10-31-2007, 12:58 PM | #1081 |
Re: New Version of High Resolution Pack released!
HRP Update Pack v3.4 has been released. After a long waiting time.
|
|
11-01-2007, 01:44 PM | #1082 |
Re: New Version of High Resolution Pack released!
Hey NightFright, I noticed that the fire is now gone on my side... What's with that?
|
|
11-01-2007, 02:48 PM | #1083 |
Re: New Version of High Resolution Pack released!
SD_Duke may have been broken by the install.
Add this line to your duke3d.def file: include sd_duke.def
__________________
http://thaunandshad.com |
|
11-01-2007, 06:28 PM | #1084 |
Re: New Version of High Resolution Pack released!
Ok, I think I figured out the fire problem... The fire works in the official maps, but doesn't work in some maps I've made in the past. I think it has something to do with the positioning. The original Sprite fire worked just fine in my maps, but the new fire doesn't show up at all. I really am not a fan of the new fire. It doesn't scale like it should. It's always small, regardless of how tall you make it in Build. The fire also looks nothing like the original. No offense to the person who made it, because it does look nice. I just don't think it fits in Duke3d.
|
|
11-02-2007, 02:23 AM | #1085 |
Re: New Version of High Resolution Pack released!
Can you post a small test map with the fire?
|
|
11-02-2007, 02:51 AM | #1086 |
|
Re: New Version of High Resolution Pack released!
@josh i like the fire without the special effects :P
|
11-02-2007, 04:16 AM | #1087 |
Re: New Version of High Resolution Pack released!
I looked at it some more, and I think I know why the fire isn't showing up now. It's not because of the positioning, but because I used tile 2271 rather than 2270 (the first one in the series). With the sprite, this didn't matter, but it appears it won't show up if you use 2271 with the new fire. Maybe this should be fixed, in case more user-maps used the other fire tiles.
I still won't like the new fire, even if that problem is fixed though. Like I said, the fire isn't scaled properly. It makes the tall skinny flames used in some maps look small and wimpy. Just look at E1M5 to see what I mean... The new fire looks like a tiny bonfire compared to the sprite: |
|
11-02-2007, 08:36 AM | #1088 |
Re: New Version of High Resolution Pack released!
L. Hunter: Are you using SD_Duke, or just the HRP by itself?
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
11-02-2007, 01:13 PM | #1089 |
Re: New Version of High Resolution Pack released!
I'm using both... I have v1.2 of SD_Duke from NightFright's web page, plus the HRP, plus the newest update pack from a few days ago. They are all in the autoload/duke3d.grp folder. Why, does the fire look different for you guys or what?
|
|
11-02-2007, 02:42 PM | #1090 |
Re: New Version of High Resolution Pack released!
The fire at the second screenshot is original ART from GRP.
The fire in SD_Duke mod has always been fixed sized. Obviously it doesn't always look good. I can try to do something about it at weekend. Anyway the problem has nothing to do with HRP. |
|
11-03-2007, 03:41 AM | #1091 |
Re: New Version of High Resolution Pack released!
I know the second screenshot is the original ART, but I didn't know that the fire was from SD_Duke. Is there an HRP fire then? I would rather see a high-res sprite fire than a particle fire.
|
|
11-03-2007, 10:30 AM | #1092 |
Re: New Version of High Resolution Pack released!
There is one that didn't made the legal demands of the HRP that looked nice.
Due to my personal projects I am waiting for the Highness flame as well. It should be used to jump back to from the SD flames when the game gets too slow. And there is some stuff i wanna do that wont work with the SD flames. |
|
11-03-2007, 11:20 PM | #1093 |
Re: New Version of High Resolution Pack released!
what kind of fire is that?
Check out mine. This is particle based.
__________________
[email protected] |
|
11-04-2007, 12:26 AM | #1094 | |
Re: New Version of High Resolution Pack released!
Quote:
Now, can you put it into a form that is usable in the HRP?
