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Old 03-17-2008, 12:32 AM   #41
DeeperThought

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Re: a WG MOD.
Another little movie to keep the troops happy.

This shows some attack animations for the sword that Hellbound made and I coded.

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Old 03-17-2008, 01:12 AM   #42
William Gee

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Re: a WG MOD.
Haha awesome stuff, thats so awesome I love it!
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Old 03-17-2008, 01:41 AM   #43
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Re: a WG MOD.
Whoa! Looks cool!
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Old 03-18-2008, 11:57 AM   #44
Geoffrey
Re: a WG MOD.
That looks great, altough the models really do look a bit plasticy. It's the white highlights that make it look fake.
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Old 03-18-2008, 12:25 PM   #45
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by Geoffrey View Post
That looks great, altough the models really do look a bit plasticy. It's the white highlights that make it look fake.
At this point that would have to be changed in editart, because what you see in the video are 8-bit tiles. The sword is not worth the effort imo, since it looks pretty good and there are so many tiles. The shield is just one tile, though.
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Old 03-18-2008, 12:47 PM   #46
Geoffrey
Re: a WG MOD.
8-bit tiles can be changed in photoshop too, and alot of changes can be done on all the frames at the same time if you put them all in one file.

EDIT: example
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Last edited by Geoffrey; 03-18-2008 at 12:50 PM.
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Old 03-18-2008, 07:43 PM   #47
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Re: a WG MOD.
Maybe I'm dump and drunk, but I don't have no ******* idea what are you guys talking about... I think it's the best 8-bit GFX that we could get.
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Old 03-19-2008, 02:12 AM   #48
Geoffrey
Re: a WG MOD.
Then you're probably dump and drunk.
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Old 03-19-2008, 02:45 AM   #49
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Re: a WG MOD.
And you're blind
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Old 03-19-2008, 08:21 PM   #50
William Gee

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Re: a WG MOD.
blah.

Here are 4 screens showing the lighting code made by DeeperThought, all shadows are caused by the torch. As you move the light moves with you.
All screens are the same map, with dif settings of lighting and colour.

The torch was made by Hellbound and coded by DT. Map by me.

You are able to walk up to the torch, press space on it and pick it up replacing the shield. You can also throw the torch onto the ground and leave it, or place it back on the wall.






Its all still heavy WIP
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Old 03-19-2008, 09:04 PM   #51
Dopefish7590

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Re: a WG MOD.
Very cool man!
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Old 03-19-2008, 09:57 PM   #52
TerminX

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Re: a WG MOD.
Looking good. You might want to change some of the textures to use more similar colors, though... the mangling caused by converting the images to the Duke palette is especially apparent on the floor textures in http://www.williamgeegallery.com/randompics/light3.jpg. Would one of you mind sending me a beta or something of this?
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Old 03-20-2008, 12:18 AM   #53
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by TerminX View Post
Would one of you mind sending me a beta or something of this?
It would definitely be "or something" since what we have now isn't even an alpha. But I'm having problems with my lighting code in that map. Apparently it has to do with lots of extra sprites getting entered into the light array, leading to huge lag and/or crashing. I'm trying to figure out whether the map is corrupted, or if it's my code, or both. If you want to help fix this I'll send it to you right now .

EDIT: It looks like the problems were entirely due to some kind of corruption in the map which made the game think there were lighting sprites that weren't really there. I hope it's fixed now.
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Last edited by DeeperThought; 03-20-2008 at 12:41 AM.
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Old 03-20-2008, 01:42 AM   #54
Quakis

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Re: a WG MOD.
Although the latest shots are pretty nice, it bugs me that the textures need tidying up. The same with the sword and shield. There's an obvious patch of green on the brown strap on the shield especially. I think that shield and sword could look even nicer ingame with a few small tweaks to it, especially Geoffrey's comment.
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Old 03-20-2008, 01:57 AM   #55
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Re: a WG MOD.
I'm still thinking about remaking the shield, but sword probably has to stay as it is. There's only one reason: it has about 35 frames and tidying up all of them, would be horrible pain... and making mods had to be fun, not pain, hadn't it?
First thing that I want to work on is the torch. I really dislike the fire.
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Old 03-20-2008, 01:59 AM   #56
William Gee

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Re: a WG MOD.
I'm kinda glad your going to work on the fire. I'm fine with the sword and shield, but if you wanna make them nicer no prob with me.
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Old 03-20-2008, 02:09 AM   #57
Hellbound
 

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Re: a WG MOD.
That present fire was just a test, I had no idea how it would look in game. Now I know what to change.
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Old 03-20-2008, 02:14 AM   #58
Quakis

