06-03-2004, 03:17 PM | #1 |
[MP2] Semi-Official Prefab Library
pipe_elbows_and_stuff.pre
Needed this for my own level, WIP? Do what you will with this (can't believe I had to make a pipe elbow - prefabs makers unite and share the love!) Ghast
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-03-2004, 03:31 PM | #2 |
Re: [MP2] Semi-Official Prefab Library
Thank you ghast
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06-03-2004, 06:43 PM | #3 |
Re: [MP2] Semi-Official Prefab Library
Nice work Ghast, you da prefab masta. Keep up the good work. I better start posting, I feel like I've slacked off on modding...
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06-04-2004, 08:25 PM | #4 |
Re: [MP2] Semi-Official Prefab Library
bench_red.pre
Needed this for my own level, WIP? Non-breakable/non-physical version of Remedy's Red Bench prefab Ghast The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2004 Remedy Entertainment Ltd.
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-05-2004, 11:52 PM | #5 |
Re: [MP2] Semi-Official Prefab Library
tv_off_go_boom.pre
Needed this for my own level, WIP? On/off switch shorted, TV goes Boom if hit Ghast The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2004 Remedy Entertainment Ltd.
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-06-2004, 01:24 AM | #6 |
Re: [MP2] Semi-Official Prefab Library
Looking good!
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"Loose the gun. Take the canolli." |
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06-06-2004, 09:33 AM | #7 |
Re: [MP2] Semi-Official Prefab Library
Very nice, cool design. An old school TV is always good for ghetto levels and such. Mob war is easily my favorite level. Keep up the good work Ghast.
Hey, do you have a prefab of a bed? The bed in the screenshot from one of your CDC projects looks real good. I just can't seem to detail or scale one correctly... |
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06-06-2004, 10:01 AM | #8 |
Re: [MP2] Semi-Official Prefab Library
ghast_bed.pre
Made this for an abandoned Silent Hill inspired motel level. Was to have pillow/non-pillow rumpled versions too. Remedy's headboard texture is better than mine? A realistic size is hard to determine. Floor to scale, wall orientation bigger, ceiling biggest approach questionable? Some better beds/bed textures from the community would be sweet! Plan to do one still that flips up and away into wall *LOL* Ghast
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-06-2004, 12:41 PM | #9 |
Re: [MP2] Semi-Official Prefab Library
Looks like your on your track again!
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"Loose the gun. Take the canolli." |
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06-06-2004, 02:17 PM | #10 | |
Re: [MP2] Semi-Official Prefab Library
Quote:
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06-06-2004, 03:50 PM | #11 |
Re: [MP2] Semi-Official Prefab Library
there already is one with 5 levels
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06-06-2004, 04:47 PM | #12 | |
Re: [MP2] Semi-Official Prefab Library
Quote:
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06-07-2004, 04:18 PM | #13 |
Re: [MP2] Semi-Official Prefab Library
white_door_w_knob.pre
white_dooor_w_knob_moulding.pre Two this time, use as you like, sometimes a little extra detail is nice? Trying to make sense of Remedy's door prefab which swings a tad wide for my taste, but there is probably a good reason? Ghast The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2004 Remedy Entertainment Ltd.
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-08-2004, 10:57 PM | #14 | |
Re: [MP2] Semi-Official Prefab Library
Ok, I've decided to pin this topic so that we can store all the MaxEd prefabs in one place.
If this takes off, it will hopefully allow mappers to find and submit prefabs quickly and easily. So in future, if you're going to post a prefab, please post it here so that users of the forum can find them easily. Some general guidelines:
More detailed guidlines on touchy issues like credit, redistribution, etc. Quote:
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06-08-2004, 11:25 PM | #15 |
Re: [MP2] Semi-Official Prefab Library
cheap_shelf.pre
Max's taste in furnished apartment furnishings begs to be destroyed?
