch to open a portal in prey could've just been opening doors. Get it out of your heads that portals were a core tenet of gameplay.

the new PORTAL by Valve, is what portals SHOULD be. you can't play portal without portals (duh). get over it, HH/3dr brought hardly anything new to the FPS genre. (apart from the very cool wallwalking and gravity shifting.)
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Old 07-21-2006, 06:10 AM   #51
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Re: George and/or Scott-Why didn't you trademark the portal technology?
The Portals in Prey are nothing but teleports that you can see through. Teleports have been with the genre forever. But the portals have been used nicely, from an art direction point of view. That's what's new about it.
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Old 07-21-2006, 06:39 AM   #52
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Re: George and/or Scott-Why didn't you trademark the portal technology?


Quote:
In what game can I create Portals at places I want???
Portal wrench mod for Prey.
The game does support dynamic portals. They just don't use it.
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Old 07-21-2006, 06:58 AM   #53
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Re: George and/or Scott-Why didn't you trademark the portal technology?
That's indeed a shame imo. They should have used the portal weapon, now the portals are half that appealing for most people IMO.
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Old 07-21-2006, 07:00 AM   #54
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Re: George and/or Scott-Why didn't you trademark the portal technology?
3Drealms needs to make a portal weapon happen in the next installment.
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Old 07-21-2006, 09:31 AM   #55
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Hehe, nice comic there. And sadly close to the truth. In fact I do believe that Valve chose to present Portal just now in order to rain on Prey's parade. I've bet they've been sitting in their rooms giggling, anticipating Prey's release after which they could finally come out and say "we did it better!". Those cruel bastards!
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Old 07-21-2006, 10:03 AM   #56
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Jigsaw
Hehe, nice comic there. And sadly close to the truth. In fact I do believe that Valve chose to present Portal just now in order to rain on Prey's parade. I've bet they've been sitting in their rooms giggling, anticipating Prey's release after which they could finally come out and say "we did it better!". Those cruel bastards!
This is my opinion but probably not far from the truth:

Valve's "Portal" is a direct shot at 3drealms over Steam and various comments that came out of 3dr's "offices" regarding it.

It's basically a "tit for tat" type thing.

And as already pointed out, the Prey portal wrench can already do what Valve was hinting it couldn't; dynamic portals.

Anyways:

Last edited by KaiserSoze; 07-21-2006 at 10:14 AM.
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Old 07-21-2006, 10:15 AM   #57
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by KaiserSoze
And as already pointed out, the Prey portal wrench can already do what Valve was hinting it couldn't; dynamic portals.
Sure... but that's a mod. Coming up with stuff like that and incorporating it into the game should be the task of game designers and not of skillful players.
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Old 07-21-2006, 11:07 AM   #58
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Jigsaw
Sure... but that's a mod. Coming up with stuff like that and incorporating it into the game should be the task of game designers and not of skillful players.
Maybe they decided to cut it.
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Old 07-21-2006, 12:58 PM   #59
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Jigsaw
Sure... but that's a mod. Coming up with stuff like that and incorporating it into the game should be the task of game designers and not of skillful players.
So you're saying Humanhead weren't skillful enough to implement that feature?
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Old 07-21-2006, 02:40 PM   #60
8IronBob

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by ercdevious
Diablo totally had the portal idea first
Yeah, but that was a totally different genre, that's an RPG that used Portal. HL2 - Ep 2 and Prey are FPSs using Portal.
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Old 07-21-2006, 02:44 PM   #61
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by KaiserSoze
So you're saying Humanhead weren't skillful enough to implement that feature?
Am I insane? Why would I say something totally stupid like that? No, I was saying they simply didn't bother. I meant "skillful player" as in "someone outside the developer team and who, as opposed to the average player, has enough skill to add something like that to the game, even though it's not his job".
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Old 07-21-2006, 03:18 PM   #62
Zogger
Re: George and/or Scott-Why didn't you trademark the portal technology?
a portal gun like that of portal would completely change the gameplay of prey. Instead of puzzling over how to use your spirit and body together to get over a huge gap, you'd just open a portal to the other side. Not particularly challenging.
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Old 07-21-2006, 04:18 PM   #63
Jigsaw

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Zogger
a portal gun like that of portal would completely change the gameplay of prey. Instead of puzzling over how to use your spirit and body together to get over a huge gap, you'd just open a portal to the other side. Not particularly challenging.
That's why adding a Portalgun mod just doesn't cut it. The whole game would have needed to be designed around that thing, to make it challenging. Something, by the way, that didn't happen with Spiritwalk either. Not only are the Spiritwalk "puzzles" not challenging at all, there is also a helpful marker everywhere you need to use it. Puzzles don't get any dumber or even more patronizing than that.

