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#1 |
Duke Nukem 3D Modelling Project part 3
This is a continuation of this thread.
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#2 |
Re: Duke Nukem 3D Modelling Project part 3
Start with a bang!
Here is the rotating Cycloid Head in game. I will release tomorrow.
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#3 |
Re: Duke Nukem 3D Modelling Project part 3
looks very cool Tea Monster! can't wait to DL that thing.
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#4 |
Re: Duke Nukem 3D Modelling Project part 3
That CE model sure has a great death animation. It really stands out from the other models, which fall like planks of wood when they die.
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#5 |
Re: Duke Nukem 3D Modelling Project part 3
That looks pretty good
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#6 |
Re: Duke Nukem 3D Modelling Project part 3
Thank you
![]() @ Deeper Thought - The animations went through a LOT of revisioning during the beta phase! It's good to have them appreciated. Thanks!
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#7 |
Re: Duke Nukem 3D Modelling Project part 3
Hm! Decided to do a third thread for the 'Modelling Project' and the 'Enhancing Duke's Spritely Appearance', huh?
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#8 | |
Re: Duke Nukem 3D Modelling Project part 3
Quote:
I too noticed the death animation was superb. it was very close to the original. any thoughts on making the ending movie? (The "Game Over" scene with Duke kicking the eye ball through the goal post)
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#9 |
Re: Duke Nukem 3D Modelling Project part 3
I Don't know.
It would be handier to split each time an pack goes public, so people would only have to dig through to the new threat to find stuff that isn't in it yet. Not that i have any experience moderating an forum. |
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#10 |
Re: Duke Nukem 3D Modelling Project part 3
Cycloid Emperor: where can I download?
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#11 | |
Re: Duke Nukem 3D Modelling Project part 3
Quote:
@ Dennis J - Here's the Cycloid download link: http://www.uploadtemple.com/view.php/1171036717.zip
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Last edited by Tea Monster; 02-13-2007 at 03:50 PM.
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#12 |
Re: Duke Nukem 3D Modelling Project part 3
@ Piterplus:
You must also edit X-Files jar broken skin! ![]() @ Tea Monster: Good holo head. Perhaps you could do something similar for Battlelord...? ![]() |
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#13 |
Re: Duke Nukem 3D Modelling Project part 3
Cheers! Can do. I need a .blend or .obj from from Hellbound. He may want to do it himself anyway.
I've sent Piterplus the PS file for the broken skin.
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#14 | |
Re: Duke Nukem 3D Modelling Project part 3
Quote:
I think you should be able to export just that frame or something.
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#15 |
Re: Duke Nukem 3D Modelling Project part 3
None of that is really that difficult. The bit that is challenging is that you are in effect making a little 'pixar-style' movie as none of the rendering is done in game.
You have to make a 3D stadium, light it, shoot it and render the whole thing in your 3D app. of choice. None of it is particularly 'difficult'. Just kinda time-consuming. Its going to be a lot of fun though!
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#16 |
Re: Duke Nukem 3D Modelling Project part 3
the most time consuming thing is often the rendering process. camera motion can be tedious too.
I made a video for a project once, did the whole thing in Blender. something like 800 frames. It took an entire day to render the whole thing. I ran many mini renders to test timing etc, that took time. But this was a movie for me to add my voice in the background. I had it synced up to a poem and everything. Got an A. for the stadium, you only have to make like a fourth of the whole thing. just mirror it on the x and y.
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#17 |
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Well now let's talk about the QUEEN model... I need someone to optimize the mesh and unwrap the model... I asked to Tea Monster but he is too busy these days and he worked like a god damn fool on the CE on the past few monts so I need a fresh recrute...
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Last edited by L2theKING; 02-14-2007 at 01:20 AM.
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#18 |
Re: Duke Nukem 3D Modelling Project part 3
Queen shots please!
Queen shots please!! Okay, okay, now only Overlord missing! |
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#19 |
Re: Duke Nukem 3D Modelling Project part 3
@ ilovefoxes: http://forums.3drealms.com/vb/showpo...postcount=1437
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#20 |
Re: Duke Nukem 3D Modelling Project part 3
@L2theKING: I'd love to give it a try even though I have only few hours a day to spend on it. 3ds max 7 or obj format if you can.