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-08-2004, 11:35 PM | #16 |
Re: [MP2] Semi-Official Prefab Library
A security monitor that is breakable...blows up nicely..animated texture
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06-09-2004, 12:31 AM | #17 | |
Re: [MP2] Semi-Official Prefab Library
Quote:
Just a note to everyone. If you have packs like Uisor's can prefabs, or cereal prefabs and want to have them hosted somewhere, zip it all up (preferably with thumbnails) and send it to my PayneReactor email (you can find it on my site). If you have single prefabs and want to host them I'd love that too. I'm trying to get a lot of it in there. But no single files without images thanks. I'll be releasing some prefabs myself, but not before the level is done, or I'll be giving too much away too soon |
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06-09-2004, 06:08 AM | #18 |
Re: [MP2] Semi-Official Prefab Library
Well this ain't exactly a prefab but i guess no one has a thing against tri-meshes Couldn't find the Remedy tri-meshes from mp2 so i made a forklift from the warehouse level.
The attachment includes a .max file for modellers to fiddle with (you can do what ever you want with it as long as you give me credit), both forklift and it's low-poly collision as .asi and in case you don't have ldbrip, both textures are included also. Btw, all the uvw maps in .max file have been sorted, so all you have to do is add textures. Have fun Download Here! NOTE: I don't know how long the file will be there, so if you have a prefab database or such you are welcome to put the forklift in there. |
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06-09-2004, 06:11 AM | #19 |
Re: [MP2] Semi-Official Prefab Library
God bless this sticky thread. Great Job!
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"Loose the gun. Take the canolli." |
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06-09-2004, 02:42 PM | #20 |
Re: [MP2] Semi-Official Prefab Library
Finally someone made a prefab sticky thread. This rocks, great work on the prefabs everybody and keep up the work! Looking forward to some more.
I`ve made some prefabs and couldn`t think of what to do with them, so I`ll post them in here. |
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06-10-2004, 04:13 PM | #21 |
Re: [MP2] Semi-Official Prefab Library
weird_physical_table.pre
weird_physical_table_w_decals.pre weird_physical_table.pre is closest to collision correct for physics requirements but needs to have decals off. Can be pushed around by player weird_physical_table_w_decals.pre floats a bit though legs have short collision meshs. I love decals but sometimes MaxED2 doesn't like complex collision meshes? This table is also judged heavier by physics, so only grenades budge it?
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"my enthusiasm is purely into making people not make buttugly stuff... " - biXen SPOOKY DETECTIVE CDC |
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06-11-2004, 08:18 AM | #22 |
Re: [MP2] Semi-Official Prefab Library
Well I finally got a few of my prefabs uploaded at levels4you.com, just click on my sig to see/download them.
Sorry I can`t put any pics up at this moment, but the pics are included the prefab downloads. |
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06-12-2004, 02:13 PM | #23 |
Re: [MP2] Semi-Official Prefab Library
I've made a desk that when you use it, the player will kick it and the desk will fall on the ground and you can use as cover, the animation is shit and i also included some sounds to the animation....
Mirror 1 Mirror 2
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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06-12-2004, 04:00 PM | #24 |
Re: [MP2] Semi-Official Prefab Library
Ghast, where can i download your prefabs?
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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06-12-2004, 04:00 PM | #25 |
Re: [MP2] Semi-Official Prefab Library
click his sig
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06-12-2004, 11:27 PM | #26 |
Re: [MP2] Semi-Official Prefab Library
I've modified the Guard Tower 2004 and made a military tower....features:
First floor:
Second Floor:
Third Floor:
Roof:
Stairs:
I've spent 2 hours in this thing, i hope you all like it, there must be some minor errors but i don't think that will be a problem....See atachment for screenshot.... Mirror - LVL2 Version, if you want to test the prefab first. Edit: Mirror - PRE Version
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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06-13-2004, 09:31 AM | #27 |
Re: [MP2] Semi-Official Prefab Library
nice work Full Payn, can`t wait to test it when I get home later.
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06-13-2004, 01:28 PM | #28 |
Re: [MP2] Semi-Official Prefab Library
thats really good
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06-13-2004, 05:34 PM | #29 |
Re: [MP2] Semi-Official Prefab Library
Here is a camera wich has a rifle attached to it, basically when the camera "see" you, it will shoot, but really the camera don't have to see you, it's just when the trigger is activated by the player, it shoots, also if you shoot the camera, it will explode then it wont shoot anymore, when you place it in your map, just move the big trigger where you want to, so when the player touch it, it will activate the rifle and shoot...