I know, sometimes I come across as if I didn't like Prey, and wouldn't appreciate it. But that ain't the truth. I love Prey. It's just that I see missed opportunities and painfully dumbed down gameplay here.
Last edited by Jigsaw; 07-21-2006 at 05:48 PM.
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Old 07-21-2006, 05:26 PM   #64
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by KaiserSoze
This is my opinion but probably not far from the truth:

Valve's "Portal" is a direct shot at 3drealms over Steam and various comments that came out of 3dr's "offices" regarding it.

It's basically a "tit for tat" type thing.

And as already pointed out, the Prey portal wrench can already do what Valve was hinting it couldn't; dynamic portals.

Anyways:


Have you been on a gaming forum other than 3DRealms' lately? DNF is a laughing stock of the community

Anyways, Valve doesn't have anything to be upset over. They have several wildly successful franchises. CS 1.6 and CSS are the two most played FPS games on the internet (100k-130k/day for 1.6, 45-60k/day for CS:S). They have a robust modding community. So robust in fact, they literally hire entire mod teams because of the quality of work they do. They've put out several games before 3DR has put out one (producing games does not count, even though Max Payne was boner inducing). In fact, the original HL forced 3DRealms back to the drawing boards for DNF. Their digital distrubution method is light-years ahead of Triton (only HL2's release was troublesome (for a minority)).

All Portal's release was timing. EA had their developer's conference a couple weeks after Prey was announced and Valve probably was preparing this Portal video for several weeks before that conference. Valve gets to ride off the free fame created by Prey's portals and one-ups those portals in every way that is possible.

If there's anyone to blame, it's HH/3DRealms for not taking full advantage of Prey's portal system.
Last edited by 0marTheZealot; 07-21-2006 at 05:33 PM.
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Old 07-21-2006, 06:31 PM   #65
Denz

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Re: George and/or Scott-Why didn't you trademark the portal technology?
The new Valve portal game sounds like there isn't any story like there is in Prey, or any dialogues, or any story driven elements, like there is in Prey. In Prey, the portals have a purpose to the aliens. And i think you don't use the portal in valves game like in Prey, as you can't creat your own portal. Because you don't know the ship and it's coordinates. So you don't need to creat portals yourself.

But Prey team could have put a mini portal luncher, limited on range, for puzzles ingame. You know, like alien workers on the ship could carry ones, to get on the machinery places that has not physical access. You could have used it for even more mind ****ing puzzles.
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Old 07-21-2006, 06:58 PM   #66
0marTheZealot
 
Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Denz
The new Valve portal game sounds like there isn't any story like there is in Prey, or any dialogues, or any story driven elements, like there is in Prey. In Prey, the portals have a purpose to the aliens. And i think you don't use the portal in valves game like in Prey, as you can't creat your own portal. Because you don't know the ship and it's coordinates. So you don't need to creat portals yourself.

But Prey team could have put a mini portal luncher, limited on range, for puzzles ingame. You know, like alien workers on the ship could carry ones, to get on the machinery places that has not physical access. You could have used it for even more mind ****ing puzzles.

well, to be fair, the new Portal game is just a tech-demo with the barest bones of a story (lab rat/experiment basically). It's going to be nothing more than a few levels showing off proof-of-concepts.
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Old 07-21-2006, 07:19 PM   #67
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Re: George and/or Scott-Why didn't you trademark the portal technology?
They may joke about it, but the fact that they still give it attention and haven't just forgotten about DNF means they really want it.
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Old 07-21-2006, 07:23 PM   #68
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by 0marTheZealot
Have you been on a gaming forum other than 3DRealms' lately? DNF is a laughing stock of the community
And I keep saying it's in development and coming soon and I get totally freaking flamed when it's brought up on other forums I frequent.

Seriously, it's about time for George to send some backup. Jeesh.
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Old 07-21-2006, 07:28 PM   #69
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by KaiserSoze
And I keep saying it's in development and coming soon and I get totally freaking flamed when it's brought up on other forums I frequent.