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
11-04-2007, 03:25 PM | #1095 |
Re: New Version of High Resolution Pack released!
Yes it is mine 100%, when I say its mine its mine. When i dont then its not.
I am a special effects artist and this is a piece of cake compared to what I can do. anyways. Yes I can have it in any format you like. How would you like it? What background do you want? What file format? What size quality?
__________________
[email protected] |
|
11-04-2007, 03:46 PM | #1096 | |
Re: New Version of High Resolution Pack released!
Quote:
2. For each fire tile, create a corresponding hi-res tile of 4X the dimensions (in pixels) of the original tile. 3. Save them as PNG with indexed color (the background is transparent; i.e. no background) 4. Write the definitions using the texture def command (see the defs in the HRP for examples). 5. Put them in the game to see how they look. 6. When they look good, upload them.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
11-04-2007, 04:53 PM | #1097 |
Re: New Version of High Resolution Pack released!
Ok soundss good I will work on it thanks.
Yeah I will make a test map with the fire and explosions ex.
__________________
[email protected] |
|
11-05-2007, 01:17 PM | #1098 |
Re: New Version of High Resolution Pack released!
good work, actually the explosions are the weak point, since them are an huge part of the game...
hope to see your work soon |
|
11-05-2007, 01:55 PM | #1099 |
Re: New Version of High Resolution Pack released!
ok you want to see some of my work look at my Check this out thread.
I have that right now. Still working on allot of other things.
__________________
[email protected] |
|
11-06-2007, 09:49 AM | #1100 |
Re: New Version of High Resolution Pack released!
The new music with the new music mod is awesome. I have to say though, the difference between the HQ music and the old low quality sound effects is very obvious. Any chance anyone can make new sound effects as well?
|
|
11-08-2007, 06:13 AM | #1101 |
Re: New Version of High Resolution Pack released!
Okay, a couple of bugs I noticed with screenshots to show them, all by the way in E1L5. (First, I've noticed the fire above as well, but what does it matter if it's that particle fire? It should simply be scaled properly (although the fire itself could look better as well, it's more like spheres instead of flames)).
2. San Andreas fault doesn't seem to be aligned properly: 3. Wait a minute, isn't this door supposed to be green: Let's check it in 8bit: Yep, green it is, what gives? Also notice the darkness problem in polymost, 8bit is properly dark, while Polymost is not. Oddly enough, from a distance things seem properly dark, but when you get in the dark area it lights up as if there's no darkness at all. This should definitely be solved, although I suppose this is a eDuke/JFDuke thing and not an HRP thing. Oh: I'm using HRP v3, the 3.4 update pack, and the latest maphacks in case anyone was wondering. |
|
11-08-2007, 06:49 AM | #1102 |
Re: New Version of High Resolution Pack released!
Well unfortunately, both problems you pointed out cannot be solved so easily.
The E1L5 Andreas Vault sign bug has been there for ages and cannot be fixed by a custom texture. You would have to resize the original texture in the group file for the highres version to be shown correctly. Regarding #1108 (E1L5 Battlelord chamber entry door) is greyscale, i.e. its color depends on the green tint applied by the game. These are defined in duke3d_hrp.def but should not be altered hastily. While it may look wrong on this door, other places where it is used may be colored just perfectly with that tint. |
|
11-08-2007, 10:40 AM | #1103 |
Re: New Version of High Resolution Pack released!
How then did the original do it? It got the right color in all doors. And I have to say, the door to battle lord boss of E1 being silver is a little bit more important that an off green somewhere else.
There has to be a way to do it; maybe some def/maphack like thingy for color correction? But that would have to be added in JFDuke/eDuke32, not doubt. |
|
11-08-2007, 10:51 AM | #1104 |
Re: New Version of High Resolution Pack released!
You could try using a dummytile command in the hrp defs to change the size of the tile, overriding the size in the group file.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
11-08-2007, 11:20 AM | #1105 | |
Re: New Version of High Resolution Pack released!