Sorry for my english, it sucks.... See attachment for screenshot Mirror
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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06-13-2004, 05:41 PM | #30 |
Re: [MP2] Semi-Official Prefab Library
man, your a send from heaven. I am definatly going 2 use that in mah 007 mod. Thanks
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06-13-2004, 06:37 PM | #31 |
Re: [MP2] Semi-Official Prefab Library
That's what my avatar shows
Here's another prefab, this time it's like a mounted machine gun, but are just 2 AKs, to shoot, just "use" it, if you want that it shoots automatically, like the camera, just add a trigger activating the trigger that is inside the prefab...see attachment for screenshot Mirror
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I was full_payn and ive left the forum for some time cause i was sick of playing mp2, now im back ok. |
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06-13-2004, 07:03 PM | #32 |
Re: [MP2] Semi-Official Prefab Library
Iiiiiiiiiiiiinteresting.
I might mention this thread at Deep Six once we overcome the technical difficulties...
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06-13-2004, 11:33 PM | #33 |
Re: [MP2] Semi-Official Prefab Library
Bored with the same old doors? Wanna make a submarine? Or a Ship? Or a classic deserted spaceship?
Well I got bored too.............and so I made this for beginners who want to make this kind of levels. The texture is made by me in Photoshop using the official "Flaky_metal" texture as the base texture. And its 100% MAXED . For gameplay purpose, I made it like u can see thro the small window opening, but u cant shoot thro them. Also I think they cant see u too. Also to avoid complexity, I didn't make it like you can close the door. Because thats not needed in MP2(its not hitman and u dont need to hide urself or drag a body :P). It will be released with a set of 4 types of door:- 1> The normal functionable door. 2> A fake door. U just need to have the empty space of the correct dimension and place it. Its more like something to make ur rooms non-empty.Also its nicely dummy-ied. 3> An always openned door to the left.(depending on the situation) 4> An always openned door to the right ..(depending on the situation) I hope I'll be able to release it lately today. And here's a shot of it.
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06-14-2004, 06:29 AM | #34 |
Re: [MP2] Semi-Official Prefab Library
That looks really cool, but why not make it so that the window looks more like a port-hole?
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06-14-2004, 07:49 AM | #35 | |
Re: [MP2] Semi-Official Prefab Library
Quote:
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06-15-2004, 12:46 PM | #36 |
Re: [MP2] Semi-Official Prefab Library
This could very well be a really stupid question, i know:
How did you make that donut-shaped thing (no clue wtf it's called.. the door'knob')?
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3DSMax 6 damnit!! |
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06-15-2004, 12:55 PM | #37 |
Re: [MP2] Semi-Official Prefab Library
you mean a sphere?
http://www.rockstargames.com/maxpayn...operations.htm scroll all the way down. i think aknott also released a prefab pack some while ago that contained all kinds of 'primitives'. |
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06-17-2004, 02:06 AM | #38 | ||
Re: [MP2] Semi-Official Prefab Library
Quote:
Quote:
@ Others: Please I'm sorry and I do apologise for the delay. I'm stuck in a personal work of mine.I'll be posting the prefab as soon as its completed and I get some free time.
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06-17-2004, 04:41 AM | #39 |
Re: [MP2] Semi-Official Prefab Library
So i can make a thing like this and extrude it with PI somehow?
/^\ \_/ May i know how?
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3DSMax 6 damnit!! |
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06-17-2004, 06:23 AM | #40 |
Re: [MP2] Semi-Official Prefab Library
Well actually you can do it pretty easy.
The shaped makes a turn of 360 degrees. We want it to be detailed and looking round so we use 10 parts of pipe for it. 10 parts of pipe mean that the deltaAngle between two parts of pipe must be 36 degrees. So just make a pipe. Copy it and place it on top of the other pipe. Rotate it 36 degrees on the right vertex (to the inside of the torus). Now extrude the endings of the pipe that lay together each 18 degrees, and now just continue that process. Finally you will have a torus shape.
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