Seriously, it's about time for George to send some backup. Jeesh.
You just tell them they are faggot noobs and throw in a few OMGs and mom insults. Then accuse them drinking homo milk. Don't forgot to give them the *NO! Your the homo.* GIF.
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Old 07-21-2006, 08:39 PM   #70
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Re: George and/or Scott-Why didn't you trademark the portal technology?
just wondering..why aren't george or anyone from 3Dr commenting on valve using portals??.. I bet they are forking angry ..or shamefull not to have put dynamic portals first?(since they reserved the idea for prey 2 obviously ) ..
i'm sad for them
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Old 07-21-2006, 09:51 PM   #71
Apache
Re: George and/or Scott-Why didn't you trademark the portal technology?
and people wonder why 3DR doesn't release DNF info
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Old 07-21-2006, 10:21 PM   #72
ADM

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Mr.Sociopath
just wondering..why aren't george or anyone from 3Dr commenting on valve using portals??.. I bet they are forking angry ..or shamefull not to have put dynamic portals first?(since they reserved the idea for prey 2 obviously ) ..
i'm sad for them
Just because the game doesn't allow you to create portals yourself doesn't mean it's not dynamic. The portal wrench mod proves the fact that they are dynamic.
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Old 07-22-2006, 01:52 AM   #73
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by ADM
Just because the game doesn't allow you to create portals yourself doesn't mean it's not dynamic. The portal wrench mod proves the fact that they are dynamic.

But you have to admit, the portals in valves game actually utilize the dynamics of the portals in their game, rather than it being a user made mod that creates the ability to make them, and not really do anything with them. I was not impressed with the portal gimmick in prey at all but in valves game it genuinely impresses me.
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Old 07-22-2006, 03:35 AM   #74
ADM

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Re: George and/or Scott-Why didn't you trademark the portal technology?
So what if Valves game can do that.. that's great more games for us to play. The fact that it was missing from Prey's game is not that big of a deal, it didn't fit into the theme of things at the moment.

The game was about Tommy finding his true self, they wanted to concentrate on that. Tommy doesn't know how to use a Portal device, maybe in later games he will find out how but in a story sense it's best not to clutter up and just start throwing things in there for the sake of it.

They wanted to focus on spirit powers and Tommy's inner self and that's what the game did.
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Old 07-22-2006, 04:57 AM   #75
IceColdDuke
Re: George and/or Scott-Why didn't you trademark the portal technology?
Quake 3 also used portals not dynamic, they were static but still used though...Prey was the first game to use it in such a way but it has been thought of in a FPS before.
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Old 07-22-2006, 05:03 AM   #76
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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by ADM
So what if Valves game can do that.. that's great more games for us to play. The fact that it was missing from Prey's game is not that big of a deal, it didn't fit into the theme of things at the moment.
That was kind of the problem. Things were taken in a different direction from the late 90s versions that were shown. The older version was conducive to better gameplay. The whole "point of Prey" as it were, was lost.
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Old 07-22-2006, 06:01 AM   #77
Jigsaw

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by ADM
Just because the game doesn't allow you to create portals yourself doesn't mean it's not dynamic. The portal wrench mod proves the fact that they are dynamic.
So? In theory I have the potential to be a millionaire, but that doesn't mean I am one. What can be done and what has been done are two very different things.


Quote:
Originally Posted by ADM
They wanted to focus on spirit powers
Maybe. But even that happened pretty half-assed. I mean: marking every single place where you need to use spiritwalk to move on kinda defies the point of having spiritwalk in the first place. As I have written in another thread: dumbing down those spiritwalk riddles that way is downright patronizing. I really wonder for how stupid the game designers take their audience?
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Old 07-22-2006, 06:17 AM   #78
Antosa

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by ADM
So what if Valves game can do that.. that's great more games for us to play. The fact that it was missing from Prey's game is not that big of a deal, it didn't fit into the theme of things at the moment.

The game was about Tommy finding his true self, they wanted to concentrate on that. Tommy doesn't know how to use a Portal device, maybe in later games he will find out how but in a story sense it's best not to clutter up and just start throwing things in there for the sake of it.

They wanted to focus on spirit powers and Tommy's inner self and that's what the game did.
I agree this,
in the game there were already many innovationes and to add also the possibility of dynamic portals could have confuseed the player or could have rendered the game too much complicated
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Old 07-22-2006, 06:44 AM   #79
Denz

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Hey, portals were first in shadow warrior, portals in which you can fire and see trough them. But when going into them, it teleported you to the place. But you still can fire trough them and kill enemies.
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Old 07-22-2006, 12:04 PM   #80
ADM

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Re: George and/or Scott-Why didn't you trademark the portal technology?
Quote:
Originally Posted by Jigsaw
Maybe. But even that happened pretty half-assed. I mean: marking every single place where you need to use spiritwalk to move on kinda defies the point of having spiritwalk in the first place. As I have written in another thread: dumbing down those spiritwalk riddles that way is downright patronizing. I really wonder for how stupid the game designers take their audience?
You might be suprised to know that the majority of the gaming market are gamers who aren't hardcore.. so they DO need the help. Just because you think it's dumb doesn't mean others do.

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