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#21 |
Re: Duke Nukem 3D Modelling Project part 3
L2, I can do the skin after the optimizations, but I can't start before 22nd Feb.
Anyway, don't forget to update the To Do List! For others: How come anyone didn't notice this? It's not even on NightFright's Ep.1 To Do List - 0991 (shower in E1L3) It's the same as tile 572, which is unused in the game. ![]()
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#22 |
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As to Cycloid Emperror. My version CE painskin. W.I.P.
![]() I was most of all amazed with blood. It is very similar to apricot jam. ![]() ![]()
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#23 | |
Re: Duke Nukem 3D Modelling Project part 3
Quote:
Considering I will be making the installer as soon as I get my internet connection at home (hoping for this week or at the begining of the next at the latest) this is pretty close to a new release anyway. |
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#24 |
Re: Duke Nukem 3D Modelling Project part 3
I'll do it, I just received psd from Tea Monster.
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#25 |
Re: Duke Nukem 3D Modelling Project part 3
@gt1750:
Ah yeah, the shower stuff. Didn't see that one, too. Like the bar sign in E1L2 which has just been made. Can happen. ![]() |
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#26 |
Re: Duke Nukem 3D Modelling Project part 3
I've just done the mesh for #0991, think I'll finish the uv and the skin during the dinner...
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#27 |
Re: Duke Nukem 3D Modelling Project part 3
Don't make the blood too bright. Look at the painskins in SD_Duke and make like that.
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#28 |
Re: Duke Nukem 3D Modelling Project part 3
Okay.
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#29 |
Re: Duke Nukem 3D Modelling Project part 3
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#30 |
Re: Duke Nukem 3D Modelling Project part 3
0578 - Reactor WIP
![]() The skin needs A LOT of work and I know it.
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#31 |
Re: Duke Nukem 3D Modelling Project part 3
0578 is a reactor? I thought it's some kind of futuristic holo globe.
EDIT: GRPViewer says it's reactor2... well I confused that with another tile ![]() Anyway 0578 isn't used in the game at all, but I saw it in few usermaps.
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
Last edited by gt1750; 02-14-2007 at 09:25 AM.
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#32 |
Re: Duke Nukem 3D Modelling Project part 3
Well it's called reactor in the .art files.
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Last edited by MagNet; 02-14-2007 at 09:24 AM.
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#33 |
Re: Duke Nukem 3D Modelling Project part 3
Tile 0490
The Rotating Cycloid Emperor Head ![]() Grab it! @ everyone - Great work guys! It's really coming together. Like the new skin for the jar. The cracks look good. Glad the Queen is coming together as well. The Reactor looks great as well! As to the CE's death skin. I originally did a more 'natural' blood color, but it dosen't show up in game. I had to ape the 'mango chutney' look for it to be visible at all!
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#34 |
Re: Duke Nukem 3D Modelling Project part 3
Looking better now imo, time to start with the broken skin.
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#35 |
Re: Duke Nukem 3D Modelling Project part 3
Broken skin WIP
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#36 | |
Re: Duke Nukem 3D Modelling Project part 3
Quote:
I had a special technique when I did the original painskins. I don't quite remember it though, it's been a while. All I know is I did it in layers, added different ammounts of blurring, and layer blending, and messed with the color saturation to get it to look how it did. I should really mess with that again. |
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#37 |
Re: Duke Nukem 3D Modelling Project part 3
To do list status : UPDATED
@ Roma Loom: PM me your e-mail please. So I'il send a MAX 7 version of the QUEEN ! ![]()
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#38 |
Re: Duke Nukem 3D Modelling Project part 3
The Battle Lord head is done. I just need to do the skin and export.
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#39 |
Re: Duke Nukem 3D Modelling Project part 3
@ Tea:
Congrats for the Cycloid hologram, it looks very nice in E2L5. I am confident Battlelord will look similarly cool! ![]() Everything's working automatically now... I will just post updated todo lists when stuff has been done. Hehehe. That's the way - aha-aha - I like it... ![]() I cannot imagine what it would be like if we got together ALL of the bosses for HRP release! MUHAHAHA! MUHUAHUAHUAHUAAHUAHAAA!!! <evil, world domination-style laughter>
Last edited by NightFright; 02-15-2007 at 07:47 AM.
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#40 |
Re: Duke Nukem 3D Modelling Project part 3
no more sugar for you
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