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#81 |
Re: [MP2] Semi-Official Prefab Library
http://forums.3drealms.com/ubbthread...75844-pack.JPG
I've uploaded these nice cupboards on My CDC at levels 4 you feel free to download if you think they are worth it! No credit necesary
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And Shephers we shall be for thee my lord for thee! |
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#82 |
Re: [MP2] Semi-Official Prefab Library
Download Gimme_Wodka.pre (190 kb) Download soda_machine. pre (113 kb) Download New & Improved TV_20.pre Download wheelchair.pre (400 KB) Download cupboard.pre Download old_shower.zip Download Subway_toilet.pre & Garbagecan.pre (176kb) StartRoom081_done.lv2 Download BasicRoom115_done.lv2 Download Download locker01.pre Download Ceiling_Fan_001.pre (small white fan)
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#83 |
Re: [MP2] Semi-Official Prefab Library
@ ghast: how about some screens.
and to everyone: link to my CDC at L4Y: http://www.levels4you.com/cdc/stranger/
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And Shephers we shall be for thee my lord for thee! |
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#84 | |
Re: [MP2] Semi-Official Prefab Library
Sigh, I go away for a week or two and this thing goes balls up.
I guess that's to be expected when it's forum based. Okay, I'm going to revise the guidelines a little, in an attempt resolve a few issues that have been brought up. If things don't get back on track soon, I'll lock the thread, and attempt to prune the irrelevant posts. If it's too much of a mess, I may just leave it locked. Quote:
If anyone has any questions, comments, or suggestions, please feel free to PM me. (don't reply to this, stay on-topic damnit Thanks and keep up the good work. |
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#85 |
Re: [MP2] Semi-Official Prefab Library
any couch prefabs? preferably a raggy old couch.
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RIP MPDev |
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#87 |
Re: [MP2] Semi-Official Prefab Library
van_c_open.pre
A quickie too show what's possible by just changing the texture? Ghast The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2004 Remedy Entertainment Ltd.
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#88 |
Re: [MP2] Semi-Official Prefab Library
Post deleted by Hojo
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You donīt know a german Cosplay Homepage ? http://www.german-cosplay-homepage.de Now you know one ! XD |
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#89 |
Re: [MP2] Semi-Official Prefab Library
Post deleted by Joe3DR
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#90 |
Re: [MP2] Semi-Official Prefab Library
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you do some f*cking extraordinary sh*t with this engine ~da12thMonkey |
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#91 |
Re: [MP2] Semi-Official Prefab Library
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#92 |
Re: [MP2] Semi-Official Prefab Library
NYPD_Car2.pre (500KB?) Download at my CDC
It was bugging really bad soooo I chopped it lower a little, muscled up the hood a bit, replaced the tires, and made the flashers flashier (bigger) and am done with it finally! Ghast The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2004 Remedy Entertainment Ltd.
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#93 |
Re: [MP2] Semi-Official Prefab Library
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#94 |
Re: [MP2] Semi-Official Prefab Library
this prefab is of a fire escape that falls when max stands on it. The escape retracts after 3 seconds to its upright position.
Here is an ingame picture of the prefab. Download it! (363kb) Any and all are free to use this. the textures are property of remedy i believe. Enjoy, there are more to come once my project is released.
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Prefabs mirrored at L4Y: Joao024's Prefabs |
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#95 |
Re: [MP2] Semi-Official Prefab Library
Here is a laser bomb, like the one in the MP1 game, if you guys are interested there is in the scripts of the prefab some commentaries and how it works...see atachment for screenshot
Mirror
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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#96 |
Re: [MP2] Semi-Official Prefab Library
Banjo_guitar.pre
Download it Here Looking at max's foot, you can tell the approximate size of the instrument. It is fairly small. There is no physics at this time because the collision stuff just wouldnt cooperate. Enjoy !
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Prefabs mirrored at L4Y: Joao024's Prefabs |
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#97 |
Re: [MP2] Semi-Official Prefab Library
Marilyn Manson's Holy Wood logo prefab.
Don't ask me if this prefabs is useful... |
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#99 |
Re: [MP2] Semi-Official Prefab Library
Nice Nice MrHelloo
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#101 |
Re: [MP2] Semi-Official Prefab Library
Kozak has made one, but i dont know if is in this topic...
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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#102 |
Re: [MP2] Semi-Official Prefab Library
It's part of the "not updated yet" at Paynereactor
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#104 |
Re: [MP2] Semi-Official Prefab Library
That's the plan yes.
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#105 |
Re: [MP2] Semi-Official Prefab Library
What's taking the update so long biXen
I was wondering if anyone had some plant prefabs or a telephone prefab (like the one max uses in his house) lying around somewhere. I really could use, and I am working so hard on other maps that I don't have the motivation to make the prefabs
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#106 |
Re: [MP2] Semi-Official Prefab Library
Don't remember what Max uses, but...