Quote:
|
||
11-08-2007, 03:09 PM | #1106 |
Re: New Version of High Resolution Pack released!
You will need two textures with pal 8, #707 and #1108. Try these, name them 0707_8.jpg/1108_8.png and put them into highres\textures:
Together with these definition changes in textures.def (the "pal 8" lines are new): Code:
texture 707 { pal 0 { file "highres/textures/0707.jpg" } pal 8 { file "highres/textures/0707_8.jpg" } detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.15 } } texture 1108 { pal 0 { file "highres/textures/1108.png" } pal 8 { file "highres/textures/1108_8.png" } } If you like it, it can be included with next HRP Update. |
|
11-08-2007, 04:36 PM | #1107 |
Re: New Version of High Resolution Pack released!
Agree, btw that door made not only with 1108 texture (palette 8), but with:
http://members.lycos.co.uk/piterplus...oad/0442_8.jpg http://members.lycos.co.uk/piterplus...oad/0707_8.jpg http://members.lycos.co.uk/piterplus...oad/0708_8.jpg also. I didn't recolored door texture because I do not use it. edit. Nightfright as always was first |
|
11-10-2007, 05:17 AM | #1108 |
Re: New Version of High Resolution Pack released!
The new color is going to be added in the next update?
|
|
11-10-2007, 03:14 PM | #1109 |
Re: New Version of High Resolution Pack released!
Yeah. Scheduled for Dec 31 (that is, if progress remains as slow as in the last few months). The last update of the year.
|
|
11-10-2007, 05:43 PM | #1110 |
Re: New Version of High Resolution Pack released!
What is left to do? I feel the need to contribute some.
__________________
http://thaunandshad.com |
|
11-10-2007, 06:00 PM | #1111 |
Re: New Version of High Resolution Pack released!
Finishing Ep.1 would still be top priority b4 even thinking of releasing next HRP:
http://hrp.duke4.net/wiki/doku.php?i...xt_hrp_release It isn't that much actually, and there's other stuff to be done, too, but the sooner it gets done, the better anyway. |
|
11-10-2007, 07:12 PM | #1112 |
Re: New Version of High Resolution Pack released!
the crane pole is a build item. I can't think of any time it is visible in the game. That said, is it OK to make it four sided?
EDIT: I lie, I made it 6 sided with a top (just in case): See attached; I put the file in /sprites/build EDIT2: That jpg is huge. I mean the one in the zip. use the one on imageshack
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 11-10-2007 at 07:30 PM.
|
|
11-11-2007, 11:15 AM | #1113 |
Re: New Version of High Resolution Pack released!
Yeah abnormally that large a texture really sets off the lighting in game.
Hey nice catch on the door.
__________________
[email protected] |
|
11-11-2007, 11:52 AM | #1114 |
Re: New Version of High Resolution Pack released!
I think the green tint is absolutely ridiculous. I'd like to see even one place that it looks right.
|
|
11-11-2007, 03:52 PM | #1115 |
Re: New Version of High Resolution Pack released!
Well AFAIK, it´s just used once, i.e. in E1L5.
|
|
11-11-2007, 07:16 PM | #1116 |
Re: New Version of High Resolution Pack released!
I think he means the definition for the green tint in the .def file is not accurate to the original. May I suggest:
Code:
tint { pal 8 { red 199 green 226 blue 113 flags 1 } }
__________________
BRAINS... |
|
11-12-2007, 02:27 AM | #1117 |
Re: New Version of High Resolution Pack released!
1132 pal 8 also used in e1l5:
http://members.lycos.co.uk/piterplus...oad/1132_8.jpg |
|
11-12-2007, 06:32 AM | #1118 |
Re: New Version of High Resolution Pack released!
Continuation of thread can be found here:
http://forums.3drealms.com/vb/showthread.php?t=29201 Locked. |
|
Bookmarks |
|
|