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Re: a WG MOD.
Quote:
Originally Posted by Hellbound View Post
I'm still thinking about remaking the shield, but sword probably has to stay as it is. There's only one reason: it has about 35 frames and tidying up all of them, would be horrible pain... and making mods had to be fun, not pain, hadn't it?
I don't really think the shield model itself would need remade. I wouldn't mind giving all the frames a tweak myself, but ofcourse that is entirely up to you guys, of course.
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Old 03-20-2008, 02:20 AM   #59
Hellbound
 

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Re: a WG MOD.
I didn't think about remaking the whole shield too, just about some adjustments. But I want to change shield's position and angle a bit.
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Old 03-20-2008, 02:33 AM   #60
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by Hellbound View Post
But I want to change shield's position and angle a bit.
That sounds like something I could do with rotatesprite...
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Old 03-20-2008, 03:29 AM   #61
Hellbound
 

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Re: a WG MOD.
Well, not exactly You'll see when I do it

Och, btw, I love the map William, these columns and gothic-style ceiling looks very good. I think I'm going to make a map or two for this TC too, but weapons and remaking nemies are the first things.
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Old 03-20-2008, 04:17 AM   #62
William Gee

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Re: a WG MOD.
I'm such a screen whore.





What I am wanting is a spider boss that can run up the walls and pilers onto the roof, that shoots stuff with the same lighting code as the torch.

Or even some bad ass enemies that uses the code on itself, and you have no torch, only way you can see is when the enemies is around.

DT and I have been talking about such things.
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Old 03-20-2008, 04:30 AM   #63
Hellbound
 

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Re: a WG MOD.
Looks Satanic And that's exactly the mood we should head to
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Old 03-20-2008, 06:45 AM   #64
Loke

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Re: a WG MOD.
Can you use the torch together with any weapon like in Oblivion?
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Old 03-20-2008, 09:11 AM   #65
DeeperThought

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Re: a WG MOD.
Quote:
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Can you use the torch together with any weapon like in Oblivion?
The plan is to make the torch useable with one handed weapons.
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Old 03-20-2008, 11:27 AM   #66
Spiker

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Re: a WG MOD.
Sorry for so unoriginal post!

AWESOME!!!
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Old 03-20-2008, 03:54 PM   #67
William Gee

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Re: a WG MOD.
That map is tiny, but its already close to 3000 sectors, it will be a mid way mini boss battle.

I have a few other ideas for torch maps.
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Old 03-20-2008, 04:11 PM   #68
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by William Gee View Post
That map is tiny, but its already close to 3000 sectors
And just think, for each one of those little sectors, the lighting code must make frequent calculations that check distance and visibility to the torches, which are constantly flickering and can move around. I just hope no one expects this TC to run well on an old computer... The map looks great, though!
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Old 03-20-2008, 05:18 PM   #69
William Gee

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Re: a WG MOD.
Its fun to build for.

The stairway of darkness.



Keeps going and going....



Don't look down.

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Old 03-21-2008, 01:08 AM   #70
Hellbound
 

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Re: a WG MOD.
Inspired by Moria?
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Old 03-21-2008, 01:45 AM   #71
William Gee

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Re: a WG MOD.
Yup!
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Old 03-21-2008, 04:21 AM   #72
Hellbound
 

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Re: a WG MOD.
Hmmm, is it possible to make those stairs a bit destroyed? To make player jump here and there
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Old 03-21-2008, 04:28 AM   #73
William Gee

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Re: a WG MOD.
Your reading my mind. Muahahah.
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Old 03-21-2008, 07:43 AM   #74
Radar1013

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Re: a WG MOD.
Dang, this thing looks awesome! It better not suck.
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Old 03-21-2008, 08:47 AM   #75
DeeperThought

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Re: a WG MOD.
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Originally Posted by Radar1013 View Post
Dang, this thing looks awesome! It better not suck.
We've got a mapper, a coder, and an artist --three experienced Duke modders in the top of their form who know how to finish big projects. It won't suck.
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Old 03-21-2008, 09:25 AM   #76
Hellbound
 

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Re: a WG MOD.
I'll risk and tell that we have the full squad, everyone who we need.
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Old 03-21-2008, 04:48 PM   #77
William Gee

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Re: a WG MOD.
The broken stairs, there is still some issues needed to be fixed though.
Attached Images
File Type: jpg STIARFIRE.jpg (50.5 KB, 49 views)
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Old 03-21-2008, 10:01 PM   #78
oak man

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Re: a WG MOD.
Way to go guys this looks amazing!
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Old 03-22-2008, 05:29 AM   #79
Hellbound
 

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Re: a WG MOD.
COOL, WG!

And I have a loooong weekend now... that means a lot of new stuff
Expect some new stuff, just when I'll kill a huge hangover
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Old 03-22-2008, 08:51 AM   #80
The Commander

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Re: a WG MOD.
Quote:
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COOL, WG!
Expect some new stuff, just when I'll kill a huge hangover
he ha ha
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