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Old 10-09-2006, 10:43 AM   #81
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by Telee View Post
Very nice - although I'd recommend using glass for that fish tank rather than a force field.
Thanks for the comment , but I'm not sure I want to use glass because I tried making a blocked glass wall instead, and I was able to blow it out with a rocket launcher, and just walk into the tank, which was sort of weird.
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Old 10-09-2006, 10:47 AM   #82
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by Sang View Post
Doesn't look too bad - Although in the first pic the vents need to be darker as there is no lightsource. Also I'd change that white texture with the orange-ish stripe in the middle to something else
Thanks
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Old 10-09-2006, 11:16 AM   #83
Telee

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Re: My map's screenshots
Quote:
Originally Posted by ultra tree 85! View Post
Thanks for the comment , but I'm not sure I want to use glass because I tried making a blocked glass wall instead, and I was able to blow it out with a rocket launcher, and just walk into the tank, which was sort of weird.
Use this glass:



Than press T on it to apply transparancy.
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Old 10-09-2006, 11:59 AM   #84
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by Telee View Post
Use this glass:



Than press T on it to apply transparancy.
Ok, thanks. I'll put that texture in.
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Old 10-09-2006, 03:44 PM   #85
ultra tree 85!

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Re: My map's screenshots
Here's the new screen of that area-
Attached Images
File Type: gif DUKE000.GIF (21.4 KB, 56 views)
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Old 10-10-2006, 12:30 AM   #86
Ding Bat

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Re: My map's screenshots
You're use of tile i think 126 is normaly a lighting fixture. The use of it around the frame of the fish tank and aas part of the air conditioning duct work with the fan is odd.
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Old 11-01-2006, 09:59 AM   #87
Kef Nukem
Re: My map's screenshots
hey ultra tree, nice progress.

just let me give you one tip:
using shading!

You can do this by pointing at a wall and pressing "+" (=brighter) or "-" (=darker) and of course 'l in 2D on a wall.. I hope Im correct damnit its been years since I've used build

Anyways.. woohoo just wanted to celebrate with you guys that Ive been longer than 6 years on this forum damn.

Keep buildin'.

- Kuffi/ Kef_Nukem/ Kevin whatever.
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Old 11-01-2006, 08:28 PM   #88
Telee

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Re: My map's screenshots
Quote:
Originally Posted by Kef Nukem View Post
hey ultra tree, nice progress.

just let me give you one tip:
using shading!

You can do this by pointing at a wall and pressing "+" (=brighter) or "-" (=darker) and of course 'l in 2D on a wall.. I hope Im correct damnit its been years since I've used build

Anyways.. woohoo just wanted to celebrate with you guys that Ive been longer than 6 years on this forum damn.

Keep buildin'.

- Kuffi/ Kef_Nukem/ Kevin whatever.
It's " + s for me (I use mapster)

EDIT: Just tested that, it worked Thanks, that'll help me out a lot too
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Old 11-21-2006, 12:45 AM   #89
oak man

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Re: My map's screenshots
ultra tree any progress man? I'd hate to here that you gave up
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Old 11-21-2006, 06:10 PM   #90
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by oak man View Post
ultra tree any progress man? I'd hate to here that you gave up
I'm still working on the map, and hopefully I will release it soon. All the keys/switches/ are in the level and it can be finished. I also have finally got enough weapons in the level so that you always have plenty. I'll have to stop and release it soon, because if I'm not careful I'll cross the sector limit. The map is currently 264kb, and has about 850 sectors. I'll try to finish it over the Thanksgiving holiday.
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Old 11-21-2006, 06:23 PM   #91
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by Kef Nukem View Post
hey ultra tree, nice progress.

just let me give you one tip:
using shading!

You can do this by pointing at a wall and pressing "+" (=brighter) or "-" (=darker) and of course 'l in 2D on a wall.. I hope Im correct damnit its been years since I've used build

Anyways.. woohoo just wanted to celebrate with you guys that Ive been longer than 6 years on this forum damn.

Keep buildin'.

- Kuffi/ Kef_Nukem/ Kevin whatever.
Thanks for the advice, I'm working on putting in more shading and more flashing light areas.
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Old 11-21-2006, 06:24 PM   #92
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by Ding Bat View Post
You're use of tile i think 126 is normaly a lighting fixture. The use of it around the frame of the fish tank and aas part of the air conditioning duct work with the fan is odd.
Thanks, I changed it to a different texture.
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Old 12-24-2006, 09:11 AM   #93
ultra tree 85!

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Re: My map's screenshots
I finally finished it. Here's a link to the map on filefront.

http://files.filefront.com/darkbeach.../fileinfo.html
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Old 12-27-2006, 12:36 PM   #94
Boinky

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Re: My map's screenshots
This post has lasted forever!
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Old 12-27-2006, 05:35 PM   #95
oak man

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Re: My map's screenshots
wow its pretty good, and Im glad I finally got to play it, although for your next maps, texturing needs to be a little better, good job
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Old 12-27-2006, 05:46 PM   #96
ultra tree 85!

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Re: My map's screenshots
Quote:
Originally Posted by oak man View Post
wow its pretty good, and Im glad I finally got to play it, although for your next maps, texturing needs to be a little better, good job
Thanks for playing it.
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