I have this...
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#107 | |
Re: [MP2] Semi-Official Prefab Library
phone looks good, was going to try and make one myself, couldn't find it at your website, where is it hosted?
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Made one myself already, not working, AND haven't even a clue how you scripted yours *LOL*
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#108 | ||
Re: [MP2] Semi-Official Prefab Library
Quote:
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I've planned getting my own domain and make better version of Paynestore there whit my other projects (non MP related). So when I get that site up, I'm also going to finish the tutorial. About scripting escalators, there are 2 ways to do it and both takes much time, scripting and planning.
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#109 |
Re: [MP2] Semi-Official Prefab Library
Yup, quite complicated.
Say you had 10 steps in the escalator. That means you will probably need to script 12 or 13 steps because 1 or two will be vanishing as they go under the end of the escalator, the other two will be added at the top. As soon as a step vanished underneath, it will be brought back to the top through a split-second keyframe and "fed back" into the escalator. Finally, each and every single step will have between 10-13 animations keyframes (depending on how many keyframes you have). I'll see if I can make one with like 5 steps and upload it to illustrate my point. Its difficult, but it isn't impossible by any means. EDIT: Also, I just realized: you can make the first step go through 10 animations say step_Anim1 through step_Anim10. And then you can copy paste it with the second step starting at step_Anim2 and looping back. The thirs etsp starts at step_Anim3... and so on and so forth. This may be easier that I initially thought. I will definity upload a working model in a few hours.
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#110 |
Re: [MP2] Semi-Official Prefab Library
That's right, I think I have 5 extra "steps" top and bottom of the escalator to make sure it runs smoothly. I can release the small level, where you can see how it works.
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#111 |
Re: [MP2] Semi-Official Prefab Library
5 extra on both top and bottom? You sure? The way I am imagining it, you will need no more than 1 step on either side. Imagine it this way the escalator has 5 steps already IN it. When they start animating, there is one at the top (the top_extra one) that starts coming out, by the time it has fully come out, the last one of the original five steps has already gone under the front. It can be split_second animated to the top and it starts coming out right behind the top_extra one. Dig?
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#112 |
Re: [MP2] Semi-Official Prefab Library
Yes, I know. That version was actually first version I tried, the current version works differently. Since there are 2 ways, one where actually steps move and one where invisible slides moves I made the slides all start from same point and they start moving in different intervals.
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#113 |
Re: [MP2] Semi-Official Prefab Library
the collisons must be shaped interestingly to avoid the animation pausing if the player moves against? But how does the safetyrail animate?
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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#114 |
Re: [MP2] Semi-Official Prefab Library
I've only animated steps, but you could use texture animation for handrail.
When using slides and animating them correctly, you wont have problems whit invalidposition
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#115 | |
Re: [MP2] Semi-Official Prefab Library
Quote:
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#116 |
Re: [MP2] Semi-Official Prefab Library
Well here is an example. It took me 15 minutes to make it. It is very crude, but it works.
THE MP2M: Start it. Go to the other room. There is a trigger at the bottom of the steps. Press "Use" there and the escalator will animate. Get it here. THE LVL2: Go to the other room. Hide ALL static meshes. You will see 10 steps. Look at their animations, coding and default keyframes. You will get the idea. It is quite simple to build. Get it here. The problem mentioned above, the one with the character interfering with the animations exists in this example. If you stand in front of the steps, the animation for that step will pause for as long as you are blocking it, thereby ****** up the entire escalator. I'll see if I can find a solution for that...
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#117 |
Re: [MP2] Semi-Official Prefab Library
That's prevented making invisible collision triangles, so they "slide" under character, thus preventing problems whit steps.
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#118 |
Re: [MP2] Semi-Official Prefab Library
Chracter collides Uisor, I know. But that wont work Since it the character is standing on top of them, then the steps will animate, but the character will not move as he will be standing atop the static character collide mesh.
Or am I missing something here?
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#119 |
Re: [MP2] Semi-Official Prefab Library
Nope, you're right there, that's why each step needs it's own collision mesh grouped whit it. Ofcorse this gives problem whit triangle mesh when step reaches top/bottom and so it needs to have it's own animation too, which makes it go "down".
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#120 |
Re: [MP2] Semi-Official Prefab Library
I made an updated version of the Valkyr Cannister from the Max 1 prefabs. Although I had to redo it from scratch since the original was booleaned together.
With this new one, the cannister glass will break and spill the Valkyr then the left over casing becomes physical. This prefab zip is attached to the post. Note its the first real prefab I've put together, so it might be a bit rough. ![]() |
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