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#1 |
What do you think....
I have been getting tons of e-mails from people saying "We should use the Jdoom engine" or something similar.
Allthough this might speed up devlopment time, I dont have ANY experience with these engines(besides I have played it). Just wanted to know what your opions where. If we do decide to use one of these engines....does anyone here know these engines in any way? Would anyone be willing to help the project by re working the engine to fit Rott? Just Wondering... -Justin |
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#2 |
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Re: What do you think....
I haven't played ROTT in a while, so I'm unsure if the game already has some of these things:
Core: LOOK UP AND DOWN (FREELOOK MOUSe): Mouselook toggle, Mouselook sensitivity, Invert mouse for mouselook 32 PLAYERS: Multiplayer COMM-BAT! CONSOLE + KEY BINDINGS: For advanced commands MULTIPLAYER MENU: change things like characters / name SPLIT-SCREEN MODE: two players on one system DEATHMATCH RANKINGS: to see scores in game ROTT SERVERS: join a game which is already started. CROSSHAIR: Choose between a cross, an angle, or a point. Enhanced weapon switching : player chooses its preferred weapon order. Doesn't switch weapon when picking up/walking over a weapon when you don't want to use it directly. Death messages TCP/IP Internet play Support all extended VESA2 linear frame buffer modes.Full support SVGA : can switch to any VESA2 mode with the good aspect ratio, can switch video mode in the menu, save video mode in default config Graphical: VIDEO OPTIONS MENU: Change res. in game ROCKET TRAILS 3DFX / OPENGL |
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#3 | |
Re: What do you think....
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[ 12-23-2002, 07:52 PM: Message edited by: Kev_Hectic ]
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#4 |
Guest
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Re: What do you think....
If it has tcp/ip support and glide then I'm all for it [img]images/icons/smile.gif[/img]
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#5 | |
Re: What do you think....
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#6 |
Re: What do you think....
JDoom is by far the best engine to use for the older DooM engine games (that has been released to this point anyway). The latest version of Doomsday (the core) was phnominal, were talking Win32 option screen with features out the wazoo. Support for detail texturing, complete corona/fog emulation customization, flawless .MD2 model support (although personally if I were you I would go the extra mile and add .MDL) with support for hi-res skins, and from what I have heard its fairly easy to work with. If I were you I would email Skyjake and ask him for permission/help. But yeah JDoom 0wnz.
P.S. - I was hoping that any who were interested in building a port of ROTT would all work together instead of against. One 1337 project beats the hell out of many basic ones [img]images/icons/smile.gif[/img] (Plus let King do your MP support [img]images/icons/wink.gif[/img] )If you agree and work hard at this just maybe 3DR would be kind enough to host the website here at ROTT HQ. But then again it would have to be worthy of the triads [img]images/icons/grin.gif[/img]
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#7 | |
Re: What do you think....
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If you wish to work on the team then just contact IceColdDuke and tell him what you can help with. Once the site is up and running I will set up all staff with news accounts and download manager accounts (to upload builds/files etc..). |
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#8 | |
Re: What do you think....
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__________________
www.apogeecentral.tk |
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#9 | |
Re: What do you think....
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You would have to program in the Z-Axis, have it so the levels are not set to a certain height..etc. The files will be hosted on sourceforge.net, but not the website...again talk to ADoomedMarine [img]images/icons/smile.gif[/img] [ 12-24-2002, 01:35 PM: Message edited by: IceColdDuke ] |
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#10 | |
Re: What do you think....
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Oh btw check your email! [ 12-24-2002, 01:47 PM: Message edited by: ADoomedMarine ] |
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#11 |
Re: What do you think....
I didn't get it [img]images/icons/frown.gif[/img]
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#12 |
Re: What do you think....
heh I was saying that to Vetek [img]images/icons/tongue.gif[/img]
Sorry, want me to send you some mail then [img]images/icons/wink.gif[/img] hehe |
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#13 |
Re: What do you think....
Accually...if it is not a e-mail full of hot naked chicks then no.. [img]images/icons/wink.gif[/img]
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#14 |
Re: What do you think....
Then that would be Hot Mail! [img]images/icons/grin.gif[/img]
DinoDukie |
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#15 |
Re: What do you think....
ADoomedMarine is doing the website...if you have any comments direct them to him not me [img]images/icons/smile.gif[/img]
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#16 |
Guest
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Re: What do you think....
I thought it was going to be hosted on sourceforge.net: http://glrott.sourceforge.net [img]images/icons/confused.gif[/img]
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#17 |
Re: What do you think....
The DoomsDay engine is nice and all, but it would be tough to implement since ROTT is more of a Wolf3D engine, than a Doom engine.
I think a better choice (or at least to start off with) would be NewWolf (http://wolfgl.narod.ru/index.htm). This Wolf3D port has a rewritten raytracing engine in OpenGL, supports multiple resolutions, polygon models, sound, etc. Since ROTT was an extention of Wolf3D, I think it would be much more realistic to make GLROTT an extention of NewWolf. - Lon Matero |
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